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Compiled By : 9540854414
Numerical Bases Used in Programming

     • Hexadecimal

     • Binary

     • BCD



                Compiled By : 9540854414
Hexadecimal Basis
• Hexadecimal Digits:

1 2 3 4 5 6 7 8 9 A B C D E F

  A=10
  B=11
  C=12
  D=13
  E=14
  F=15
           Compiled By : 9540854414
Decimal, Binary, BCD, & Hexadecimal Numbers

   (43)10=

   (0100 0011)BCD=

   ( 0010 1011 )2 =

   (   2     B   )16


                   Compiled By : 9540854414
Register
                           s
      SP


       A

       B

       R0
                    DPTR           DPH                  DPL
       R1

       R2             PC                     PC
       R3

       R4                   Some 8051 16-bit Register

       R5

       R6

       R7

Some 8-bitt Registers of
      the 8051




                           Compiled By : 9540854414
Memory mapping in 8051

• ROM memory map in 8051 family


                   4k                              8k

          0000H                      0000H



          0FFFH


                                    1FFFH
                   8751
                  AT89C51
                                               8752
                                              AT89C52




                        Compiled By : 9540854414
• RAM memory space allocation in the 8051

            7FH


                                                            Scratch pad RAM


             30H

            2FH
                                                        Bit-Addressable RAM

             20H
            1FH                                        Register Bank 3
            18H
            17H
                                                      Register Bank 2
            10H
             0FH                               Stack( Register Bank 1(
             08H
             07H
                                                      Register Bank 0
             00H



                    Compiled By : 9540854414
Addressing Modes

•   Register
•   Direct
•   Register Indirect
•   Immediate
•   Relative
•   Absolute
•   Long
•   Indexed


                        Compiled By : 9540854414
Register Addressing Mode

MOV Rn, A       ;n=0,..,7
ADD       A, Rn
MOV DPL, R6

MOV DPTR, A
MOV Rm, Rn




                Compiled By : 9540854414
Direct Addressing Mode

 Although the entire of 128 bytes of RAM can be
 accessed using direct addressing mode, it is most
 often used to access RAM loc. 30 – 7FH.

MOV R0, 40H
MOV 56H, A
MOV A, 4         ; ≡ MOV A, R4
MOV 6, 2         ; copy R2 to R6
                 ; MOV R6,R2 is invalid !



                  Compiled By : 9540854414
Register Indirect Addressing Mode

• In this mode, register is used as a pointer to the
  data.

MOV      A,@Ri         ; move content of RAM loc.
 where address is held by Ri into A ( i=0 or 1 )

MOV         @R1,B

  In other word, the content of register R0 or R1 is
  sources or target in MOV, ADD and SUBB
  insructions.
                     Compiled By : 9540854414
Immediate Addressing Mode


MOV A,#65H

MOV R6,#65H

MOV DPTR,#2343H

MOV P1,#65H



              Compiled By : 9540854414
Relative, Absolute, & Long Addressing

   Used only with jump and call instructions:

                      SJMP

                ACALL,AJMP

                LCALL,LJMP



                  Compiled By : 9540854414
Indexed Addressing Mode
• This mode is widely used in accessing data
  elements of look-up table entries located in the
  program (code) space ROM at the 8051

            MOVC       A,@A+DPTR
                      (A,@A+PC)
  A= content of address A +DPTR from ROM
Note:
 Because the data elements are stored in the
 program (code ) space ROM of the 8051, it uses
 the instruction MOVC instead of MOV. The
 “C” means code.
                 Compiled By : 9540854414
Some Simple Instructions
MOV dest,source                       ; dest = source

  MOV A,#72H             ;A=72H
  MOV R4,#62H            ;R4=62H
  MOV B,0F9H             ;B=the content of F9’th byte of RAM

  MOV DPTR,#7634H
  MOV DPL,#34H
  MOV DPH,#76H

  MOV P1,A               ;mov A to port 1

Note 1:
  MOV A,#72H ≠ MOV A,72H
  After instruction “MOV A,72H ” the content of 72’th byte of RAM will
  replace in Accumulator.

