This document discusses how social media and new technologies have changed communication and civic participation. It notes that people now spend over 53 hours per week engaged with media through platforms like Facebook, YouTube, and Google. New tools allow for collaboration, collective intelligence, and collective action online in ways that were previously difficult. The document advocates for media literacy and civic empowerment by teaching people to access, assess, appreciate and take action using media and participate in their communities. It provides examples of how social media was used to organize protests in Turkey and argues that connecting skills to citizenship through media education can enable value-driven civic participation and global change.
Communities form for social and practical reasons. They allow people to feel a sense of belonging and to build social capital by sharing ideas, skills, and collaborating on goals. Communities can be interest-based, practice-based, or circumstance-based. Successful communities often contain subgroups that focus on specific interests, practices, or circumstances. Diversity within communities is important, both in surface characteristics and deep skills/personalities. Open source projects function best as interest-based communities that encourage diverse participation.
This document discusses a study analyzing the use of new media tools by peripheral youth in virtual communities. The study examined the Malayali Pondicherry University Facebook group from November 20th to 30th, 2011, categorizing posts based on format, language, content, engagement, and date. It found that the community is male-dominated, with active participants setting the agenda to promote certain viewpoints. Peripheral members engaged in diverse discussions and shared varied content, encouraging participation in online and real-world campaigns. The virtual debates empowered youth to move from the margins to the core of the community.
The document discusses the concept of the public sphere and how democracy functions. It defines the public sphere as an ideal model where citizens freely discuss issues of common concern. An effective public sphere requires easy access, rational debate regardless of rank. In the 21st century, online platforms like Facebook, Wikipedia and Digg have become new digital public spheres for global discussion. While these spaces may be fragmented, they are still connected and can stimulate democratic debate.
Media, Technology, and Society - TelecommunityFaindra Jabbar
Media, Technology, and Society
Topic: Telecommunity
Overview
What is a community?
Classical theory of community
New trend of community
Globalization
How globalization impact community?
The rise of global communities of practice
The document discusses Henry Jenkins' concept of "convergence culture" where content flows across multiple media platforms and audiences seek entertainment across different media. It defines convergence and discusses how audiences and media consumption are changing, with audiences becoming more participatory and intelligent through collective knowledge-sharing. New models of media ownership and synergies between industries are also enabling greater convergence.
The document discusses several media theorists and concepts related to changes in media brought about by new technologies and the internet, including Web 2.0 enabling user interaction and participation, citizen journalism challenging traditional "Big Media", knowledge building communities allowing faster sharing of ideas, convergence across platforms encouraging participatory culture and collective intelligence, and the "Long Tail" theory describing how niche content is becoming more economically viable online. However, it also notes potential issues like lack of diversity on platforms like YouTube and questions around the ethics of citizen journalism.
This document discusses tools and tactics for digital activism and advocacy. It outlines various digital tools like blogs, websites, social media and more. It also discusses how to use these tools through tactics like mobilizing people, amplifying personal stories, using humor and memes. A key model discussed is the "4 C's" of digital activism - content, collaboration, community and collective intelligence. The document provides examples of groups that have used digital media successfully for activism and advocacy.
This document discusses how social media and new technologies have changed communication and civic participation. It notes that people now spend over 53 hours per week engaged with media through platforms like Facebook, YouTube, and Google. New tools allow for collaboration, collective intelligence, and collective action online in ways that were previously difficult. The document advocates for media literacy and civic empowerment by teaching people to access, assess, appreciate and take action using media and participate in their communities. It provides examples of how social media was used to organize protests in Turkey and argues that connecting skills to citizenship through media education can enable value-driven civic participation and global change.
Communities form for social and practical reasons. They allow people to feel a sense of belonging and to build social capital by sharing ideas, skills, and collaborating on goals. Communities can be interest-based, practice-based, or circumstance-based. Successful communities often contain subgroups that focus on specific interests, practices, or circumstances. Diversity within communities is important, both in surface characteristics and deep skills/personalities. Open source projects function best as interest-based communities that encourage diverse participation.
This document discusses a study analyzing the use of new media tools by peripheral youth in virtual communities. The study examined the Malayali Pondicherry University Facebook group from November 20th to 30th, 2011, categorizing posts based on format, language, content, engagement, and date. It found that the community is male-dominated, with active participants setting the agenda to promote certain viewpoints. Peripheral members engaged in diverse discussions and shared varied content, encouraging participation in online and real-world campaigns. The virtual debates empowered youth to move from the margins to the core of the community.
