TOWARDS CORPORATE UX
MATURITY
24/02/2011
CHRISTOPHER KHALIL,
DIRECTOR OF USER EXPERIENCE
NEWS DIGITAL MEDIA
INTRO…
   A framework for determining your organisational maturity
   Neilsen 2006
   http://www.useit.com/alertbox/maturity.html
   Goal is to become a User Driven Organisation
    – User data helps determines projects that are funded
    – User research helps determines company direction
    – Experience design extended beyond IxD into Customer
      Experience
STAGES OF MATURITY
   Stage 1: Hostility toward UX. This stage can last decades.
   Stage 2: Developer-centred UX. Two to three years.
   Stage 3: Skunkworks UX. Two to three years.
   Stage 4: Dedicated UX budget. Two to three years.
   Stage 5: Managed UX. Six to seven years.
   Stage 6: A Systematic UX process. Six to seven years.
   Stage 7: Integrated user-centred design. Insufficient data.
   Stage 8: User-driven corporation.
STAGE 1: HOSTILITY TOWARD UX
   In this mindset, humans are irrelevant—they're told to
   use the system, regardless of whether doing so is easy or
   pleasant.
   Throwback to early days of computing where hardware
   costs etc meant it made sense to subjugate people to
   computers needs.
   Hard to change behaviour.
   Timescale: This stage can last decades.
STAGE 2: DEVELOPER-CENTRED UX
   Team relies on its own intuition about what constitutes
   good UX
   Works ok if mental model matches audience – i.e.
   developing tools such as IDE’s etc
   For every other case this is a bad idea
   We know too much about the problem space
   BUT executives generally responsive to the idea of UX
   Logic, flattery, persuasion, analytics
   Timescale: Two to three years.
STAGE 3: SKUNKWORKS UX.
   No official recognition of UX, nor is there an approved
   budget
   Organization realises need to be customer focused
   Guerrilla testing prevalent
   Activities are ad hoc and driven by UX advocates
   Primitive but effective skunkwork techniques employed
   Rely on results to progress: analytics, AB test, survey
   To prevent being overlooked, save the initial design ideas,
   clumsy as they may seem, and show before/after
   comparisons to document the UX advances.
   Timescale: Two to three years.
STAGE 4: DEDICATED UX BUDGET
   Someone higher up makes the UX aspects of product quality a
   higher priority.
   A dedicated budget for UX allows UX activities to be planned
   There are dedicated UX staff
   Main UX method is User Testing (but usually happens late in
   process)
   A budget to recruit participants
   The team spends most of its time fixing individual design mistakes,
   and no time at increasing organisational maturity.
   To move to next stage: Collect ammunition, higher conversion
   rates, fewer calls to call centre, increasedproductivty - involve
   senior stakeholders in sessions
   Timescale: Two to three years.
STAGE 5: MANAGED UX.
   Official UX group, led by Manager
   Studies are conducted more consistently as the UX group refines its
   methodology
   The group archives and compiles the findings of UX reports.
   The company has a person whose job it is to think about UX across
   the organization, in order to increase organisational maturity and
   leverage existing UX staff for more strategic purposes
   To move to next stage: Use budget on high profile projects aim for
   spectacular wins, evangelise, participatory design, involve senior
   stakeholders in sessions
   Timescale: Six to seven years
STAGE 6: A SYSTEMATIC UX PROCESS.
   The company has recognized the need for an actual user-centred design process, with
   multiple activities and milestones
   Iterative design is more common because the company realizes that the best UI quality
   requires several rounds of UX
   Projects are prioritized according to the business value of their user experience.
   Even projects that don't get a lot of UX resources go through at least some form of UX
   review before they're approved for release
   The UX budget large enough that key projects receive sufficient resources
   The company starts doing field studies
   To move to the next stage
   Use participatory & iterative design to bring stakeholders on the journey.
   Lobby for Field Studies
   Timescale: Six to seven years
STAGE 7: INTEGRATED USER-CENTRED DESIGN.
   Field studies, as a form of very early user research is in the DNA.
   Each step in the development process is infused with user data,
   including the project definition and the requirements phase.
   Beyond simply estimating user experience quality, the company
   tracks quality through quantitative UX metrics.
   Each project has defined UX goals that these measurements must
   surpass for the design to be greenlighted for release.
   The company begins to employ UX data to determine what it
   should build.
STAGE 8: USER-DRIVEN CORPORATION.
   User data now determines the type of projects that are funded.
   User research determines the company’s overall direction and
   priorities. The concept of total user experience is extended beyond
   the screen to other customer-company interaction.
   The company uses the same UX methods, but these now affect
   corporate strategy & activities beyond interaction design.
   Corporate decision-making takes a mixed methody approach
   including data from behavioural observation of real users—data
   about what customers do.
CONCLUSION
   The timing obviously differs among organizations
   Start-ups are lucky and can begin the maturity process at
   stage 3 or stage 4
   Steps must be addressed in order, hard to skip a stage
   Too many simultaneous changes are likely to result in
   failure
   Find the best ‘buttons’ in your organisation to press and
   keep punching them.

