Building a Robust Online Community LISA BOWNAS Director of Strategic Services
Top independent digital marketing agency  Founded in 1981; 200+ associates Clients include HP, P&G, The Limited Brands Headquartered in Columbus, OH Published two books The Ten Demandments (2002) The Open Brand (2008) ABOUT RESOURCE INTERACTIVE
 
More than  25% of the search results  on Google for the world’s 20 largest brands, are  consumer generated content. — Nielsen Buzz Metrics The number of  text messages  sent and received each day  exceed the population of Earth . — m-metrics, 2007 Mobile Commerce Landscape 77%  of Internet users  read   online product  reviews. — JupiterResearch, August 2007 412.3 years  = Time it would take to view all of the material on YouTube. — Digital Ethnography, Kansas State University March 17th 2008   85.9 million  social network users in the U.S. — eMarketer, 2008 1.4 blogs created  every second of every day. — Technorati 2007 The average U.S. citizen will spend  5.4 years  per lifetime  online. --Nielsen Online Stats, 2007
community a social, religious, occupational, or other group sharing common characteristics or interests and perceived or perceiving itself as  distinct in some respect from the larger society  within which it exists (usually prec. by  the ): the business community; the community of scholars.  Source: dictionary.com
community
COMMUNITY EXAMPLES Forums and discussion boards Social tagging Ratings and reviews Blogs Virtual worlds Wikis Photo sharing Video sharing
COMMUNITIES AND O.P.E.N.
 
Five Reasons to Open Your Brand REVENUE ROI R&D RELATIONSHIPS RELEVANCE
… is for  On-Demand Delivers accessible, self-directed and instantly gratifying experiences. … is for  Personal Facilitates meaningful interaction with many markets of one. … is for  Engaging Deepens attachment through relevant emotional  experiences. … is for  Networked Taps the exponential potential of individual consumers and online niche communities. Efficiency Ease Control Findability Instantaneousness Acknowledgement Dialogue Customization Privilege Popularity Participation Belonging Immersion Entertainment Inspiration Self-expression Ego gratification Portability Community Meaningful change Defining Traits of   OPEN
ON-DEMAND Do you make it fast and easy to subscribe or renew?
PERSONAL Do you listen to  your consumers and personalize their experience?
ENGAGING Do you compel consumers to spend time with your publication online?
NETWORKED Do your consumers collectively influence the future of your publication?
EXAMPLES
SCOTTS MIRACLE-GRO REDESIGN Transforming the experience from product to consumer-centric
Personal profile: sharing and blogging 
Communities, pic sharing and forums 
Helpful articles, projects, advice 
RESULTS Recognized by media outlets such as  New York Times  for its approachable appeal Thousands of registrations within first month and since launching, thousands of photos have been uploaded and product recommendations posted
USA TODAY Consumers shape and spread the news by commenting and sharing
USA TODAY Consumers can participate at all levels – read, recommend or comment
STYLE.COM LOOKBOOKS Consumers create, share and rate Style.com content in personal lookbooks
VS PINK Comprehensive Digital Millennial experience that bridges online, offline and mobile
VS PINK Dance video contest with voting
VS PINK Mobile app for picture sharing
VS PINK Mobile app for picture sharing
 
