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Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
3
Welcome to CLO
This booklet will introduce you to the
basic principles of the program
— the Core 8
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
5
Table of Contents
Layout
6
Navigation
11
Selection
Simulation
Arrangement + Avatar
Sewing
Materials
Particle Distance
Tool Index
Support
13
15
17
19
21
23
24
28
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
D
E
F G
H
A B
C
I
Customize the workspace as needed. Use the icons located in the bottom-right
of the screen environment to change your view between the 3D and 2D windows,
or return to the default layout.
7
3D Garment Window
SCREEN ENVIRONMENT
A
Arrange, drape, interact, and visualize your 3D Garment
2D Pattern Window
B
Create, edit, and add elements like patterns, sewing, and topstitches
Library Show / Hide Y
C
Access default Avatars and link commonly used folders for quick access
Object Browser
D
View all items used in the 3D Garment like Fabrics and Buttons
Property Editor
E
Edit properties of all objects; options will change based on selection
3D Toolbar
F
Select and view all 3D tools
2D Toolbar
G
Select and view all 2D tools
View Toggle Toolbar
H
Toggle options, views, and rendering styles for the 3D Garment and Avatar
History
I
Access 3D State or return to an earlier point of the 3D design process
All tools are grouped by function. When a tool is selected it lights up in blue and
its background turns dark grey. Not sure which tool you are looking for? Refer to
the Tool Index in this Creator’s Field Guide or hover over tools in the toolbar and
refer to the tooltip.
Core 8 LAYOUT
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
Click on the + sign in the top-right corner of the Library window to
add the folder you want to link to the Library. Navigate to the desired
folder, click on it, then click on Select Folder. The folder will always
be linked to the Library unless it is deleted or the Library is reset. To
remove a folder, right-click on the folder and click on Delete.
LIBRARY FUNCTIONS
Click on the Refresh button to update a linked folder. Any files added
will appear.
Use the Reset button to return the Library to default settings. This will
remove any custom linked folders.
SAVE FILES
There are two main file types:
-
- Project (ZPRJ) file is the default file type and saves the Garment,
Avatar, and Animation data
-
- Garment (ZPAC) file will only save the Garment
The Ctrl+S shortuct will save in the current file format. If you want
to Save As in a different file format or new file, use the Ctrl+Shift+S
shortcut.
OPEN FILES
Double-click, or drag & drop files directly into the workspace from the
Library to open. Right-click on files in the Library to add them to the
existing file.
To Open files manually, go to File, Open or use the Ctrl+O shortcut.
Files auto save in the background just in case of a program crash or unexpected
error.
UNDO Ctrl+Z + REDO Ctrl+Y
Undo will go back to the previous action made while Redo will redo
any action made in the program
9
EXPORT
There are a variety of file formats that can be exported from CLO. Go
to File » Export in the Main Menu to select a variety of formats:
-
- Pattern Outlines (DXF) is a universal 2D CAD pattern format that
is compatible with multiple solutions
-
- BOM (XML) exports a XML file or Excel compatible file that
includes all materials used in the Garment
-
- OBJ, FBX, LXO, and Alembic are 3D file formats
-
- Maya Cache, Point Cache 2, MDD Cache, OBJ Sequence are
animation related files
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
11
Core 8 NAVIGATION
Select Rotate
Zoom
Pan
There is a right-click menu for just about everything! Right-click on patterns,
toolbars, Avatars, and window backgrounds for additional functions and options.
3D GARMENT WINDOW
Pan
Hold down the scroll wheel, then move the mouse in any direction
Zoom
Scroll away from you to zoom out, scroll towards you to zoom in
Rotate
Hold right-click, then move the mouse in any direction
2D PATTERN WINDOW
Pan
Hold down the scroll wheel, then move the mouse in any direction
Zoom
Scroll away from you to zoom out, scroll towards you to zoom in
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
13
Core 8 SELECTION
Functions are tool specific so make sure you are using the right tool. For example,
you cannot select pattern segments or points with the Transform Pattern tool, you
need to use the Edit Pattern tool.
Select/Move Tool Q
3D SELECTION TOOLS
-
- Select and move patterns within the 3D Garment window
-
- Hold Shift on the keyboard to select/deslect additional patterns
-
- When Sim ulation if off, the Gizmo tool appears and allows
precise movement
-
- Press Ctrl+A to select all patterns within the 3D Garment window
-
- Click in the 3D background to deselect
Transform Pattern Tool A
2D SELECTION TOOLS
-
- Select, transform, and move patterns within the 2D Pattern
window
-
- Scale and rotate individual or multiple patterns
-
- Hold Shift on the keyboard to select/deslect additional patterns
-
- Press Ctrl+A to select all patterns within the 2D Pattern window
-
- Click & drag to use marquee to select multiple patterns at once
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
15
Core 8 SIMULATION
Functions are tool specific so make sure you are using the right tool. For example,
you cannot select pattern segments or points with the Transform Pattern tool, you
need to use the Edit Pattern tool.
