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Numerical Bases Used in Programming
• Hexadecimal
• Binary
• BCD

www.technogroovy.com, Cell- +91-
Hexadecimal Basis
• Hexadecimal Digits:
1 2 3 4 5 6 7 8 9 A B C D E F
A=10
B=11
C=12
D=13
E=14
F=15
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Decimal, Binary, BCD, & Hexadecimal Numbers
(43)10=
(0100 0011)BCD=
( 0010 1011 )2 =
(

2

B

)16

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Register
s
SP
A
B
R0

DPTR

DPH

DPL

R1
R2

PC

PC

R3
R4

Some 8051 16-bit Register

R5
R6
R7
Some 8-bitt Registers of
the 8051

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Memory mapping in 8051
• ROM memory map in 8051 family
4k
0000H

8k
0000H

0FFFH

8751
AT89C51

1FFFH
8752
AT89C52

www.technogroovy.com, Cell- +91-
• RAM memory space allocation in the 8051
7FH
Scratch pad RAM

30H
2FH
Bit-Addressable RAM
20H
1FH

Register Bank 3

18H
17H

Register Bank 2

10H
0FH
08H

Stack) Register Bank 1)

07H

Register Bank 0

00H

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Addressing Modes
•
•
•
•
•
•
•
•

Register
Direct
Register Indirect
Immediate
Relative
Absolute
Long
Indexed

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Register Addressing Mode
MOV Rn, A
;n=0,..,7
ADD
A, Rn
MOV DPL, R6
MOV DPTR, A
MOV Rm, Rn

www.technogroovy.com, Cell- +91-
Direct Addressing Mode
Although the entire of 128 bytes of RAM can be
accessed using direct addressing mode, it is most
often used to access RAM loc. 30 – 7FH.
MOV R0, 40H
MOV 56H, A
MOV A, 4
MOV 6, 2

; ≡ MOV A, R4
; copy R2 to R6
; MOV R6,R2 is invalid !

www.technogroovy.com, Cell- +91-
Register Indirect Addressing Mode
• In this mode, register is used as a pointer to the
data.
MOV
A,@Ri
; move content of RAM loc.
where address is held by Ri into A ( i=0 or 1 )
MOV

@R1,B

In other word, the content of register R0 or R1 is
sources or target in MOV, ADD and SUBB
insructions.
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Immediate Addressing Mode
MOV A,#65H
MOV R6,#65H
MOV DPTR,#2343H
MOV P1,#65H

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Relative, Absolute, & Long Addressing
Used only with jump and call instructions:
SJMP
ACALL,AJMP
LCALL,LJMP

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Indexed Addressing Mode
• This mode is widely used in accessing data
elements of look-up table entries located in the
program (code) space ROM at the 8051
MOVC

A,@A+DPTR
(A,@A+PC)
A= content of address A +DPTR from ROM
Note:
Because the data elements are stored in the
program (code ) space ROM of the 8051, it uses
the instruction MOVC instead of MOV. The
“C” means code.
www.technogroovy.com, Cell- +91-
Some Simple Instructions
MOV dest,source

; dest = source

MOV A,#72H
MOV R4,#62H
MOV B,0F9H

;A=72H
;R4=62H
;B=the content of F9’th byte of RAM

MOV DPTR,#7634H
MOV DPL,#34H
MOV DPH,#76H
MOV P1,A

;mov A to port 1

Note 1:
MOV A,#72H ≠ MOV A,72H
After instruction “MOV A,72H ” the content of 72’th byte of RAM will
replace in Accumulator.

Note 2:
MOV A,R3

≡

MOV A,3
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ADDA, Source

;A=A+SOURCE

ADDA,#6

;A=A+6

ADDA,R6

;A=A+R6

ADD

A,6

;A=A+[6] or A=A+R6

ADD

A,0F3H

;A=A+[0F3H]

SUBB

A, Source

;A=A-SOURCE-C

SUBB

A,#6

;A=A-6

SUBB

A,R6

;A=A+R6

www.technogroovy.com, Cell- +91-
MUL & DIV
• MUL
MOV
MOV
MUL

AB ;B|A = A*B
A,#25H
B,#65H
AB
;25H*65H=0E99
;B=0EH, A=99H

• DIV
MOV
MOV
DIV

AB ;A = A/B, B = A mod B
A,#25
B,#10
AB
;A=2, B=5
www.technogroovy.com, Cell- +91-
SETB bit
CLR bit

