Sid B. Dane discusses the benefits and challenges of different sprint lengths in Scrum. Shorter sprints (1-2 weeks) allow for more frequent checkpoints, demos, retrospectives, and adjustments. This enables faster cycle times and feedback. However, shorter sprints could increase pressure and reduce time for deep thinking. Longer sprints (3-4 weeks) may provide more breathing room but could reduce team velocity and throughput. The optimal sprint length depends on the specific team and project needs.
Pre-release between win World spill
Scheduled for release day 15/05-fashion your free network
100 dollars per month Win without investing anything
Register: www.zonanetwork.com/india
zone Network Plan Free Earn 100 dollars per month...
The document provides an overview of the development of futurist sound poetry from the late 19th century through the early 20th century. It mentions works by Lewis Carroll, Edward Lear, French Symbolists like Baudelaire and Mallarmé, German poet Christian Morgenstern, Paul Scheerbart, and Marinetti's Futurist manifestos. It also lists experimental sound works from the early 20th century by Depero, Balla, Apollinaire, Canguillo, Schwitters, and passages from Joyce's Ulysses that experiment with sound and language.
Telnet is a network protocol used on local area networks that uses TCP/IP to allow users to connect to remote systems and use their resources as if they were directly connected to that system. It provides a basic interface for interactive text-based communication between two networked devices allowing users to access files and programs on remote computers. Telnet is an older protocol that has largely been replaced by more secure protocols like SSH but it is still used for some applications.
Malcolm Anthony is an experienced Director and Programme Manager with over 25 years of experience managing complex change initiatives in both the private and public sectors. He has managed a wide range of projects involving technical, cultural, and organizational change. Recently, Malcolm has worked extensively with police forces, managing priority-based budgeting reviews and reforms to improve processes, performance, and cost reduction. He brings expertise in programme management, governance, and benefits realization to enable clients to achieve tangible outcomes from change initiatives.
Pre-release between win World spill
Scheduled for release day 15/05-fashion your free network
100 dollars per month Win without investing anything
Register: www.zonanetwork.com/india
zone Network Plan Free Earn 100 dollars per month...
The document provides an overview of the development of futurist sound poetry from the late 19th century through the early 20th century. It mentions works by Lewis Carroll, Edward Lear, French Symbolists like Baudelaire and Mallarmé, German poet Christian Morgenstern, Paul Scheerbart, and Marinetti's Futurist manifestos. It also lists experimental sound works from the early 20th century by Depero, Balla, Apollinaire, Canguillo, Schwitters, and passages from Joyce's Ulysses that experiment with sound and language.
Telnet is a network protocol used on local area networks that uses TCP/IP to allow users to connect to remote systems and use their resources as if they were directly connected to that system. It provides a basic interface for interactive text-based communication between two networked devices allowing users to access files and programs on remote computers. Telnet is an older protocol that has largely been replaced by more secure protocols like SSH but it is still used for some applications.
Malcolm Anthony is an experienced Director and Programme Manager with over 25 years of experience managing complex change initiatives in both the private and public sectors. He has managed a wide range of projects involving technical, cultural, and organizational change. Recently, Malcolm has worked extensively with police forces, managing priority-based budgeting reviews and reforms to improve processes, performance, and cost reduction. He brings expertise in programme management, governance, and benefits realization to enable clients to achieve tangible outcomes from change initiatives.
Shannon L. Madden is a 5'7" mezzo-soprano singer and actress from Kansas with brown hair and blue/grey eyes. She has performed in several musicals and plays at Kansas State University and Junction City Theatre. Madden has also participated in concerts at Carnegie Hall and Walt Disney World. She received training in voice, acting, and dance at Kansas State University School of Music, Theatre, and Dance.
This document describes a laboratory exercise on working with common table expressions (CTEs) in SQL. The objectives are to create a basic CTE, create a recursive CTE, and use CTEs to retrieve employee data and calculate total sales. The exercise instructs students to create a sample database and employee table, demonstrate basic and recursive CTE queries, and write a CTE to calculate total sales for employees and their subordinates.
will help the teenagers and students to get higher marks in their school projects.
