This chapter covers the fundamentals of motion including definitions of speed, velocity, acceleration, and Newton's laws of motion. Key topics include scalar and vector quantities, formulas for speed, acceleration, and distance/time relationships, free fall acceleration due to gravity, types of forces, inertia, mass vs weight, circular motion, and Newton's law of universal gravitation. Artificial satellites are discussed including how their motion is governed by gravity and the escape velocity required to leave a planet's orbit.
SUMMARY OF CHAPTER:-
Definition of Gravitation
Acceleration Due to Gravity
Variation Of “G” With Respect to Height And Depth
Escape Velocity
Orbital Velocity
Gravitational Potential
Time period of a Satellite
Height of Satellite
Binding Energy
Various Types of Satellite
Kepler’s Law of Planetary motion
Putter King Education - Physics (Level 2)putterking
Here you can learn all about the physics concepts that are hidden in miniature golf. Visit www.putterking.com for more info.
Level 2 - Princess
Area of focus: force and motion
Topics covered:
> Force
> Gravity
> Law of Universal Gravitation
> Mass vs. weight
> Newton’s First Law of Motion
> Newton’s Second Law of Motion
> Newton’s Third Law of Motion
SUMMARY OF CHAPTER:-
Definition of Gravitation
Acceleration Due to Gravity
Variation Of “G” With Respect to Height And Depth
Escape Velocity
Orbital Velocity
Gravitational Potential
Time period of a Satellite
Height of Satellite
Binding Energy
Various Types of Satellite
Kepler’s Law of Planetary motion
Putter King Education - Physics (Level 2)putterking
Here you can learn all about the physics concepts that are hidden in miniature golf. Visit www.putterking.com for more info.
Level 2 - Princess
Area of focus: force and motion
Topics covered:
> Force
> Gravity
> Law of Universal Gravitation
> Mass vs. weight
> Newton’s First Law of Motion
> Newton’s Second Law of Motion
> Newton’s Third Law of Motion
Gravitation has been the most common phenomenon in our lives but somewhere down the line we don't know musch about it. So here is a presentation whic will help you out to know what it is !! I'll be makin it available for download once i submit it in school :P :P ! Coz last one of the brats showed the same presentation that i uploade and unfortunatele his roll number fell before mine ! I was damned..:D :D :P
3.1.3 Relate gravitational acceleration, g on the surface of the Earth with the universal gravitational constant, G
3.1.4 Justify the importance of knowing the values of gravitational acceleration of the planets in the Solar System.
3.1.5 Describe the centripetal force in the motion of satellites and planets system.
Centripetal Force, F = 푚푣2푟
3.1.6 Determine the mass of the Earth and the Sun using Newton’s universal law of gravitation and centripetal force.
Remember it's just a start for class 20 students. Just a way to declare hot to teach students of class by using the scope of ICT . It declares the scope of ICT in the field of education.
It is always amazing to see the interaction of planets, Sun, Stars, and other celestial objects in space which leads to astronomical events. In this chapter we will learn certain laws of physics which explains gravitation between celestial objects, free fall of body, mass and weight of the objects.
Gravitation has been the most common phenomenon in our lives but somewhere down the line we don't know musch about it. So here is a presentation whic will help you out to know what it is !! I'll be makin it available for download once i submit it in school :P :P ! Coz last one of the brats showed the same presentation that i uploade and unfortunatele his roll number fell before mine ! I was damned..:D :D :P
3.1.3 Relate gravitational acceleration, g on the surface of the Earth with the universal gravitational constant, G
3.1.4 Justify the importance of knowing the values of gravitational acceleration of the planets in the Solar System.
3.1.5 Describe the centripetal force in the motion of satellites and planets system.
Centripetal Force, F = 푚푣2푟
3.1.6 Determine the mass of the Earth and the Sun using Newton’s universal law of gravitation and centripetal force.
Remember it's just a start for class 20 students. Just a way to declare hot to teach students of class by using the scope of ICT . It declares the scope of ICT in the field of education.