SIMULATION Space
-
- The Simulation icon will be gray when Simulation if off
-
- The Simulation icon will be blue when Simulation is on
-
- The Simulation icon will be red when Simulation is on and Hi-Res
Garment is on
-
- Spacebar is the shortcut to turn Simulation on/off and it is recom-
mend to keep it this way as it is the most important function in the
program
-
- When Simulation is on, use the Select/Move tool to interact and
adjust the Garment
-
- When Simulation is off, use the Select/Move tool to access the
Gizmo tool and move pattern pieces
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
17
Core 8 ARRANGEMENT + AVATAR
To reset the arrangement of selected patterns only, right-click on the pattern and
select Reset 3D Arrangement (Selected) or Reset 2D Arrangement (Selected)
from the pop-up menu. The shortcut for Reset 3D Arrangement (Selected) is
Ctrl+F.
SHOW ARRANGEMENT POINTS Shift+F
-
- Arrangement points appear as blue points around the Avatar that
allow you to arrange pattern pieces around the Avatar quickly
-
- Turn Arrangement Points on/off using the View Toggle menu, the
vertical toolbar located in the 3D Garment window
-
- Hover over Arrangement Points to see a preview shadow of the
pattern arrangement
-
- Click on an Arrangement Point to place the pattern piece
-
- Move patterns out of the way of Arrangement Points to access
Arrangement Points easily
RESET 3D ARRANGEMENT (ALL)
Reset 3D Arrangement (All) will bring you back to how the patterns
were arranged in the 3D Garment window before the last Simulation
RESET 2D ARRANGEMENT (ALL)
Reset 2D Arrangement (All) will reset the pattern arrangement in the
3D Garment window as they are arranged in the 2D Pattern window
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
The Gizmo allows for specific control of objects in the 3D Garment
window:
-
- Utilize the Gizmo when Arrangement Points do not offer enough
precision
-
- Gizmo only appears when Simulation is off
-
- Lines move the object along the x,y,z axes
-
- Circles rotate the object along the x,y,z axes
-
- The yellow square moves the pattern
-
- The axis of the Gizmo depends on the current viewpoint; a
different viewpoint will alter the direction of movement
-
- To hide the Gizmo, but maintain the current selection, press the
Esc-key
GIZMO TOOL
SUPERIMPOSE OVER Ctrl+[
SUPERIMPOSE UNDER Ctrl+]
SUPERIMPOSE SIDE
Use Superimpose to arrange patterns directly over, under, or on the
side of the patterns they are sewn to. Sewing must be applied to
patterns for Superimpose to work.
19
Core 8 SEWING
Sometimes sewing lines need to be crossed. When expressing pleats, sewing
lines will appear crossed, but will Simulate correctly.
INTRODUCTION TO SEWING
Sewing lines connect pattern pieces. All sewing functions are
performed and edited in the 2D Pattern window. Sewing lines will
appear in both 2D and 3D windows. Dotted lines and notches indicate
the sewing direction.
EDIT SEWING B
Select, edit, review, and delete sewing lines:
- Right-click on a sewing line and select Reverse Sewing from the
pop-up menu or use the shortcut Ctrl+B.
SEGMENT SEWING M
Sew two segments together:
Hover over the desired segment to activate a preview sewing line,
then click to establish the first part of the sewing line
Match the sewing directional notch of the other segment, then click to
complete segment sewing.
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
Create sewing lines bypassing points and establishing the start and
end freely:
-
- Click the beginning point of the sewing line, drag your mouse in
the desired direction, then click again to end the first sewing line
-
- Click on the start of the second sewing line, drag your mouse in
the desired direction, then click again to complete the sewing line
pair
-
- A blue dot will appear to guide you to the same sewing length;
click on the dot to complete the sewing
FREE SEWING M
If an entire pattern shape is being sewn to another pattern —with the Free
Sewing tool selected— double-click on one of the points on one pattern, then
double-click on its respective point on the other pattern that it will be sewn to.
The entire shape will be sewn.