; bit=1
; bit=0

SETB
SETB
SETB
SETB
SETB

; CY=1
;bit 0 from port 0 =1
;bit 7 from port 3 =1
;bit 2 from ACCUMULATOR =1
;set high D5 of RAM loc. 20h

C
P0.0
P3.7
ACC.2
05

Note:

CLR instruction is as same as SETB
i.e.:
CLR
C
;CY=0
But following instruction is only for CLR:
CLR
A
;A=0

www.technogroovy.com, Cell- +91-
DEC
INC

byte
byte

;byte=byte-1
;byte=byte+1

INC
DEC
DEC

R7
A
40H

; [40]=[40]-1

www.technogroovy.com, Cell- +91-
RR – RL – RRC – RLC A
EXAMPLE:
RR
A
RR:
RRC:

C

RL:
RLC:

C
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ANL - ORL – XRL
Bitwise Logical Operations:
AND, OR, XOR
EXAMPLE:
MOV
R5,#89H
ANL R5,#08H

CPL

A

Example:
MOV
L01: CPL
MOV
ACALL
SJMP

;1’s complement
A,#55H ;A=01010101 B
A
P1,A
DELAY
L01

www.technogroovy.com, Cell- +91-
Stack in the 8051
• The register used to
access the stack is called
SP (stack pointer)
register.
• The stack pointer in the
8051 is only 8 bits wide,
which means that it can
take value 00 to FFH.
When 8051 powered up,
the SP register contains
value 07.

7FH
Scratch pad RAM
30H
2FH
Bit-Addressable RAM
20H
1FH
18H
17H
10H
0FH
08H
07H
00H

www.technogroovy.com, Cell- +91-

Register Bank 3
Register Bank 2
Stack) Register Bank 1)
Register Bank 0
Example:
MOV
MOV
MOV
PUSH
PUSH
PUSH

R6,#25H
R1,#12H
R4,#0F3H
6
1
4

0BH

0BH

0BH

0BH

0AH

0AH

0AH

0AH

F3

09H

09H

09H

12

09H

12

08H

08H

08H

25

08H

25

Start SP=07H

25

SP=08H

SP=09H

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SP=08H
LOOP and JUMP Instructions
Conditional Jumps :
JZ

Jump if A=0

JNZ

Jump if A/=0

DJNZ

Decrement and jump if A/=0

CJNE A,byte

Jump if A/=byte

CJNE reg,#data

Jump if byte/=#data

JC

Jump if CY=1

JNC

Jump if CY=0

JB

Jump if bit=1

JNB

Jump if bit=0

JBC

Jump if bit=1 and clear bit

www.technogroovy.com, Cell- +91-
DJNZ:
Write a program to clear ACC, then
add 3 to the accumulator ten time
Solution:

AGAIN:

MOV
MOV
ADD
DJNZ
MOV

A,#0
R2,#10
A,#03
R2,AGAIN ;repeat until R2=0 (10 times)
R5,A

www.technogroovy.com, Cell- +91-
LJMP(long jump)
LJMP is an unconditional jump. It is a 3-byte instruction.
It allows a jump to any memory location from 0000 to
FFFFH.
AJMP(absolute jump)
In this 2-byte instruction, It allows a jump to any memory
location within the 2k block of program memory.
SJMP(short jump)
In this 2-byte instruction. The relative address range of 00FFH is divided into forward and backward jumps, that is ,
within -128 to +127 bytes of memory relative to the address
of the current PC.

www.technogroovy.com, Cell- +91-
CALL Instructions
Another control transfer instruction is the CALL
instruction, which is used to call a subroutine.

• LCALL(long call)
This 3-byte instruction can be used to call
subroutines located anywhere within the 64K
byte address space of the 8051.
• ACALL (absolute call)
ACALL is 2-byte instruction. the target
address of the subroutine must be within 2K
byte range.
www.technogroovy.com, Cell- +91-
Example:
Write a program to copy a block of 10 bytes from RAM
location starting at 37h to RAM location starting at 59h.
Solution:
MOV R0,#37h
MOV R1,#59h
MOV R2,#10
L1: MOV A,@R0
MOV @R1,A
INC R0
INC R1
DJNZ R2,L1

; source pointer
; dest pointer
; counter

www.technogroovy.com, Cell- +91-
Decimal Addition
156 + 248
.