And can also improve the next generation's english and grammar.
as we know that on present time the competition is very hard so best of luck
The document discusses the major types of tenses in English, including present, past, and future tenses. It provides examples and explanations of how to use the simple present tense, present continuous tense, present perfect tense, present perfect continuous tense, simple past tense, past perfect tense, past continuous tense, and past perfect continuous tense. Key points covered include the uses and structures of each tense as well as examples sentences to illustrate when each tense should be used.
Makalah ini membahas tentang perkembangan remaja, dimulai dengan latar belakang mengenai pentingnya memahami tugas-tugas perkembangan remaja. Kemudian membahas tentang definisi remaja, ciri-ciri remaja, dan tugas perkembangan yang harus dilalui remaja seperti pencarian jati diri dan kemandirian. Terakhir membahas mengenai perkembangan fisik dan psikologi pada masa remaja awal."
Theater can be summarized as a collaborative live performance art that takes place before a live audience. It involves actors using combinations of speech, gesture, song, music and dance to present real or imagined events. A theater is a building specifically designed for these performances, with stages and defined performance and audience spaces. There are different types of theater buildings based on their functions like opera houses, playhouses, multi-purpose theaters and musical theaters.
Backlog refinement is not a Scrum event, but instead is an ongoing activity during the Sprint required to decompose, describe, estimate, and order backlog items in the Product Backlog.
This material is divided into two sections. The first section reviews the basics of backlog refinement, covering various options for conducting the activity. The second section covers tips for maintaining a healthy backlog and potential anti-patterns.
This material was presented at Agile New England in July and August 2022 as "101" introduction and "202" advanced sessions.
To Estimate or Not To Estimate + #(No)Estimates GameAgile Humans
The document discusses the debate around estimating in software development. It presents arguments for and against estimating, as well as different approaches to estimating such as using story points, t-shirt sizes, and the #NoEstimates method. The document also explores reasons for estimating like planning, forecasting, and facilitating meaningful discussions, as well as techniques for estimating like planning poker, decomposition into subtasks, and using the Fibonacci sequence. Overall, it examines the tradeoffs of different estimating approaches and emphasizes focusing on complexity and uncertainty over precise hours or dates.
This document summarizes how a scrum team conducts various scrum activities including sprint demos, retrospectives, and slack time between sprints. It provides details on:
- Conducting sprint demos and insisting they include a demo at the end of each sprint for feedback.
- Organizing sprint retrospectives to identify what went well, opportunities for improvement, and action items for the next sprint.
- The importance of slack time between sprints for rest and learning, such as dedicating lab days for skills development.
This document discusses concepts related to estimation and velocity in Scrum projects. It describes how to estimate product backlog items using story points or ideal days with relative sizing. Velocity is defined as the amount of work completed each sprint by totaling the sizes of completed backlog items. A team's velocity range is used for planning and process improvement. Planning poker is presented as a consensus-based technique for sizing items through discussion.
In this article I will explore why I think that deadlines should never be communicated to the development teams, and why all deadlines are basically meaningless anyway.
This document contains information about various IT trainings, certifications, and negotiation techniques. It includes:
- Details of IT English trainings provided by Kubasova English Training Centre, including types of trainings offered, number of students, price, and contact information.
- A list of certifications held, including in project management, Scrum, and business training.
- An overview of different types of negotiations, key negotiation concepts like BATNA, reservation price, ZOPA, and value creation.
- Techniques for saying no in negotiations, including using reasoning, clarification, recognition, negotiation, coaching, postponement, and authority approaches.
- Vocabulary and phrases
This document discusses key concepts related to sprints in Scrum, including definitions of a sprint, characteristics of sprints, suitable sprint durations, and timeboxing. It provides details on sprint durations being between one week and one month, with two weeks being common. Sprints should have consistent durations and be timeboxed with fixed start/end dates. The document also discusses allowing clarification but not material changes to sprint goals once started.
The document provides information about Richard Cheng and his company NextUp Solutions which offers agile training and coaching. It discusses situational retrospectives and how Richard would facilitate a retrospective for a team that met their goals versus a team that did not complete any work last sprint. It also outlines various retrospective techniques like pluses/deltas, silent writing and dot voting. Finally, it shares tips on evaluating the effectiveness of retrospectives and resources for additional information.