The document discusses the concept of the public sphere and how democracy functions. It defines the public sphere as an ideal model where citizens freely discuss issues of common concern. An effective public sphere requires easy access, rational debate regardless of rank. In the 21st century, online platforms like Facebook, Wikipedia and Digg have become new digital public spheres for global discussion. While these spaces may be fragmented, they are still connected and can stimulate democratic debate.
Media, Technology, and Society - TelecommunityFaindra Jabbar
Media, Technology, and Society
Topic: Telecommunity
Overview
What is a community?
Classical theory of community
New trend of community
Globalization
How globalization impact community?
The rise of global communities of practice
The document discusses Henry Jenkins' concept of "convergence culture" where content flows across multiple media platforms and audiences seek entertainment across different media. It defines convergence and discusses how audiences and media consumption are changing, with audiences becoming more participatory and intelligent through collective knowledge-sharing. New models of media ownership and synergies between industries are also enabling greater convergence.
The document discusses several media theorists and concepts related to changes in media brought about by new technologies and the internet, including Web 2.0 enabling user interaction and participation, citizen journalism challenging traditional "Big Media", knowledge building communities allowing faster sharing of ideas, convergence across platforms encouraging participatory culture and collective intelligence, and the "Long Tail" theory describing how niche content is becoming more economically viable online. However, it also notes potential issues like lack of diversity on platforms like YouTube and questions around the ethics of citizen journalism.
This document discusses tools and tactics for digital activism and advocacy. It outlines various digital tools like blogs, websites, social media and more. It also discusses how to use these tools through tactics like mobilizing people, amplifying personal stories, using humor and memes. A key model discussed is the "4 C's" of digital activism - content, collaboration, community and collective intelligence. The document provides examples of groups that have used digital media successfully for activism and advocacy.
Significance of social media for pedagogical innovationammunimisha
Social media are computer-mediated technologies that facilitate information sharing and the formation of online communities. They encourage participation, openness, conversation, and connectivity. Pedagogical innovation involves significant positive changes to how people are led to learn independently. Social media can serve as supplementary teaching tools, tools for follow up and assessment, and tools to encourage interaction, peer learning, customized learning, and real-time two-way communication. They can also enable self-paced learning and be user-friendly.
This document discusses different types of communities and what motivates people to form communities. It defines communities of interest, practice, and circumstance. Communities of interest gather around a shared topic, communities of practice improve skills through interaction, and communities of circumstance share an experience. Forming communities builds social capital like sharing ideas and collaborating. Within communities, members have different commitment levels. Diversity within communities is also important. The document uses Moodle, an open-source e-learning project, as an example of a community of interest with subgroups.
Henry Jenkins is an influential media theorist interested in how the internet has transformed audiences into interactive participants. In his 1992 book Textual Poachers, Jenkins showed how fans construct their own cultures by appropriating and remixing content from mass media in creative ways. More recently, Jenkins noted the development of new media has accelerated participatory culture, where audiences actively create online communities and media content rather than just consuming passive content. For Minecraft fans, platforms like YouTube, community servers, modding, and fan events enable them to generate their own narratives and content, making them textual poachers who help expand Minecraft's storyworld.
Collective Intelligence, Participatory Culture, Remixable Media & IPClaudia Leigh
This document discusses key thinkers and concepts related to collective intelligence, participatory culture, and intellectual property in the digital age. It covers Pierre Levy's concept of collective intelligence as a knowledge community, Henry Jenkins' view of participatory culture enabled by media convergence and new tools, and Lawrence Lessig's arguments for remix culture and a read-write society with more open copyright and licensing models like Creative Commons. Issues around balancing commodity and knowledge cultures and debates over fair use are also summarized.
The document discusses the concept of media convergence and participatory culture. It provides examples of how old and new media collide in domains like television shows, movies, books and online communities. It argues that active participation and collective intelligence among fans and consumers is changing the way media is both produced and consumed. Through collaboration and sharing information online, participatory culture is blurring the lines between producers and consumers.
The document discusses the potential for participatory media like wikis and blogs to bridge the gap between traditional civic education and emerging youth experiences with self-actualizing citizenship online. It argues that teaching media literacy skills can help students engage more effectively in public life by using digital tools to inform themselves, debate issues, and organize collective action. While some resist adding media literacy training to overloaded school curriculums, the document proposes treating it instead as a paradigm shift that can reshape how every subject is taught to reflect modern media's civic role.