100's

10's

1's

.

1

5

6

+

2

4

8

=

4

0

4

16 Bit Addition
1A44 + 22DB = 3D1F
.

256's

16’s

1's

.

1

A

4

4

+

2

2

D

B

=

3

D

1

F

www.technogroovy.com, Cell- +91-
Performing the Addition with 8051
.

256's

1's

.

R6

R7

+

R4

R5

R2

R3

=

65536's

R1

1.Add the low bytes R7 and R5, leave the answer in R3.
2.Add the high bytes R6 and R4, adding any carry from step 1, and leave the answer in R2.
3.Put any carry from step 2 in the final byte, R1.

www.technogroovy.com, Cell- +91-
Steps 1, 2, 3
MOV A,R7 ;Move the low-byte into the accumulator
ADD A,R5 ;Add the second low-byte to the accumulator
MOV R3,A ;Move the answer to the low-byte of the result
MOV A,R6 ;Move the high-byte into the accumulator
ADDC A,R4 ;Add the second high-byte to the accumulator, plus carry.
MOV R2,A ;Move the answer to the high-byte of the result
MOV A,#00h ;By default, the highest byte will be zero.
ADDC A,#00h ;Add zero, plus carry from step 2.
MOV R1,A ;Move the answer to the highest byte of the result
www.technogroovy.com, Cell- +91-
The Whole Program
;Load the first value into R6 and R7
MOV R6,#1Ah
MOV R7,#44h
;Load the first value into R4 and R5
MOV R4,#22h
MOV R5,#0DBh
;Call the 16-bit addition routine LCALL ADD16_16
ADD16_16:
;Step 1 of the process
MOV A,R7 ;Move the low-byte into the accumulator
ADD A,R5 ;Add the second low-byte to the accumulator
MOV R3,A ;Move the answer to the low-byte of the result
;Step 2 of the process
MOV A,R6 ;Move the high-byte into the accumulator
ADDC A,R4 ;Add the second high-byte to the accumulator, plus carry.
MOV R2,A ;Move the answer to the high-byte of the result
;Step 3 of the process
MOV A,#00h ;By default, the highest byte will be zero.
ADDC A,#00h ;Add zero, plus carry from step 2.
MOV MOV R1,A ;Move the answer to the highest byte of the result
;Return - answer now resides in R1, R2, and R3. RET
www.technogroovy.com, Cell- +91-
Timer & Port Operations
• Example:
Write a program using Timer0 to create a 10khz square
wave on P1.0

LOOP:

MOV TMOD,#02H
MOV TH0,#-50
SETB TR0
JNB TF0, LOOP
CLR TF0
CPL P1.0
SJMP LOOP
END

;8-bit auto-reload mode
;-50 reload value in TH0
;start timer0
;wait for overflow
;clear timer0 overflow flag
;toggle port bit
;repeat

www.technogroovy.com, Cell- +91-
Interrupts
1. Enabling and Disabling Interrupts
2. Interrupt Priority
3. Writing the ISR (Interrupt Service
Routine)

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Interrupt Enable (IE) Register :

•
•
•
•
•
•
•
•

EA : Global enable/disable.
--: Undefined.
ET2 :Enable Timer 2 interrupt.
ES :Enable Serial port interrupt.
ET1 :Enable Timer 1 interrupt.
EX1 :Enable External 1 interrupt.
ET0 : Enable Timer 0 interrupt.
EX0 : Enable External 0 interrupt.

www.technogroovy.com, Cell- +91-
Interrupt Vectors
Interrupt

Vector Address

System Reset

0000H

External 0

0003H

Timer 0

000BH

External 1

0013H

Timer 1

001BH

Serial Port

0023H

Timer 2

002BH

www.technogroovy.com, Cell- +91-
Writing the ISR
Example:
Writing the ISR for Timer0 interrupt

T0ISR:

MAIN:

ORG 0000H ;reset
LJMP MAIN
ORG 000BH ;Timer0 entry point
.
;Timer0 ISR begins
.
RETI
;return to main program
.
;main program
.
.
END
www.technogroovy.com, Cell- +91-
Structure of Assembly language
and Running an 8051 program
EDITOR
PROGRAM
Myfile.asm
ASSEMBLER
PROGRAM
Myfile.lst