The document discusses considering Scrum as a collection of working agreements rather than rigid rules. It suggests identifying patterns from successful past projects and agreeing as a team to implement those patterns. Examples of patterns include short feedback loops, clear priorities and responsibilities, and empowered team members. The document proposes treating Scrum as opportunities to ask powerful questions at each event, such as setting reasonable sprint goals and ensuring work quality.
The document discusses various Agile concepts and myths. It covers topics like sprint planning, daily scrums, sprint reviews, retrospectives, and backlog refinement. For sprint planning, it recommends dividing it into three sections - discussing what needs to be done, estimating effort, and finalizing commitments. It provides guidance on running effective daily scrums, sprint reviews, and retrospectives in distributed teams. It also debunks several common myths around Agile practices.
How to Solve Problems and Test Ideas in Five DaysGagan Malhotra
The document outlines the Google Ventures sprint process created by Jake Knapp. The sprint is a 5-day process where teams: 1) crystalize an ambitious problem to solve on Monday, 2) independently sketch potential solutions on Tuesday, 3) decide on one sketch to prototype on Wednesday, 4) build the prototype on Thursday, and 5) interview and learn from 5 potential customers on Friday. The sprint process emphasizes rapid prototyping and testing ideas with customers to help teams solve big problems or plan important projects.
When is Scrum the right methodology and why? What are the most important parts of the process, the discipline it takes to make it work, a whole bunch of protips from someone who has been helping teams do their best work for over 15 years
Sprint Planning in Scrum and How to do it without Tearing Your Eyes OutJason Knight
There are 4 formal events in Scrum:
Sprint Planning
The Daily Scrum
The Sprint Review
Sprint Retrospective
This talk walks through the Scrum Guide's description of Sprint Planning, an example Sprint Planning event, and some suggestions of how to run an effective Sprint Planning session without tearing your eyes out.
“Doing Agile is just a first step; being agile needs to have a totally different mindset, and multidimensional perspectives.”
― Pearl Zhu, Digital Agility: The Rocky Road from Doing Agile to Being Agile
Shannon L. Madden is a 5'7" mezzo-soprano singer and actress from Kansas with brown hair and blue/grey eyes. She has performed in several musicals and plays at Kansas State University and Junction City Theatre. Madden has also participated in concerts at Carnegie Hall and Walt Disney World. She received training in voice, acting, and dance at Kansas State University School of Music, Theatre, and Dance.
This document describes a laboratory exercise on working with common table expressions (CTEs) in SQL. The objectives are to create a basic CTE, create a recursive CTE, and use CTEs to retrieve employee data and calculate total sales. The exercise instructs students to create a sample database and employee table, demonstrate basic and recursive CTE queries, and write a CTE to calculate total sales for employees and their subordinates.
will help the teenagers and students to get higher marks in their school projects.
And can also improve the next generation's english and grammar.
as we know that on present time the competition is very hard so best of luck
The document discusses the major types of tenses in English, including present, past, and future tenses. It provides examples and explanations of how to use the simple present tense, present continuous tense, present perfect tense, present perfect continuous tense, simple past tense, past perfect tense, past continuous tense, and past perfect continuous tense. Key points covered include the uses and structures of each tense as well as examples sentences to illustrate when each tense should be used.
Makalah ini membahas tentang perkembangan remaja, dimulai dengan latar belakang mengenai pentingnya memahami tugas-tugas perkembangan remaja. Kemudian membahas tentang definisi remaja, ciri-ciri remaja, dan tugas perkembangan yang harus dilalui remaja seperti pencarian jati diri dan kemandirian. Terakhir membahas mengenai perkembangan fisik dan psikologi pada masa remaja awal."
Theater can be summarized as a collaborative live performance art that takes place before a live audience. It involves actors using combinations of speech, gesture, song, music and dance to present real or imagined events. A theater is a building specifically designed for these performances, with stages and defined performance and audience spaces. There are different types of theater buildings based on their functions like opera houses, playhouses, multi-purpose theaters and musical theaters.
