This document presents an app called "Run Eat Run" that aims to help people lose weight in 5 weeks by running using their mobile device. The app would allow users to design an avatar and time their runs to gamify the weight loss process. It describes the target users as people who want to get more exercise but struggle at the gym. The document outlines the business model, which involves both free and paid levels/features to unlock as users progress. It also provides sample marketing strategies like YouTube and Facebook ads targeted at running app and gym users to drive downloads.