This document provides a detailed shot list and storyboard for a short film about a man who is obsessed with hitting a button that appears on surfaces in his apartment. It outlines 135 scenes showing the man repeatedly pressing the button in various locations and growing increasingly frustrated when it does not appear. The shots progress from him calmly hitting it to angrily smashing objects like a clock and sandwich when the button frustrates him. The final shot shows the button appearing again as the man stares stunned at the door.
Gabriel Kelly is organizing a 3 day student film shoot taking place at an apartment in Leeds. The shoot will involve 4 students and will use cameras, lights, microphones and other film equipment. To reduce risks, cables will be taped down and equipment secured properly. The shoot does not involve anything sensitive or hazardous. With control measures like COVID testing and distancing, the overall risk is deemed low.
1. The document provides a shot list and shooting schedule for scenes 4-7 of a film called "Button Basher" directed by Gabriel Kelly. It includes 29 camera shots describing the actions of a man in a kitchen as he searches desperately for a button and grows increasingly frustrated when he cannot find it.
2. In scene 4, the man destroys a sandwich and throws a clock in anger after being unable to locate the button. In scene 5, he discovers another identical kitchen through a door.
3. In scene 6, the man sees another person in the other kitchen also searching for a button. In scene 7, the man finds he is locked in the kitchen and tries unsuccessfully to exit through the door.
The document contains scheduling and location information for the filming of scenes 4-7 of a student film shoot taking place on April 29th and 30th at 105 Carr Mills Student Accommodation in Leeds, including call times for the director, crew, and actors along with weather conditions, hospital information, scene descriptions, and a daily schedule. Additional notes provide instructions to be respectful of other flatmates and indicate one actor should bring a costume in a bag.
The document is a short story that follows a man who lives in a sparse apartment. His daily routine involves waking up, eating a sandwich, and obsessively pressing a red button that appears on surfaces around the room. As the button leads him on an escalating chase, pressing it starts to take a psychological toll. He eventually finds an identical apartment through a door, realizing there may be no escape from the button's control.
The document is a short story about a man who is obsessed with pressing a red button that appears on surfaces throughout his sparse living area. Each time he presses the button, it rewards him with a satisfying ding but then moves to a new location. The man spends his day frantically searching for and pressing the button. It leads him to feel increasing frustration, pain and despair as the button becomes harder to find and press. At the end, he discovers an identical living area next door with another person obsessively pressing a button, causing the man to question his reality.
The document describes a man's daily routine of pressing a mysterious red button that appears in different locations around his sparse living space. Each day, the button gets more challenging to press, appearing in harder-to-reach spots. The man enjoys the game but gets increasingly frustrated as his efforts to press the button are thwarted. Finally, the button leads the man to a closet where he discovers an old Bop-It toy, bringing him joy.
This certificate certifies that Gabriel Kelly successfully completed a ScreenSkills e-learning module on basic coronavirus awareness for production training, as delivered by ScreenSkills. The certificate was issued on February 23, 2021 by ScreenSkills CEO Seetha Kumar and expires on August 23, 2021, with a verification code that can be used to validate the certificate online.
Gabriel Kelly is organizing a 3 day student film shoot taking place at an apartment in Leeds. The shoot will involve 4 students and will use cameras, lights, microphones and other film equipment. To reduce risks, cables will be taped down and equipment secured properly. The shoot does not involve anything sensitive or hazardous. With control measures like COVID testing and distancing, the overall risk is deemed low.
1. The document provides a shot list and shooting schedule for scenes 4-7 of a film called "Button Basher" directed by Gabriel Kelly. It includes 29 camera shots describing the actions of a man in a kitchen as he searches desperately for a button and grows increasingly frustrated when he cannot find it.
2. In scene 4, the man destroys a sandwich and throws a clock in anger after being unable to locate the button. In scene 5, he discovers another identical kitchen through a door.
3. In scene 6, the man sees another person in the other kitchen also searching for a button. In scene 7, the man finds he is locked in the kitchen and tries unsuccessfully to exit through the door.
The document contains scheduling and location information for the filming of scenes 4-7 of a student film shoot taking place on April 29th and 30th at 105 Carr Mills Student Accommodation in Leeds, including call times for the director, crew, and actors along with weather conditions, hospital information, scene descriptions, and a daily schedule. Additional notes provide instructions to be respectful of other flatmates and indicate one actor should bring a costume in a bag.