Backlog refinement is not a Scrum event, but instead is an ongoing activity during the Sprint required to decompose, describe, estimate, and order backlog items in the Product Backlog.
This material is divided into two sections. The first section reviews the basics of backlog refinement, covering various options for conducting the activity. The second section covers tips for maintaining a healthy backlog and potential anti-patterns.
This material was presented at Agile New England in July and August 2022 as "101" introduction and "202" advanced sessions.
To Estimate or Not To Estimate + #(No)Estimates GameAgile Humans
The document discusses the debate around estimating in software development. It presents arguments for and against estimating, as well as different approaches to estimating such as using story points, t-shirt sizes, and the #NoEstimates method. The document also explores reasons for estimating like planning, forecasting, and facilitating meaningful discussions, as well as techniques for estimating like planning poker, decomposition into subtasks, and using the Fibonacci sequence. Overall, it examines the tradeoffs of different estimating approaches and emphasizes focusing on complexity and uncertainty over precise hours or dates.
This document summarizes how a scrum team conducts various scrum activities including sprint demos, retrospectives, and slack time between sprints. It provides details on:
- Conducting sprint demos and insisting they include a demo at the end of each sprint for feedback.
- Organizing sprint retrospectives to identify what went well, opportunities for improvement, and action items for the next sprint.
- The importance of slack time between sprints for rest and learning, such as dedicating lab days for skills development.
This document discusses concepts related to estimation and velocity in Scrum projects. It describes how to estimate product backlog items using story points or ideal days with relative sizing. Velocity is defined as the amount of work completed each sprint by totaling the sizes of completed backlog items. A team's velocity range is used for planning and process improvement. Planning poker is presented as a consensus-based technique for sizing items through discussion.
In this article I will explore why I think that deadlines should never be communicated to the development teams, and why all deadlines are basically meaningless anyway.
This document contains information about various IT trainings, certifications, and negotiation techniques. It includes:
- Details of IT English trainings provided by Kubasova English Training Centre, including types of trainings offered, number of students, price, and contact information.
- A list of certifications held, including in project management, Scrum, and business training.
- An overview of different types of negotiations, key negotiation concepts like BATNA, reservation price, ZOPA, and value creation.
- Techniques for saying no in negotiations, including using reasoning, clarification, recognition, negotiation, coaching, postponement, and authority approaches.
- Vocabulary and phrases
This document discusses key concepts related to sprints in Scrum, including definitions of a sprint, characteristics of sprints, suitable sprint durations, and timeboxing. It provides details on sprint durations being between one week and one month, with two weeks being common. Sprints should have consistent durations and be timeboxed with fixed start/end dates. The document also discusses allowing clarification but not material changes to sprint goals once started.
The document provides information about Richard Cheng and his company NextUp Solutions which offers agile training and coaching. It discusses situational retrospectives and how Richard would facilitate a retrospective for a team that met their goals versus a team that did not complete any work last sprint. It also outlines various retrospective techniques like pluses/deltas, silent writing and dot voting. Finally, it shares tips on evaluating the effectiveness of retrospectives and resources for additional information.
The document discusses considering Scrum as a collection of working agreements rather than rigid rules. It suggests identifying patterns from successful past projects and agreeing as a team to implement those patterns. Examples of patterns include short feedback loops, clear priorities and responsibilities, and empowered team members. The document proposes treating Scrum as opportunities to ask powerful questions at each event, such as setting reasonable sprint goals and ensuring work quality.
The document discusses various Agile concepts and myths. It covers topics like sprint planning, daily scrums, sprint reviews, retrospectives, and backlog refinement. For sprint planning, it recommends dividing it into three sections - discussing what needs to be done, estimating effort, and finalizing commitments. It provides guidance on running effective daily scrums, sprint reviews, and retrospectives in distributed teams. It also debunks several common myths around Agile practices.
How to Solve Problems and Test Ideas in Five DaysGagan Malhotra
The document outlines the Google Ventures sprint process created by Jake Knapp. The sprint is a 5-day process where teams: 1) crystalize an ambitious problem to solve on Monday, 2) independently sketch potential solutions on Tuesday, 3) decide on one sketch to prototype on Wednesday, 4) build the prototype on Thursday, and 5) interview and learn from 5 potential customers on Friday. The sprint process emphasizes rapid prototyping and testing ideas with customers to help teams solve big problems or plan important projects.