Note 2:
  MOV A,R3      ≡        MOV A,3

                          Compiled By : 9540854414
ADDA, Source                 ;A=A+SOURCE

 ADDA,#6            ;A=A+6

 ADDA,R6            ;A=A+R6

 ADD       A,6               ;A=A+[6] or A=A+R6

 ADD       A,0F3H            ;A=A+[0F3H]


SUBB       A, Source                       ;A=A-SOURCE-C

 SUBB      A,#6              ;A=A-6

 SUBB      A,R6              ;A=A+R6



                       Compiled By : 9540854414
MUL & DIV
• MUL   AB ;B|A = A*B
  MOV   A,#25H
  MOV   B,#65H
  MUL   AB       ;25H*65H=0E99
                 ;B=0EH, A=99H

• DIV   AB ;A = A/B, B = A mod B
  MOV   A,#25
  MOV   B,#10
  DIV   AB       ;A=2, B=5

          Compiled By : 9540854414
SETB bit                 ; bit=1
CLR bit                  ; bit=0

SETB    C                ; CY=1
SETB    P0.0             ;bit 0 from port 0 =1
SETB    P3.7             ;bit 7 from port 3 =1
SETB    ACC.2            ;bit 2 from ACCUMULATOR =1
SETB    05               ;set high D5 of RAM loc. 20h

Note:

CLR instruction is as same as SETB
i.e.:
    CLR         C        ;CY=0

But following instruction is only for CLR:
  CLR            A       ;A=0


                             Compiled By : 9540854414
DEC   byte         ;byte=byte-1
INC   byte         ;byte=byte+1

INC   R7
DEC   A
DEC   40H          ; [40]=[40]-1




             Compiled By : 9540854414
RR – RL – RRC – RLC A

EXAMPLE:
 RR    A

RR:

RRC:                                       C

RL:

RLC:                                       C

                Compiled By : 9540854414
ANL - ORL – XRL
Bitwise Logical Operations:
AND, OR, XOR
EXAMPLE:
  MOV        R5,#89H
  ANL R5,#08H



CPL          A                       ;1’s complement
Example:
      MOV              A,#55H ;A=01010101 B
L01: CPL               A
      MOV              P1,A
      ACALL                   DELAY
      SJMP             L01

                 Compiled By : 9540854414
Stack in the 8051
• The register used to
  access the stack is called
  SP (stack pointer)
  register.                       7FH

                                                                 Scratch pad RAM
• The stack pointer in the
                                   30H
  8051 is only 8 bits wide,
  which means that it can         2FH
                                                             Bit-Addressable RAM
  take value 00 to FFH.
                                   20H
  When 8051 powered up,           1FH                        Register Bank 3
  the SP register contains        18H
                                  17H
  value 07.                       10H
                                                            Register Bank 2

                                  0FH                Stack( Register Bank 1(
                                  08H
                                  07H
                                                            Register Bank 0
                                  00H




                          Compiled By : 9540854414
Example:
             MOV        R6,#25H
             MOV        R1,#12H
             MOV        R4,#0F3H
             PUSH       6
             PUSH       1
             PUSH       4



  0BH                    0BH                     0BH               0BH


  0AH                    0AH                    0AH                0AH      F3


  09H                    09H                     09H          12   09H      12


   08H                   08H       25            08H          25   08H      25


         Start SP=07H          SP=08H                   SP=09H           SP=08H




                                   Compiled By : 9540854414
LOOP and JUMP Instructions
       Conditional Jumps :
 JZ               Jump if A=0

 JNZ              Jump if A/=0

 DJNZ             Decrement and jump if A/=0
 CJNE A,byte      Jump if A/=byte
 CJNE reg,#data   Jump if byte/=#data
 JC               Jump if CY=1

 JNC              Jump if CY=0

 JB               Jump if bit=1

 JNB              Jump if bit=0

 JBC              Jump if bit=1 and clear bit



                   Compiled By : 9540854414
DJNZ:

Write a program to clear ACC, then
add 3 to the accumulator ten time

Solution:
             MOV    A,#0
             MOV    R2,#10
AGAIN:       ADD    A,#03
             DJNZ   R2,AGAIN ;repeat until R2=0 (10 times)
             MOV    R5,A




                        Compiled By : 9540854414
LJMP(long jump)
  LJMP is an unconditional jump. It is a 3-byte instruction.
  It allows a jump to any memory location from 0000 to
  FFFFH.

AJMP(absolute jump)
  In this 2-byte instruction, It allows a jump to any memory
  location within the 2k block of program memory.

SJMP(short jump)
  In this 2-byte instruction. The relative address range of 00-
  FFH is divided into forward and backward jumps, that is ,
  within -128 to +127 bytes of memory relative to the address
  of the current PC.