Other obj file
Myfile.obj
LINKER
PROGRAM

OH
PROGRAM
Myfile.hex

www.technogroovy.com, Cell- +91-
Examples of Our Program Instructions
• MOV C,P1.4
JC LINE1

• SETB P1.0
CLR P1.2

www.technogroovy.com, Cell- +91-
8051 Instruction Set
ACALL: Absolute Call

JC: Jump if Carry Set

PUSH: Push Value Onto Stack

ADD, ADDC: Add Acc. (With Carry)

JMP: Jump to Address

RET: Return From Subroutine

AJMP: Absolute Jump

JNB: Jump if Bit Not Set

RETI: Return From Interrupt

ANL: Bitwise AND

JNC: Jump if Carry Not Set

RL: Rotate Accumulator Left

CJNE: Compare & Jump if Not Equal

JNZ: Jump if Acc. Not Zero

RLC: Rotate Acc. Left Through Carry

CLR: Clear Register

JZ: Jump if Accumulator Zero

RR: Rotate Accumulator Right

CPL: Complement Register

LCALL: Long Call

RRC: Rotate Acc. Right Through Carry

DA: Decimal Adjust

LJMP: Long Jump

SETB: Set Bit

DEC: Decrement Register

MOV: Move Memory

SJMP: Short Jump

DIV: Divide Accumulator by B

MOVC: Move Code Memory

SUBB: Sub. From Acc. With Borrow

DJNZ: Dec. Reg. & Jump if Not Zero

MOVX: Move Extended Memory

SWAP: Swap Accumulator Nibbles

INC: Increment Register

MUL: Multiply Accumulator by B

XCH: Exchange Bytes

JB: Jump if Bit Set

NOP: No Operation

XCHD: Exchange Digits

JBC: Jump if Bit Set and Clear Bit

ORL: Bitwise OR

XRL: Bitwise Exclusive OR

POP: Pop Value From Stack

Undefined: Undefined Instruction

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THANKS
www.techno
groovy.com,
Cell- +917500347448
, +917533940322

www.techno
groovy.com,
Cell- +917500347448
, +917533940322

www.techno
groovy.com,
Cell- +917500347448
, +917533940322

www.techno
groovy.com,
Cell- +917500347448
, +917533940322

www.technogroovy.com, Cell- +91-

www.techno
groovy.com,
Cell- +917500347448
, +917533940322

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Buy Embedded Systems Projects Online,Buy B tech Projects Online