When is Scrum the right methodology and why? What are the most important parts of the process, the discipline it takes to make it work, a whole bunch of protips from someone who has been helping teams do their best work for over 15 years
Sprint Planning in Scrum and How to do it without Tearing Your Eyes OutJason Knight
There are 4 formal events in Scrum:
Sprint Planning
The Daily Scrum
The Sprint Review
Sprint Retrospective
This talk walks through the Scrum Guide's description of Sprint Planning, an example Sprint Planning event, and some suggestions of how to run an effective Sprint Planning session without tearing your eyes out.
“Doing Agile is just a first step; being agile needs to have a totally different mindset, and multidimensional perspectives.”
― Pearl Zhu, Digital Agility: The Rocky Road from Doing Agile to Being Agile
This document outlines an agenda for a Scrum session on preparing for and conducting sprint planning meetings. It discusses best practices for ensuring the product backlog is well-defined before planning begins. During planning, the product owner and team collaborate to determine the sprint goal, select stories for the sprint based on estimates, and make adjustments as needed based on discussions. Estimates can be done using gut feel for simple stories or calculating velocity based on past performance. Maintaining quality is not negotiable, and exceptions require clear justification.
A 45min activity to lead a group through a series of activities to see how Design Thinking, Lean, and Agile can be used together to improve the flow of value.
The document contains questions about how teams are organized, whether they use a backlog or requirements document, how often they deliver value through sprints, who is assigned roles like Scrum Master and Product Owner, who is invited to sprint reviews, and the length and attendees of daily standups. It emphasizes the importance of continuous delivery, having people in agile roles, inviting everyone to reviews, and using a backlog to get more feedback and keep customers happy. It also discusses how work should flow through determining goals, creating ideas, prioritizing in a backlog, inviting all teams to plan, and implementing solid agile practices.
Backlog Grooming - The Importance of Good Grooming HabitsIan Garrison
The document discusses backlog grooming meetings, which are meetings held by the product owner, scrum master, development team, and other stakeholders to prepare stories in the product backlog for upcoming sprints. It provides guidance on when and how frequently to hold grooming meetings, who should attend, and best practices for ensuring stories meet criteria for being ready to be pulled into a sprint, such as breaking down stories, using personas, and focusing on only having meaningful conversations. The goal of effective grooming is to provide transparency and predictability for the team while reducing rework.
The document discusses the effectiveness of retrospectives in agile software development. It defines a retrospective as a meeting at the end of an iteration or release where a team reflects on what went well and identifies improvements for the next iteration. Common causes of ineffective retrospectives include not addressing real problems, lack of participation or focus. The document outlines a retrospective framework including setting the stage, gathering data, generating insights, deciding on actions, and closing. It provides examples of quantitative and qualitative review techniques as well as problem solving methods teams can use to analyze metrics, identify root causes, and prioritize actions for continuous improvement.
Similar to Changing the length of the sprints (20)
This document discusses leadership challenges in adopting agile frameworks. It provides quotes from influential leaders on topics like education, learning from failures, and empowering teams to make decisions. It also summarizes three common dilemmas that can arise: teams wanting to work separately, conflicts between agile and traditional project management, and overcoming legacy thinking during organizational change. Finally, it acknowledges the key role of existing managers and leaders in successful adoption.
The document discusses principles and techniques for agile estimation. It covers topics like the cone of uncertainty, principles of agile estimation including INVEST, lean software development principles, reaching consensus through inclusion and participation, and timeboxing estimates with tools like planning poker. The goal of estimation in agile is to understand overall costs and determine if a project is economically viable, rather than precise predictions.
The document is a presentation by Sid B. Dane on usability essentials. It provides an overview of Dane's career experience related to usability and front end development. It then covers various topics important to usability such as why usability is important, user centered design methodologies, researching users and tasks, mental models, and guidelines that impact usability.
