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The document discusses camera models and inverse perspective transforms. It describes how an inverse perspective transformation maps an image back to 2D by assigning any 3D point a Z value of 0. It also explains that an image point (xo,yo) corresponds to a set of collinear 3D points on the line passing through (xi,yi,0) and (0,0,∞). Additionally, it outlines a camera model where the world and camera coordinates are separate, with the camera mounted on a gimbal allowing pan and tilt, and defines offsets from the world and gimbal centers.




















