The document discusses teaching mathematics through problem solving using a three P's framework of purpose, process, and payoff. It emphasizes that important math concepts are best taught by engaging students in thinking about and developing problems of a reflective nature. The teacher's role is to pose thought-provoking problems and facilitate discussion of various solution methods rather than simply demonstrating examples. Effective problem solving lessons involve preparing students mentally, letting them work through problems with guidance, and conducting class discussions to justify and evaluate results.
Problem Solving in Mathematics EducationJeff Suzuki
A major focus on current mathematics education is "problem solving." But "problem solving" means something very different from "Doing the exercises at the end of the chapter." An explanation of what problem solving is, and how it can be implemented.
Here are the missing numbers or symbols:
7 + 2 = 9
– 4 = -3
+ 3 = 9 + 6
4 + 5 = 9
5 = 10
+ 6 = 11
= 7 + 3 = 10
3 = 8 - 5
= 16 - 10
– 6 = 10 - 6
2 = 6 + 4
5 = 11 - 6
This task examines the student’s understanding of basic addition, subtraction, and order of
operations. Younger students may not understand all of the concepts.
24
Use the symbols to perform the math problems.
= +3 9
= –1 5
This document discusses developing an educational game to support learning natural science for fourth grade kinesthetic students using the multimedia development life cycle (MDLC) method. The game aims to help kinesthetic learners who prefer active, hands-on learning over traditional classroom methods. Developing an interactive multimedia game using HTML5 and considering the characteristics of kinesthetic learners could increase understanding and engage students in learning natural science. The document outlines the background, problem formulation, goals, advantages, boundaries, overview, conceptual model, and systematic writing for the project.
Unleash the Mathematical Genius in You - Problem Solving MasteryEdzai Conilias Zvobwo
Problem Solving Mastery using Mathematics is a presentation by Edzai Zvobwo revealing best ways of learning and teaching mathematics whilst keeping learners engaged.
This document provides an agenda and instructions for Session 2 of a teacher training program called DMI. It includes prompts for reflection, goals to focus on content and building community, and activities for teachers to analyze student work and thinking. Table groups will read case studies, model students' mathematical thinking, and discuss strategies seen in a video clip. The session aims to help teachers understand how risk-taking can improve learning and recognize the role of confusion and discomfort in the learning process.
This is a presentation to help students who always become feared during Maths Exam. This presentation tells about what are the elements that initiates this phobia and what are the possible ways by both the teachers and the students to overcome such Phobia. This presentation also contains Vedic mathematics tricks that helps you to do calculations easily
This test is designed as a brief survey to identify the possibility of the presence of the learning
disability Dyscalculia, a problem that can interfere with a student’s ability to understand and use
math and spatial reasoning. Because this quiz is general and designed to be used throughout the
elementary grades, younger students may not understand all of the questions. This is normal and not
a big source of concern.
The document discusses teaching mathematics through problem solving using a three P's framework of purpose, process, and payoff. It emphasizes that important math concepts are best taught by engaging students in thinking about and developing problems of a reflective nature. The teacher's role is to pose thought-provoking problems and facilitate discussion of various solution methods rather than simply demonstrating examples. Effective problem solving lessons involve preparing students mentally, letting them work through problems with guidance, and conducting class discussions to justify and evaluate results.
Problem Solving in Mathematics EducationJeff Suzuki
A major focus on current mathematics education is "problem solving." But "problem solving" means something very different from "Doing the exercises at the end of the chapter." An explanation of what problem solving is, and how it can be implemented.
Here are the missing numbers or symbols:
7 + 2 = 9
– 4 = -3
+ 3 = 9 + 6
4 + 5 = 9
5 = 10
+ 6 = 11
= 7 + 3 = 10
3 = 8 - 5
= 16 - 10
– 6 = 10 - 6
2 = 6 + 4
5 = 11 - 6
This task examines the student’s understanding of basic addition, subtraction, and order of
operations. Younger students may not understand all of the concepts.
24
Use the symbols to perform the math problems.
= +3 9
= –1 5
This document discusses developing an educational game to support learning natural science for fourth grade kinesthetic students using the multimedia development life cycle (MDLC) method. The game aims to help kinesthetic learners who prefer active, hands-on learning over traditional classroom methods. Developing an interactive multimedia game using HTML5 and considering the characteristics of kinesthetic learners could increase understanding and engage students in learning natural science. The document outlines the background, problem formulation, goals, advantages, boundaries, overview, conceptual model, and systematic writing for the project.
Unleash the Mathematical Genius in You - Problem Solving MasteryEdzai Conilias Zvobwo
Problem Solving Mastery using Mathematics is a presentation by Edzai Zvobwo revealing best ways of learning and teaching mathematics whilst keeping learners engaged.