The document discusses prototyping in a SCRUM environment. It defines prototyping as an early sample or model used to test concepts and processes. In SCRUM, prototypes are used to identify requirements through requirements elicitation and validation. Different types of prototyping are used depending on needs, including throwaway prototyping, evolutionary prototyping, and rapid design and visualization prototyping. Prototypes help gather requirements, bring concepts to life for stakeholders, and reduce project risks.
Scrum planning poker, principles of the gameSid Dane
Planning poker is a consensus-based technique for estimating effort or relative size of development tasks. It involves the following key principles:
1. Accept uncertainty in software projects and use relative story point estimates rather than precise hours to account for intangible factors.
2. Estimates are derived through group discussion where estimators must justify their cards, leading to more accurate estimates that factor in an average of individual views.
3. The document outlines seven principles for effective planning poker, including keeping estimates at a granular level, focusing only on the current sprint without long-term planning, using a question mark card when more information is needed, and being willing to finalize estimates when consensus is reached.
Revolutionizing Visual Effects Mastering AI Face Swaps.pdfUndress Baby
The quest for the best AI face swap solution is marked by an amalgamation of technological prowess and artistic finesse, where cutting-edge algorithms seamlessly replace faces in images or videos with striking realism. Leveraging advanced deep learning techniques, the best AI face swap tools meticulously analyze facial features, lighting conditions, and expressions to execute flawless transformations, ensuring natural-looking results that blur the line between reality and illusion, captivating users with their ingenuity and sophistication.
Web:- https://undressbaby.com/
DDS Security Version 1.2 was adopted in 2024. This revision strengthens support for long runnings systems adding new cryptographic algorithms, certificate revocation, and hardness against DoS attacks.
What is Master Data Management by PiLog Groupaymanquadri279
PiLog Group's Master Data Record Manager (MDRM) is a sophisticated enterprise solution designed to ensure data accuracy, consistency, and governance across various business functions. MDRM integrates advanced data management technologies to cleanse, classify, and standardize master data, thereby enhancing data quality and operational efficiency.
8 Best Automated Android App Testing Tool and Framework in 2024.pdfkalichargn70th171
Regarding mobile operating systems, two major players dominate our thoughts: Android and iPhone. With Android leading the market, software development companies are focused on delivering apps compatible with this OS. Ensuring an app's functionality across various Android devices, OS versions, and hardware specifications is critical, making Android app testing essential.
Microservice Teams - How the cloud changes the way we workSven Peters
A lot of technical challenges and complexity come with building a cloud-native and distributed architecture. The way we develop backend software has fundamentally changed in the last ten years. Managing a microservices architecture demands a lot of us to ensure observability and operational resiliency. But did you also change the way you run your development teams?
Sven will talk about Atlassian’s journey from a monolith to a multi-tenanted architecture and how it affected the way the engineering teams work. You will learn how we shifted to service ownership, moved to more autonomous teams (and its challenges), and established platform and enablement teams.
Flutter is a popular open source, cross-platform framework developed by Google. In this webinar we'll explore Flutter and its architecture, delve into the Flutter Embedder and Flutter’s Dart language, discover how to leverage Flutter for embedded device development, learn about Automotive Grade Linux (AGL) and its consortium and understand the rationale behind AGL's choice of Flutter for next-gen IVI systems. Don’t miss this opportunity to discover whether Flutter is right for your project.
What is Augmented Reality Image Trackingpavan998932
Augmented Reality (AR) Image Tracking is a technology that enables AR applications to recognize and track images in the real world, overlaying digital content onto them. This enhances the user's interaction with their environment by providing additional information and interactive elements directly tied to physical images.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
E-commerce Development Services- Hornet DynamicsHornet Dynamics
For any business hoping to succeed in the digital age, having a strong online presence is crucial. We offer Ecommerce Development Services that are customized according to your business requirements and client preferences, enabling you to create a dynamic, safe, and user-friendly online store.
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppGoogle
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See My Other Reviews Article:
(1) AI Genie Review: https://sumonreview.com/ai-genie-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
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Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
Takashi Kobayashi and Hironori Washizaki, "SWEBOK Guide and Future of SE Education," First International Symposium on the Future of Software Engineering (FUSE), June 3-6, 2024, Okinawa, Japan
Odoo ERP software
Odoo ERP software, a leading open-source software for Enterprise Resource Planning (ERP) and business management, has recently launched its latest version, Odoo 17 Community Edition. This update introduces a range of new features and enhancements designed to streamline business operations and support growth.