The document is a short story that follows a man who lives in a sparse apartment. His daily routine involves waking up, eating a sandwich, and obsessively pressing a red button that appears on surfaces around the room. As the button leads him on an escalating chase, pressing it starts to take a psychological toll. He eventually finds an identical apartment through a door, realizing there may be no escape from the button's control.
The document is a short story about a man who is obsessed with pressing a red button that appears on surfaces throughout his sparse living area. Each time he presses the button, it rewards him with a satisfying ding but then moves to a new location. The man spends his day frantically searching for and pressing the button. It leads him to feel increasing frustration, pain and despair as the button becomes harder to find and press. At the end, he discovers an identical living area next door with another person obsessively pressing a button, causing the man to question his reality.
The document describes a man's daily routine of pressing a mysterious red button that appears in different locations around his sparse living space. Each day, the button gets more challenging to press, appearing in harder-to-reach spots. The man enjoys the game but gets increasingly frustrated as his efforts to press the button are thwarted. Finally, the button leads the man to a closet where he discovers an old Bop-It toy, bringing him joy.
This certificate certifies that Gabriel Kelly successfully completed a ScreenSkills e-learning module on basic coronavirus awareness for production training, as delivered by ScreenSkills. The certificate was issued on February 23, 2021 by ScreenSkills CEO Seetha Kumar and expires on August 23, 2021, with a verification code that can be used to validate the certificate online.
The shoot will take place over two nights filming at outdoor locations near Carr Mills student accommodation. About 10 cast and crew will be using camera, lighting and audio equipment. Some potential risks include cast getting cold, tripping over equipment, and a small chance of injury from fake blood or a retractable fake knife prop. However, risks will be controlled through measures like providing warm clothes, stable equipment placement, and safe prop use.
1) Sidney is nervous to ask Buffy to his school's talent show, but she rejects his mixtape.
2) Years later, Sidney's friend Ricky convinces him to perform at the show again, but they lose the music tracks.
3) Sidney realizes he still has an old mixtape for Buffy, so he and Ricky remake the tracks using household objects and have fun doing it.
1) Sidney is nervous to ask Buffy to his school talent show and gives her a mixtape, but she rejects him, saying she doesn't listen to music.
2) Years later, Sidney's friend Ricky convinces him to perform at the talent show again, but the mixtape Sidney made is destroyed. They instead record a new song using household objects.
3) On the night of the show, Ricky admits Buffy will not be there, but the homemade song cheers Sidney up. His mother then finds the original mixtape, but Sidney is no longer concerned with impressing Buffy.
Sidney is a 16-year-old student who has put off doing his math homework until the morning it's due. His mother hurries him to finish as she is running late. Sidney texts his friend Ricky asking to come over but sees Ricky has already messaged that he's waiting at the front door. When Sidney opens the door, his friend Ricky is soaked from the rain but offers to help Sidney with the math homework so they can make beats together instead.
An exploration into scriptwriting, starting with, what I believe to be, some of the fundamentals of of filmmaking and storytelling as a whole. This is all based on what I have learned on the filmmaking course at Leeds Arts University, through my own practical work, lectures and seminars.
The combination of the main product and ancillary texts is effective in establishing Tame Impala's brand. The logo, designs, and themes are consistently carried over from the music video to the digipak, magazine poster, and other products. This consistency creates a recognizable style that builds loyalty among fans. In addition, references to the band's psychedelic rock genre and motifs from the music video help link all the materials to the music. The enigmatic elements of the designs further engage fans and encourage repeated engagement with the band's releases and promotions.
This document provides direction for filming scenes for a music video. It includes timing, camera shots, locations, and actions for various scenes. The overall story appears to be about a girl who feels isolated while wearing headphones and listening to music. She runs through various outdoor locations, has flashbacks to past events, and works on a map trying to make connections. She eventually opens an old chest and has a reaction, implying she found something significant. The document provides highly detailed instructions and timing for capturing these story elements through filmed shots and camera movements.
Intertextuality refers to relationships between texts, where one text makes references to other texts through allusions or direct citations. Julia Kristeva coined the term to describe how an audience's understanding of a text is influenced by codes from other texts. There are three types of intertextual references: obligatory, optional, and accidental. Genres often contain intertextual references through conventions that reference prior works in that genre. Music videos frequently use intertextuality, making references through settings, costumes, and homages to other works, such as Goldfish's references to nerd culture, Madonna's homage to Marilyn Monroe, and Iggy Azalea's recreation of the film "Clueless".