                         Compiled By : 9540854414
CALL Instructions
  Another control transfer instruction is the CALL
  instruction, which is used to call a subroutine.


• LCALL(long call(
  This 3-byte instruction can be used to call
  subroutines located anywhere within the 64K
  byte address space of the 8051.

• ACALL (absolute call(
  ACALL is 2-byte instruction. the target
  address of the subroutine must be within 2K
  byte range.

                Compiled By : 9540854414
Example:
  Write a program to copy a block of 10 bytes from RAM
  location starting at 37h to RAM location starting at 59h.

Solution:
  MOV R0,#37h                  ; source pointer
  MOV R1,#59h                  ; dest pointer
  MOV R2,#10                   ; counter
L1: MOV A,@R0
  MOV @R1,A
  INC R0
  INC R1
  DJNZ R2,L1


                        Compiled By : 9540854414
Decimal Addition
     156 + 248
.   100's   10's   1's

.    1       5     6

+    2       4     8

=    4       0     4                          16 Bit Addition
                                          1A44 + 22DB = 3D1F

                                      .                 256's       16’s   1's

                                      .             1           A   4       4

                                      +             2           2   D      B

                                      =             3           D   1      F


                         Compiled By : 9540854414
Performing the Addition with 8051
                       .        65536's                256's      1's

                       .                                 R6       R7

                       +                                 R4       R5

                       =          R1                     R2       R3




1.Add the low bytes R7 and R5, leave the answer in R3.

2.Add the high bytes R6 and R4, adding any carry from step 1, and leave the answer in R2.

3.Put any carry from step 2 in the final byte, R1.



                                       Compiled By : 9540854414
Steps 1, 2, 3
MOV A,R7 ;Move the low-byte into the accumulator

ADD A,R5 ;Add the second low-byte to the accumulator

MOV R3,A ;Move the answer to the low-byte of the result


MOV A,R6 ;Move the high-byte into the accumulator

ADDC A,R4 ;Add the second high-byte to the accumulator, plus carry.

MOV R2,A ;Move the answer to the high-byte of the result


MOV A,#00h ;By default, the highest byte will be zero.

ADDC A,#00h ;Add zero, plus carry from step 2.

MOV R1,A ;Move the answer to the highest byte of the result
                              Compiled By : 9540854414
The Whole Program
;Load the first value into R6 and R7
MOV R6,#1Ah
MOV R7,#44h
;Load the first value into R4 and R5
MOV R4,#22h
MOV R5,#0DBh
;Call the 16-bit addition routine LCALL ADD16_16

ADD16_16:

;Step 1 of the process
MOV A,R7 ;Move the low-byte into the accumulator
ADD A,R5 ;Add the second low-byte to the accumulator
MOV R3,A ;Move the answer to the low-byte of the result

;Step 2 of the process
MOV A,R6 ;Move the high-byte into the accumulator
ADDC A,R4 ;Add the second high-byte to the accumulator, plus carry.
MOV R2,A ;Move the answer to the high-byte of the result

;Step 3 of the process
MOV A,#00h ;By default, the highest byte will be zero.
ADDC A,#00h ;Add zero, plus carry from step 2.
MOV MOV R1,A ;Move the answer to the highest byte of the result

;Return - answer now resides in R1, R2, and R3. RET

                         Compiled By : 9540854414
Timer & Port Operations
• Example:
Write a program using Timer0 to create a 10khz square
  wave on P1.0


            MOV TMOD,#02H              ;8-bit auto-reload mode
            MOV TH0,#-50               ;-50 reload value in TH0
            SETB TR0                   ;start timer0
LOOP:       JNB TF0, LOOP              ;wait for overflow
            CLR TF0                    ;clear timer0 overflow flag
            CPL P1.0                   ;toggle port bit
            SJMP LOOP                  ;repeat
            END

                      Compiled By : 9540854414
Interrupts

1. Enabling and Disabling Interrupts
2. Interrupt Priority
3. Writing the ISR (Interrupt Service
   Routine)




                Compiled By : 9540854414
Interrupt Enable (IE) Register :




•   EA : Global enable/disable.
•   ---    : Undefined.
•   ET2 :Enable Timer 2 interrupt.
•   ES :Enable Serial port interrupt.
•   ET1 :Enable Timer 1 interrupt.
•   EX1 :Enable External 1 interrupt.
•   ET0 : Enable Timer 0 interrupt.
•   EX0 : Enable External 0 interrupt.




