This document describes Bresenham's line algorithm for drawing lines on a pixel-based display. It discusses how Bresenham's algorithm uses integer arithmetic to calculate pixel coordinates along the line between two points, to avoid issues with floating-point values. The algorithm works by incrementing the x coordinate by 1 each time and selectively increasing the y coordinate to stay closest to the true line. It uses a decision parameter and slope error value to determine whether to increment y at each step. Examples are provided to illustrate the output coordinates generated between two points.