Sew one or multiple pattern pieces to multiple pattern pieces. This is
especially helpful for sewing two-piece sleeves to an entire armhole:
-
- This function is available for both Segment Sewing and Free
Sewing tools
-
- Click and hold on the Segment Sewing or Free Sewing tool in the
2D toolbar to access the M:N Sewing tool from the drop-down
menu
-
- Click on the start point, drag your mouse, continue to click &
drag on all other segments or sections that will make up the first
sewing line, then press entire to complete the first sewing line, M
-
- Repeat the above steps for the second line, N, then press Enter to
complete the M:N Sewing
M:N SEWING
This tool is used to toggle sewing lines on/off
SHOW 2D SEWING
Sewing line pairs with a noticeable difference in sewing length will
be highlighted
CHECK SEWING LENGTH
21
Core 8 MATERIALS
There are a variety of Fabrics available in the Library. Simply drag & drop them
onto patterns in either the 2D or 3D windows to apply them. To use multiple
Fabrics use the Add button in the Fabric tab in the Object Browser.
INTRODUCTION TO FABRICS
All materials exist within the Object Browser.
Fabrics also sit within the Object Browser and it is important to note
that fabrics in CLO are made up of two things — its physical property
and its 2D texture.
The physical property of a fabric relates to the physics of the fabric ­­
—
how it bends and stretches across a surface.
The 2D texture is a digital representation of the surface. This can be th
color, print, or weave.
OPEN / SAVE FABRICS
Fabrics can be opened and saved from the Fabric Property Editor. To
access the Fabric Property Editor, make sure a Fabric is selected in the
Fabric tab of the Object Browser.
ASSIGN FABRICS
To apply a Fabric to multiple patterns, select the desired pattern piec-
es with the Transform Pattern tool in the 2D or Select/Move tool in 3D,
then click on the Assign button in the Object Browser.
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
TEXTURE
Textures can be any 2D image file format. PNG is recommended as it
maintains any transparency that needs to be reflected in the Garment.
This is helpful for sheer fabrics, lace, or graphics. There are a few ways
to apply textures to Fabric:
- Drag & drop it onto the Fabric in the Object Browser
- Drag & drop it from a folder on your computer directly into a
Fabric in the Object Browser
- Go to the Property Editor and click on the icon in the Texture
menu
- Expand the Texture menu to Desaturate any images applied to
apply new colors
EDIT TEXTURE
There are two gizmos that appear when the Edit Texture tool is
selected:
- The Grainline Gizmo appears on patterns and allows the grainline
direction to be changed or the texture can be moved
- The Edit Texture Gizmo in top-right corner allows you to
transform, scale, and rotate the texture image
GRAPHIC (2D/3D)
Add graphics, logos, or embroidery details with the Graphic tool in
either the 2D or 3D window.
EDIT GRAPHIC TOOL
Scale, rotate, or modify graphics with the Edit Graphic tool. The
Graphic Property Editor and right-click menus allow for additional
options.
Any edits made to texture images can be refreshed as long as they are saved with
the same name and file location. This includes graphics/logos applied in Adobe
Illustrator (AI/PDF) file format. Right-click on the background of the 2D or 3D
window and select Refresh Textures from the pop-up menu or press F5.
23
Core 8 PARTICLE DISTANCE
A particle distance value of 20 is recommended for draping the Garment while a
particle distance value of 5 is recommended for presentation purposes. For small,
thin pattern pieces, we recommend a particle distance value of 3.
INTRODUCTION TO PARTICLE DISTANCE
Particle distance determines the size of the mesh triangles or quads.
The lower the particle distance, the more realistic the folds and
wirinkles will appear, but it will slow down the Simulation speed of
the program. Higher particle distance values will make the garment
less defined, but the Simulation speed will be faster. Therefore, it is
recommended to work with a higher particle distance setting, then
when the Garment is complete switch to a lower particle distance
value.
HI-RES GARMENT
Applies optimal settings for a visually high quality garment. Simulation
speeds will be slow so use this when you are finished with the
Garment.
LOW-RES GARMENT
Applies optimal settings for building the Garment. Simulation speed
will be fast so use this when you are arranging, sewing, and draping
the Garment.