1. Universal Film & TV Licensing is granting Gabriel Kelly permission to use the Tame Impala track "Why Won't They Talk To Me?" free of charge for a student educational project in the UK.
2. The permission is limited to non-theatrical use on college premises for students, parents, tutors and examiners.
3. Kelly must have purchased the track through normal retail channels and only use the copy for the described project without further permission.
Gabriel Kelly and Molly York were co-producers and co-directors of the production, with Gabriel handling additional roles like production manager, casting director, and camera operator. Molly was the location manager and script supervisor. In post-production, Gabriel was the assistant film editor and handled animation and visual effects, while Molly was the head film editor.
The survey results showed that while age had little correlation to music taste, Tame Impala and Twenty One Pilots were commonly cited as favorite artists. The majority preferred a female protagonist. Most people only watch music videos a few times a month but would be likely to view an official Tame Impala video. Friends' suggestions were the most common way people discover new videos. Respondents felt a good narrative and creative story were important, with forest and urban settings being most popular suggested locations. Feedback on the plot ideas was mostly positive.
Evaluation Question 4 - Gabriel Kelly AS MediaTheMightyGabes
ย
The document discusses the results of an audience survey conducted to inform a media project targeted at ages 16-24. The survey found that over half had seen an independent film and 85% a comedy. Action and comedy were most popular. Respondents preferred an immediately engaging title sequence over one establishing context. These results confirmed the target age group was correctly chosen and informed the project's comedic and visual style.
The document discusses the tools and skills used to create a film title sequence. It describes using a GoPro Hero4 camera to film footage at 120 fps, learning to control camera settings, and connecting it to a phone via Bluetooth for live monitoring. Adobe Premiere Pro was used extensively for editing, while After Effects created a rain effect for the title. Some difficulties included slow Bluetooth connection and an unsteady tripod, but various skills were developed in using software and hardware for video production.
Evaluation Question 6 - Gabriel Kelly AS MediaTheMightyGabes
ย
The document discusses technologies used to create a film, including a GoPro Hero 4 Silver for 120fps slow motion video recording, the GoPro app for camera control, and Adobe programs like Premier Pro for video editing, After Effects for rain effects, and Photoshop. Flash was used to create and color a logo. A Hama Star 61 slider and tripod were used for filming. YouTube and Tumblr were referenced websites. Overall the document indicates the creator gained experience using various video and design software and equipment for their film project.
This document contains a list of 16 shots for a video with descriptions and durations. The shots include various outdoor activities like tripping on a rope, getting hit with a frisbee, chasing objects in the wind, an exploding marshmallow, surprise piggy backs, chucking muddy clothes into a suitcase, crashing into a table while getting a kite, a beer exploding while sitting in a camping chair, and failing to light a fire then smashing it with a stick. The majority of the shots are either wide shots or medium shots and range from 5 to 7 seconds in duration.
This document outlines a sequence of scenes for a camping-themed title sequence for an independent movie with a young protagonist. The sequence consists of 13 cuts between short scenes showing various characters engaged in typical camping activities like pitching tents, lighting fires, and playing games. Many of the scenes involve comedic mishaps or accidents like tripping over guy ropes, being splashed with water, or failing to contain an exploding marshmallow. The sequence ends by returning to the scene of two people struggling to pack up their tent, with it unraveling just as they think they have succeeded.
These are the results and analysis from my main task audience survey. They have helped me discover things about my target audience and also given me confidence in some of the decisions I have made about the film.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the bodyโs response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
The shoot will take place over two nights filming at outdoor locations near Carr Mills student accommodation. About 10 cast and crew will be using camera, lighting and audio equipment. Some potential risks include cast getting cold, tripping over equipment, and a small chance of injury from fake blood or a retractable fake knife prop. However, risks will be controlled through measures like providing warm clothes, stable equipment placement, and safe prop use.
1) Sidney is nervous to ask Buffy to his school's talent show, but she rejects his mixtape.
2) Years later, Sidney's friend Ricky convinces him to perform at the show again, but they lose the music tracks.
3) Sidney realizes he still has an old mixtape for Buffy, so he and Ricky remake the tracks using household objects and have fun doing it.
1) Sidney is nervous to ask Buffy to his school talent show and gives her a mixtape, but she rejects him, saying she doesn't listen to music.
2) Years later, Sidney's friend Ricky convinces him to perform at the talent show again, but the mixtape Sidney made is destroyed. They instead record a new song using household objects.