                      Compiled By : 9540854414
Interrupt Vectors

Interrupt                       Vector Address
System Reset                              0000H
 External 0                               0003H
  Timer 0                                 000BH
 External 1                               0013H
  Timer 1                                 001BH
 Serial Port                              0023H
  Timer 2                                 002BH



               Compiled By : 9540854414
Writing the ISR
 Example:
Writing the ISR for Timer0 interrupt

             ORG 0000H ;reset
             LJMP MAIN
             ORG 000BH ;Timer0 entry point
T0ISR:       .                ;Timer0 ISR begins
             .
             RETI             ;return to main program
MAIN:        .                ;main program
             .
             .
             END
                         Compiled By : 9540854414
Structure of Assembly language
 and Running an 8051 program
                               EDITOR
                              PROGRAM

                                           Myfile.asm

                             ASSEMBLER
                              PROGRAM

   Myfile.lst
                                                 Other obj file
                Myfile.obj
                               LINKER
                              PROGRAM




                                OH
                             PROGRAM


                                       Myfile.hex



                             Compiled By : 9540854414
Examples of Our Program Instructions


• MOV C,P1.4
  JC LINE1



• SETB P1.0
  CLR P1.2


               Compiled By : 9540854414
8051 Instruction Set
ACALL: Absolute Call                  JC: Jump if Carry Set            PUSH: Push Value Onto Stack

ADD, ADDC: Add Acc. (With Carry)      JMP: Jump to Address             RET: Return From Subroutine

AJMP: Absolute Jump                   JNB: Jump if Bit Not Set         RETI: Return From Interrupt

ANL: Bitwise AND                      JNC: Jump if Carry Not Set       RL: Rotate Accumulator Left

CJNE: Compare & Jump if Not Equal     JNZ: Jump if Acc. Not Zero       RLC: Rotate Acc. Left Through Carry

CLR: Clear Register                   JZ: Jump if Accumulator Zero     RR: Rotate Accumulator Right

CPL: Complement Register              LCALL: Long Call                 RRC: Rotate Acc. Right Through Carry

DA: Decimal Adjust                    LJMP: Long Jump                  SETB: Set Bit

DEC: Decrement Register               MOV: Move Memory                 SJMP: Short Jump

DIV: Divide Accumulator by B          MOVC: Move Code Memory           SUBB: Sub. From Acc. With Borrow

DJNZ: Dec. Reg. & Jump if Not Zero    MOVX: Move Extended Memory       SWAP: Swap Accumulator Nibbles

INC: Increment Register               MUL: Multiply Accumulator by B   XCH: Exchange Bytes

JB: Jump if Bit Set                   NOP: No Operation                XCHD: Exchange Digits

JBC: Jump if Bit Set and Clear Bit    ORL: Bitwise OR                  XRL: Bitwise Exclusive OR

                                      POP: Pop Value From Stack        Undefined: Undefined Instruction

                                     Compiled By : 9540854414

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embedded systems course with live projects
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Embedded Systems Training & Live Projects @Technogroovy Systems India Pvt Ltd