PEOPLE’S CHOICE AWARDS USER GENERATED POLLS Centered community around influence Allowed customers to write their own polls
HOW TO GET STARTED:  POST   P eople O bjective S trategy T echnology/Tactic Source: Forrester Research
P eople Consumer/customer wants/needs Info gathering/research Poll or survey Age, interests, online activities Source: Forrester Research
ICITIZENS Motivations to Create, Share, Influence Online “ I CONNECT”  Connect and share  with people who have similar interests 16% “ I AM”  Improve companies or the experience of self and others 7% “ I MATTER” Seek recognition  and some degree of fame/fortune 3% “ I CAN” Use digital tools for life management   74%
MUCH MORE THAN CONSUMING… Creating Resource Interactive iCitizen Motivational Study, 2007  Adult online population in the last month Created an online video Posted a rating/review Published my own blog Tagged web pages or other content Participated in a virtual world Created or revised a wiki page/entry Mashed up content 18-25 year olds in the last month
MUCH MORE THAN CONSUMING… Sharing and Influencing Resource Interactive iCitizen Motivational Study, 2007  Found something online and passed it along Commented on a blog Uploaded pictures/videos/audio Used a social networking site Participated in an online community/forum Chatted online with a customer service rep using IM Adult online population in the last month 18-25 year olds in the last month
DIGITAL MILLENNIALS RESEARCH Defining Characteristics: Perpetually connected Multi-tasking and productive Filtering for immediacy and control Self-expressive yet assimilative Optimistic and self-entitled Digital diaries with Gen Y fuel insights for innovation, speed to market and brand relevance.
1:   Keep it real 2:   Hear me out 5:   Entertain me WHAT DIGITAL MILLENNIALS NEED 3:   Be original or don’t be 4:   My way now
O bjective Identify your key objective Attract new subscribers? Deepen engagement with existing subscribers? Increase loyalty? Source: Forrester Research
S trategy Changing relationship with subscribers Source: Forrester Research
T echnology/Tactic Select the social  technology/tactic Source: Forrester Research
IDEAS Leverage existing communities
IDEAS Use polls to start the dialogue
YOUR IDEAS
YOUR IDEAS What else could Florida Trend do?
YOUR IDEAS
YOUR IDEAS
THANK YOU. LISA BOWNAS [email_address] 614.621.2888 www.resource.com