This document provides an agenda and instructions for Session 2 of a teacher training program called DMI. It includes prompts for reflection, goals to focus on content and building community, and activities for teachers to analyze student work and thinking. Table groups will read case studies, model students' mathematical thinking, and discuss strategies seen in a video clip. The session aims to help teachers understand how risk-taking can improve learning and recognize the role of confusion and discomfort in the learning process.
This is a presentation to help students who always become feared during Maths Exam. This presentation tells about what are the elements that initiates this phobia and what are the possible ways by both the teachers and the students to overcome such Phobia. This presentation also contains Vedic mathematics tricks that helps you to do calculations easily
This test is designed as a brief survey to identify the possibility of the presence of the learning
disability Dyscalculia, a problem that can interfere with a student’s ability to understand and use
math and spatial reasoning. Because this quiz is general and designed to be used throughout the
elementary grades, younger students may not understand all of the questions. This is normal and not
a big source of concern.
Big Ideas and Problem Solving in Math Instructionphionahenry
This document discusses big ideas and problem solving in junior math instruction. It defines big ideas as the interrelated concepts that form a framework for learning mathematics coherently. Problem solving is central to learning math as it allows students to connect ideas, develop understanding, and apply knowledge in new contexts. The document advocates for a problem-solving approach to developing an understanding of big ideas, as it provides opportunities for in-depth exploration of mathematical concepts.
The document discusses how children learn mathematics through 11 principles including actively involving students, building on previous learning, using manipulatives and metacognition. It also discusses math anxiety, defining it as an uneasy feeling from thoughts or fears that prevent students from doing their best in math. Common myths about math are debunked such as the idea that men are better than women or that there is only one way to solve a problem. Symptoms of math anxiety include panic, paranoia, passive attitudes and lack of confidence.
"Classroom Centaurs: A new genre of educational technology"diannepatricia
Kurt VanLehn from Arizona State University's presention “Classroom Centaurs: A new genre of educational technology” as part of Cognitive Systems Institute Speaker Series June 23, 2016.
A professional development session on the different types of data available to MCPS teachers that they can use to help guide their classroom instruction. The presentation also introduced a tool teachers could use to track data on their own assessments.
This document describes an online module created to help students learn about confidence intervals through a multimedia approach. The module included animated lectures, a confidence interval simulator, solved example problems, and a practice assessment. Student surveys found that the module was helpful in introducing the concept and identifying misconceptions. Students performed better on test questions related to confidence intervals compared to previous years. This provides evidence that the multimedia module improved student understanding and retention of confidence interval concepts.
The document summarizes the results of a questionnaire given to 10 students at Solihull Sixth Form about exam stress. Key findings include:
- 8 of 10 students said exam stress affects females more.
- 9 of 10 said exam stress can be a motivational factor to work harder.
- All 10 students said they had experienced exam stress.
- 9 of 10 students said they did not seek help from others to deal with exam stress.
- All 10 students said teachers do not offer enough help with exam stress.
- Background music and graphics were the most popular documentary conventions.
- 8 of 10 students felt exam stress is an important topic for a documentary.
The document contains a collection of math word problems and exercises for students. It includes problems involving geometry, algebra, time, money, fractions, probability and other topics. After each problem section, it provides the answers and an explanation of the problem solving strategies and concepts involved. The purpose is to challenge students with complex multi-step problems and help them improve their problem solving skills.
End the Didactic Contract - KYMATYC Ignite EventJennifer Stead
Students want help; they feel they can't learn on their own or don't see a need to. Teachers want to help. But helping too much removes the cognitive demand.
1) Greta takes a job as a nanny for an 8-year old boy for an elderly couple, but discovers the boy is actually a life-sized doll named Brahms that the couple treats as their real son.
2) Strange events occur as Greta ignores the rules of caring for Brahms. Her only friend is the delivery man Malcolm.
3) The filmmakers put extensive effort into designing the doll Brahms to look realistic but also unsettling to capture the central element of unease in the story.
Securus Records Management Pvt. Ltd. is an organization dedicated to offer value added services to all customers through a team who has expertise in understanding the importance and sensitivity of the documents /records with the help of latest technology, customer friendly systems and customer-oriented approach.
I design and sew my own line of clothing called "My Creations". As a designer, I personally craft each garment from start to finish using my sewing skills. Potential customers can view and purchase my unique fashion designs that are stitched by my own hands.
URBS is the public transportation authority in Curitiba, Brazil. Gladimir Nascimento of URBS presented at Transforming Transportation 2016 on preventing abuse on buses. The presentation focused on strategies URBS has implemented to ensure passenger safety and respect on public transportation in Curitiba.