  • 1. Compiled By : 9540854414
  • 2. Numerical Bases Used in Programming • Hexadecimal • Binary • BCD Compiled By : 9540854414
  • 3. Hexadecimal Basis • Hexadecimal Digits: 1 2 3 4 5 6 7 8 9 A B C D E F A=10 B=11 C=12 D=13 E=14 F=15 Compiled By : 9540854414
  • 4. Decimal, Binary, BCD, & Hexadecimal Numbers (43)10= (0100 0011)BCD= ( 0010 1011 )2 = ( 2 B )16 Compiled By : 9540854414
  • 5. Register s SP A B R0 DPTR DPH DPL R1 R2 PC PC R3 R4 Some 8051 16-bit Register R5 R6 R7 Some 8-bitt Registers of the 8051 Compiled By : 9540854414
  • 6. Memory mapping in 8051 • ROM memory map in 8051 family 4k 8k 0000H 0000H 0FFFH 1FFFH 8751 AT89C51 8752 AT89C52 Compiled By : 9540854414
  • 7. • RAM memory space allocation in the 8051 7FH Scratch pad RAM 30H 2FH Bit-Addressable RAM 20H 1FH Register Bank 3 18H 17H Register Bank 2 10H 0FH Stack( Register Bank 1( 08H 07H Register Bank 0 00H Compiled By : 9540854414
  • 8. Addressing Modes • Register • Direct • Register Indirect • Immediate • Relative • Absolute • Long • Indexed Compiled By : 9540854414
  • 9. Register Addressing Mode MOV Rn, A ;n=0,..,7 ADD A, Rn MOV DPL, R6 MOV DPTR, A MOV Rm, Rn Compiled By : 9540854414
  • 10. Direct Addressing Mode Although the entire of 128 bytes of RAM can be accessed using direct addressing mode, it is most often used to access RAM loc. 30 – 7FH. MOV R0, 40H MOV 56H, A MOV A, 4 ; ≡ MOV A, R4 MOV 6, 2 ; copy R2 to R6 ; MOV R6,R2 is invalid ! Compiled By : 9540854414
  • 11. Register Indirect Addressing Mode • In this mode, register is used as a pointer to the data. MOV A,@Ri ; move content of RAM loc. where address is held by Ri into A ( i=0 or 1 ) MOV @R1,B In other word, the content of register R0 or R1 is sources or target in MOV, ADD and SUBB insructions. Compiled By : 9540854414
  • 12. Immediate Addressing Mode MOV A,#65H MOV R6,#65H MOV DPTR,#2343H MOV P1,#65H Compiled By : 9540854414
  • 13. Relative, Absolute, & Long Addressing Used only with jump and call instructions: SJMP ACALL,AJMP LCALL,LJMP Compiled By : 9540854414
  • 14. Indexed Addressing Mode • This mode is widely used in accessing data elements of look-up table entries located in the program (code) space ROM at the 8051 MOVC A,@A+DPTR (A,@A+PC) A= content of address A +DPTR from ROM Note: Because the data elements are stored in the program (code ) space ROM of the 8051, it uses the instruction MOVC instead of MOV. The “C” means code. Compiled By : 9540854414
  • 15. Some Simple Instructions MOV dest,source ; dest = source MOV A,#72H ;A=72H MOV R4,#62H ;R4=62H MOV B,0F9H ;B=the content of F9’th byte of RAM MOV DPTR,#7634H MOV DPL,#34H MOV DPH,#76H MOV P1,A ;mov A to port 1 Note 1: MOV A,#72H ≠ MOV A,72H After instruction “MOV A,72H ” the content of 72’th byte of RAM will replace in Accumulator. Note 2: MOV A,R3 ≡ MOV A,3 Compiled By : 9540854414
  • 16. ADDA, Source ;A=A+SOURCE ADDA,#6 ;A=A+6 ADDA,R6 ;A=A+R6 ADD A,6 ;A=A+[6] or A=A+R6 ADD A,0F3H ;A=A+[0F3H] SUBB A, Source ;A=A-SOURCE-C SUBB A,#6 ;A=A-6 SUBB A,R6 ;A=A+R6 Compiled By : 9540854414
  • 17. MUL & DIV • MUL AB ;B|A = A*B MOV A,#25H MOV B,#65H MUL AB ;25H*65H=0E99 ;B=0EH, A=99H • DIV AB ;A = A/B, B = A mod B MOV A,#25 MOV B,#10 DIV AB ;A=2, B=5 Compiled By : 9540854414
  • 18. SETB bit ; bit=1 CLR bit ; bit=0 SETB C ; CY=1 SETB P0.0 ;bit 0 from port 0 =1 SETB P3.7 ;bit 7 from port 3 =1 SETB ACC.2 ;bit 2 from ACCUMULATOR =1 SETB 05 ;set high D5 of RAM loc. 20h Note: CLR instruction is as same as SETB i.e.: CLR C ;CY=0 But following instruction is only for CLR: CLR A ;A=0 Compiled By : 9540854414
  • 19. DEC byte ;byte=byte-1 INC byte ;byte=byte+1 INC R7 DEC A DEC 40H ; [40]=[40]-1 Compiled By : 9540854414
