7. 7
3D Garment Window
SCREEN ENVIRONMENT
A
Arrange, drape, interact, and visualize your 3D Garment
2D Pattern Window
B
Create, edit, and add elements like patterns, sewing, and topstitches
Library Show / Hide Y
C
Access default Avatars and link commonly used folders for quick access
Object Browser
D
View all items used in the 3D Garment like Fabrics and Buttons
Property Editor
E
Edit properties of all objects; options will change based on selection
3D Toolbar
F
Select and view all 3D tools
2D Toolbar
G
Select and view all 2D tools
View Toggle Toolbar
H
Toggle options, views, and rendering styles for the 3D Garment and Avatar
History
I
Access 3D State or return to an earlier point of the 3D design process
All tools are grouped by function. When a tool is selected it lights up in blue and
its background turns dark grey. Not sure which tool you are looking for? Refer to
the Tool Index in this Creator’s Field Guide or hover over tools in the toolbar and
refer to the tooltip.
Core 8 LAYOUT
9. 9
EXPORT
There are a variety of file formats that can be exported from CLO. Go
to File » Export in the Main Menu to select a variety of formats:
-
- Pattern Outlines (DXF) is a universal 2D CAD pattern format that
is compatible with multiple solutions
-
- BOM (XML) exports a XML file or Excel compatible file that
includes all materials used in the Garment
-
- OBJ, FBX, LXO, and Alembic are 3D file formats
-
- Maya Cache, Point Cache 2, MDD Cache, OBJ Sequence are
animation related files
11. 11
Core 8 NAVIGATION
Select Rotate
Zoom
Pan
There is a right-click menu for just about everything! Right-click on patterns,
toolbars, Avatars, and window backgrounds for additional functions and options.
3D GARMENT WINDOW
Pan
Hold down the scroll wheel, then move the mouse in any direction
Zoom
Scroll away from you to zoom out, scroll towards you to zoom in
Rotate
Hold right-click, then move the mouse in any direction
2D PATTERN WINDOW
Pan
Hold down the scroll wheel, then move the mouse in any direction
Zoom
Scroll away from you to zoom out, scroll towards you to zoom in
13. 13
Core 8 SELECTION
Functions are tool specific so make sure you are using the right tool. For example,
you cannot select pattern segments or points with the Transform Pattern tool, you
need to use the Edit Pattern tool.
Select/Move Tool Q
3D SELECTION TOOLS
-
- Select and move patterns within the 3D Garment window
-
- Hold Shift on the keyboard to select/deslect additional patterns
-
- When Sim ulation if off, the Gizmo tool appears and allows
precise movement
-
- Press Ctrl+A to select all patterns within the 3D Garment window
-
- Click in the 3D background to deselect
Transform Pattern Tool A
2D SELECTION TOOLS
-
- Select, transform, and move patterns within the 2D Pattern
window
-
- Scale and rotate individual or multiple patterns
-
- Hold Shift on the keyboard to select/deslect additional patterns
-
- Press Ctrl+A to select all patterns within the 2D Pattern window
-
- Click & drag to use marquee to select multiple patterns at once
15. 15
Core 8 SIMULATION
Functions are tool specific so make sure you are using the right tool. For example,
you cannot select pattern segments or points with the Transform Pattern tool, you
need to use the Edit Pattern tool.
SIMULATION Space
-
- The Simulation icon will be gray when Simulation if off
-
- The Simulation icon will be blue when Simulation is on
-
- The Simulation icon will be red when Simulation is on and Hi-Res
Garment is on
-
- Spacebar is the shortcut to turn Simulation on/off and it is recom-
mend to keep it this way as it is the most important function in the
program
-
- When Simulation is on, use the Select/Move tool to interact and
adjust the Garment
-
- When Simulation is off, use the Select/Move tool to access the
Gizmo tool and move pattern pieces
17. 17
Core 8 ARRANGEMENT + AVATAR
To reset the arrangement of selected patterns only, right-click on the pattern and
select Reset 3D Arrangement (Selected) or Reset 2D Arrangement (Selected)
from the pop-up menu. The shortcut for Reset 3D Arrangement (Selected) is
Ctrl+F.
SHOW ARRANGEMENT POINTS Shift+F
-
- Arrangement points appear as blue points around the Avatar that
allow you to arrange pattern pieces around the Avatar quickly
-
- Turn Arrangement Points on/off using the View Toggle menu, the
vertical toolbar located in the 3D Garment window
-
- Hover over Arrangement Points to see a preview shadow of the
pattern arrangement
-
- Click on an Arrangement Point to place the pattern piece
-
- Move patterns out of the way of Arrangement Points to access
Arrangement Points easily
RESET 3D ARRANGEMENT (ALL)
Reset 3D Arrangement (All) will bring you back to how the patterns
were arranged in the 3D Garment window before the last Simulation
RESET 2D ARRANGEMENT (ALL)
Reset 2D Arrangement (All) will reset the pattern arrangement in the
3D Garment window as they are arranged in the 2D Pattern window
19. 19
Core 8 SEWING
Sometimes sewing lines need to be crossed. When expressing pleats, sewing
lines will appear crossed, but will Simulate correctly.
INTRODUCTION TO SEWING
Sewing lines connect pattern pieces. All sewing functions are
performed and edited in the 2D Pattern window. Sewing lines will
appear in both 2D and 3D windows. Dotted lines and notches indicate
the sewing direction.