O documento apresenta o horário de aulas de três semanas, com as salas e turmas alocadas para cada horário, incluindo aulas de segunda a sexta-feira entre 8h e 18h.
USE ME Business Services LLC offers back office services, business cards, invoicing, websites and logos, business plans, resumes, and event planning. They provide a $5 discount for first time customers and $20 off a $50+ service for referrals. The company can be contacted at 405-205-3234 or through their website for booking services.
انظمة الجراجات BFT من هاى تك نور
توفرشركه هاي تك نور جميع الأنظمة والمنتجات الخاصة بالتحكم فى البوابات والجراجات الهيئات والمؤسسات parking systems, فمن أجل الراحة والامان يمكنك التحكم في بوابات الكترونية عن بعد باستخدام الريموت كنترول
حيث يمكنك التحكم فى :
أنظمة البوابات والجراجات
بوابات اتوماتيكيه
بوابات الجراجات.
بوابات الفيلات.
بوابات المصانع.
مداخل ومخارج الهيئات والمؤسسات.
حيث تتعامل الشركة مع كبرى شركات parking system Egypt
وأشهر الماركات العالمية المتخصصة فى أنظمة البوابات والجراجات
بوابه بالريموت كنترول وبوابات جراج الكترونيه
تقدم الشركة ضمان على جميع الأجهزةو بوابات جراج اتوماتيكيه لمدة سنة ضد عيوب الصناعة من تاريخ التركيب بوابات جراج.
تقدم الشركة خدمات التركيب والبرمجة والصيانة ل بوابات فلل والتدريب على استخدام جميع الأجهزةو بوابه جراج اتوماتيك.
تقدم الشركة خدمة عقود صيانة بوابات اتوماتيكيه بعد انتهاء فترة الضمان بأسعار خاصة لجميع العملاء بوابه الكترونيه.
نعتني بعملائنا الكرام ونقدم لهم بوابه الكترونيه بأعلي مستوي من خدمة شركات تركيب بوابات جراجات اتوماتيكيه ما بعد البيع.
انظمة مواقف سيارات
انظمة جراج
انظمة جراجات
لعنوان : 4 شارع احمد الزمر مدينة نصر امام شركة انبى
فاكس : 02 -22712936
الموبايل : 01064443863
01000971312 – 01025008099
البريد الالكترونى : info@hitechnour.com
BFT
KIng Gates
Electronic voting systems, also known as clickers, allow students to anonymously vote on multiple choice questions during lectures. The document discusses how clickers work, their use at the University of Edinburgh since 2004, challenges with using them, and perspectives from students and lecturers. Clickers are seen as a way to increase interaction, assess understanding, and provide feedback, though technical issues and low response rates can be challenges.
Today's agenda includes a math lesson covering personal strategies for addition, subtraction, multiplication, and division. The schedule also includes a nutrition break, looking at virtual manipulatives and resources, lunch, and an assessment period. The document discusses teaching math concepts conceptually rather than procedurally and the importance of understanding operations rather than just memorizing computations. It provides examples of story problems and strategies adults use to solve math problems informally in everyday life.
Active Learning: Success, Retention and Engagement Onsite and OnlineFred Feldon
The lecture environment and online homework systems fail to capture the reasoning and higher-level thinking skills students can bring to quantitative problems. Regular and substantive interaction, collaboration, productive struggle, and non-routine questions that stimulate discussion lead to deeper understanding of concepts, applicability, and support of students' affective needs.
Big Ideas and Problem Solving in Math Instructionphionahenry
This document discusses big ideas and problem solving in junior math instruction. It defines big ideas as the interrelated concepts that form a framework for learning mathematics coherently. Problem solving is central to learning math as it allows students to connect ideas, develop understanding, and apply knowledge in new contexts. The document advocates for a problem-solving approach to developing an understanding of big ideas, as it provides opportunities for in-depth exploration of mathematical concepts.
The document discusses how children learn mathematics through 11 principles including actively involving students, building on previous learning, using manipulatives and metacognition. It also discusses math anxiety, defining it as an uneasy feeling from thoughts or fears that prevent students from doing their best in math. Common myths about math are debunked such as the idea that men are better than women or that there is only one way to solve a problem. Symptoms of math anxiety include panic, paranoia, passive attitudes and lack of confidence.
"Classroom Centaurs: A new genre of educational technology"diannepatricia
Kurt VanLehn from Arizona State University's presention “Classroom Centaurs: A new genre of educational technology” as part of Cognitive Systems Institute Speaker Series June 23, 2016.
A professional development session on the different types of data available to MCPS teachers that they can use to help guide their classroom instruction. The presentation also introduced a tool teachers could use to track data on their own assessments.