  • 20. RR – RL – RRC – RLC A EXAMPLE: RR A RR: RRC: C RL: RLC: C Compiled By : 9540854414
  • 21. ANL - ORL – XRL Bitwise Logical Operations: AND, OR, XOR EXAMPLE: MOV R5,#89H ANL R5,#08H CPL A ;1’s complement Example: MOV A,#55H ;A=01010101 B L01: CPL A MOV P1,A ACALL DELAY SJMP L01 Compiled By : 9540854414
  • 22. Stack in the 8051 • The register used to access the stack is called SP (stack pointer) register. 7FH Scratch pad RAM • The stack pointer in the 30H 8051 is only 8 bits wide, which means that it can 2FH Bit-Addressable RAM take value 00 to FFH. 20H When 8051 powered up, 1FH Register Bank 3 the SP register contains 18H 17H value 07. 10H Register Bank 2 0FH Stack( Register Bank 1( 08H 07H Register Bank 0 00H Compiled By : 9540854414
  • 23. Example: MOV R6,#25H MOV R1,#12H MOV R4,#0F3H PUSH 6 PUSH 1 PUSH 4 0BH 0BH 0BH 0BH 0AH 0AH 0AH 0AH F3 09H 09H 09H 12 09H 12 08H 08H 25 08H 25 08H 25 Start SP=07H SP=08H SP=09H SP=08H Compiled By : 9540854414
  • 24. LOOP and JUMP Instructions Conditional Jumps : JZ Jump if A=0 JNZ Jump if A/=0 DJNZ Decrement and jump if A/=0 CJNE A,byte Jump if A/=byte CJNE reg,#data Jump if byte/=#data JC Jump if CY=1 JNC Jump if CY=0 JB Jump if bit=1 JNB Jump if bit=0 JBC Jump if bit=1 and clear bit Compiled By : 9540854414
  • 25. DJNZ: Write a program to clear ACC, then add 3 to the accumulator ten time Solution: MOV A,#0 MOV R2,#10 AGAIN: ADD A,#03 DJNZ R2,AGAIN ;repeat until R2=0 (10 times) MOV R5,A Compiled By : 9540854414
  • 26. LJMP(long jump) LJMP is an unconditional jump. It is a 3-byte instruction. It allows a jump to any memory location from 0000 to FFFFH. AJMP(absolute jump) In this 2-byte instruction, It allows a jump to any memory location within the 2k block of program memory. SJMP(short jump) In this 2-byte instruction. The relative address range of 00- FFH is divided into forward and backward jumps, that is , within -128 to +127 bytes of memory relative to the address of the current PC. Compiled By : 9540854414
  • 27. CALL Instructions Another control transfer instruction is the CALL instruction, which is used to call a subroutine. • LCALL(long call( This 3-byte instruction can be used to call subroutines located anywhere within the 64K byte address space of the 8051. • ACALL (absolute call( ACALL is 2-byte instruction. the target address of the subroutine must be within 2K byte range. Compiled By : 9540854414
  • 28. Example: Write a program to copy a block of 10 bytes from RAM location starting at 37h to RAM location starting at 59h. Solution: MOV R0,#37h ; source pointer MOV R1,#59h ; dest pointer MOV R2,#10 ; counter L1: MOV A,@R0 MOV @R1,A INC R0 INC R1 DJNZ R2,L1 Compiled By : 9540854414
  • 29. Decimal Addition 156 + 248 . 100's 10's 1's . 1 5 6 + 2 4 8 = 4 0 4 16 Bit Addition 1A44 + 22DB = 3D1F . 256's 16’s 1's . 1 A 4 4 + 2 2 D B = 3 D 1 F Compiled By : 9540854414
  • 30. Performing the Addition with 8051 . 65536's 256's 1's . R6 R7 + R4 R5 = R1 R2 R3 1.Add the low bytes R7 and R5, leave the answer in R3. 2.Add the high bytes R6 and R4, adding any carry from step 1, and leave the answer in R2. 3.Put any carry from step 2 in the final byte, R1. Compiled By : 9540854414
  • 31. Steps 1, 2, 3 MOV A,R7 ;Move the low-byte into the accumulator ADD A,R5 ;Add the second low-byte to the accumulator MOV R3,A ;Move the answer to the low-byte of the result MOV A,R6 ;Move the high-byte into the accumulator ADDC A,R4 ;Add the second high-byte to the accumulator, plus carry. MOV R2,A ;Move the answer to the high-byte of the result MOV A,#00h ;By default, the highest byte will be zero. ADDC A,#00h ;Add zero, plus carry from step 2. MOV R1,A ;Move the answer to the highest byte of the result Compiled By : 9540854414