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
3 D T O O L B A R
Simulate Space
Simulates / drapes the garment
Select / Move Q
Select/Move points or patterns in the
3D window
Select Mesh (Box / Lasso)
Select sections of the garment freely
Pin (Box / Lasso)
Create larger pinned areas freely
Fold Arrangement
Pre-fold patterns before simulation
Edit Tack
Move or delete existing tacks on
garment
Tack
Temporarily tack two points of the
garment together
Tack on Avatar
Temporarily tack points of the garment
to the Avatar
A R R A N G E M E N T
Reset 2D Arrangement (All)
Rearrange patterns as organized in the
2D Window
Reset 3D Arrangement (All)
Rearrange patterns to positions before
Simulate was activated
AVATA R
Edit Avatar Tape
Circumference Avatar Tape
Create tape that wraps around the
Avatar
Linear Avatar Tape
Create tape by selecting 2 points on
the Avatar
Attach to Avatar Tape
Attach pattern segments to Avatar Tape
Play Motion
Play/Stop loaded motions and activate
poses
3 D L I N E
Edit Line (3D Pattern)
Convert 3D line to internal shapes, or
cut & sew
Line (3D Pattern)
Draw lines onto garment
3 D T E X T U R E
Edit Texture (3D)
Transform surface textures in the 3D
window
Transform Graphic
Edit proportions of loaded texture
images in the 3D environment
Graphic (3D Pattern)
Place logos and placed prints on the
3D garment
Tool Index
25
3 D D E TA I L S
Select/Move Button
Select/Modify Buttons andt Button Holes
Button
Add buttons to the 3D garment
Buttonhole
Add button holes to the 3D garment
Fasten Button
Connect buttons to their respective
button holes
Edit Piping
Add Piping
Add piping to edges of patterns
Press
Flatten two layers that have been sewn
together
Hi-Res Garment
Lowers particle distance and thickness
of fabric
Low-Res Garment
Suitable for when still editing, higher
particle distance
Custom Resolution
Set your own resolution presets
Edit Garment Measure
Change the points where the
measurement is arranged
Linear Garment Measure
Measure total lenght of garment or
segment
S H O W / H I D E
Show Garment Shift+C
Show Pressure Points
Show/Hide points of contact between
avatar and garment
Show Seams Shift+S
Show Internal Lines
Show Chalk Lines
Show 3D Lines
Show 3D Threads
Show Pins
Show Buttons
Show Piping
Show Bond/Skive
Show Puckering
Show Avatar Shift+A
Show Arrangement Points Shift+F
Show Bounding Volumes
Show X-Ray Joints Shift+X
Show Avatar Measurements
Show Avatar Tape
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
G A R M E N T R E N D E R I N G
Textured Surface ALT + 2
Surface as texture image view
Thick Textured Surface ALT + 1
Surface thickness and textured image
view
Monochrome Surface ALT + 3
Transparent Surface
Mesh ALT+4
Stress Map ALT + 5
View tension exerted on fabric per unit
Strain Map ALT + 6
Display effect of external forces on
garment
Fit Map
View how the garment is fitting on the
Avatar
AVATA R R E N D E R I N G
Textured Surface
Monochrome Surface
Mesh
2 D PAT T E R N
Transform Pattern A
Scale/Move patterns or internal shapes
Edit Pattern Z
Select/Move points, lines, or patterns
Edit Curvature C
Manipulate curvature of pattern lines
Edit Curve Point V
Add/Move curve line points
Add Point / Split Line X
Add or split straight pattern lines
Edit Round Corner
Rounds off corners of pattern pieces
Slash & Spread
Polygon H
Rectangle S
Circle E
Internal Polygon / Line G
Internal Rectangle
Internal Circle R
Trace I
Pleats Fold
Select pleat style and assign fold
angles
Pleats Sewing
Sew pleats together easily
Set Sublayer
Set layering relationshop beteen two
overlapping pattern pieces in 2D
27
S E W I N G
Edit Sewing B
Select/Modify sewing lines
Segment Sewing N
Sew patterns segment-to-segment
Free Sewing M
Sew together patterns creating the start
and end points freely
M:N Segment Sewing
Sew mutliple segments to multiple
connecting segments
M:N Free Sewing
Free sew multiple edges to multiple
connecting pieces
Show 2D Sewing SHIFT + B
Show/Hide sewing lines in the 2D
environment
Check Sewing Length
Easily check for unintentional sewing
mistakes
Steam
De-Wrinkle and even out smaller areas
of garment
Seam Taping
Reinforce pattern edges
2 D T E X T U R E S
Edit Grainline
Select/Modify grainline direction
Transform 2D Texture T
Edit proportions of loaded texture imag-
es in the 2D environment
Add Graphic (2D Pattern)
Place logos and placed prints on the 2D
patterns
Show 2D Textures SHIFT + T
Show/Hide loaded texture images
T O P S T I T C H I N G
Edit Topstitch J
Select/Modify existing topstitches
Segment Topstitch K
Create topstitches segment-to-segment
Free Topstitch L
Create topstitches by establishing the
start and end points freely
Seamline Topstitch ;
Create topstitches that straddle both
sides of a seam
Show 2D Topstitches
Show/Hide topstitches in the 2D
environment
P U C K E R I N G
Edit Puckering
Edit lines and properties of puckering
Segment Puckering
Apply puckering to the perimeter of
patterns, as well as internal lines or
seams
Seamline Puckering
Apply puckering to both sides of a
seamline
Show 2D Puckering
O T H E R
Edit UV
Automatically or manually set up and
edit UV
Show UV Guide
Check pattern UV’s before exporting
garments
Symmetric Paste (with sewing) CTRL+
D
Mirror 2D patterns with the sewing and
arrangement intact
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
Support
Access video tutorials and practice files with your current user ID at
enterprise.clo3d.com
CLO ENTERPRISE TRAINING SITE
Reach out to CLO Support at support@clo3d.com
CONTACT US
29
Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
CLO Enterprise | Core 8
31
www.clo3d.com
www.facebook.com/itsclo3d
@itsclo3d
@itsclo3d

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Clo3D Manual.pdf

  • 1. Let’s get you started with
  • 2. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
  • 3. 3 Welcome to CLO This booklet will introduce you to the basic principles of the program — the Core 8
  • 4. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved.