This document describes an online module created to help students learn about confidence intervals through a multimedia approach. The module included animated lectures, a confidence interval simulator, solved example problems, and a practice assessment. Student surveys found that the module was helpful in introducing the concept and identifying misconceptions. Students performed better on test questions related to confidence intervals compared to previous years. This provides evidence that the multimedia module improved student understanding and retention of confidence interval concepts.
The document summarizes the results of a questionnaire given to 10 students at Solihull Sixth Form about exam stress. Key findings include:
- 8 of 10 students said exam stress affects females more.
- 9 of 10 said exam stress can be a motivational factor to work harder.
- All 10 students said they had experienced exam stress.
- 9 of 10 students said they did not seek help from others to deal with exam stress.
- All 10 students said teachers do not offer enough help with exam stress.
- Background music and graphics were the most popular documentary conventions.
- 8 of 10 students felt exam stress is an important topic for a documentary.
The document contains a collection of math word problems and exercises for students. It includes problems involving geometry, algebra, time, money, fractions, probability and other topics. After each problem section, it provides the answers and an explanation of the problem solving strategies and concepts involved. The purpose is to challenge students with complex multi-step problems and help them improve their problem solving skills.
End the Didactic Contract - KYMATYC Ignite EventJennifer Stead
Students want help; they feel they can't learn on their own or don't see a need to. Teachers want to help. But helping too much removes the cognitive demand.
1) Greta takes a job as a nanny for an 8-year old boy for an elderly couple, but discovers the boy is actually a life-sized doll named Brahms that the couple treats as their real son.
2) Strange events occur as Greta ignores the rules of caring for Brahms. Her only friend is the delivery man Malcolm.
3) The filmmakers put extensive effort into designing the doll Brahms to look realistic but also unsettling to capture the central element of unease in the story.
Securus Records Management Pvt. Ltd. is an organization dedicated to offer value added services to all customers through a team who has expertise in understanding the importance and sensitivity of the documents /records with the help of latest technology, customer friendly systems and customer-oriented approach.
I design and sew my own line of clothing called "My Creations". As a designer, I personally craft each garment from start to finish using my sewing skills. Potential customers can view and purchase my unique fashion designs that are stitched by my own hands.
URBS is the public transportation authority in Curitiba, Brazil. Gladimir Nascimento of URBS presented at Transforming Transportation 2016 on preventing abuse on buses. The presentation focused on strategies URBS has implemented to ensure passenger safety and respect on public transportation in Curitiba.
O documento apresenta o horário de aulas de três semanas, com as salas e turmas alocadas para cada horário, incluindo aulas de segunda a sexta-feira entre 8h e 18h.
USE ME Business Services LLC offers back office services, business cards, invoicing, websites and logos, business plans, resumes, and event planning. They provide a $5 discount for first time customers and $20 off a $50+ service for referrals. The company can be contacted at 405-205-3234 or through their website for booking services.
انظمة الجراجات BFT من هاى تك نور
توفرشركه هاي تك نور جميع الأنظمة والمنتجات الخاصة بالتحكم فى البوابات والجراجات الهيئات والمؤسسات parking systems, فمن أجل الراحة والامان يمكنك التحكم في بوابات الكترونية عن بعد باستخدام الريموت كنترول
حيث يمكنك التحكم فى :
أنظمة البوابات والجراجات
بوابات اتوماتيكيه
بوابات الجراجات.
بوابات الفيلات.
بوابات المصانع.
مداخل ومخارج الهيئات والمؤسسات.
حيث تتعامل الشركة مع كبرى شركات parking system Egypt
وأشهر الماركات العالمية المتخصصة فى أنظمة البوابات والجراجات
بوابه بالريموت كنترول وبوابات جراج الكترونيه
تقدم الشركة ضمان على جميع الأجهزةو بوابات جراج اتوماتيكيه لمدة سنة ضد عيوب الصناعة من تاريخ التركيب بوابات جراج.
تقدم الشركة خدمات التركيب والبرمجة والصيانة ل بوابات فلل والتدريب على استخدام جميع الأجهزةو بوابه جراج اتوماتيك.
تقدم الشركة خدمة عقود صيانة بوابات اتوماتيكيه بعد انتهاء فترة الضمان بأسعار خاصة لجميع العملاء بوابه الكترونيه.
نعتني بعملائنا الكرام ونقدم لهم بوابه الكترونيه بأعلي مستوي من خدمة شركات تركيب بوابات جراجات اتوماتيكيه ما بعد البيع.