The Odoo Community serves as a cost-free edition within the Odoo suite of ERP systems. Tailored to accommodate the standard needs of business operations, it provides a robust platform suitable for organisations of different sizes and business sectors. Within the Odoo Community Edition, users can access a variety of essential features and services essential for managing day-to-day tasks efficiently.
This blog presents a detailed overview of the features available within the Odoo 17 Community edition, and the differences between Odoo 17 community and enterprise editions, aiming to equip you with the necessary information to make an informed decision about its suitability for your business.
SOCRadar's Aviation Industry Q1 Incident Report is out now!
The aviation industry has always been a prime target for cybercriminals due to its critical infrastructure and high stakes. In the first quarter of 2024, the sector faced an alarming surge in cybersecurity threats, revealing its vulnerabilities and the relentless sophistication of cyber attackers.
SOCRadar’s Aviation Industry, Quarterly Incident Report, provides an in-depth analysis of these threats, detected and examined through our extensive monitoring of hacker forums, Telegram channels, and dark web platforms.
1. Sid B. Dane
Capgemini
November 2nd, 2015
Moving to 1, 2, 3 or 4 week SPRINTS
questions, pitfalls, points of attention & benefits
2. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 2
Measuring checkpoint
• Do we currently face the fact that
we need to make a lot of
adjustments?
• Do we often find out that we need
extra stories to
– improve the way we did the
story?
– fix things we’ve forgotten to
consider?
A sprint provides the team with measuring
checkpoints about progress, adjustments
to scope, staffing, forecasts, etc.
The more frequent this checkpoint, the
faster the cycle time for teams to inspect
and make adjustments.
3. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 3
Demo
• How do we currently handle
feedback from our stakeholders?
• Are there enough stakeholders
present during our demos?
• Do our stakeholders feel the need
for the demo?
• Will it help if we have a demo
each 2 weeks instead of 1?
• How satisfied are our
stakeholders with the product?
• How is the demo and stakeholder
availability helping us?
The more often the demo occurs, the more
often feedback can be provided,
incrementally improving the product.
4. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 4
Retrospective
• How streamlined are out
processes?
• How often do we change those
processes?
• Are we at terminal velocity?
• How satisfied are the team
members in general?
• Is that improving?
The more often a team pauses to consider
how to streamline its process, the
sooner it will identify process issues,
attempt to address them and reach
terminal velocity.
How often does the team need a possibility
for people to voice their (general) opinion?
5. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 5
Sprint Planning
• Is reducing pressure and getting
breathing room the reason we
want a 2 week sprint?
• How will we measure the change
in team velocity?
• Are we running lean?
• Should we improve that?
• Will it produce better solutions?
• Do we need that?
The perception that moving to longer
duration sprints will reduce pressure and
provide breathing room without a cost is
a “false truth.” Indeed, it may provide
breathing room at the cost of team velocity.
People will adjust to fill whatever time
they have been given.
We postulate that the smaller the sprint
duration, the faster the engine can run.
Smaller durations squeeze out the fat and
can only run lean. If the team knows it has
up to 3 weeks to perform a task, it may
spend time researching a better solution
than its “first thought” design. If the team
only has one week, it must quickly
implement what can be accomplished in
the sprint.
6. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 6
Commitment
• What is the effect of the absence
of team members?
• And key team members?
• How does the team handle that?
• Are we doing enough to handle
team impact on the absence of
team members due to illness,
vacation and days off?
An argument for shorter duration sprints is
the issue of how the team handles the
absence of a key team member.
Regardless of the reason for the absence,
the general rule is that the team acts as a
unit and must pick up the slack to meet
its commitment.
7. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 7
The Unbroken Think Scheme
• Do the teams have enough time
to think about the solution?
• Are we willing to reduce
production speed to get better
thought-through solutions?
• Do we miss creativity now?
• Do we feel like in a deadline
driven environment?
On longer sprint durations, say four weeks,
the team has 18 unbroken days for the
team think stream.