  • 2. Numerical Bases Used in Programming • Hexadecimal • Binary • BCD www.technogroovy.com, Cell- +91-
  • 3. Hexadecimal Basis • Hexadecimal Digits: 1 2 3 4 5 6 7 8 9 A B C D E F A=10 B=11 C=12 D=13 E=14 F=15 www.technogroovy.com, Cell- +91-
  • 4. Decimal, Binary, BCD, & Hexadecimal Numbers (43)10= (0100 0011)BCD= ( 0010 1011 )2 = ( 2 B )16 www.technogroovy.com, Cell- +91-
  • 5. Register s SP A B R0 DPTR DPH DPL R1 R2 PC PC R3 R4 Some 8051 16-bit Register R5 R6 R7 Some 8-bitt Registers of the 8051 www.technogroovy.com, Cell- +91-
  • 6. Memory mapping in 8051 • ROM memory map in 8051 family 4k 0000H 8k 0000H 0FFFH 8751 AT89C51 1FFFH 8752 AT89C52 www.technogroovy.com, Cell- +91-
  • 7. • RAM memory space allocation in the 8051 7FH Scratch pad RAM 30H 2FH Bit-Addressable RAM 20H 1FH Register Bank 3 18H 17H Register Bank 2 10H 0FH 08H Stack) Register Bank 1) 07H Register Bank 0 00H www.technogroovy.com, Cell- +91-
  • 9. Register Addressing Mode MOV Rn, A ;n=0,..,7 ADD A, Rn MOV DPL, R6 MOV DPTR, A MOV Rm, Rn www.technogroovy.com, Cell- +91-
  • 10. Direct Addressing Mode Although the entire of 128 bytes of RAM can be accessed using direct addressing mode, it is most often used to access RAM loc. 30 – 7FH. MOV R0, 40H MOV 56H, A MOV A, 4 MOV 6, 2 ; ≡ MOV A, R4 ; copy R2 to R6 ; MOV R6,R2 is invalid ! www.technogroovy.com, Cell- +91-
  • 11. Register Indirect Addressing Mode • In this mode, register is used as a pointer to the data. MOV A,@Ri ; move content of RAM loc. where address is held by Ri into A ( i=0 or 1 ) MOV @R1,B In other word, the content of register R0 or R1 is sources or target in MOV, ADD and SUBB insructions. www.technogroovy.com, Cell- +91-
  • 12. Immediate Addressing Mode MOV A,#65H MOV R6,#65H MOV DPTR,#2343H MOV P1,#65H www.technogroovy.com, Cell- +91-
  • 13. Relative, Absolute, & Long Addressing Used only with jump and call instructions: SJMP ACALL,AJMP LCALL,LJMP www.technogroovy.com, Cell- +91-
  • 14. Indexed Addressing Mode • This mode is widely used in accessing data elements of look-up table entries located in the program (code) space ROM at the 8051 MOVC A,@A+DPTR (A,@A+PC) A= content of address A +DPTR from ROM Note: Because the data elements are stored in the program (code ) space ROM of the 8051, it uses the instruction MOVC instead of MOV. The “C” means code. www.technogroovy.com, Cell- +91-
  • 15. Some Simple Instructions MOV dest,source ; dest = source MOV A,#72H MOV R4,#62H MOV B,0F9H ;A=72H ;R4=62H ;B=the content of F9’th byte of RAM MOV DPTR,#7634H MOV DPL,#34H MOV DPH,#76H MOV P1,A ;mov A to port 1 Note 1: MOV A,#72H ≠ MOV A,72H After instruction “MOV A,72H ” the content of 72’th byte of RAM will replace in Accumulator. Note 2: MOV A,R3 ≡ MOV A,3 www.technogroovy.com, Cell- +91-
  • 16. ADDA, Source ;A=A+SOURCE ADDA,#6 ;A=A+6 ADDA,R6 ;A=A+R6 ADD A,6 ;A=A+[6] or A=A+R6 ADD A,0F3H ;A=A+[0F3H] SUBB A, Source ;A=A-SOURCE-C SUBB A,#6 ;A=A-6 SUBB A,R6 ;A=A+R6 www.technogroovy.com, Cell- +91-
  • 17. MUL & DIV • MUL MOV MOV MUL AB ;B|A = A*B A,#25H B,#65H AB ;25H*65H=0E99 ;B=0EH, A=99H • DIV MOV MOV DIV AB ;A = A/B, B = A mod B A,#25 B,#10 AB ;A=2, B=5 www.technogroovy.com, Cell- +91-
  • 18. SETB bit CLR bit ; bit=1 ; bit=0 SETB SETB SETB SETB SETB ; CY=1 ;bit 0 from port 0 =1 ;bit 7 from port 3 =1 ;bit 2 from ACCUMULATOR =1 ;set high D5 of RAM loc. 20h C P0.0 P3.7 ACC.2 05 Note: CLR instruction is as same as SETB i.e.: CLR C ;CY=0 But following instruction is only for CLR: CLR A ;A=0 www.technogroovy.com, Cell- +91-
  • 20. RR – RL – RRC – RLC A EXAMPLE: RR A RR: RRC: C RL: RLC: C www.technogroovy.com, Cell- +91-
