Interaction and
Visualisation
NOV 7, 2013, PERTH

ER IK C H A MPION
C U R TIN U N IVER SITY
My background
 PhD with Lonely Planet, UniMelb
 Teaching game design interaction design and multimedia

interface design, now cultural visualisation
 Supervision
 Digital Humanities (CHCTA Europe)
 Now, looking for students and projects, may host
conference
My interests
Digital interpretations of past sites and cultures via
VR, game engines and contextually constrained
interaction
Games for history and heritage
1. Play and and answer questions
2.Play and classroom discuss authenticity
3.Role-play with games, puppets, or narrators
4.Mod cities, empires events based on theories
5.Film events etc. using machinima tools
6.Combine images or panoramas with other media
7. Design past artefacts, events, rituals or customs
8.Create VEs using games and game mods or using

VR

What is the Cultural Significance and Contextual
Fragility?
Serious Games in CH
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Gaius Day, Augmented Reality on site
Roma Nova Petridis 2012
Canada: A People’s History Game OR building Detroit
On site historical (Schrier 2006)reliving the revolution
Eduventure I: (Ferdinand 2005) Rhine valley history,
played in real Marksburg castle, on tablet, webcam
ARToolkitPlus
Virtuso Arts history (Wagner 2007), sort a collection of
artworks or monuments
ThIATRO art history (Froschauer et al, VSMM 2012)
Escaladieu (IRIT 2010) Abbey in Pyranees, 3D AR
Studierstube ES game handheld AR platform
Strategy eg Battle of Waterloo (BBC)
Ph.D: Palenque
Unshared Worlds
Palenque Unreal
Xibalba
Counterfactual History + game mods
Personal space
Surround projection
Massage Chair+CarRacing Biofeedback
Moodle + Unity
Pano table
Warping projection
biofeedback
prototyping
Touchscreen Taoism
movie
Interaction design issues
1. Fact versus Fiction
2. Unrealistic expectations

3. Increasing interaction

interferes with increasing
knowledge of history
4. Joysticks of Doom: The
Indiana Jones Dilemma
5. ‘Cultural Presence’
missing

Journey to the West
Scanning Futures (D. Pouliquen, Autodesk)
 2012: Nokia 808 Pureview

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phone as powerful as SLR,.
40+megapixels
2014: Pelican imaging ultra
thin camera array for phones
2 billion pt. cloud in 2012,
20+billion 2014
Create high textured 3D from
photos
http://recap.autodesk.com/si
gnin.aspx (Krishna)
www.occipital.com super easy
360 panoramas or capture 3D
CYARK in India
Fraunhofer IDG CHESS project- Markerless tracking
Gagarin

Wild Reindeer Exhibit Gagarin Interactive
Iceland
Kinect sensors

http://www.cineca.it/en
Bologna

IMG_1480.jpg

http://www.cineca.it/en
Idea 1:
downloadables

http://www.v-must.net/vmblog/apa-game-short-presentation
CINECA APA re-use game

http://www.cineca.it/en
Serious games interactive

http://playinghistory.eu/front
Visiting fellows i.e. Dr Jeffrey Jacobson
http://publicvr.org/html/pro_gates.html
Idea 2: Pelagios/Gapvis i.e. 3D +text+maps

http://gap.alexandriaarchive.org/gapvis/index.html#index
Facilities @Curtin University: HIVE
HiVE: Launch 27 -11-2013@John Curtin Art Gallery
HiVE: Half-Cylinder (stereo)
HiVE: Wedge (stereo)
Truncated Dome +fish eye
My lab: interactive humanities lab
What I need from you
 Fresh brains
 What will or won’t work in the field?
 Conference suggestions
 Collaborative projects in any of the above..
Contact me: Erik Champion
Professor of Cultural Visualisation
School of Media Culture and Creative Arts, Faculty of Humanities
Curtin University, Perth
e: erik.champion@curtin.edu.au
w: http://erikchampion.wordpress.com
twitter: @nzerik
There be lions there (Culture meets mapping)
#MappingOurWorld launch, NLA

https://twitter.com/nlagovau/status/39801
4646159831040/photo/1

Interaction and (ludic) Visualisation For Geo rabble, Convention Centre, 6-11-13

Editor's Notes

  • #6 Strategy egBattle of Waterloo (BBC)SimulationCanada: A People’s History Gamebuilding DetroitTrivia; myculturequest, Building the Great Wall of China gamePuzzle: tidy city, history of a place, GettygamesAdventure: (learning by doing), the hobbit,Time mesh, icuraGaius Day (Ardito 2009), Egnatia Italy, history for high school level, treasure quests in ruins, 3-5 pupil groups, 2 mobile phones, a map (paper), 3D virtual and sound and team collaboration
  • #16 University of Queensland, 2006.This Interaction Design Honours Course project attempted to create a physical model that allowed people to select town functions via the movable phicons, insert them into street intersections in the model, and the display would then show and rotate the street intersection AND where the function is in the panoramic photo. The round table could also rotate, and the rotation controlled the displayed panorama. Presented at CAADRIA 2007.
  • #18 Biofeedback
  • #23 (http://www.kickstarter.com/projects/occipital/structure-sensor-capture-the-world-in-3d )1 3d object per pixel off iphone, 20 pictures, Buddha project with Smithsonianhttp://Recap.autodesk.com2 billion pts in 2012, 20+billion in 2014 pt cloudPrint on Bronze http://Cosmowenman.wordpress.com about 75 materialsHominoid skulls www.africanfossils.orgSilicon valley company, Pelican imaging, (Captured array images) out next year on 1st smart phoneDepth maps created up to 30frames per second (new higher res higher frame rate)Occipital new devices, “mashable”40+megapixels nokia 808 pureview, 2012 comparable to digital SLR, 41mp camera2011 ultracopters=20k, and pilot expert, 18m ago were about 8K, now 1.5K with go pro camera, 30 minutes learnt to fly copter
  • #25 NB seamonster table http://gagarin.is/work/sea_monster_table
  • #30 Challenge: ..the belief that it is exciting to learn about history. The game integrates learning and playing in a way that engages pupils and gives them a concrete feel for the historical time and settingSolution: The game can be compared to a journey through time and spacePlatform: Mac/PC, single player, browser Technology: 3D Unity game enginePlaytime: Per game 60 minutesTarget group: 9-14 years old