The document discusses Henry Jenkins' work on participatory culture and the impact of new technologies. It defines participatory culture as individuals contributing media content rather than just consuming it. Technologies like YouTube and social media have made it possible for everyday people to produce and share content online. This has democratized media production and increased competition among outlets to attract consumers. It has also led to greater diversity in available media resources.
Slides for my keynote presentation at YRDSB Quest in Richmond Hill, Ontario, November 17, 2010.
Full video of the recording is found here: http://www.rogerstv.com/page.aspx?lid=237&rid=17&sid=3867&gid=73758
The document summarizes findings from interviews with over 60 news professionals from 10 countries about how their organizations incorporate participatory journalism and citizen engagement into their news production process. It finds that citizens primarily contribute as idea generators, observers who submit eyewitness media, and interpretive commentators on published stories. Their contributions are usually vetted and selected by journalists and hosted or distributed on the news organizations' websites and social media channels. While comments are seen as democratic, journalists still aim to provide a professionally chosen package of news.
Web journalism is changing through increased interactivity, accessibility, and convergence. New technologies allow audiences to interact more through commenting and sharing, while news and documentaries are easily accessible online at low costs. Multiple media platforms are also converging as audiences can now create and distribute their own documentaries.
This document discusses online communities and social networks. It defines online communities as groups of people who come together online for a specific purpose and are supported by internet access. Examples of online communities include social media platforms like Facebook, LinkedIn, and Buzzfeed. It also discusses how social networks are structured, with nodes (people/organizations) connected by relationships, and how information and influences flow between nodes. Key characteristics of online communities include conversations between members, members' online presence, democratic control by members, standards of behavior, and varying levels of member participation. The document also covers how ideas and memes spread widely in communities through opinion leaders and networks of social ties.
Jenkins, Henry. (2008). Introducción: “Adoración en el altar de la convergencia”. En Convergence culture: la cultura de la convergencia de los medios de comunicación. Barcelona: Paidós, pp. 13-34.
Scolari, Carlos A. (2013). 1. ¿Qué son las narrativas transmedia? En Narrativas transmedia. Cuando todos los medios cuentan. Barcelona: Deusto, pp.21-38.
Scolari, Carlos A. (2014). Narrativas transmedia: nuevas formas de comunicar en la era digital Anuario AC/E de Cultura Digital 2014, pp. 71-81.
Skillful Digital Activism: Cultivating Media Ecologies for Transformative Soc...Vicki Callahan
“Skillful Digital Activism: Designing Strategies for Transformative Social Change”
This presentation explores the conceptual frameworks and practical strategies employed in social change campaigns that have utilized digital media as a crucial component of their organizing tool kit. Moving beyond the hazards of superficial social media engagement, or the justly maligned “clicktivism,” to transformative and long term impact, I examine a range of case studies that have worked to develop a “horizontal,” rather than top down, rich media ecology, which networks diverse groups, fosters community, and promotes real change. Whether using virtual reality, interactive documentaries, or DIY tools, projects such as Half the Sky, Lunch Love Community, Food Inc, Triangle Fire Archive, Through the Lens Darkly/Digital Diaspora, VozMob, and #BlackLivesMatter are all pioneering digital tools and strategies in the struggle for social justice. While their philosophies and strategies might be different each campaign mark a shift from a broadcast to a participant focused model where advocacy and engagement are connected. This work was presented at Dublin City University on November 10, 2015 and also an earlier version of this was at the Performance, Protest, and Politics Conference at University College Cork in August 2015. These presentations with part of my Fulbright Research award for 2015-2016.
Helen DeMichiel and Patricia Zimmerman, “Documentary as Open Space,” in Brian Winston’s The Documentary Film Book (Palgrave McMillan, 2013)
Sasha Constanza-Chock, Out of the Shadows and Into the Streets: Transmedia Organizing and the Immigrant Rights Movement (MIT Press, 2014)
Henry Jenkins, Sam Ford, and Joshua Green, Spreadable Media: Creating Value and Meaning in Networked Culture (NYU Press, 2013)
Deborah Willis (ed.), Picturing Us: African American Identity in Photography (The New Press, 1996).
The document discusses spreadable media and how content is shared online through social networks and platforms like Twitter and Facebook. It provides tips on using hashtags, geotagging, shortlinks and widgets to help disseminate content. Key advice includes listening first before sharing valuable content to build connections and engage audiences.
Think Big: A New Social Point Of View for Marketing.Andy Hunter
Presentation to the UT McCombs Business School-Marketing Fellows group.