EDIT SEWING B
Select, edit, review, and delete sewing lines:
- Right-click on a sewing line and select Reverse Sewing from the
pop-up menu or use the shortcut Ctrl+B.
SEGMENT SEWING M
Sew two segments together:
Hover over the desired segment to activate a preview sewing line,
then click to establish the first part of the sewing line
Match the sewing directional notch of the other segment, then click to
complete segment sewing.
21. 21
Core 8 MATERIALS
There are a variety of Fabrics available in the Library. Simply drag & drop them
onto patterns in either the 2D or 3D windows to apply them. To use multiple
Fabrics use the Add button in the Fabric tab in the Object Browser.
INTRODUCTION TO FABRICS
All materials exist within the Object Browser.
Fabrics also sit within the Object Browser and it is important to note
that fabrics in CLO are made up of two things — its physical property
and its 2D texture.
The physical property of a fabric relates to the physics of the fabric
—
how it bends and stretches across a surface.
The 2D texture is a digital representation of the surface. This can be th
color, print, or weave.
OPEN / SAVE FABRICS
Fabrics can be opened and saved from the Fabric Property Editor. To
access the Fabric Property Editor, make sure a Fabric is selected in the
Fabric tab of the Object Browser.
ASSIGN FABRICS
To apply a Fabric to multiple patterns, select the desired pattern piec-
es with the Transform Pattern tool in the 2D or Select/Move tool in 3D,
then click on the Assign button in the Object Browser.
23. 23
Core 8 PARTICLE DISTANCE
A particle distance value of 20 is recommended for draping the Garment while a
particle distance value of 5 is recommended for presentation purposes. For small,
thin pattern pieces, we recommend a particle distance value of 3.
INTRODUCTION TO PARTICLE DISTANCE
Particle distance determines the size of the mesh triangles or quads.
The lower the particle distance, the more realistic the folds and
wirinkles will appear, but it will slow down the Simulation speed of
the program. Higher particle distance values will make the garment
less defined, but the Simulation speed will be faster. Therefore, it is
recommended to work with a higher particle distance setting, then
when the Garment is complete switch to a lower particle distance
value.
HI-RES GARMENT
Applies optimal settings for a visually high quality garment. Simulation
speeds will be slow so use this when you are finished with the
Garment.
LOW-RES GARMENT
Applies optimal settings for building the Garment. Simulation speed
will be fast so use this when you are arranging, sewing, and draping
the Garment.
25. 25
3 D D E TA I L S
Select/Move Button
Select/Modify Buttons andt Button Holes
Button
Add buttons to the 3D garment
Buttonhole
Add button holes to the 3D garment
Fasten Button
Connect buttons to their respective
button holes
Edit Piping
Add Piping
Add piping to edges of patterns
Press
Flatten two layers that have been sewn
together
Hi-Res Garment
Lowers particle distance and thickness
of fabric
Low-Res Garment
Suitable for when still editing, higher
particle distance
Custom Resolution
Set your own resolution presets
Edit Garment Measure
Change the points where the
measurement is arranged
Linear Garment Measure
Measure total lenght of garment or
segment
S H O W / H I D E
Show Garment Shift+C
Show Pressure Points
Show/Hide points of contact between
avatar and garment
Show Seams Shift+S
Show Internal Lines
Show Chalk Lines
Show 3D Lines
Show 3D Threads
Show Pins
Show Buttons
Show Piping
Show Bond/Skive
Show Puckering
Show Avatar Shift+A
Show Arrangement Points Shift+F
Show Bounding Volumes
Show X-Ray Joints Shift+X
Show Avatar Measurements
Show Avatar Tape
27. 27
S E W I N G
Edit Sewing B
Select/Modify sewing lines
Segment Sewing N
Sew patterns segment-to-segment
Free Sewing M
Sew together patterns creating the start
and end points freely
M:N Segment Sewing
Sew mutliple segments to multiple
connecting segments
M:N Free Sewing
Free sew multiple edges to multiple
connecting pieces
Show 2D Sewing SHIFT + B
Show/Hide sewing lines in the 2D
environment
Check Sewing Length
Easily check for unintentional sewing
mistakes
Steam
De-Wrinkle and even out smaller areas
of garment
Seam Taping
Reinforce pattern edges
2 D T E X T U R E S
Edit Grainline
Select/Modify grainline direction
Transform 2D Texture T
Edit proportions of loaded texture imag-
es in the 2D environment
Add Graphic (2D Pattern)
Place logos and placed prints on the 2D
patterns
Show 2D Textures SHIFT + T
Show/Hide loaded texture images
T O P S T I T C H I N G
Edit Topstitch J
Select/Modify existing topstitches
Segment Topstitch K
Create topstitches segment-to-segment
Free Topstitch L
Create topstitches by establishing the
start and end points freely
Seamline Topstitch ;
Create topstitches that straddle both
sides of a seam
Show 2D Topstitches
Show/Hide topstitches in the 2D
environment
P U C K E R I N G
Edit Puckering
Edit lines and properties of puckering
Segment Puckering
Apply puckering to the perimeter of
patterns, as well as internal lines or
seams
Seamline Puckering
Apply puckering to both sides of a
seamline
Show 2D Puckering
O T H E R
Edit UV
Automatically or manually set up and
edit UV
Show UV Guide
Check pattern UV’s before exporting
garments
Symmetric Paste (with sewing) CTRL+
D
Mirror 2D patterns with the sewing and
arrangement intact