  • 21. ANL - ORL – XRL Bitwise Logical Operations: AND, OR, XOR EXAMPLE: MOV R5,#89H ANL R5,#08H CPL A Example: MOV L01: CPL MOV ACALL SJMP ;1’s complement A,#55H ;A=01010101 B A P1,A DELAY L01 www.technogroovy.com, Cell- +91-
  • 22. Stack in the 8051 • The register used to access the stack is called SP (stack pointer) register. • The stack pointer in the 8051 is only 8 bits wide, which means that it can take value 00 to FFH. When 8051 powered up, the SP register contains value 07. 7FH Scratch pad RAM 30H 2FH Bit-Addressable RAM 20H 1FH 18H 17H 10H 0FH 08H 07H 00H www.technogroovy.com, Cell- +91- Register Bank 3 Register Bank 2 Stack) Register Bank 1) Register Bank 0
  • 24. LOOP and JUMP Instructions Conditional Jumps : JZ Jump if A=0 JNZ Jump if A/=0 DJNZ Decrement and jump if A/=0 CJNE A,byte Jump if A/=byte CJNE reg,#data Jump if byte/=#data JC Jump if CY=1 JNC Jump if CY=0 JB Jump if bit=1 JNB Jump if bit=0 JBC Jump if bit=1 and clear bit www.technogroovy.com, Cell- +91-
  • 25. DJNZ: Write a program to clear ACC, then add 3 to the accumulator ten time Solution: AGAIN: MOV MOV ADD DJNZ MOV A,#0 R2,#10 A,#03 R2,AGAIN ;repeat until R2=0 (10 times) R5,A www.technogroovy.com, Cell- +91-
  • 26. LJMP(long jump) LJMP is an unconditional jump. It is a 3-byte instruction. It allows a jump to any memory location from 0000 to FFFFH. AJMP(absolute jump) In this 2-byte instruction, It allows a jump to any memory location within the 2k block of program memory. SJMP(short jump) In this 2-byte instruction. The relative address range of 00FFH is divided into forward and backward jumps, that is , within -128 to +127 bytes of memory relative to the address of the current PC. www.technogroovy.com, Cell- +91-
  • 27. CALL Instructions Another control transfer instruction is the CALL instruction, which is used to call a subroutine. • LCALL(long call) This 3-byte instruction can be used to call subroutines located anywhere within the 64K byte address space of the 8051. • ACALL (absolute call) ACALL is 2-byte instruction. the target address of the subroutine must be within 2K byte range. www.technogroovy.com, Cell- +91-
  • 28. Example: Write a program to copy a block of 10 bytes from RAM location starting at 37h to RAM location starting at 59h. Solution: MOV R0,#37h MOV R1,#59h MOV R2,#10 L1: MOV A,@R0 MOV @R1,A INC R0 INC R1 DJNZ R2,L1 ; source pointer ; dest pointer ; counter www.technogroovy.com, Cell- +91-
  • 29. Decimal Addition 156 + 248 . 100's 10's 1's . 1 5 6 + 2 4 8 = 4 0 4 16 Bit Addition 1A44 + 22DB = 3D1F . 256's 16’s 1's . 1 A 4 4 + 2 2 D B = 3 D 1 F www.technogroovy.com, Cell- +91-
  • 30. Performing the Addition with 8051 . 256's 1's . R6 R7 + R4 R5 R2 R3 = 65536's R1 1.Add the low bytes R7 and R5, leave the answer in R3. 2.Add the high bytes R6 and R4, adding any carry from step 1, and leave the answer in R2. 3.Put any carry from step 2 in the final byte, R1. www.technogroovy.com, Cell- +91-
  • 31. Steps 1, 2, 3 MOV A,R7 ;Move the low-byte into the accumulator ADD A,R5 ;Add the second low-byte to the accumulator MOV R3,A ;Move the answer to the low-byte of the result MOV A,R6 ;Move the high-byte into the accumulator ADDC A,R4 ;Add the second high-byte to the accumulator, plus carry. MOV R2,A ;Move the answer to the high-byte of the result MOV A,#00h ;By default, the highest byte will be zero. ADDC A,#00h ;Add zero, plus carry from step 2. MOV R1,A ;Move the answer to the highest byte of the result www.technogroovy.com, Cell- +91-