  • 5. 5 Table of Contents Layout 6 Navigation 11 Selection Simulation Arrangement + Avatar Sewing Materials Particle Distance Tool Index Support 13 15 17 19 21 23 24 28
  • 6. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8 D E F G H A B C I Customize the workspace as needed. Use the icons located in the bottom-right of the screen environment to change your view between the 3D and 2D windows, or return to the default layout.
  • 7. 7 3D Garment Window SCREEN ENVIRONMENT A Arrange, drape, interact, and visualize your 3D Garment 2D Pattern Window B Create, edit, and add elements like patterns, sewing, and topstitches Library Show / Hide Y C Access default Avatars and link commonly used folders for quick access Object Browser D View all items used in the 3D Garment like Fabrics and Buttons Property Editor E Edit properties of all objects; options will change based on selection 3D Toolbar F Select and view all 3D tools 2D Toolbar G Select and view all 2D tools View Toggle Toolbar H Toggle options, views, and rendering styles for the 3D Garment and Avatar History I Access 3D State or return to an earlier point of the 3D design process All tools are grouped by function. When a tool is selected it lights up in blue and its background turns dark grey. Not sure which tool you are looking for? Refer to the Tool Index in this Creator’s Field Guide or hover over tools in the toolbar and refer to the tooltip. Core 8 LAYOUT
  • 8. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8 Click on the + sign in the top-right corner of the Library window to add the folder you want to link to the Library. Navigate to the desired folder, click on it, then click on Select Folder. The folder will always be linked to the Library unless it is deleted or the Library is reset. To remove a folder, right-click on the folder and click on Delete. LIBRARY FUNCTIONS Click on the Refresh button to update a linked folder. Any files added will appear. Use the Reset button to return the Library to default settings. This will remove any custom linked folders. SAVE FILES There are two main file types: - - Project (ZPRJ) file is the default file type and saves the Garment, Avatar, and Animation data - - Garment (ZPAC) file will only save the Garment The Ctrl+S shortuct will save in the current file format. If you want to Save As in a different file format or new file, use the Ctrl+Shift+S shortcut. OPEN FILES Double-click, or drag & drop files directly into the workspace from the Library to open. Right-click on files in the Library to add them to the existing file. To Open files manually, go to File, Open or use the Ctrl+O shortcut. Files auto save in the background just in case of a program crash or unexpected error. UNDO Ctrl+Z + REDO Ctrl+Y Undo will go back to the previous action made while Redo will redo any action made in the program
  • 9. 9 EXPORT There are a variety of file formats that can be exported from CLO. Go to File » Export in the Main Menu to select a variety of formats: - - Pattern Outlines (DXF) is a universal 2D CAD pattern format that is compatible with multiple solutions - - BOM (XML) exports a XML file or Excel compatible file that includes all materials used in the Garment - - OBJ, FBX, LXO, and Alembic are 3D file formats - - Maya Cache, Point Cache 2, MDD Cache, OBJ Sequence are animation related files
  • 10. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8
  • 11. 11 Core 8 NAVIGATION Select Rotate Zoom Pan There is a right-click menu for just about everything! Right-click on patterns, toolbars, Avatars, and window backgrounds for additional functions and options. 3D GARMENT WINDOW Pan Hold down the scroll wheel, then move the mouse in any direction Zoom Scroll away from you to zoom out, scroll towards you to zoom in Rotate Hold right-click, then move the mouse in any direction 2D PATTERN WINDOW Pan Hold down the scroll wheel, then move the mouse in any direction Zoom Scroll away from you to zoom out, scroll towards you to zoom in
  • 12. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8