It is always amazing to see the interaction of planets, Sun, Stars, and other celestial objects in space which leads to astronomical events. In this chapter we will learn certain laws of physics which explains gravitation between celestial objects, free fall of body, mass and weight of the objects.
Law Of Gravitation PPT For All The Students | With Modern Animations and Info...Jay Butani
Law Of Gravitation PPT For All The Students | With Modern Animations and Infographics
All the Students od Class 1,2,3,4,5,6,7,8,9,10,11,12 and all the students of engineering, medical, CBSE, GSEB, U.P from beginner to Top and high level can get used. All The informtion are gathered to help you all the people.
All colleges and School students can use it.
All the people can reuse it by downloading by giving credits.
Copyright @ Jay Butani 2019
DISCLAIMER :- ALL THE INFORMARION ARE NOT EXACT OR 100% CORRECT THERE MAY BE MISTAKE. WE ARE NOT RESPONSIBLE OVER THAT.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Elevating Tactical DDD Patterns Through Object Calisthenics
C2 motion
1. Chapter 2 Motion
2-1. Speed
2-2. Vectors
2-3. Acceleration
2-4. Distance, Time, and
Acceleration
2-5. Free Fall System
2-6. Air Resistance
2-7. First Law of Motion
2-8. Mass
2-9. Second Law of Motion
2-10. Mass and Weight
2-11. Third Law of Motion
2-12. Circular Motion
2-13. Newton's Law of
Gravity
2-14. Artificial Satellites
2. 2-1. Speed
• Definitions:
– Speed
• The rate at which something moves a given distance.
• Faster speeds = greater distances
– General formula for speed:
• Speed = distance / time
• Abbreviations commonly used:
d = distance t = time v = speed
v = d/t
3. 2-1. Speed
Velocity
miles
d 100miles
v= =
= 40mph
= 40
hour
t 2.5hours
Distance
d = v ⋅ t = 30
( )⋅6
miles
hour
hours
= 180miles
Time
miles
d 100miles
t = =
= 2.5hours
= 2.5
miles / hour
v 40miles / hour
4. 2-1. Speed
Average speed is the total
distance traveled by an
object divided by the
time taken to travel that
distance.
Instantaneous speed is
an object's speed at a
given instant of time.
5. 2-2. Vectors
Magnitude of a quantity
tells how large the
quantity is.
Scalar quantities have
magnitude only.
Vector quantities have
both magnitude and
direction.
7. 2-3. Acceleration
Acceleration of an object is the rate of change of its
velocity and is a vector quantity. For straight-line motion,
average acceleration is the rate of change of speed:
change in speed
Acceleration =
time interval
vf − vi
a=
t
9. 2- 4. Distance, Time and
Acceleration
Vavg =
(V1 + V2)
(20mph + 60mph)
2
2
= 40mph
d = vavg t
30mph 2hr = 60miles
d = ½at2
½ 10m/s/s 52 = 125m
10. 2-5. Free Fall
The acceleration of
gravity (g) for objects
in free fall at the
earth's surface is 9.8
m/s2.
Galileo found that all
things fall at the same
rate.
11. 2-5. Free Fall
The rate of falling
increases by 9.8 m/s
every second.
Height = ½ gt2
For example:
½ (9.8 )12 = 4.9 m
½(9.8)22 = 19.6 m
½ (9.8)32 = 44.1 m
½ (9.8)42 = 78.4 m
12. 2-5. Free Fall
A ball thrown
horizontally
will fall at the
same rate as a
ball dropped
directly.
13. 2-5. Free Fall
A ball thrown into the
air will slow down, stop,
and then begin to fall
with the acceleration
due to gravity. When it
passes the thrower, it
will be traveling at the
same rate at which it
was thrown.
14. 2-5. Free Fall
An object thrown upward at an angle to
the ground follows a curved path called
a parabola.
15. 2-6. Air Resistance
• In air…
– A stone falls faster
than a feather
• Air resistance
affects stone less
• In a vacuum
– A stone and a
feather will fall at
the same speed.