(for more thinking see experiencefreak.com)
Think Big: A New Social Point of View, discusses the impact of technology on marketing and the need to change the management context, organizational structures and philosophy behind executing marketing campaigns.
Everything's increasing social.. and social media as a tactic is the wrong context. Storytelling campaigns that have inherently social elements and a social currency will be the future of brand marketing.
Inspiration and fodder for the presentation includes past thinking from thought leaders Henry Jenkins, Jane McGonigal, Mark Earls, Russell Davies and others.
Presented at Accenture South Africa
CRM Executive Summit, 8 July 2009, Johannesburg
What does the emerging participatory culture - in which people produce, share and consume content - mean for a developing country like South Africa? I share my technology experiences from the education, e-government and developmental sectors and offer suggestions for engaging low-income markets through participatory media.
This document discusses how transmedia storytelling represents a process of dispersing integral story elements across multiple channels to create a unified entertainment experience. It provides examples of how Brazil has embraced transmedia through mixed media projects, focusing on cross-cultural understanding. The document argues that in the modern media landscape, content is participatory, remixable, and spreadable on a global scale.
Stop Saying Viral - A Case for Spreadable MediaEva Hasson
This is a presentation about viral media. It was prepared as a workshop and draws heavily on the writings of people like:FARIS YAKOB, BUD CADDELL, MIKE ARAUZ, HELGE TENNO, HENRY JENKINS & ANA DOMB, NOUVE INTERPLAY and others. It essentially makes a case for the adoption of the term "spreadable media" when referring to viral. To know why, you will have to read on.
This document discusses transmedia storytelling, which involves telling stories across multiple media platforms. It defines different levels of transmedia, from "pushed media" where the same content is distributed across platforms, to "experienced media" where content is distributed non-linearly allowing users to personalize their experience. It discusses principles of transmedia storytelling like spreadability, continuity, immersion, world-building, and performance. Examples are provided of how transmedia has been used for social change initiatives, business, and journalism. Key points are made about the value of stories, participatory culture, and engaging audiences through transmedia experiences across multiple touchpoints.
Back in the olden days, you could build a website, do some SEO magic, and consider your day done. No longer. It’s noisier than ever out there, and getting your message in front of the right eyes at the right time takes a new mindset and a new understanding of the digital landscape. This session will focus on the who, what, where, and how of online marketing in 2010 and beyond.
Attendees Will Walk Away With:
• An understanding of the digital ecosystem
• An understanding of the importance of content
• How to turn content into social media objects
Peter Flaschner
A veteran of online marketing, Peter has worked in online strategy and design since 1997 for clients like Yahoo!, HP, The Globe and Mail, Turner Broadcasting, Unicef, and many more.
Significance of social media for pedagogical innovationammunimisha
Social media are computer-mediated technologies that facilitate information sharing and the formation of online communities. They encourage participation, openness, conversation, and connectivity. Pedagogical innovation involves significant positive changes to how people are led to learn independently. Social media can serve as supplementary teaching tools, tools for follow up and assessment, and tools to encourage interaction, peer learning, customized learning, and real-time two-way communication. They can also enable self-paced learning and be user-friendly.
This document discusses different types of communities and what motivates people to form communities. It defines communities of interest, practice, and circumstance. Communities of interest gather around a shared topic, communities of practice improve skills through interaction, and communities of circumstance share an experience. Forming communities builds social capital like sharing ideas and collaborating. Within communities, members have different commitment levels. Diversity within communities is also important. The document uses Moodle, an open-source e-learning project, as an example of a community of interest with subgroups.
Henry Jenkins is an influential media theorist interested in how the internet has transformed audiences into interactive participants. In his 1992 book Textual Poachers, Jenkins showed how fans construct their own cultures by appropriating and remixing content from mass media in creative ways. More recently, Jenkins noted the development of new media has accelerated participatory culture, where audiences actively create online communities and media content rather than just consuming passive content. For Minecraft fans, platforms like YouTube, community servers, modding, and fan events enable them to generate their own narratives and content, making them textual poachers who help expand Minecraft's storyworld.
Collective Intelligence, Participatory Culture, Remixable Media & IPClaudia Leigh
This document discusses key thinkers and concepts related to collective intelligence, participatory culture, and intellectual property in the digital age. It covers Pierre Levy's concept of collective intelligence as a knowledge community, Henry Jenkins' view of participatory culture enabled by media convergence and new tools, and Lawrence Lessig's arguments for remix culture and a read-write society with more open copyright and licensing models like Creative Commons. Issues around balancing commodity and knowledge cultures and debates over fair use are also summarized.
