The client Indiespring is producing a first person PC game called Cannon Blast and requires a 3D model to progress development and promote the game. The project aims to provide a 3D model that can be used in game production as well as promotional videos and posters. Objectives include identifying the model's style, creating the model in 3D Studio Max, researching modeling techniques for 3D fabrics, and rigging the finished model. The main goal is to define and produce a working 3D model that can later be animated and used in a game engine.