3) On the night of the show, Ricky admits Buffy will not be there, but the homemade song cheers Sidney up. His mother then finds the original mixtape, but Sidney is no longer concerned with impressing Buffy.
Sidney is a 16-year-old student who has put off doing his math homework until the morning it's due. His mother hurries him to finish as she is running late. Sidney texts his friend Ricky asking to come over but sees Ricky has already messaged that he's waiting at the front door. When Sidney opens the door, his friend Ricky is soaked from the rain but offers to help Sidney with the math homework so they can make beats together instead.
An exploration into scriptwriting, starting with, what I believe to be, some of the fundamentals of of filmmaking and storytelling as a whole. This is all based on what I have learned on the filmmaking course at Leeds Arts University, through my own practical work, lectures and seminars.
The combination of the main product and ancillary texts is effective in establishing Tame Impala's brand. The logo, designs, and themes are consistently carried over from the music video to the digipak, magazine poster, and other products. This consistency creates a recognizable style that builds loyalty among fans. In addition, references to the band's psychedelic rock genre and motifs from the music video help link all the materials to the music. The enigmatic elements of the designs further engage fans and encourage repeated engagement with the band's releases and promotions.
This document provides direction for filming scenes for a music video. It includes timing, camera shots, locations, and actions for various scenes. The overall story appears to be about a girl who feels isolated while wearing headphones and listening to music. She runs through various outdoor locations, has flashbacks to past events, and works on a map trying to make connections. She eventually opens an old chest and has a reaction, implying she found something significant. The document provides highly detailed instructions and timing for capturing these story elements through filmed shots and camera movements.
Intertextuality refers to relationships between texts, where one text makes references to other texts through allusions or direct citations. Julia Kristeva coined the term to describe how an audience's understanding of a text is influenced by codes from other texts. There are three types of intertextual references: obligatory, optional, and accidental. Genres often contain intertextual references through conventions that reference prior works in that genre. Music videos frequently use intertextuality, making references through settings, costumes, and homages to other works, such as Goldfish's references to nerd culture, Madonna's homage to Marilyn Monroe, and Iggy Azalea's recreation of the film "Clueless".
1. Universal Film & TV Licensing is granting Gabriel Kelly permission to use the Tame Impala track "Why Won't They Talk To Me?" free of charge for a student educational project in the UK.
2. The permission is limited to non-theatrical use on college premises for students, parents, tutors and examiners.
3. Kelly must have purchased the track through normal retail channels and only use the copy for the described project without further permission.
Gabriel Kelly and Molly York were co-producers and co-directors of the production, with Gabriel handling additional roles like production manager, casting director, and camera operator. Molly was the location manager and script supervisor. In post-production, Gabriel was the assistant film editor and handled animation and visual effects, while Molly was the head film editor.
The survey results showed that while age had little correlation to music taste, Tame Impala and Twenty One Pilots were commonly cited as favorite artists. The majority preferred a female protagonist. Most people only watch music videos a few times a month but would be likely to view an official Tame Impala video. Friends' suggestions were the most common way people discover new videos. Respondents felt a good narrative and creative story were important, with forest and urban settings being most popular suggested locations. Feedback on the plot ideas was mostly positive.
Evaluation Question 4 - Gabriel Kelly AS MediaTheMightyGabes
ย
The document discusses the results of an audience survey conducted to inform a media project targeted at ages 16-24. The survey found that over half had seen an independent film and 85% a comedy. Action and comedy were most popular. Respondents preferred an immediately engaging title sequence over one establishing context. These results confirmed the target age group was correctly chosen and informed the project's comedic and visual style.
The document discusses the tools and skills used to create a film title sequence. It describes using a GoPro Hero4 camera to film footage at 120 fps, learning to control camera settings, and connecting it to a phone via Bluetooth for live monitoring. Adobe Premiere Pro was used extensively for editing, while After Effects created a rain effect for the title. Some difficulties included slow Bluetooth connection and an unsteady tripod, but various skills were developed in using software and hardware for video production.
Evaluation Question 6 - Gabriel Kelly AS MediaTheMightyGabes
ย
The document discusses technologies used to create a film, including a GoPro Hero 4 Silver for 120fps slow motion video recording, the GoPro app for camera control, and Adobe programs like Premier Pro for video editing, After Effects for rain effects, and Photoshop. Flash was used to create and color a logo. A Hama Star 61 slider and tripod were used for filming. YouTube and Tumblr were referenced websites. Overall the document indicates the creator gained experience using various video and design software and equipment for their film project.
