This document provides an overview of Bresenham's line algorithm, which is an efficient method for drawing straight lines on a raster display. It uses only integer arithmetic like addition, subtraction, and multiplication by 2, which computers can perform quickly. The algorithm works by selecting the optimal raster points to represent a line by incrementing either the x or y coordinate by one unit at each step, depending on the slope of the line. It determines which coordinate to increment by examining the distance between the actual line and the nearest pixel, called the decision parameter. While fast and accurate, lines drawn with this algorithm may not be perfectly smooth. Examples are provided to illustrate applying the algorithm to draw several lines.