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Consumer Learning
Abhinav Kumar
2235231
MBA 3A
Consumer Learning
• A process by which individuals acquire the purchase and consumption
knowledge and experience that they apply to future related behaviour.
Learning refers to a relatively permanent change in behavior that is
caused by experience.
Learning is an ongoing process and we can learn:
• By observing events that affect others,
• By incidental learning which is unintentional.
Learning Processes
• Intentional
• learning acquired as a result of a careful
search for information
• Incidental
• learning acquired by accident or without
much effort
Importance of Learning
Marketers must teach consumers:
where to buy
how to use
how to maintain
how to dispose of products
There are several theories to explain the learning process
such as the Behavioral Theory and the Cognitive Theory.
Learning Theories
• Behavioral Theories:
Theories based on the
premise that learning takes
place as the result of
observable responses to
external stimuli. Also
known as stimulus
response theory.
• Cognitive Theories:
A theory of learning
based on mental
information processing,
often in response to
problem solving.
Elements of Learning Theories
• Motivation
• Cues
• Response
• Reinforcement
Reinforcement
 A positive or negative outcome that influences the
likelihood that a specific behaviour will be repeated
in the future in response to a particular cue or
stimulus.
Behavioral Learning Theories
• Classical Conditioning
• Instrumental Conditioning
• Modeling or Observational Learning
Classical Conditioning
Pairing a stimulus with another stimulus that elicits a
known response to produce the same response when
used alone.
Instrumental Conditioning
Consumers learn by means of trial and error process in
which some purchase behaviours result in more favorable
outcomes (rewards) than other purchase behaviours.
A favorable experience is instrumental in teaching the
individual to repeat a specific behaviour.
learning based on a trial-and-error process, with habits forced
as the result of positive experiences (reinforcement)
Cognitive Learning Theory
• Learning through problem solving, which enables
individuals to gain some control over their environment.
• Three types:
• Observational learning
• Rote Learning
• Reasoning
Observational Learning
• individuals learn by observing the behaviour of
others, and consequences of such behaviour.
• Also known as modeling or vicarious learning.
Iconic Rote Learning
• Learning concepts through simple repetition
• Repeated ads teach consumers about a product’s
attributes
Reasoning
• Highest level of cognitive learning
• Involves creative thinking
• Depends on how information is processed and
stored
THANK YOU

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Consumer Learning -ABHI.pptx

  • 2. Consumer Learning • A process by which individuals acquire the purchase and consumption knowledge and experience that they apply to future related behaviour. Learning refers to a relatively permanent change in behavior that is caused by experience. Learning is an ongoing process and we can learn: • By observing events that affect others, • By incidental learning which is unintentional.
  • 3. Learning Processes • Intentional • learning acquired as a result of a careful search for information • Incidental • learning acquired by accident or without much effort
  • 4. Importance of Learning Marketers must teach consumers: where to buy how to use how to maintain how to dispose of products There are several theories to explain the learning process such as the Behavioral Theory and the Cognitive Theory.
  • 5. Learning Theories • Behavioral Theories: Theories based on the premise that learning takes place as the result of observable responses to external stimuli. Also known as stimulus response theory. • Cognitive Theories: A theory of learning based on mental information processing, often in response to problem solving.
  • 6. Elements of Learning Theories • Motivation • Cues • Response • Reinforcement
  • 7. Reinforcement  A positive or negative outcome that influences the likelihood that a specific behaviour will be repeated in the future in response to a particular cue or stimulus.
  • 8. Behavioral Learning Theories • Classical Conditioning • Instrumental Conditioning • Modeling or Observational Learning
  • 9. Classical Conditioning Pairing a stimulus with another stimulus that elicits a known response to produce the same response when used alone.
  • 10. Instrumental Conditioning Consumers learn by means of trial and error process in which some purchase behaviours result in more favorable outcomes (rewards) than other purchase behaviours. A favorable experience is instrumental in teaching the individual to repeat a specific behaviour. learning based on a trial-and-error process, with habits forced as the result of positive experiences (reinforcement)
  • 11. Cognitive Learning Theory • Learning through problem solving, which enables individuals to gain some control over their environment. • Three types: • Observational learning • Rote Learning • Reasoning
  • 12. Observational Learning • individuals learn by observing the behaviour of others, and consequences of such behaviour. • Also known as modeling or vicarious learning.
  • 13. Iconic Rote Learning • Learning concepts through simple repetition • Repeated ads teach consumers about a product’s attributes
  • 14. Reasoning • Highest level of cognitive learning • Involves creative thinking • Depends on how information is processed and stored