This document contains a list of 16 shots for a video with descriptions and durations. The shots include various outdoor activities like tripping on a rope, getting hit with a frisbee, chasing objects in the wind, an exploding marshmallow, surprise piggy backs, chucking muddy clothes into a suitcase, crashing into a table while getting a kite, a beer exploding while sitting in a camping chair, and failing to light a fire then smashing it with a stick. The majority of the shots are either wide shots or medium shots and range from 5 to 7 seconds in duration.
This document outlines a sequence of scenes for a camping-themed title sequence for an independent movie with a young protagonist. The sequence consists of 13 cuts between short scenes showing various characters engaged in typical camping activities like pitching tents, lighting fires, and playing games. Many of the scenes involve comedic mishaps or accidents like tripping over guy ropes, being splashed with water, or failing to contain an exploding marshmallow. The sequence ends by returning to the scene of two people struggling to pack up their tent, with it unraveling just as they think they have succeeded.
These are the results and analysis from my main task audience survey. They have helped me discover things about my target audience and also given me confidence in some of the decisions I have made about the film.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the bodyโs response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
ย
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
ย
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
ย
(๐๐๐ ๐๐๐) (๐๐๐ฌ๐ฌ๐จ๐ง ๐)-๐๐ซ๐๐ฅ๐ข๐ฆ๐ฌ
๐๐ข๐ฌ๐๐ฎ๐ฌ๐ฌ ๐ญ๐ก๐ ๐๐๐ ๐๐ฎ๐ซ๐ซ๐ข๐๐ฎ๐ฅ๐ฎ๐ฆ ๐ข๐ง ๐ญ๐ก๐ ๐๐ก๐ข๐ฅ๐ข๐ฉ๐ฉ๐ข๐ง๐๐ฌ:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
๐๐ฑ๐ฉ๐ฅ๐๐ข๐ง ๐ญ๐ก๐ ๐๐๐ญ๐ฎ๐ซ๐ ๐๐ง๐ ๐๐๐จ๐ฉ๐ ๐จ๐ ๐๐ง ๐๐ง๐ญ๐ซ๐๐ฉ๐ซ๐๐ง๐๐ฎ๐ซ:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
ย
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analyticsโ feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
ย
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
1. SHOTLIST/SHOOTING SCHEDULE โ V1 Button Basher Director: Gabriel Kelly
SCENE SHOT STORYBOARD
NUMBER
CAMERA
POSITION
Lens DESCRIPTION - (NEVER SHOW THE KITCHEN DOOR UNLESS SPECIFIED) DONE
1 1 Wide/High
angle
16/24m
m
Establishing a shot of the room. Donโt show the door. Hidden lighting. Shot from the corner.
1 2 CU 50mm Clock. Planimetric.
1 3 MS Poster. Planimetric.
1 4 MS/Low Left half of the frame - sofa and the man's head. Right half - tie and shoes.
1 5 XCU/Low
angle
Clock arms pointing to the button. Alarm SFX.
1 6 CU The man opening his eyes. Face squished to the sofa.
1 7 CU 35mm The man grabbing the tie off the hook. Maybe slide
1 8 CU/WA/Low
angle
16mm? Man bringing the shoes round to the front of the sofa.
1 9 OTS 16mm? Shot of the fridges, the man enters frame right standing up making over the shoulder.
1 10 MS 35mm? The man's face as he thinks and then reaches past the camera with his left hand to open fridge.
1 11 POV/MS 50mm The fridge being opened and a triangle sandwich in the centre.
1 12 CU/Low
angle
50mm The man smiles. Sandwich POV
1 13 CU 50mm The man opens the veg drawer. There is a banana.
1 14 CU/Low
angle
35mm? Unimpressed man closes the fridge. Side profile from manโs left.
1 15 FS 24mm Camera behind the table pointing the the fridges. The man walks to the table and sets down the sandwich
1 16 CU 85mm The man carefully sets down the sandwich on the table. Shallow focus.
1 17 MS/Pan 50mm The man looks up to the clock, the camera pans to the clock and pans back and he clears his throat.
1 18 CU 85mm The button appears in the middle of the table.
1 19 MS 35mm front on view of the button appearing and the man hitting it.
1 20 CU 50mm the mans face as he hits the button
1 21 OTS 50mm the man hits the button
1 22 MS 35mm side on view of the button appearing and the man hitting the button multiple times
1 23 Wide 24mm 2K!! side on view of the button appearing and the man hitting the button multiple times
2 24 Low/
Wide/CU
16mm Darker/late afternoon lighting. Face on to the man hitting the button twice. One time he hits the next he
misses bc the button moves. He is resting on the table. Hand comes close to camera on slap.