  • 13. 13 Core 8 SELECTION Functions are tool specific so make sure you are using the right tool. For example, you cannot select pattern segments or points with the Transform Pattern tool, you need to use the Edit Pattern tool. Select/Move Tool Q 3D SELECTION TOOLS - - Select and move patterns within the 3D Garment window - - Hold Shift on the keyboard to select/deslect additional patterns - - When Sim ulation if off, the Gizmo tool appears and allows precise movement - - Press Ctrl+A to select all patterns within the 3D Garment window - - Click in the 3D background to deselect Transform Pattern Tool A 2D SELECTION TOOLS - - Select, transform, and move patterns within the 2D Pattern window - - Scale and rotate individual or multiple patterns - - Hold Shift on the keyboard to select/deslect additional patterns - - Press Ctrl+A to select all patterns within the 2D Pattern window - - Click & drag to use marquee to select multiple patterns at once
  • 14. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8
  • 15. 15 Core 8 SIMULATION Functions are tool specific so make sure you are using the right tool. For example, you cannot select pattern segments or points with the Transform Pattern tool, you need to use the Edit Pattern tool. SIMULATION Space - - The Simulation icon will be gray when Simulation if off - - The Simulation icon will be blue when Simulation is on - - The Simulation icon will be red when Simulation is on and Hi-Res Garment is on - - Spacebar is the shortcut to turn Simulation on/off and it is recom- mend to keep it this way as it is the most important function in the program - - When Simulation is on, use the Select/Move tool to interact and adjust the Garment - - When Simulation is off, use the Select/Move tool to access the Gizmo tool and move pattern pieces
  • 16. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8
  • 17. 17 Core 8 ARRANGEMENT + AVATAR To reset the arrangement of selected patterns only, right-click on the pattern and select Reset 3D Arrangement (Selected) or Reset 2D Arrangement (Selected) from the pop-up menu. The shortcut for Reset 3D Arrangement (Selected) is Ctrl+F. SHOW ARRANGEMENT POINTS Shift+F - - Arrangement points appear as blue points around the Avatar that allow you to arrange pattern pieces around the Avatar quickly - - Turn Arrangement Points on/off using the View Toggle menu, the vertical toolbar located in the 3D Garment window - - Hover over Arrangement Points to see a preview shadow of the pattern arrangement - - Click on an Arrangement Point to place the pattern piece - - Move patterns out of the way of Arrangement Points to access Arrangement Points easily RESET 3D ARRANGEMENT (ALL) Reset 3D Arrangement (All) will bring you back to how the patterns were arranged in the 3D Garment window before the last Simulation RESET 2D ARRANGEMENT (ALL) Reset 2D Arrangement (All) will reset the pattern arrangement in the 3D Garment window as they are arranged in the 2D Pattern window
  • 18. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8 The Gizmo allows for specific control of objects in the 3D Garment window: - - Utilize the Gizmo when Arrangement Points do not offer enough precision - - Gizmo only appears when Simulation is off - - Lines move the object along the x,y,z axes - - Circles rotate the object along the x,y,z axes - - The yellow square moves the pattern - - The axis of the Gizmo depends on the current viewpoint; a different viewpoint will alter the direction of movement - - To hide the Gizmo, but maintain the current selection, press the Esc-key GIZMO TOOL SUPERIMPOSE OVER Ctrl+[ SUPERIMPOSE UNDER Ctrl+] SUPERIMPOSE SIDE Use Superimpose to arrange patterns directly over, under, or on the side of the patterns they are sewn to. Sewing must be applied to patterns for Superimpose to work.
  • 19. 19 Core 8 SEWING Sometimes sewing lines need to be crossed. When expressing pleats, sewing lines will appear crossed, but will Simulate correctly. INTRODUCTION TO SEWING Sewing lines connect pattern pieces. All sewing functions are performed and edited in the 2D Pattern window. Sewing lines will appear in both 2D and 3D windows. Dotted lines and notches indicate the sewing direction. EDIT SEWING B Select, edit, review, and delete sewing lines: - Right-click on a sewing line and select Reverse Sewing from the pop-up menu or use the shortcut Ctrl+B. SEGMENT SEWING M Sew two segments together: Hover over the desired segment to activate a preview sewing line, then click to establish the first part of the sewing line Match the sewing directional notch of the other segment, then click to complete segment sewing.