Building Online Community For Business

  • 1.
    Building a RobustOnline Community LISA BOWNAS Director of Strategic Services
  • 2.
    Top independent digitalmarketing agency Founded in 1981; 200+ associates Clients include HP, P&G, The Limited Brands Headquartered in Columbus, OH Published two books The Ten Demandments (2002) The Open Brand (2008) ABOUT RESOURCE INTERACTIVE
  • 3.
  • 4.
    More than 25% of the search results on Google for the world’s 20 largest brands, are consumer generated content. — Nielsen Buzz Metrics The number of text messages sent and received each day exceed the population of Earth . — m-metrics, 2007 Mobile Commerce Landscape 77% of Internet users read online product reviews. — JupiterResearch, August 2007 412.3 years = Time it would take to view all of the material on YouTube. — Digital Ethnography, Kansas State University March 17th 2008 85.9 million social network users in the U.S. — eMarketer, 2008 1.4 blogs created every second of every day. — Technorati 2007 The average U.S. citizen will spend 5.4 years per lifetime online. --Nielsen Online Stats, 2007
  • 5.
    community a social,religious, occupational, or other group sharing common characteristics or interests and perceived or perceiving itself as distinct in some respect from the larger society within which it exists (usually prec. by the ): the business community; the community of scholars. Source: dictionary.com
  • 6.
  • 7.
    COMMUNITY EXAMPLES Forumsand discussion boards Social tagging Ratings and reviews Blogs Virtual worlds Wikis Photo sharing Video sharing
  • 8.
  • 9.
  • 10.
    Five Reasons toOpen Your Brand REVENUE ROI R&D RELATIONSHIPS RELEVANCE
  • 11.
    … is for On-Demand Delivers accessible, self-directed and instantly gratifying experiences. … is for Personal Facilitates meaningful interaction with many markets of one. … is for Engaging Deepens attachment through relevant emotional experiences. … is for Networked Taps the exponential potential of individual consumers and online niche communities. Efficiency Ease Control Findability Instantaneousness Acknowledgement Dialogue Customization Privilege Popularity Participation Belonging Immersion Entertainment Inspiration Self-expression Ego gratification Portability Community Meaningful change Defining Traits of OPEN
  • 12.
    ON-DEMAND Do youmake it fast and easy to subscribe or renew?
  • 13.
    PERSONAL Do youlisten to your consumers and personalize their experience?
  • 14.
    ENGAGING Do youcompel consumers to spend time with your publication online?
  • 15.
    NETWORKED Do yourconsumers collectively influence the future of your publication?
  • 16.
  • 17.
    SCOTTS MIRACLE-GRO REDESIGNTransforming the experience from product to consumer-centric
  • 18.
  • 19.
  • 20.
  • 21.
    RESULTS Recognized bymedia outlets such as New York Times for its approachable appeal Thousands of registrations within first month and since launching, thousands of photos have been uploaded and product recommendations posted
  • 22.
    USA TODAY Consumersshape and spread the news by commenting and sharing
  • 23.
    USA TODAY Consumerscan participate at all levels – read, recommend or comment
  • 24.
    STYLE.COM LOOKBOOKS Consumerscreate, share and rate Style.com content in personal lookbooks
  • 25.
    VS PINK ComprehensiveDigital Millennial experience that bridges online, offline and mobile
  • 26.
    VS PINK Dancevideo contest with voting
  • 27.
    VS PINK Mobileapp for picture sharing
  • 28.
    VS PINK Mobileapp for picture sharing
  • 29.
  • 30.
    PEOPLE’S CHOICE AWARDSUSER GENERATED POLLS Centered community around influence Allowed customers to write their own polls
  • 31.
    HOW TO GETSTARTED: POST P eople O bjective S trategy T echnology/Tactic Source: Forrester Research
  • 32.
    P eople Consumer/customerwants/needs Info gathering/research Poll or survey Age, interests, online activities Source: Forrester Research
  • 33.
    ICITIZENS Motivations toCreate, Share, Influence Online “ I CONNECT” Connect and share with people who have similar interests 16% “ I AM” Improve companies or the experience of self and others 7% “ I MATTER” Seek recognition and some degree of fame/fortune 3% “ I CAN” Use digital tools for life management 74%
  • 34.
    MUCH MORE THANCONSUMING… Creating Resource Interactive iCitizen Motivational Study, 2007 Adult online population in the last month Created an online video Posted a rating/review Published my own blog Tagged web pages or other content Participated in a virtual world Created or revised a wiki page/entry Mashed up content 18-25 year olds in the last month
  • 35.
    MUCH MORE THANCONSUMING… Sharing and Influencing Resource Interactive iCitizen Motivational Study, 2007 Found something online and passed it along Commented on a blog Uploaded pictures/videos/audio Used a social networking site Participated in an online community/forum Chatted online with a customer service rep using IM Adult online population in the last month 18-25 year olds in the last month
  • 36.
    DIGITAL MILLENNIALS RESEARCHDefining Characteristics: Perpetually connected Multi-tasking and productive Filtering for immediacy and control Self-expressive yet assimilative Optimistic and self-entitled Digital diaries with Gen Y fuel insights for innovation, speed to market and brand relevance.
  • 37.
    1: Keep it real 2: Hear me out 5: Entertain me WHAT DIGITAL MILLENNIALS NEED 3: Be original or don’t be 4: My way now
  • 38.
    O bjective Identifyyour key objective Attract new subscribers? Deepen engagement with existing subscribers? Increase loyalty? Source: Forrester Research
  • 39.
    S trategy Changingrelationship with subscribers Source: Forrester Research
  • 40.
    T echnology/Tactic Selectthe social technology/tactic Source: Forrester Research
  • 41.
  • 42.
    IDEAS Use pollsto start the dialogue
  • 43.
  • 44.
    YOUR IDEAS Whatelse could Florida Trend do?
  • 45.
  • 46.
  • 47.
    THANK YOU. LISABOWNAS [email_address] 614.621.2888 www.resource.com

Editor's Notes

  • #48 Thank you for your time, thank you for listening…have a terrific conference!