انظمة مواقف سيارات
انظمة جراج
انظمة جراجات
لعنوان : 4 شارع احمد الزمر مدينة نصر امام شركة انبى
فاكس : 02 -22712936
الموبايل : 01064443863
01000971312 – 01025008099
البريد الالكترونى : info@hitechnour.com
BFT
KIng Gates
Electronic voting systems, also known as clickers, allow students to anonymously vote on multiple choice questions during lectures. The document discusses how clickers work, their use at the University of Edinburgh since 2004, challenges with using them, and perspectives from students and lecturers. Clickers are seen as a way to increase interaction, assess understanding, and provide feedback, though technical issues and low response rates can be challenges.
Today's agenda includes a math lesson covering personal strategies for addition, subtraction, multiplication, and division. The schedule also includes a nutrition break, looking at virtual manipulatives and resources, lunch, and an assessment period. The document discusses teaching math concepts conceptually rather than procedurally and the importance of understanding operations rather than just memorizing computations. It provides examples of story problems and strategies adults use to solve math problems informally in everyday life.
Active Learning: Success, Retention and Engagement Onsite and OnlineFred Feldon
The lecture environment and online homework systems fail to capture the reasoning and higher-level thinking skills students can bring to quantitative problems. Regular and substantive interaction, collaboration, productive struggle, and non-routine questions that stimulate discussion lead to deeper understanding of concepts, applicability, and support of students' affective needs.
This document provides an introduction to research methods. It discusses why understanding research methods is important for interdisciplinary researchers and outlines different types of research such as quantitative, qualitative, and mixed methods. It also discusses how to experimentally measure learning, including within and between subjects designs. The document provides examples of how to design studies to obtain desired results and addresses important statistical concepts like independent and dependent variables. It raises considerations for survey design and cautions about assumptions of parametric statistics.
This document discusses strategies for engaging iGeneration students in the mathematics classroom. It addresses creating a safe environment for students to take risks and make mistakes. It also discusses approaches like active learning, collaborative learning, and problem-solving to engage these digital native students. The document suggests focusing less on direct instruction and more on challenging, authentic, student-driven activities that incorporate technology as a tool rather than the focus.
End the Didactic Contract - KYMATYC Ignite EventFred Feldon
Students want help; they feel they can't learn themselves or they don't want to. Teachers want to help. But helping too much removes the cognitive demand.
This document outlines a problem-solving method used in science and math classes. It involves clearly defining a problem, generating tentative solutions, pursuing the closest scientific guess through investigation like experiments or observations, and formulating conclusions. Problem-solving skills include clarifying the problem, brainstorming ideas, planning an approach, trying the plan, and revising if it does not solve the problem. An example "egg-citing" experiment is provided where students must design a container from given materials to protect a raw egg from breaking when dropped from 10 meters. Guide questions relate to forces like gravity and air resistance.
Collaborating between primary, secondary and higher education: The case of a ...Christian Bokhove
This document summarizes a collaborative project between primary, secondary, and higher education institutions on teaching fractions. Primary school teachers worked with researchers to deepen their understanding of children's fraction conceptions and misconceptions. Teachers explored fraction tasks from Singapore's Concrete-Pictorial-Abstract approach and found that barriers to proportional reasoning could arise from discrete vs. continuous representations and an unwillingness to extend problem spaces. The project highlighted the benefits of collaboration and using open-ended problems to uncover student thinking.
AMATYC 41st Annual Conferene New Orleans, LA, Friday night Ignite Event: Twenty slides are automatically advanced every 15 seconds while the speakers have exactly five minutes to share their passion!
This chapter summarizes the results of a study about the causes of poor grades among elementary school students. It finds that the majority of respondents do not regularly study at the same time each day and sometimes spend more time playing than studying. The most disliked subject was found to be Araling Panlipunan, while the most liked subjects were Science and Math. The chapter concludes that poor study habits after school and spending too much time on games and gadgets instead of schoolwork can contribute to poor grades. It recommends that schools, parents, and students work together to help students prioritize their studies.
This document provides an overview of the 8-step model drawing strategy used in Singapore Math to help students solve word problems. It explains that model drawing is a key strategy that uses bars or diagrams to represent quantities in word problems visually. It then demonstrates how to set up and solve a variety of word problems using the 8-step model drawing approach through worked examples. The examples cover topics like addition, subtraction, fractions, ratios, percentages and more.
Active Engagement Using Classroom Response Systems - CSU Pueblo - Jeff LoatsJeff Loats
This document discusses the use of classroom response systems, also known as clickers, to promote active engagement in university courses. It provides an overview of techniques like peer instruction and thought questions that can be used with clickers. The evidence suggests that clickers help students learn and perform better on assessments by encouraging participation and concentration. While clickers are effective, the presenter emphasizes that pedagogical techniques are more important than the technology itself, and instructors should start small and focus on conceptual understanding over factual recall.