The document discusses the concept of media convergence and participatory culture. It provides examples of how old and new media collide in domains like television shows, movies, books and online communities. It argues that active participation and collective intelligence among fans and consumers is changing the way media is both produced and consumed. Through collaboration and sharing information online, participatory culture is blurring the lines between producers and consumers.
The document discusses the potential for participatory media like wikis and blogs to bridge the gap between traditional civic education and emerging youth experiences with self-actualizing citizenship online. It argues that teaching media literacy skills can help students engage more effectively in public life by using digital tools to inform themselves, debate issues, and organize collective action. While some resist adding media literacy training to overloaded school curriculums, the document proposes treating it instead as a paradigm shift that can reshape how every subject is taught to reflect modern media's civic role.
The document discusses Henry Jenkins' work on participatory culture and the impact of new technologies. It defines participatory culture as individuals contributing media content rather than just consuming it. Technologies like YouTube and social media have made it possible for everyday people to produce and share content online. This has democratized media production and increased competition among outlets to attract consumers. It has also led to greater diversity in available media resources.
Slides for my keynote presentation at YRDSB Quest in Richmond Hill, Ontario, November 17, 2010.
Full video of the recording is found here: http://www.rogerstv.com/page.aspx?lid=237&rid=17&sid=3867&gid=73758
The document summarizes findings from interviews with over 60 news professionals from 10 countries about how their organizations incorporate participatory journalism and citizen engagement into their news production process. It finds that citizens primarily contribute as idea generators, observers who submit eyewitness media, and interpretive commentators on published stories. Their contributions are usually vetted and selected by journalists and hosted or distributed on the news organizations' websites and social media channels. While comments are seen as democratic, journalists still aim to provide a professionally chosen package of news.
Web journalism is changing through increased interactivity, accessibility, and convergence. New technologies allow audiences to interact more through commenting and sharing, while news and documentaries are easily accessible online at low costs. Multiple media platforms are also converging as audiences can now create and distribute their own documentaries.
This document discusses online communities and social networks. It defines online communities as groups of people who come together online for a specific purpose and are supported by internet access. Examples of online communities include social media platforms like Facebook, LinkedIn, and Buzzfeed. It also discusses how social networks are structured, with nodes (people/organizations) connected by relationships, and how information and influences flow between nodes. Key characteristics of online communities include conversations between members, members' online presence, democratic control by members, standards of behavior, and varying levels of member participation. The document also covers how ideas and memes spread widely in communities through opinion leaders and networks of social ties.
Jenkins, Henry. (2008). Introducción: “Adoración en el altar de la convergencia”. En Convergence culture: la cultura de la convergencia de los medios de comunicación. Barcelona: Paidós, pp. 13-34.
Scolari, Carlos A. (2013). 1. ¿Qué son las narrativas transmedia? En Narrativas transmedia. Cuando todos los medios cuentan. Barcelona: Deusto, pp.21-38.
Scolari, Carlos A. (2014). Narrativas transmedia: nuevas formas de comunicar en la era digital Anuario AC/E de Cultura Digital 2014, pp. 71-81.
Skillful Digital Activism: Cultivating Media Ecologies for Transformative Soc...Vicki Callahan
“Skillful Digital Activism: Designing Strategies for Transformative Social Change”
This presentation explores the conceptual frameworks and practical strategies employed in social change campaigns that have utilized digital media as a crucial component of their organizing tool kit. Moving beyond the hazards of superficial social media engagement, or the justly maligned “clicktivism,” to transformative and long term impact, I examine a range of case studies that have worked to develop a “horizontal,” rather than top down, rich media ecology, which networks diverse groups, fosters community, and promotes real change. Whether using virtual reality, interactive documentaries, or DIY tools, projects such as Half the Sky, Lunch Love Community, Food Inc, Triangle Fire Archive, Through the Lens Darkly/Digital Diaspora, VozMob, and #BlackLivesMatter are all pioneering digital tools and strategies in the struggle for social justice. While their philosophies and strategies might be different each campaign mark a shift from a broadcast to a participant focused model where advocacy and engagement are connected. This work was presented at Dublin City University on November 10, 2015 and also an earlier version of this was at the Performance, Protest, and Politics Conference at University College Cork in August 2015. These presentations with part of my Fulbright Research award for 2015-2016.
