Department of Apparel, Events, and Hospitality Management
3D Virtual Prototyping in
Apparel Design
• Three‐
dimensional(3D)
virtual
prototyping is
visualization of
garments and
fabric drape on
a 3D avatar.
• Using this technology, users can choose and modify
garments, apply fabric properties, and test various
garment design modifications
‐ on a 3D fit model, or their
personal avatar.
Department of Apparel, Events, and Hospitality Management
• 3D virtual prototyping
minimizes lead times
and costs of
producing physical
prototypes
• Provides flexibility
and efficiency for
product development
among globally
distributed teams of
designers.
http://www.browzwear.com/products/v stitcher/#2
‐
Department of Apparel, Events, and Hospitality Management
• In the competitive
global apparel
industry, there is an
increasing demand
for professionals
who are competent
in using 3D virtual
prototyping.
http://www.browzwear.com/products/v stitcher/#2
‐
Department of Apparel, Events, and Hospitality Management
Use in the Industry
• Adidas, Coach,
Destination
Maternity, Kohl’s,
Lands’ End, Lee,
Merrel, Nike, etc.
Department of Apparel, Events, and Hospitality Management
Focus of Research
Department of Apparel, Events, and Hospitality Management
• Identifying the usability and limitations of a
new 2D/ 3D CAD software, Marvelous
Designer, in virtual apparel prototyping.
• The possibility of importing 3D body scan
avatars to the software.
• Preparing learning modules for design and
merchandising courses based on the findings.
What is Marvelous Designer?
Department of Apparel, Events, and Hospitality Management
• Marvelous Designer is a program that allows
one to take a garment from conception to the
finishing touches in a 2 D/3 D
‐ ‐ environment
with a 3 D
‐ avatar to observe fit of garment.
Nordic Skiing
Racing Suit
Department of Apparel, Events, and Hospitality Management
Nordic Skiing
Vest
www.podiumwear.com
Department of Apparel, Events, and Hospitality Management
Interface
Department of Apparel, Events, and Hospitality Management
Importing Avatars
• OBJ, Collada or STL files
• Match patterns to avatar
– Trial and error
– Adjusting import size
percentage
– Adjusting “shrinkage”
value in MD of the
pattern pieces
• Check importing axes
Department of Apparel, Events, and Hospitality Management
Importing Body Scanned Avatars
Department of Apparel, Events, and Hospitality Management
Importing Garment Patterns to MD via
Adobe Illustrator and Optitex
• Convert Adobe Illustrator
(ai) file to a PNG file
– If beginning in Optitex,
convert Optitex file to an ai
file first
• Create a rectangular pattern
piece and apply the PNG as
a texture
• Trace desired size and delete
rectangle when done
Department of Apparel, Events, and Hospitality Management
Creating a Garment
Department of Apparel, Events, and Hospitality Management
Department of Apparel, Events, and Hospitality Management
Department of Apparel, Events, and Hospitality Management
Department of Apparel, Events, and Hospitality Management
Finished Garment
Department of Apparel, Events, and Hospitality Management
Changing Fabric Properties
Department of Apparel, Events, and Hospitality Management
Marvelous Designer 3
Department of Apparel, Events, and Hospitality Management
Further Study
Department of Apparel, Events, and Hospitality Management
The ultimate goal of this study is to prepare
learning modules as case studies to measure
interests and willingness of:
a)apparel design and merchandising students to
learn virtual prototyping, and
b)apparel design and merchandising educators
to use this software in their courses
http://fashiontech.wordpress.com/2012/05/17/clo3d student virtual fashion collection projects/
‐ ‐ ‐ ‐ ‐
Department of Apparel, Events, and Hospitality Management

3D-Virtual-Prototyping-in-Apparel-Design.pptx

  • 1.
    Department of Apparel,Events, and Hospitality Management 3D Virtual Prototyping in Apparel Design
  • 2.
    • Three‐ dimensional(3D) virtual prototyping is visualizationof garments and fabric drape on a 3D avatar. • Using this technology, users can choose and modify garments, apply fabric properties, and test various garment design modifications ‐ on a 3D fit model, or their personal avatar. Department of Apparel, Events, and Hospitality Management
  • 3.
    • 3D virtualprototyping minimizes lead times and costs of producing physical prototypes • Provides flexibility and efficiency for product development among globally distributed teams of designers. http://www.browzwear.com/products/v stitcher/#2 ‐ Department of Apparel, Events, and Hospitality Management
  • 4.
    • In thecompetitive global apparel industry, there is an increasing demand for professionals who are competent in using 3D virtual prototyping. http://www.browzwear.com/products/v stitcher/#2 ‐ Department of Apparel, Events, and Hospitality Management
  • 5.
    Use in theIndustry • Adidas, Coach, Destination Maternity, Kohl’s, Lands’ End, Lee, Merrel, Nike, etc. Department of Apparel, Events, and Hospitality Management
  • 6.
    Focus of Research Departmentof Apparel, Events, and Hospitality Management • Identifying the usability and limitations of a new 2D/ 3D CAD software, Marvelous Designer, in virtual apparel prototyping. • The possibility of importing 3D body scan avatars to the software. • Preparing learning modules for design and merchandising courses based on the findings.
  • 7.
    What is MarvelousDesigner? Department of Apparel, Events, and Hospitality Management • Marvelous Designer is a program that allows one to take a garment from conception to the finishing touches in a 2 D/3 D ‐ ‐ environment with a 3 D ‐ avatar to observe fit of garment.
  • 8.
    Nordic Skiing Racing Suit Departmentof Apparel, Events, and Hospitality Management Nordic Skiing Vest
  • 9.
    www.podiumwear.com Department of Apparel,Events, and Hospitality Management
  • 10.
    Interface Department of Apparel,Events, and Hospitality Management
  • 11.
    Importing Avatars • OBJ,Collada or STL files • Match patterns to avatar – Trial and error – Adjusting import size percentage – Adjusting “shrinkage” value in MD of the pattern pieces • Check importing axes Department of Apparel, Events, and Hospitality Management
  • 12.
    Importing Body ScannedAvatars Department of Apparel, Events, and Hospitality Management
  • 13.
    Importing Garment Patternsto MD via Adobe Illustrator and Optitex • Convert Adobe Illustrator (ai) file to a PNG file – If beginning in Optitex, convert Optitex file to an ai file first • Create a rectangular pattern piece and apply the PNG as a texture • Trace desired size and delete rectangle when done Department of Apparel, Events, and Hospitality Management
  • 14.
    Creating a Garment Departmentof Apparel, Events, and Hospitality Management
  • 15.
    Department of Apparel,Events, and Hospitality Management
  • 16.
    Department of Apparel,Events, and Hospitality Management
  • 17.
    Department of Apparel,Events, and Hospitality Management
  • 18.
    Finished Garment Department ofApparel, Events, and Hospitality Management
  • 19.
    Changing Fabric Properties Departmentof Apparel, Events, and Hospitality Management
  • 20.
    Marvelous Designer 3 Departmentof Apparel, Events, and Hospitality Management
  • 21.
    Further Study Department ofApparel, Events, and Hospitality Management The ultimate goal of this study is to prepare learning modules as case studies to measure interests and willingness of: a)apparel design and merchandising students to learn virtual prototyping, and b)apparel design and merchandising educators to use this software in their courses
  • 22.
    http://fashiontech.wordpress.com/2012/05/17/clo3d student virtualfashion collection projects/ ‐ ‐ ‐ ‐ ‐ Department of Apparel, Events, and Hospitality Management