  • 32. The Whole Program ;Load the first value into R6 and R7 MOV R6,#1Ah MOV R7,#44h ;Load the first value into R4 and R5 MOV R4,#22h MOV R5,#0DBh ;Call the 16-bit addition routine LCALL ADD16_16 ADD16_16: ;Step 1 of the process MOV A,R7 ;Move the low-byte into the accumulator ADD A,R5 ;Add the second low-byte to the accumulator MOV R3,A ;Move the answer to the low-byte of the result ;Step 2 of the process MOV A,R6 ;Move the high-byte into the accumulator ADDC A,R4 ;Add the second high-byte to the accumulator, plus carry. MOV R2,A ;Move the answer to the high-byte of the result ;Step 3 of the process MOV A,#00h ;By default, the highest byte will be zero. ADDC A,#00h ;Add zero, plus carry from step 2. MOV MOV R1,A ;Move the answer to the highest byte of the result ;Return - answer now resides in R1, R2, and R3. RET Compiled By : 9540854414
  • 33. Timer & Port Operations • Example: Write a program using Timer0 to create a 10khz square wave on P1.0 MOV TMOD,#02H ;8-bit auto-reload mode MOV TH0,#-50 ;-50 reload value in TH0 SETB TR0 ;start timer0 LOOP: JNB TF0, LOOP ;wait for overflow CLR TF0 ;clear timer0 overflow flag CPL P1.0 ;toggle port bit SJMP LOOP ;repeat END Compiled By : 9540854414
  • 34. Interrupts 1. Enabling and Disabling Interrupts 2. Interrupt Priority 3. Writing the ISR (Interrupt Service Routine) Compiled By : 9540854414
  • 35. Interrupt Enable (IE) Register : • EA : Global enable/disable. • --- : Undefined. • ET2 :Enable Timer 2 interrupt. • ES :Enable Serial port interrupt. • ET1 :Enable Timer 1 interrupt. • EX1 :Enable External 1 interrupt. • ET0 : Enable Timer 0 interrupt. • EX0 : Enable External 0 interrupt. Compiled By : 9540854414
  • 36. Interrupt Vectors Interrupt Vector Address System Reset 0000H External 0 0003H Timer 0 000BH External 1 0013H Timer 1 001BH Serial Port 0023H Timer 2 002BH Compiled By : 9540854414
  • 37. Writing the ISR Example: Writing the ISR for Timer0 interrupt ORG 0000H ;reset LJMP MAIN ORG 000BH ;Timer0 entry point T0ISR: . ;Timer0 ISR begins . RETI ;return to main program MAIN: . ;main program . . END Compiled By : 9540854414
  • 38. Structure of Assembly language and Running an 8051 program EDITOR PROGRAM Myfile.asm ASSEMBLER PROGRAM Myfile.lst Other obj file Myfile.obj LINKER PROGRAM OH PROGRAM Myfile.hex Compiled By : 9540854414
  • 39. Examples of Our Program Instructions • MOV C,P1.4 JC LINE1 • SETB P1.0 CLR P1.2 Compiled By : 9540854414
  • 40. 8051 Instruction Set ACALL: Absolute Call JC: Jump if Carry Set PUSH: Push Value Onto Stack ADD, ADDC: Add Acc. (With Carry) JMP: Jump to Address RET: Return From Subroutine AJMP: Absolute Jump JNB: Jump if Bit Not Set RETI: Return From Interrupt ANL: Bitwise AND JNC: Jump if Carry Not Set RL: Rotate Accumulator Left CJNE: Compare & Jump if Not Equal JNZ: Jump if Acc. Not Zero RLC: Rotate Acc. Left Through Carry CLR: Clear Register JZ: Jump if Accumulator Zero RR: Rotate Accumulator Right CPL: Complement Register LCALL: Long Call RRC: Rotate Acc. Right Through Carry DA: Decimal Adjust LJMP: Long Jump SETB: Set Bit DEC: Decrement Register MOV: Move Memory SJMP: Short Jump DIV: Divide Accumulator by B MOVC: Move Code Memory SUBB: Sub. From Acc. With Borrow DJNZ: Dec. Reg. & Jump if Not Zero MOVX: Move Extended Memory SWAP: Swap Accumulator Nibbles INC: Increment Register MUL: Multiply Accumulator by B XCH: Exchange Bytes JB: Jump if Bit Set NOP: No Operation XCHD: Exchange Digits JBC: Jump if Bit Set and Clear Bit ORL: Bitwise OR XRL: Bitwise Exclusive OR POP: Pop Value From Stack Undefined: Undefined Instruction Compiled By : 9540854414