Helen DeMichiel and Patricia Zimmerman, “Documentary as Open Space,” in Brian Winston’s The Documentary Film Book (Palgrave McMillan, 2013)
Sasha Constanza-Chock, Out of the Shadows and Into the Streets: Transmedia Organizing and the Immigrant Rights Movement (MIT Press, 2014)
Henry Jenkins, Sam Ford, and Joshua Green, Spreadable Media: Creating Value and Meaning in Networked Culture (NYU Press, 2013)
Deborah Willis (ed.), Picturing Us: African American Identity in Photography (The New Press, 1996).
The document discusses spreadable media and how content is shared online through social networks and platforms like Twitter and Facebook. It provides tips on using hashtags, geotagging, shortlinks and widgets to help disseminate content. Key advice includes listening first before sharing valuable content to build connections and engage audiences.
Think Big: A New Social Point Of View for Marketing.Andy Hunter
Presentation to the UT McCombs Business School-Marketing Fellows group.
(for more thinking see experiencefreak.com)
Think Big: A New Social Point of View, discusses the impact of technology on marketing and the need to change the management context, organizational structures and philosophy behind executing marketing campaigns.
Everything's increasing social.. and social media as a tactic is the wrong context. Storytelling campaigns that have inherently social elements and a social currency will be the future of brand marketing.
Inspiration and fodder for the presentation includes past thinking from thought leaders Henry Jenkins, Jane McGonigal, Mark Earls, Russell Davies and others.
Presented at Accenture South Africa
CRM Executive Summit, 8 July 2009, Johannesburg
What does the emerging participatory culture - in which people produce, share and consume content - mean for a developing country like South Africa? I share my technology experiences from the education, e-government and developmental sectors and offer suggestions for engaging low-income markets through participatory media.
This document discusses how transmedia storytelling represents a process of dispersing integral story elements across multiple channels to create a unified entertainment experience. It provides examples of how Brazil has embraced transmedia through mixed media projects, focusing on cross-cultural understanding. The document argues that in the modern media landscape, content is participatory, remixable, and spreadable on a global scale.
Stop Saying Viral - A Case for Spreadable MediaEva Hasson
This is a presentation about viral media. It was prepared as a workshop and draws heavily on the writings of people like:FARIS YAKOB, BUD CADDELL, MIKE ARAUZ, HELGE TENNO, HENRY JENKINS & ANA DOMB, NOUVE INTERPLAY and others. It essentially makes a case for the adoption of the term "spreadable media" when referring to viral. To know why, you will have to read on.
This document discusses transmedia storytelling, which involves telling stories across multiple media platforms. It defines different levels of transmedia, from "pushed media" where the same content is distributed across platforms, to "experienced media" where content is distributed non-linearly allowing users to personalize their experience. It discusses principles of transmedia storytelling like spreadability, continuity, immersion, world-building, and performance. Examples are provided of how transmedia has been used for social change initiatives, business, and journalism. Key points are made about the value of stories, participatory culture, and engaging audiences through transmedia experiences across multiple touchpoints.
Back in the olden days, you could build a website, do some SEO magic, and consider your day done. No longer. It’s noisier than ever out there, and getting your message in front of the right eyes at the right time takes a new mindset and a new understanding of the digital landscape. This session will focus on the who, what, where, and how of online marketing in 2010 and beyond.
Attendees Will Walk Away With:
• An understanding of the digital ecosystem
• An understanding of the importance of content
• How to turn content into social media objects
Peter Flaschner
A veteran of online marketing, Peter has worked in online strategy and design since 1997 for clients like Yahoo!, HP, The Globe and Mail, Turner Broadcasting, Unicef, and many more.
The document summarizes a research project exploring how reading and literacy are changing in a participatory culture. It outlines the research questions, design process, field research, and hypotheses. Key areas of focus include building reading communities, transforming domains through student expertise, and developing new forms of participatory assessment.
This document outlines a chapter on intercultural communication flexibility from the book "Understanding Intercultural Communication Second Edition". It discusses defining intercultural communication as a process involving cultural frames of reference. It also covers practicing intercultural flexibility through developing an ethnorelative versus ethnocentric mindset. Finally, it outlines developing intercultural flexibility through four stages of competence and maintaining a mindful, flexible perspective when communicating interculturally.