  • 32. The Whole Program ;Load the first value into R6 and R7 MOV R6,#1Ah MOV R7,#44h ;Load the first value into R4 and R5 MOV R4,#22h MOV R5,#0DBh ;Call the 16-bit addition routine LCALL ADD16_16 ADD16_16: ;Step 1 of the process MOV A,R7 ;Move the low-byte into the accumulator ADD A,R5 ;Add the second low-byte to the accumulator MOV R3,A ;Move the answer to the low-byte of the result ;Step 2 of the process MOV A,R6 ;Move the high-byte into the accumulator ADDC A,R4 ;Add the second high-byte to the accumulator, plus carry. MOV R2,A ;Move the answer to the high-byte of the result ;Step 3 of the process MOV A,#00h ;By default, the highest byte will be zero. ADDC A,#00h ;Add zero, plus carry from step 2. MOV MOV R1,A ;Move the answer to the highest byte of the result ;Return - answer now resides in R1, R2, and R3. RET www.technogroovy.com, Cell- +91-
  • 33. Timer & Port Operations • Example: Write a program using Timer0 to create a 10khz square wave on P1.0 LOOP: MOV TMOD,#02H MOV TH0,#-50 SETB TR0 JNB TF0, LOOP CLR TF0 CPL P1.0 SJMP LOOP END ;8-bit auto-reload mode ;-50 reload value in TH0 ;start timer0 ;wait for overflow ;clear timer0 overflow flag ;toggle port bit ;repeat www.technogroovy.com, Cell- +91-
  • 34. Interrupts 1. Enabling and Disabling Interrupts 2. Interrupt Priority 3. Writing the ISR (Interrupt Service Routine) www.technogroovy.com, Cell- +91-
  • 35. Interrupt Enable (IE) Register : • • • • • • • • EA : Global enable/disable. --: Undefined. ET2 :Enable Timer 2 interrupt. ES :Enable Serial port interrupt. ET1 :Enable Timer 1 interrupt. EX1 :Enable External 1 interrupt. ET0 : Enable Timer 0 interrupt. EX0 : Enable External 0 interrupt. www.technogroovy.com, Cell- +91-
  • 36. Interrupt Vectors Interrupt Vector Address System Reset 0000H External 0 0003H Timer 0 000BH External 1 0013H Timer 1 001BH Serial Port 0023H Timer 2 002BH www.technogroovy.com, Cell- +91-
  • 37. Writing the ISR Example: Writing the ISR for Timer0 interrupt T0ISR: MAIN: ORG 0000H ;reset LJMP MAIN ORG 000BH ;Timer0 entry point . ;Timer0 ISR begins . RETI ;return to main program . ;main program . . END www.technogroovy.com, Cell- +91-
  • 38. Structure of Assembly language and Running an 8051 program EDITOR PROGRAM Myfile.asm ASSEMBLER PROGRAM Myfile.lst Other obj file Myfile.obj LINKER PROGRAM OH PROGRAM Myfile.hex www.technogroovy.com, Cell- +91-
  • 39. Examples of Our Program Instructions • MOV C,P1.4 JC LINE1 • SETB P1.0 CLR P1.2 www.technogroovy.com, Cell- +91-
  • 40. 8051 Instruction Set ACALL: Absolute Call JC: Jump if Carry Set PUSH: Push Value Onto Stack ADD, ADDC: Add Acc. (With Carry) JMP: Jump to Address RET: Return From Subroutine AJMP: Absolute Jump JNB: Jump if Bit Not Set RETI: Return From Interrupt ANL: Bitwise AND JNC: Jump if Carry Not Set RL: Rotate Accumulator Left CJNE: Compare & Jump if Not Equal JNZ: Jump if Acc. Not Zero RLC: Rotate Acc. Left Through Carry CLR: Clear Register JZ: Jump if Accumulator Zero RR: Rotate Accumulator Right CPL: Complement Register LCALL: Long Call RRC: Rotate Acc. Right Through Carry DA: Decimal Adjust LJMP: Long Jump SETB: Set Bit DEC: Decrement Register MOV: Move Memory SJMP: Short Jump DIV: Divide Accumulator by B MOVC: Move Code Memory SUBB: Sub. From Acc. With Borrow DJNZ: Dec. Reg. & Jump if Not Zero MOVX: Move Extended Memory SWAP: Swap Accumulator Nibbles INC: Increment Register MUL: Multiply Accumulator by B XCH: Exchange Bytes JB: Jump if Bit Set NOP: No Operation XCHD: Exchange Digits JBC: Jump if Bit Set and Clear Bit ORL: Bitwise OR XRL: Bitwise Exclusive OR POP: Pop Value From Stack Undefined: Undefined Instruction www.technogroovy.com, Cell- +91-
  • 41. THANKS www.techno groovy.com, Cell- +917500347448 , +917533940322 www.techno groovy.com, Cell- +917500347448 , +917533940322 www.techno groovy.com, Cell- +917500347448 , +917533940322 www.techno groovy.com, Cell- +917500347448 , +917533940322 www.technogroovy.com, Cell- +91- www.techno groovy.com, Cell- +917500347448 , +917533940322