The document summarizes a technology integration lesson where the teacher created a jeopardy game using an online website to assess students' understanding of coin values. Students were split into teams and used whiteboards to answer money-related questions displayed on a projected screen. The lesson actively involved students using technology and focused on the learning objective of identifying coin values rather than the technology itself. Creating the game digitally made the activity easier than doing it by hand and facilitated displaying the questions for all students to see.