Coastline College Summer Technology Institute 2017 - Engage and motivate your students with a free program for collaboration and formative assessment. Kahoot is compatible with all the devices your students bring to class (laptop, tablet, cell phone). As with everything else in the classroom, however, what's important is not the technology but the pedagogy.
Presentation math workshop#may 25th newUmber Tariq
It was prepared for the staff of our school , in order to guide that how to make, teaching and leaning for Maths, interesting and fun .
To reduce boredom for kids and to relate the concepts with the nature and universe.
This document discusses teaching mathematical problem solving. It begins by defining what constitutes a problem versus a routine exercise, noting that problems are unfamiliar, unstructured, and complex. It then discusses how teaching problem solving requires going beyond memorization and standard techniques to focus on conceptual understanding. Several examples of complex, unfamiliar problems are provided. The document emphasizes the importance of supporting student engagement through scaffolding, modeling, and valuing explanation over just obtaining answers. Finally, it discusses the critical role of metacognition in problem solving, providing examples of metacognitive questioning techniques and heuristics students can use to monitor and regulate their problem solving activity.
This decidedly nonacademic presentation will present research findings and resources related to creating engaging instruction using the same techniques that are used in video games. The presentation will discuss why games and gamification are appropriate tools for presenting learning content and how using only a small part of games can lead to increased learning motivation. This presentation isn't about games, it is about using the same techniques and tricks that video games use to engage our students.
The document summarizes a technology integration lesson where the teacher created a jeopardy game using an online website to assess students' understanding of coin values. Students were split into teams and used whiteboards to answer money-related questions displayed on a projected screen. The lesson actively involved students using technology and focused on the learning objective of identifying coin values rather than the technology itself. Creating the game digitally made the activity easier than doing it by hand and facilitated displaying the questions for all students to see.
Polya's four step process for problem solving includes: 1) understanding the problem fully, 2) devising a plan or strategy to solve it, 3) carrying out the plan, and 4) looking back at the solution critically. Some alternative methods for solving non-routine problems discussed applying related problems, simplifying or restating the problem, working backwards, and considering auxiliary elements.
The document summarizes discussions from breakout sessions at the 4th Singapore Math Institute on teaching mathematics using Singapore's approach. It provides tasks and problems from Singapore classrooms related to practicing skills through problem-solving, using anchor tasks to structure lessons, and teaching geometry in grades 4-6. The goals are to emulate Singapore's emphasis on problem-solving and multi-step word problems to develop students' mathematical thinking.
This action research study examined the effects of activity-based teaching methods on 7th grade students' understanding of adding and subtracting integers. The study involved 26 students who completed pre- and post-tests on integer addition. Between the tests, students learned about integers using group work, interviews, math lab activities, notebooks, games, and debates. Results showed students significantly improved their conceptual understanding and procedural skills, with the average test score increasing from 63.85 to 90.77. Specifically, students improved most at adding negative integers and adding negative and positive integers. The study concluded activity-based learning is effective for teaching integers and benefits students' mathematics performance.
Similar to Interactivity fosters Bayesian Reasoning (20)
This presentation by Nathaniel Lane, Associate Professor in Economics at Oxford University, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
Carrer goals.pptx and their importance in real lifeartemacademy2
Career goals serve as a roadmap for individuals, guiding them toward achieving long-term professional aspirations and personal fulfillment. Establishing clear career goals enables professionals to focus their efforts on developing specific skills, gaining relevant experience, and making strategic decisions that align with their desired career trajectory. By setting both short-term and long-term objectives, individuals can systematically track their progress, make necessary adjustments, and stay motivated. Short-term goals often include acquiring new qualifications, mastering particular competencies, or securing a specific role, while long-term goals might encompass reaching executive positions, becoming industry experts, or launching entrepreneurial ventures.
Moreover, having well-defined career goals fosters a sense of purpose and direction, enhancing job satisfaction and overall productivity. It encourages continuous learning and adaptation, as professionals remain attuned to industry trends and evolving job market demands. Career goals also facilitate better time management and resource allocation, as individuals prioritize tasks and opportunities that advance their professional growth. In addition, articulating career goals can aid in networking and mentorship, as it allows individuals to communicate their aspirations clearly to potential mentors, colleagues, and employers, thereby opening doors to valuable guidance and support. Ultimately, career goals are integral to personal and professional development, driving individuals toward sustained success and fulfillment in their chosen fields.
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
Why Psychological Safety Matters for Software Teams - ACE 2024 - Ben Linders.pdfBen Linders
Psychological safety in teams is important; team members must feel safe and able to communicate and collaborate effectively to deliver value. It’s also necessary to build long-lasting teams since things will happen and relationships will be strained.
But, how safe is a team? How can we determine if there are any factors that make the team unsafe or have an impact on the team’s culture?