2 25 OTS 35mm Don't show shoulders just arms. The man hits the button once then misses, retries then holds his hand
over the new spot.
2 26 CU 85mm Side profile. Screen right. The mans face frowning and reaiming.
2. 2 27 MS 35mm front on, hand moving over bashing the button the hovering over that spot. Focus pull to his face looking
off again?
2 28 MS 35mm The man losing concentration again. Side on. He looks away from the table.
2 29 BIV/MCU 50mm Shows the man missing again, Just his hand and the table. Hand framed slight left.
2 30 MS 50mm The man puts his hand to chin and watches the table.
2 31 MS/CU 24mm on the mans right, table level, the button appears close to the camera and the edge of the table as the man
looks and reaches over. He smacks it.
2 32 High angle/FS 35mm? on the mans left. He hits the button waits for the next ding and then scans around and looks under the
table
2 33 MCU 50mm The man scanning around
2 34 MS 35mm? ^^ looks under table
2 35 MCU 35mm from under the table, button framed top centre, the man looks under hits the button and smiles
2 36 MCU 50mm? the man rising from under the table looking pleased but suspicious then looking to the clock
2 37 XCU 85mm Tilt down from centre of clock to the sandwich icon in centre
2 38 CU/MS 35mm (match cut) frame real sandwich centre and tilt up to the man smiling and he grabs it
2 39 CU 50mm the man unravelling his sandwich and eating. framed on hands first, tilt up?
2 40 MS 35mm 2K. the man eating. (slow zoom out.)
3 41 Wide/High
angle
24mm? The man sleeping on the sofa. Tie and shoes in the right place. Clock at the before button.
3 42 MS 35mm The button appears in the centre of the table. The man bottom left of frame?
3 43 XCU 85mm The man opening his eyes and getting up rushing
3 44 CU 85mm grabs tie
3 45 CU 85mm grabs shoes
3 46 MS 35mm Left of man as he lunges to the fridges opening the right one
3 47 MCU 50mm in fridge. man grabs baguette and closes fridge
3 48 MWS 35mm?
24mm?
Man runs to table tripping.
3 49 CU 85mm mans feet tripping over each other
3 50 MS 50mm table and button framed bottom centre. the man stands up, tightens his tie and sits (revealing his face from
off screen top)
3 51 CU 24mm Man places baguette down on table, frame man in background.
3 52 MWS 24mm from behind to the left the man, donโt show the button as he hits it a few times
3 53 MS 35mm infront the man show the button as he hits and looks pleased, then tries lightly push
3 54 XCU 85mm (USE PROP BUTTON) the mans finger bending on the button (MAKE SURE THE BUTTON DOESNโT HAVE A
SHADOW)
3 55 CU 85mm The man thinking before bashing the button
3 56 MS 35mm ^^ the man bashing the button and chuckling the button appears and he continues hitting
3 57 MCU 50mm Not showing table or button the man experiments with a few presses
3 58 MWS 35mm Sliding shots of the man pressing the button. again dont show button
3 59 CU 50mm button frame left man right, all the different hits
3. 3 60 BEV 35mm button centre all hits
3 61 MS 35mm The man (frame right) headbutts the button and rubs his forehead
3 62 MCU 50mm The man rubs his forehead before hearing the door squeaks (not actually) looking up and staring intensely
at it. nice lighting
3 63 CU 85mm The man looks up and stares at the door. nice lighting
3 64 MS 35mm? (SHOW THE DOOR) The door closes from being ajar, try both lights on and off behind the door. Nice
lighting
3 65 CU 85mm (SHOW THE DOOR) The bottom right corner of the door closing. nice lighing
3 66 XWS 16mm (2K) The man stares for a second and goes to get up before the button appears again and he turns back and
hits it.
3 67 FS 24mm Side profile man on right hitting button a few times and enjoying it the going for a big hit then karate
chopping
3 68 Low
angle/MS
35mm man hitting button a few times (don't show button) and enjoying it the going for a big hit then karate
chopping
3 69 MCU 35mm hits button then karate chops nothing
3 70 MS 24mm the man recoils and rubs his hand before looking slowly up rolls his eyes and gets on stool
3 71 MCU 35mm pan up from the behind left side of the man looking up to the button on the ceiling. USE PROP BUTTON
stuck on ceiling NO SHADOW AGAIN PLEASE
3 72 MS 35mm in front of the man as he reaches up, gets off his stool and reaches, then tip toes and reaches.