This document outlines a proposed transmedia documentary exploring personal growth through risk-taking when traveling in India. The documentary would use a main Facebook hub for audiences to share inspiring stories and media, with a secondary Tumblr site encouraging deeper reflection on the shared content. Producers would post initial media to inspire participation and direct audiences to Tumblr. Audiences would become co-producers by helping generate new media and interpretations, with YouTube and SoundCloud hosting created media. The goal is an educational, inspirational, and entertaining reflective documentary leveraging different platforms and participation to share diverse perspectives according to convergence theory.
This document outlines a proposed transmedia documentary exploring personal growth through risk-taking when traveling in India. The documentary would use a main Facebook hub for audiences to share inspiring stories and media, with a secondary Tumblr site encouraging deeper reflection on lessons learned. Producers would post media to inspire participation and share teasers to lead audiences to Tumblr. Audiences would become co-producers by helping generate new media and witnessing each other's experiences, applying convergence theory across platforms to share diverse perspectives. The goal is an educational, inspirational and entertaining reflective documentary through audience participation and interaction across Facebook, Tumblr, YouTube and Soundcloud.
This document discusses how online media has changed the study of media from media 1.0 to media 2.0. It outlines David Gauntlett's view that media 2.0 allows for faster, more collaborative creativity and that creativity is linked to a desire for connection. It defines media 1.0 as focusing on finding information, while media 2.0 emphasizes filtering information. It also discusses how new media is transforming culture by shifting from consumers to "prosumers" and giving audiences a more active role.
This document provides guidance on building and sustaining a successful online community. It defines an online community as a group of people who share a strong common interest and form relationships through interacting online. The key ingredients for success include understanding the community's domain or shared interest, building a sense of community among members, and developing a strategy according to the community's lifecycle stages of inception, establishment, maturity, and sometimes mitosis. Metrics like membership, identity, influence, and attachment can help indicate a community's sense of belonging. The document stresses focusing on growth, relationships, and content to nurture a community through different stages of development.
1. The document outlines a theoretical approach for understanding how social media impacts human agents, relationships, and ideas.
2. It uses the emergence of the online asexual community as a case study, showing how social media enabled isolation-breaking relationships and proliferation of ideas about asexuality.
3. The approach sees these impacts as interconnected processes where changes in one domain influence others in complex, cyclical ways. It aims to study these transformations non-reductively while recognizing dynamics within distinct moments.
The document provides an overview of topics related to social perspectives on media and ICT, including:
1. Media saturation in today's environment with high rates of technology adoption.
2. Digital inequalities that exist globally and regionally in terms of access, skills, and usage.
3. The complex nature of media effects and influence, which involves many mediating factors.
4. Shifting media production with the blurring line between producers and consumers.
5. Engagement and democracy, where the internet theoretically enables greater civic participation but reality often falls short of expectations.
6. The evolution of social relations as the internet becomes more integrated into daily life.
This document discusses how technologies can foster creativity. It defines creativity as creating something novel and valuable by transcending traditional ideas and rules. Creativity is important for dealing with today's complex world. Social and participatory media can promote creativity by enabling new forms of discourse, collaboration, and knowledge sharing. Technologies allow promoting creativity through open practices, aggregation and scale, and creative learning, teaching, research, and use of open educational resources.
A Case For Media Education in the Classroom - Nicoleta FotiadeMEDEA Awards
In her presentation media education expert Nicoleta Fotiade (ActiveWatch, Romania) who is an introduced various media education schemes and critical thinking methods in training settings that could help teachers open their students' minds towards their critical interaction and use of information media.
Nicoleta presented this presentation during the MEDEAnet webinar 'The Case for Media Education in the Classroom' on 18 October 2012. Find out more on http://www.medeanet.eu/event/webinar-media-education-in-classroom.
This document discusses intercultural communication flexibility. It defines intercultural communication as a symbolic and transactional process that involves negotiating shared meanings across cultural communities through interactive situations embedded in societal systems. It describes developing intercultural flexibility through practicing an ethnorelative mindset with appropriate knowledge, attitudes, and skills. It presents a four-stage model of developing flexibility from unconscious incompetence to unconscious competence. Flexible communicators attune to their own and others' assumptions and communicate styles appropriately across contexts.
Building Sustainable Communities: Lessons from Open SourceVineel Reddy Pindi
This document outlines 12 components for building sustainable open source communities: 1) having shared purpose and values, 2) open communication, 3) low entry barriers, 4) contribution pathways, 5) consistency while allowing for progress, 6) mentorship, 7) rewards and recognition, 8) tools and resources, 9) a code of conduct, 10) storytelling, 11) diversity, equity and inclusion, and 12) celebration. The document argues that these components help attract and engage community members by giving them a sense of belonging, ownership, and meaningful ways to contribute to the shared goals of the community.