16. 2-6. Air Resistance
• Free Fall
– A person in free
fall reaches a
terminal
velocity of
around 54 m/s
– With a
parachute,
terminal velocity
is only 6.3 m/s
• Allows a safe
landing
17. 2-6. Air Resistance
• Ideal angle for a projectile
– In a vacuum, maximum distance is at an angle of 45o
– With air resistance (real world), angle is less
• Baseball will go furthest hit at an angle of around 40 o
18. 2-7. First Law of Motion
The first law of
motion states: If
no net force acts
on it, an object at
rest remains at
rest and an object
in motion remains
in motion at a
constant velocity.
19. Foucault Pendulum
Inertia keeps a pendulum
swinging in the same
direction regardless of the
motion of the earth. This
can be used to measure the
motion of the earth. As the
Foucault Pendulum swings
it appears to be rotating,
but it is the earth that is
rotating under it. To the
right is the Foucault
Pendulum at the Pantheon
in Paris, France.
20. Foucault Pendulum
Other Web sites that illustrate the Foucault Pendulum.
http://en.wikipedia.org/wiki/File:Foucaultrotz.gif
http://www.physclips.unsw.edu.au/jw/foucault_
pendulum.html
http://aspire.cosmicray.org/labs/scientific_method/pendulum.swf
http://www.calacademy.org/products/pendulum
/page7.htm
http://www.youtube.com/watch?
v=nB2SXLYwKkM
21. 2-8. Mass
Inertia is the apparent resistance
an object offers to any change in
its state of rest or motion.
22. 2-9. Second Law of Motion
Newton's second law
of motion states: The
net force on an object
equals the product of
the mass and the
acceleration of the
object. The direction of
the force is the same as
that of the acceleration.
F = Ma
23. 2-9. Second Law of Motion
A force is any
influence that
can cause an
object to be
accelerated.
The pound (lb) is
the unit of force
in the British
system of
measurement:
1 lb = 4.45 N (1 N
= 0.225 lb)
1 newton = 1 N = 1 (kg)(m/s 2 )
24. 2-10. Mass and Weight
• Weight
Definition: The force with which an object is
attracted by the earth’s gravitational pull
• Example: A person weighing 160 lbs is being pulled
towards the earth with a force of 160 lbs (712 N).
– Near the earth’s surface, weight and mass are
essentially the same
Weight = (mass)(acceleration of gravity)
w = mg
25. 2-11. Third Law of Motion
The third law of
motion states:
When one object
exerts a force on a
second object, the
second object exerts
an equal force in the
opposite direction
on the first object.
27. 2-12. Circular Motion
Centripetal force is the inward force exerted on an object
to keep it moving in a curved path.
Centrifugal force is the outward force exerted on the
object that makes it want to fly off into space.
29. 2-12. Circular Motion
833 N is needed to make this turn.
If he goes too fast, which wheels are likely to
come off the ground first?
30. 2-13. Newton's Law of
Gravity
Gm1m2
Gravitational force = F =
R2
G = 6.67 x 10-11
N•m/kg2
31. 2-13. Newton's Law of
Gravity
• How can we determine the
mass of the earth using an
apple?
– This illustrates the way
scientists can use indirect
methods to perform
seemingly “impossible
tasks”
32. 2-13. Newton's Law of
Gravity
• How can we determine the mass of the
earth using an apple?
– This illustrates the way scientists can use
indirect methods to perform seemingly
“impossible tasks”
GmM = mg
Gravitational force on apple = F =
÷
R2
gR 2 (9.8m / s 2 )(6.4 ×106 m) 2
M =
=
= 6 × 1024 kg
÷
G 6.67 ×10−11 N ×m 2 / kg 2
33. 2-15. Artificial Satellites
• The world's first artificial
satellite was Sputnik I, launched
in 1957 by the Soviet Union.
GPS-Global Positioning
Satellite
34. 2-15. Artificial Satellites
The escape speed is the speed
required by an object to leave the
gravitational influence of an
astronomical body; for earth this
speed is about 40,000 km/h.
35. 2-15. Artificial Satellites
The escape speed is the speed
required by an object to leave the
gravitational influence of an
astronomical body; for earth this
speed is about 40,000 km/h.