Chris khalil's preso from AIMIA UX forum

  • 1.
    TOWARDS CORPORATE UX MATURITY 24/02/2011 CHRISTOPHERKHALIL, DIRECTOR OF USER EXPERIENCE NEWS DIGITAL MEDIA
  • 2.
    INTRO… A framework for determining your organisational maturity Neilsen 2006 http://www.useit.com/alertbox/maturity.html Goal is to become a User Driven Organisation – User data helps determines projects that are funded – User research helps determines company direction – Experience design extended beyond IxD into Customer Experience
  • 3.
    STAGES OF MATURITY Stage 1: Hostility toward UX. This stage can last decades. Stage 2: Developer-centred UX. Two to three years. Stage 3: Skunkworks UX. Two to three years. Stage 4: Dedicated UX budget. Two to three years. Stage 5: Managed UX. Six to seven years. Stage 6: A Systematic UX process. Six to seven years. Stage 7: Integrated user-centred design. Insufficient data. Stage 8: User-driven corporation.
  • 4.
    STAGE 1: HOSTILITYTOWARD UX In this mindset, humans are irrelevant—they're told to use the system, regardless of whether doing so is easy or pleasant. Throwback to early days of computing where hardware costs etc meant it made sense to subjugate people to computers needs. Hard to change behaviour. Timescale: This stage can last decades.
  • 5.
    STAGE 2: DEVELOPER-CENTREDUX Team relies on its own intuition about what constitutes good UX Works ok if mental model matches audience – i.e. developing tools such as IDE’s etc For every other case this is a bad idea We know too much about the problem space BUT executives generally responsive to the idea of UX Logic, flattery, persuasion, analytics Timescale: Two to three years.
  • 6.
    STAGE 3: SKUNKWORKSUX. No official recognition of UX, nor is there an approved budget Organization realises need to be customer focused Guerrilla testing prevalent Activities are ad hoc and driven by UX advocates Primitive but effective skunkwork techniques employed Rely on results to progress: analytics, AB test, survey To prevent being overlooked, save the initial design ideas, clumsy as they may seem, and show before/after comparisons to document the UX advances. Timescale: Two to three years.
  • 7.
    STAGE 4: DEDICATEDUX BUDGET Someone higher up makes the UX aspects of product quality a higher priority. A dedicated budget for UX allows UX activities to be planned There are dedicated UX staff Main UX method is User Testing (but usually happens late in process) A budget to recruit participants The team spends most of its time fixing individual design mistakes, and no time at increasing organisational maturity. To move to next stage: Collect ammunition, higher conversion rates, fewer calls to call centre, increasedproductivty - involve senior stakeholders in sessions Timescale: Two to three years.
  • 8.
    STAGE 5: MANAGEDUX. Official UX group, led by Manager Studies are conducted more consistently as the UX group refines its methodology The group archives and compiles the findings of UX reports. The company has a person whose job it is to think about UX across the organization, in order to increase organisational maturity and leverage existing UX staff for more strategic purposes To move to next stage: Use budget on high profile projects aim for spectacular wins, evangelise, participatory design, involve senior stakeholders in sessions Timescale: Six to seven years
  • 9.
    STAGE 6: ASYSTEMATIC UX PROCESS. The company has recognized the need for an actual user-centred design process, with multiple activities and milestones Iterative design is more common because the company realizes that the best UI quality requires several rounds of UX Projects are prioritized according to the business value of their user experience. Even projects that don't get a lot of UX resources go through at least some form of UX review before they're approved for release The UX budget large enough that key projects receive sufficient resources The company starts doing field studies To move to the next stage Use participatory & iterative design to bring stakeholders on the journey. Lobby for Field Studies Timescale: Six to seven years
  • 10.
    STAGE 7: INTEGRATEDUSER-CENTRED DESIGN. Field studies, as a form of very early user research is in the DNA. Each step in the development process is infused with user data, including the project definition and the requirements phase. Beyond simply estimating user experience quality, the company tracks quality through quantitative UX metrics. Each project has defined UX goals that these measurements must surpass for the design to be greenlighted for release. The company begins to employ UX data to determine what it should build.
  • 11.
    STAGE 8: USER-DRIVENCORPORATION. User data now determines the type of projects that are funded. User research determines the company’s overall direction and priorities. The concept of total user experience is extended beyond the screen to other customer-company interaction. The company uses the same UX methods, but these now affect corporate strategy & activities beyond interaction design. Corporate decision-making takes a mixed methody approach including data from behavioural observation of real users—data about what customers do.
  • 12.
    CONCLUSION The timing obviously differs among organizations Start-ups are lucky and can begin the maturity process at stage 3 or stage 4 Steps must be addressed in order, hard to skip a stage Too many simultaneous changes are likely to result in failure Find the best ‘buttons’ in your organisation to press and keep punching them.