In this mini-workshop, we’ll play games for psychological safety and team culture utilizing a deck of coaching cards, The Psychological Safety Cards. We will learn how to use gamification to gain a better understanding of what’s going on in teams. Individuals share what they have learned from working in teams, what has impacted the team’s safety and culture, and what has led to positive change.
Different game formats will be played in groups in parallel. Examples are an ice-breaker to get people talking about psychological safety, a constellation where people take positions about aspects of psychological safety in their team or organization, and collaborative card games where people work together to create an environment that fosters psychological safety.
This presentation by Katharine Kemp, Associate Professor at the Faculty of Law & Justice at UNSW Sydney, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Thibault Schrepel, Associate Professor of Law at Vrije Universiteit Amsterdam University, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
1.) Introduction
Our Movement is not new; it is the same as it was for Freedom, Justice, and Equality since we were labeled as slaves. However, this movement at its core must entail economics.
2.) Historical Context
This is the same movement because none of the previous movements, such as boycotts, were ever completed. For some, maybe, but for the most part, it’s just a place to keep your stable until you’re ready to assimilate them into your system. The rest of the crabs are left in the world’s worst parts, begging for scraps.
3.) Economic Empowerment
Our Movement aims to show that it is indeed possible for the less fortunate to establish their economic system. Everyone else – Caucasian, Asian, Mexican, Israeli, Jews, etc. – has their systems, and they all set up and usurp money from the less fortunate. So, the less fortunate buy from every one of them, yet none of them buy from the less fortunate. Moreover, the less fortunate really don’t have anything to sell.
4.) Collaboration with Organizations
Our Movement will demonstrate how organizations such as the National Association for the Advancement of Colored People, National Urban League, Black Lives Matter, and others can assist in creating a much more indestructible Black Wall Street.
5.) Vision for the Future
Our Movement will not settle for less than those who came before us and stopped before the rights were equal. The economy, jobs, healthcare, education, housing, incarceration – everything is unfair, and what isn’t is rigged for the less fortunate to fail, as evidenced in society.
6.) Call to Action
Our movement has started and implemented everything needed for the advancement of the economic system. There are positions for only those who understand the importance of this movement, as failure to address it will continue the degradation of the people deemed less fortunate.
No, this isn’t Noah’s Ark, nor am I a Prophet. I’m just a man who wrote a couple of books, created a magnificent website: http://www.thearkproject.llc, and who truly hopes to try and initiate a truly sustainable economic system for deprived people. We may not all have the same beliefs, but if our methods are tried, tested, and proven, we can come together and help others. My website: http://www.thearkproject.llc is very informative and considerably controversial. Please check it out, and if you are afraid, leave immediately; it’s no place for cowards. The last Prophet said: “Whoever among you sees an evil action, then let him change it with his hand [by taking action]; if he cannot, then with his tongue [by speaking out]; and if he cannot, then, with his heart – and that is the weakest of faith.” [Sahih Muslim] If we all, or even some of us, did this, there would be significant change. We are able to witness it on small and grand scales, for example, from climate control to business partnerships. I encourage, invite, and challenge you all to support me by visiting my website.
• For a full set of 530+ questions. Go to
https://skillcertpro.com/product/servicenow-cis-itsm-exam-questions/
• SkillCertPro offers detailed explanations to each question which helps to understand the concepts better.
• It is recommended to score above 85% in SkillCertPro exams before attempting a real exam.
• SkillCertPro updates exam questions every 2 weeks.
• You will get life time access and life time free updates
• SkillCertPro assures 100% pass guarantee in first attempt.
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by Professor Giuseppe Colangelo, Jean Monnet Professor of European Innovation Policy, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Tim Capel, Director of the UK Information Commissioner’s Office Legal Service, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
3. • The Head Teacher at Teddington School wonders if
watching too much TV increases the chances of wearing
glasses. He obtained the following information:
• 12 out of every 20 pupils watch too much TV.
• Among these 12 pupils who watch too much TV, 6 wear
glasses. Among the 8 remaining pupils who do not watch
too much TV, 2 also wear glasses.
• Imagine you meet a group of pupils who wear glasses.
How many of them watch too much TV? ___ out of ___.
About 40% of people find the correct solution.
Bayesian reasoning problem
Zhu & Gigerenzer, 2006
Answer: 6 out of 8
5. 5 experiments
• Experiment 1: Does interactivity help?
– Yes, especially with practice.
• Experiment 2: Does it always help?
– Yes, but problem difficulty matters.
• Experiment 3: Is it the extra information in the
cards?
– Nope.
• Experiment 4a: Do all cards help? Do all samples
help?
– Yep.
• Experiment 4b: How do the cards help?
• Experiment 5: Is the manipulation of the cards or the
final layout?