  • 20. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8 Create sewing lines bypassing points and establishing the start and end freely: - - Click the beginning point of the sewing line, drag your mouse in the desired direction, then click again to end the first sewing line - - Click on the start of the second sewing line, drag your mouse in the desired direction, then click again to complete the sewing line pair - - A blue dot will appear to guide you to the same sewing length; click on the dot to complete the sewing FREE SEWING M If an entire pattern shape is being sewn to another pattern —with the Free Sewing tool selected— double-click on one of the points on one pattern, then double-click on its respective point on the other pattern that it will be sewn to. The entire shape will be sewn. Sew one or multiple pattern pieces to multiple pattern pieces. This is especially helpful for sewing two-piece sleeves to an entire armhole: - - This function is available for both Segment Sewing and Free Sewing tools - - Click and hold on the Segment Sewing or Free Sewing tool in the 2D toolbar to access the M:N Sewing tool from the drop-down menu - - Click on the start point, drag your mouse, continue to click & drag on all other segments or sections that will make up the first sewing line, then press entire to complete the first sewing line, M - - Repeat the above steps for the second line, N, then press Enter to complete the M:N Sewing M:N SEWING This tool is used to toggle sewing lines on/off SHOW 2D SEWING Sewing line pairs with a noticeable difference in sewing length will be highlighted CHECK SEWING LENGTH
  • 21. 21 Core 8 MATERIALS There are a variety of Fabrics available in the Library. Simply drag & drop them onto patterns in either the 2D or 3D windows to apply them. To use multiple Fabrics use the Add button in the Fabric tab in the Object Browser. INTRODUCTION TO FABRICS All materials exist within the Object Browser. Fabrics also sit within the Object Browser and it is important to note that fabrics in CLO are made up of two things — its physical property and its 2D texture. The physical property of a fabric relates to the physics of the fabric ­­ — how it bends and stretches across a surface. The 2D texture is a digital representation of the surface. This can be th color, print, or weave. OPEN / SAVE FABRICS Fabrics can be opened and saved from the Fabric Property Editor. To access the Fabric Property Editor, make sure a Fabric is selected in the Fabric tab of the Object Browser. ASSIGN FABRICS To apply a Fabric to multiple patterns, select the desired pattern piec- es with the Transform Pattern tool in the 2D or Select/Move tool in 3D, then click on the Assign button in the Object Browser.
  • 22. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8 TEXTURE Textures can be any 2D image file format. PNG is recommended as it maintains any transparency that needs to be reflected in the Garment. This is helpful for sheer fabrics, lace, or graphics. There are a few ways to apply textures to Fabric: - Drag & drop it onto the Fabric in the Object Browser - Drag & drop it from a folder on your computer directly into a Fabric in the Object Browser - Go to the Property Editor and click on the icon in the Texture menu - Expand the Texture menu to Desaturate any images applied to apply new colors EDIT TEXTURE There are two gizmos that appear when the Edit Texture tool is selected: - The Grainline Gizmo appears on patterns and allows the grainline direction to be changed or the texture can be moved - The Edit Texture Gizmo in top-right corner allows you to transform, scale, and rotate the texture image GRAPHIC (2D/3D) Add graphics, logos, or embroidery details with the Graphic tool in either the 2D or 3D window. EDIT GRAPHIC TOOL Scale, rotate, or modify graphics with the Edit Graphic tool. The Graphic Property Editor and right-click menus allow for additional options. Any edits made to texture images can be refreshed as long as they are saved with the same name and file location. This includes graphics/logos applied in Adobe Illustrator (AI/PDF) file format. Right-click on the background of the 2D or 3D window and select Refresh Textures from the pop-up menu or press F5.
  • 23. 23 Core 8 PARTICLE DISTANCE A particle distance value of 20 is recommended for draping the Garment while a particle distance value of 5 is recommended for presentation purposes. For small, thin pattern pieces, we recommend a particle distance value of 3. INTRODUCTION TO PARTICLE DISTANCE Particle distance determines the size of the mesh triangles or quads. The lower the particle distance, the more realistic the folds and wirinkles will appear, but it will slow down the Simulation speed of the program. Higher particle distance values will make the garment less defined, but the Simulation speed will be faster. Therefore, it is recommended to work with a higher particle distance setting, then when the Garment is complete switch to a lower particle distance value. HI-RES GARMENT Applies optimal settings for a visually high quality garment. Simulation speeds will be slow so use this when you are finished with the Garment. LOW-RES GARMENT Applies optimal settings for building the Garment. Simulation speed will be fast so use this when you are arranging, sewing, and draping the Garment.