They have time to dream, be creative,
identify high-risk design issues and
address them, toss out their first or even
second version of an idea and restart again
and again before bringing their ultimate
idea to the demo.
This degree of creativity and the pursuit of
perfection are not to be found in deadline-
driven software development.
8. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 8
Human Nature And Reality
• Do we feel we don’t have enough
time to finish the sprint?
• What would happen if we commit
to less story points per sprint?
• And what if we take on longer
sprints?
• Will we commit to 150% of the
points we currently commit to?
The boots-on-the-ground reality is that the
same thing is going to happen at the end of
the 3-week iteration that happens at the
end of a 1- or 2-week iteration: Time
allocated for testing and preparing for
the sprint review will be squeezed.
It’s more a matter of the team adjusting
what it can do during the iteration duration
and setting expectations appropriately
among themselves than the alternative:
trying to lengthen the iteration so the team
can finish the stories they committed to.
The “better” solution to this point is to
reduce the amount committed to, break the
stories into smaller tasks, pick up more
stories opportunistically, deliver
functionality earlier in the iteration and
allocate time to test and prepare for the
sprint review from the start.
9. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 9
Procrastination
• Do we suffer from
procrastination?
• When do we start to feel the
pressure?
• On what day in the sprint are we
fully up to development speed?
• Why?
The stereotypical college student who is
assigned a research paper at the start of a
semester will think he doesn’t need to
start on it right away; the end of the
semester (or “term”) is many weeks away.
He does other things and comes back to it
about three weeks before it’s due, only to
realize that he is going to need more
hours than are left to produce a good
paper.
10. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 10
Visibility Into Team Challenges
• Does the SCRUM master receive
all of the teams challenges?
• Do we face tough challenges?
• How often?
• Does biting into those challenges
result in failing to meet the
acceptance criteria?
• Is the PO often surprised by
unexpected sprint results?
In the mindset of a stereotypical developer,
when a challenge is encountered in the
course of developing a component, they
put all their energy into solving it.
The developer becomes consumed by the
challenge and doesn’t report it as a block to
her Scrum master; after all, she’s smart
and, in the past, has solved more “hairy”
challenges than this one.
Often, the developer works to solve the
challenge right up to the deadline but fails
to finish it per the acceptance criteria,
and the product owner is surprised that
the functionality was not completed in
the sprint review.
11. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 11
The Story Creation Debacle
• Are our stories ready in time?
• Do we usually make a story ready
to sprint during a 1 sprint period?
• What does that mean?
• Do we take enough time to make
stories ready?
• Are we happy with the quality of
the ready stories?
How much time does it take to make a
story ready to sprint?
Sometimes it’s not possible to get a story
or set of stories ready during one sprint.
A good approach is to extend the time to
create that family of stories across sprints
and provide updates at the end of each
sprint as to where the group is in the
process.
It’s better to take more time for preparing
the story than to pick it up too soon.
12. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 12
Metrics To Consider
• How many points will we take up
every sprint?
• How many do we consider
acceptable?
• Does it give the teams less
pressure?
• To what advantage?
• To what costs?
If the team previously averages 100 points
in one sprint: It is false to extrapolate that
the team will now average 150 points in the
new three-week sprints.
Typically, the team will drop back a little
because it perceives that the pressure is
less; say to 130 points in the three-week
sprint.
The team may now “feel” it has breathing
room, but it was bought with a 13%
reduction in throughput.
13. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 13
Sprinting Ahead
• If we change to a different length
sprint, what problem does that
solve?
• Are there any underlying
problems?
• What alternatives do we have?
You should ask the question, “If we
change to a different length sprint, what
problem does that solve?”
Are there underlying problems, like
personality or behavioral issues that are
manifesting themselves in other ways that
would be best addressed in another way
than changing the sprint duration?
Generally speaking, it is better to set the
cadence and have the team adjust to it
rather than the other way around.
14. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM 14
Challenges Between Different Sprint Lengths
15. About Sprint Length Sid B. Dane, Capgemini, November 2nd, 2015, SCRUM
Source used:
http://www.methodsandtools.com/archive/scrumspringlength.php