6. 5 experiments
• Experiment 1: Does interactivity help?
– Yes, especially with practice.
• Experiment 2: Does it always help?
– Yes, but problem difficulty matters.
• Experiment 3: Is it the extra information in the
cards?
– Nope.
• Experiment 4a: Do all cards help? Do all samples
help?
– Yep.
• Experiment 4b: How do the cards help?
• Experiment 5: Is the manipulation of the cards or the
final layout?
9. Experiment 4
How do the cards help?
The final Cohen’s taking
both the timing of coding
and the sequence of
events into account was
.88, with a 91.35%
average percentage
agreement.
12. The story so far…
It is the manipulation of the
cards that helped.
People who did not manipulate
cards were less likely to draw
Bayesian inferences.
Manipulating cards did help
beyond providing a clear visual
representation of the
information.
15. Vallée-Tourangeau, G., Abadie, M., & Vallée-Tourangeau, F. (2015). Interactivity
fosters Bayesian reasoning without instruction. Journal of Experimental Psychology:
General, 144, 581-603. http://dx.doi.org/10.1037/a0039161
Editor's Notes
To shed light on the qualitative differences between high and low numerates, we selected the recordings of high numerates who
correctly solved the first three tasks (n ! 21) and the recordings of low numerates who did not succeed at solving the first three tasks
(n ! 16).
We restricted our analysis to the isomorphic problems to ensure that we only coded behaviors related to representation and
information processing as opposed to efforts to transform the nonisomorphic sample of cards in an isomorphic one.
We began to develop a coding scheme through an iterative process.
We first watched a few video recordings repeatedly to identify generic mutually exclusive and exhaustive codes for behaviors (e.g., “does not touch cards,” “picks up the
pack of cards,” “examines cards,” “moves cards”).
We then pilot-tested our coding scheme on new video recordings to identify codes that could be reliably applied to all videos.
Coding was also theoretically grounded in concepts from the literature on distributed cognition and insight problem solving.
This iterative process led us to define four types of activities participants engaged in: projection, marking, presentation change,
and epistemic activity.
Each type of activity was defined in terms of specific actions we observed. Table 10 provides details of the
final coding scheme.
The “projection” activity makes reference to the process of projecting mental representations onto the visible environment hypothesized by Kirsh (2013).
We coded this activity whenever participants made no action on the cards.
The “marking” activity refers to a type of behavior known to support cognition by directing attention and helping perception (Carlson, Avraamides,
Cary, & Strasberg, 2007; Kirsh, 1995).
We coded this activity whenever participants interacted with the cards without gathering information or making significant change to the perceptual layout.
Marking actions included nudging the cards slightly, marking cards with a hand, or one or more fingers, and holding onto the
cards.
The “presentation change” activity was informed by the concept of representation restructuring in the insight problem solving literature, which describes reasoners’ attempt to restructure
the representation of a problem when searching for a fruitful solution (Fleck & Weisberg, 2013).
Presentation change actions included picking up, putting down, or laying cards out and transforming the layout by rearranging cards.
Finally, the “epistemic activity” included actions aiming to support mental computations or uncover information that is hidden (Kirsh & Maglio, 1994),
such as sampling the cards and counting.
To ensure that all actions coded were mutually exclusive, we also coded quantitative cues. For instance, if a participant moved a card less than 2 cm away
from its original position on the table, this was coded as a “nudges cards” action (Action 1.1 in the Coding Scheme).
The behaviors observed in the video recordings were coded using the Noldus Observer XT 11.0 software2 to record onset and offset times of the behavioral events listed in Table 10, continuously sampling behavior from the beginning of the task until participants announced their answer.
Table 11 illustrates the data obtained by coding the video footage for one participant.
To evaluate intercoder reliability, we trained a research assistant, blind to the outcome of the trial (successful or unsuccessful) to code the videos using the coding scheme.
We then analyzed two behavioral measures: The total amount of time participants engaged in each category of behavior (in seconds)
and the proportion of time they did so out of the total time they spent working on the task.
there was a significant interaction between performance and behavior type on total duration: unsuccessul reasoners spent longer marking whereas successful reasoners spent more time engaging in presentation change.
The Turing machine metaphor for cognition suggests that cognitive processes unfold in a formally-specifiable sequence of discrete events.
The order of these events is assumed to be dictated by a stored algorithm controlling the sequence of steps required to transform an informational input into an output.
From this perspective, change is predictable and timing is irrelevant.
In contrast, timing becomes an essential feature of cognitive systems if one views cognition as emerging from the real-time coupling of brain and body activities in the environment.
Brain activity is changing while the knowing agent acts in the world while the world is changing.
There is a much neglected temporal dimension to the emergence of cognition which spans from milliseconds to months, up to millennia.