3 73 MCU 50mm below the waist as he gets off stool
3 74 CU 85mm the man goes on tip toes
3 75 MCU 50mm the man reaches closer and closer to the button on the ceiling
3 76 POV/Low
angle
24mm pov from the baguette of the man failing to reach the button, man looks down with a regret and grabs the
baguette
3 77 CU 85mm man's regret and he grabs baguette
3 78 CU 85mm the baguette as the man grabs it
3 79 MCU 50mm the baguette enters bottom frame going towards the button at the top, it gentle touches it and bends (USE
PROP BUTTON NO SHADOW)
3 80 CU 35mm The man reaching up pouts and rams the baguette up
3 81 CU 50mm The baguette rams against the ceiling
3 82 MS 35mm The man brings the baguette back down and cradles it and puts it down. Man frame right, hob out of focus
frame left behind. The button appears out of focus.
3 83 MCU 50mm Just the mans face.The man whips around, sees the button and hits it and smiles.
3 84 CU 85mm The button on the hob controls, the man hits it (HOB SFX)
3 84 CU 50mm? A hob ring turning red
3 85 MS 24mm Side profile the man stares at the hob and narrows his eyes
3 86 MCU 35mm The button appears on the red hot hob
3 87 MS 35mm The man folds his arms and sneers, then presses the off button on the hob, hits the hob and recoils,
blowing his hand
4. 3 88 CU 85mm The hob controls as the man presses the off button
3 89 MCU 50mm? Side on.The mans hand exits after pressing the off button (frame right) and his head enters to blow the
hob/button rpoudly then he hits it and scolds his hand
3 90 CU 50mm The manโs hand hitting the hob and sizzling
3 91 MWS/Low
angle
35mm?
24mm?
The man recoils walking backwards and blowing his hand
3 92 CU 85mm The manโs smoking hand
3 93 CU 85mm The man's expression as he blows his fingers, recovers with a sad frown then turns to annoyance
3 94 MS 35mm The button appears on the table, with the man facing away out of focus in the background. The man turns
around with a grimace!
3 95 MS 50mm The man aggressively raises his hand to his the button
3 96 CU 85mm Handheld track of the mans raising hand
3 97 XCU 85mm The button on the table, the manโs hand slamming down. First a slap then fist then two hands (maybe get a
couple angles)
3 98 MS 35mm Front on to the man as he slams then raises his limp hand and whimpers. The sink directly behind him. The
button dings. The man turns around to his left.
3 99 MWS 35mm? Side on. The man (frame left) turns around and walks to the tap slowly (frame right). Hits the button
turning on the tap, jumps back then looks at his hand, walks forward again and puts it under the water
relieved.
3 100 Low
angle/POV
24mm? POV from tap of the man. The man walks slowly towards the camera and hits the button then jumps
backwards then looks at his hand, walks forward again and puts it under the water relieved.
3 101 CU 50mm The tap centre frame. The man hits the button on the underside of the tap and it turns on then puts it
under the water.
3 102 CU/POV? 85mm The man looking at his hand then the tap.
3 102 MS/Low
angle
35mm The man's face as he is relieved then the button dings and he rolls his eyes before turning around.
3 103 CU 50mm The button next to the clock
3 104 XCU 85mm The clock arms nearly at sandwich
3 105 WS 16mm (2K) The man framed right smiles and runs to hit the button. The tone sounds and he digs into the
baguette. (Slow zoom out)
4 106 XCU 50mm The mans hands as he tightens his tie
4 107 MS 35mm? front on, the man stands in front of the fridges. He tightens his tie, nods to himself and reaches off frame
right with his left hand, fumbles for a sec and receives a fat sandwich and gives a toothy grin before
walking to the table.
4 108 OTS/MWS 24mm? The man sits into frame and places down the sandwich. Focus pulls to the clock showing button time.
4 109 WS 16mm (KEEP THE CAMERA STILL!!) Series of jump cuts where the man looks up at the ceiling, under the table, in
the sink, an empty cupboard, the microwave, in the bin and behind the poster before opening the fridge
and looking up and down.
4 110 MCU 35mm/
24mm?
Shot of the empty fridge shelves. Tilt down to the veg drawer where the man opens it then closes it.
5. 4 111 POV 35mm The mans face as he scans up then down then smiles then frowns and closes fridge.