  • 24. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8 3 D T O O L B A R Simulate Space Simulates / drapes the garment Select / Move Q Select/Move points or patterns in the 3D window Select Mesh (Box / Lasso) Select sections of the garment freely Pin (Box / Lasso) Create larger pinned areas freely Fold Arrangement Pre-fold patterns before simulation Edit Tack Move or delete existing tacks on garment Tack Temporarily tack two points of the garment together Tack on Avatar Temporarily tack points of the garment to the Avatar A R R A N G E M E N T Reset 2D Arrangement (All) Rearrange patterns as organized in the 2D Window Reset 3D Arrangement (All) Rearrange patterns to positions before Simulate was activated AVATA R Edit Avatar Tape Circumference Avatar Tape Create tape that wraps around the Avatar Linear Avatar Tape Create tape by selecting 2 points on the Avatar Attach to Avatar Tape Attach pattern segments to Avatar Tape Play Motion Play/Stop loaded motions and activate poses 3 D L I N E Edit Line (3D Pattern) Convert 3D line to internal shapes, or cut & sew Line (3D Pattern) Draw lines onto garment 3 D T E X T U R E Edit Texture (3D) Transform surface textures in the 3D window Transform Graphic Edit proportions of loaded texture images in the 3D environment Graphic (3D Pattern) Place logos and placed prints on the 3D garment Tool Index
  • 25. 25 3 D D E TA I L S Select/Move Button Select/Modify Buttons andt Button Holes Button Add buttons to the 3D garment Buttonhole Add button holes to the 3D garment Fasten Button Connect buttons to their respective button holes Edit Piping Add Piping Add piping to edges of patterns Press Flatten two layers that have been sewn together Hi-Res Garment Lowers particle distance and thickness of fabric Low-Res Garment Suitable for when still editing, higher particle distance Custom Resolution Set your own resolution presets Edit Garment Measure Change the points where the measurement is arranged Linear Garment Measure Measure total lenght of garment or segment S H O W / H I D E Show Garment Shift+C Show Pressure Points Show/Hide points of contact between avatar and garment Show Seams Shift+S Show Internal Lines Show Chalk Lines Show 3D Lines Show 3D Threads Show Pins Show Buttons Show Piping Show Bond/Skive Show Puckering Show Avatar Shift+A Show Arrangement Points Shift+F Show Bounding Volumes Show X-Ray Joints Shift+X Show Avatar Measurements Show Avatar Tape
  • 26. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8 G A R M E N T R E N D E R I N G Textured Surface ALT + 2 Surface as texture image view Thick Textured Surface ALT + 1 Surface thickness and textured image view Monochrome Surface ALT + 3 Transparent Surface Mesh ALT+4 Stress Map ALT + 5 View tension exerted on fabric per unit Strain Map ALT + 6 Display effect of external forces on garment Fit Map View how the garment is fitting on the Avatar AVATA R R E N D E R I N G Textured Surface Monochrome Surface Mesh 2 D PAT T E R N Transform Pattern A Scale/Move patterns or internal shapes Edit Pattern Z Select/Move points, lines, or patterns Edit Curvature C Manipulate curvature of pattern lines Edit Curve Point V Add/Move curve line points Add Point / Split Line X Add or split straight pattern lines Edit Round Corner Rounds off corners of pattern pieces Slash & Spread Polygon H Rectangle S Circle E Internal Polygon / Line G Internal Rectangle Internal Circle R Trace I Pleats Fold Select pleat style and assign fold angles Pleats Sewing Sew pleats together easily Set Sublayer Set layering relationshop beteen two overlapping pattern pieces in 2D
  • 27. 27 S E W I N G Edit Sewing B Select/Modify sewing lines Segment Sewing N Sew patterns segment-to-segment Free Sewing M Sew together patterns creating the start and end points freely M:N Segment Sewing Sew mutliple segments to multiple connecting segments M:N Free Sewing Free sew multiple edges to multiple connecting pieces Show 2D Sewing SHIFT + B Show/Hide sewing lines in the 2D environment Check Sewing Length Easily check for unintentional sewing mistakes Steam De-Wrinkle and even out smaller areas of garment Seam Taping Reinforce pattern edges 2 D T E X T U R E S Edit Grainline Select/Modify grainline direction Transform 2D Texture T Edit proportions of loaded texture imag- es in the 2D environment Add Graphic (2D Pattern) Place logos and placed prints on the 2D patterns Show 2D Textures SHIFT + T Show/Hide loaded texture images T O P S T I T C H I N G Edit Topstitch J Select/Modify existing topstitches Segment Topstitch K Create topstitches segment-to-segment Free Topstitch L Create topstitches by establishing the start and end points freely Seamline Topstitch ; Create topstitches that straddle both sides of a seam Show 2D Topstitches Show/Hide topstitches in the 2D environment P U C K E R I N G Edit Puckering Edit lines and properties of puckering Segment Puckering Apply puckering to the perimeter of patterns, as well as internal lines or seams Seamline Puckering Apply puckering to both sides of a seamline Show 2D Puckering O T H E R Edit UV Automatically or manually set up and edit UV Show UV Guide Check pattern UV’s before exporting garments Symmetric Paste (with sewing) CTRL+ D Mirror 2D patterns with the sewing and arrangement intact
  • 28. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8 Support Access video tutorials and practice files with your current user ID at enterprise.clo3d.com CLO ENTERPRISE TRAINING SITE Reach out to CLO Support at support@clo3d.com CONTACT US
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  • 30. Copyright 2017 © CLO Virtual Fashion Inc. All Rights Reserved. CLO Enterprise | Core 8
  • 31. 31