Juby Eipe-Virtual communities:The experiences of the 'peripheral' young users...pumediaseminar2011
This document discusses a study analyzing the use of new media tools by peripheral youth in virtual communities. The study examined the Malayali Pondicherry University Facebook group from November 20th to 30th, 2011, categorizing posts based on format, language, content, engagement, and date. It found that the community is male-dominated, with active participants setting the agenda to promote certain viewpoints. Peripheral members engaged in diverse discussions and shared varied content, encouraging participation in online and real-world campaigns. The virtual debates empowered youth to move from the margins to the core of the community.
Open Educational Resources and Learning Spaces: Abstract
Josie Taylor
The Open University
Abstract
Education, and in particular higher education, has seen rapid change as learning institutions have had to adapt to the opportunities provided by the Internet to move more of their teaching online and to become more flexible in how they operate. However, whilst many institutions across the world have made content available in OER, we believe that higher education needs to prepare itself to exist in a more open future by embracing openness and the implications for change entailed.
The Open University started its open content initiative, OpenLearn, in 2006, and has attracted more than 11 million unique visitors. Studies carried out across OpenLearn users included analysis of user behaviour, targeting those who used the site more heavily, supported by follow-up interviews and monitoring of activities taking place with the open content. The results from one of these studies (n = 2,011) highlighted two distinct clusters of learners: "volunteer" students and "social" learners. The volunteer students sought the content they wanted to learn from, and they expected to work through it. These learners were most interested in more content, tools for self-assessment, and ways to reflect on their individual learning. The social learners were less motivated to work through the content. Rather, they seem to see learning as a way to meet people with shared interests. This cluster of learners ranked communication tools more highly and were more interested in advanced features on the website.
In this talk, I will relate these findings to other research in digital literacies, as well as to studies which try to understand learner behaviour, outlining how we can develop our practice to support these two very distinct kinds of users.
This document discusses theories of audiences for media producers. It describes theories of passive audiences that are directly influenced by media versus active audiences that interpret media through their own experiences. It also discusses targeting mass audiences versus niche audiences and gaining feedback from the intended audience. Common audience motivations like diversion, social interaction, and information are examined.
This document outlines a proposed multi-media documentary exploring personal growth through risk-taking when traveling in India. It will use a transmedia approach across Facebook, Tumblr, YouTube and SoundCloud, drawing on convergence theory. Facebook will be the main hub for sharing stories and media to inspire participation. Tumblr allows for deeper reflection by reinterpreting the shared content. Audience members become co-producers by helping generate new media. The goal is to provide an educational, inspirational and entertaining experience through participatory culture across platforms.
This document discusses communication models and the history of communication studies. It provides definitions of communication and outlines the major forms of communication: intrapersonal, interpersonal, group, public, and mass communication. The linear transmission model of communication is introduced followed by the interactive model which includes feedback. Finally, the transactional model is presented in which communication helps to construct social realities rather than just transmit messages.
The document discusses the history and current state of the Netherlands. It mentions postwar developments in the 1970s-1980s, including Keynesian economics and the failure of the left. It then discusses the economic growth of the 1990s and political events in 2002, 2004, and 2005 including the deaths of Pim Fortuyn and Theo van Gogh. It notes that according to King Willem-Alexander, the labor market and public services need reform due to globalization and an aging population. Additional details provided include statistics on the economy, projected population trends, internet and technology rankings, and a quote on God providing both mouth and bread.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
5. Transmedia storytelling
Represents a process where
integral elements of a fiction
get dispersed systematically
across multiple delivery
channels for the purpose of
creating a unified and
coordianted entertainement
experience. Ideally, each medium
makes its own unique
contribution to the unfolding of
the story.
6. 2. Participation
•People engaged in grassroots ways
with the content of media.
•Low barriers for engagement
•Sharing creations with others
•Informal mentorship
•Members believe their contributions
matter
•Care about others’ opinions of self
and work
11. 5. Global
•If the Kony 2012 video would have been
broadcasted on TV, not on network media, it
would not have spread around the world so
quickly.
12. Independent
•Mass producers still have
certain advantages in terms of
commanding top visibility, but
independent producers have more
opportunities to spread their
work more than ever before.
•The independent producers now
have the capacity to appeal
over the heads of the
commercial structure directly
to their consumer base.