4 112 MS 50mm The man closing the fridge, staring at it blankly. Then focus pull to the clock as he jolts round.
4 113 CU 50mm The clock showing itโs nearly sandwich time.
4 114 MWS 24mm The manโs face drops and he walks to the sofa huffs and throws his arms onto it. As he does he looks at is
and starts searching down the sides.
4 115 CU 85mm? Quick handheld shots of his hands scrambling to search the sofa
4 116 FS 24mm Front on, the man sits back on the safo and sobs. The button can be seen under the sofa and dings alerting
the man who raises his head and looks under the sofa.
4 117 MCU 35mm The mans hands on the sofa pushing it from over the button.
4 118 POV/Extreme
Low Angle
24mm/
16mm?
POV from the button of the man as he gets very angry and stamps on the button
4 119 MCU/High
angle
35mm The mans foot stamping on the button and then slowly raising it.
4 120 MWS 24mm? Eye level. The man slowly raising his foot and fading anger to guilt. The button dings, the man slowly turns
and as he sees it his face turns to a sorrow
4 121 CU 85mm The mans face as he turns around and then makes a sorrow grimace.
4 123 MWS/Low
angle
24mm The sandwich and button framed foreground and the man behind as he walks over. He drags the sandwich
to the side and then cautiously picks it up out of frame
4 124 POV 35mm The man's arm as he picks up the sandwich and shakes it.
4 125 MCU 50mm (USE PROP BUTTON) The man (waist up) as he shakes the sandwich and then tries to gently press the
button sobs and places it back down (replace with non button sandwich) then he smacks down, takes his
hand away and pulls the destroyed sandwich up into frame. Just as he reacts sadly, the camera whip pans
to the clock. (SET THE CLOCK TO SANDWICH BEFORE)
4 126 CU/BEV 50mm Of the sandwich as the man places it down (covers his eyes off screen) pauses then smacks it hard.
4 127 MCU 50mm The man covering his eyes with his right hand.
4 128 MS 24mm Sandwich in foreground, we see the man raise his left hand and smack down on the sandwich spraying
mayo out.
4 129 CU 50mm The man's hand raising up and slamming down (out of frame)
4 130 CU 50mm Mayo spraying onto the table.
4 131 MS/OTS/
moving
35mm (Handheld) With the clock in frame right and the man (frame left) facing it away from the camera. The man
grabs the clock off the wall as the camera moves left behind the man as he walks backwards and then hurls
the clock onto the floor.
4 132 CU 50mm The broken clock on the floor (Get a couple angles) (DISASSEMBLE THE CLOCK SO IT CAN BE USED AGAIN)
4 133 CU 50mm The man's expression as he scrunches his face.
4 134 WS 24mm The table in the foreground in focus and the man in the background out of focus. The button appears in the
centre of the table with a lifeless click and the man slowly turns then walks over about to press the button.
4 135 CU 85mm The man looks at the button stunned, looks back to the clock then his eyes slowly raise to the door.
4 136 WS 16mm The man lowers his arm and walks towards the door (towards the camera)
4 137 MWS 35mm Sliding shot revealing the door from behind the wall. The man walks slowly towards it and raises his hand
to the handle.
4 138 CU 85mm The mans hand as it goes to the handle, pauses and the pulls
6. 4 139 WS 24mm The man walks through the door.
5 140 OTS 24mm The man walks into frame from the left, the lights come on and the man walks down the hall and opens the
paned door. (lights must be coming from the paned door even when the hallway lights are off)
5 141 POV 35mm Walking down the hall looking at the doors and coming to the paned door.
6 142 WS 24mm Camera in the corner of the kitchen. The man peers through a door into what seems like an identical
kitchen. The camera then pans to another person in the same clothes looking bewildered for a few seconds
almost going to say something before a button appears. The other person turns back and starts hitting the
button.
6 143 MS/OTS 35mm Close to the man as he watches the other person hit the button a few times. The man then exits slowly.
7 144 WS 24mm The man lets the door slowly close on his back before he lets out a held breath then turns to the exit. Slight
pan to the exit door.
7 145 CU 50mm The manโs hand tries the handle but itโs locked.
7 146 CU/Low
angle
50mm The man expression as he tries the handle then looks to the panel.
7 147 CU 35mm The panel reading โPUSH TO EXITโ (use the existing fire safety panel)
7 148 MS 24mm The man staring at the door for a while before he steps back, pauses again and goes for a kick.