18. Development Challenges Anything could be shown on the device No Standards No Expectations Lack of Established guidelines for Gestural actions Misguided insistence by companies Individual differences and tactic user feedback Less support for emulator based testing
22. Summarize Development patterns to separate presentation and business More of unit tests to validate algorithms and business rules UI and user feedback – Baseline for tests Less dependent on emulator based testing Appropriate actions/motions for better user experience Development team to wear additional hats User experience and UI – Discovery Driven Development “Think Aloud” - Identify possible user interactions
Before I start, simple question….Buttons on mobiles…….Gestures on mobiles……Are we in the era of death of buttons….
Images of different mobile gestures – like Buttons, touch screens, 1 click
Gestural Interfaces –Microsoft surface, tablets, IPHONE and Andriod applications
Add few mobile images of andriod, iphone, symbian
TouchThe act of directly touching your digital contentGestureHand motions to take an actionManipulationAlteration or freeform movement of digital content using touchNatural User InterfaceUnique way to interact with your digital content
Add few mobile images of andriod, iphone, symbian
For example, iOS users are accustomed to using the Pinch Open/Close gesture within the Maps app. If nothing happens when users try to pinch a map within your app, they may think your app is broken.