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Bresenham’s Line Generation
Algorithm
Dr. R. B. Chadge
Department of Mechanical Engineering
YCCE, Nagpur
Introduction
• Computer graphics use three different types of
algorithms to generate lines namely:
1) DDA Line drawing algorithm
2) Bresenham Line drawing algorithm
3) Mid Point Line drawing algorithm
Introduction
• This algorithm is named after Bresenham. Here, the main
task is to find all the intermediate points required for
drawing line AB on the computer screen of pixels.
• In this algorithm, every pixel has integer coordinates.
Apart from that, the Bresenham algorithm works on
addition and subtraction operations.
• It has more precision or accuracy and the complexity of
calculation is simple.
Bresenham’s Line Generation Algorithm
• Given the coordinate of two points A(x1, y1) and
B(x2, y2).
• The task is to find all the intermediate points
required for drawing line AB on the computer screen
of pixels.
• Note that every pixel has integer coordinates.
Bresenham’s Line Generation Algorithm
• Examples:
1. Input : A(0,0), B(4,4)
Output : (0,0), (1,1), (2,2), (3,3), (4,4)
2. Input : A(0,0), B(4,2)
Output : (0,0), (1,0), (2,1), (3,1), (4,2)
Bresenham’s Line Generation Algorithm
• Below are some assumptions to keep the algorithm
simple.
1. We draw lines from left to right.
2. x1 < x2 and y1< y2
3. Slope of the line is between 0 and 1. We draw a line
from lower left to upper right.
Bresenham’s Line Generation Algorithm
• The idea of Bresenham’s algorithm is to avoid
floating point multiplication and addition to compute
mx + c, and then compute the round value of (mx +
c) in every step.
• In Bresenham’s algorithm, we move across the x-axis
in unit intervals.
Bresenham’s Line Generation Algorithm
• We always increase x by 1, and we choose about
next y, whether we need to go to y+1 or remain on y.
• In other words, from any position (Xk, Yk) we need to
choose between (Xk + 1, Yk) and (Xk + 1, Yk + 1).
Bresenham’s Line Generation Algorithm
• We would like to pick the y value (among Yk + 1 and
Yk) corresponding to a point that is closer to the
original line.
• We need a decision parameter to decide whether to
pick Yk + 1 or Yk as the next point.
• The idea is to keep track of slope error from the
previous increment to y.
Bresenham’s Line Generation Algorithm
• If the slope error becomes greater than 0.5, we know
that the line has moved upwards one pixel and that
we must increment our y coordinate and readjust the
error to represent the distance from the top of the
new pixel – which is done by subtracting one from
the error.
Bresenham’s Line Generation Algorithm

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Bresenhems line Genration derivation for Mtech

  • 1. Bresenham’s Line Generation Algorithm Dr. R. B. Chadge Department of Mechanical Engineering YCCE, Nagpur
  • 2. Introduction • Computer graphics use three different types of algorithms to generate lines namely: 1) DDA Line drawing algorithm 2) Bresenham Line drawing algorithm 3) Mid Point Line drawing algorithm
  • 3. Introduction • This algorithm is named after Bresenham. Here, the main task is to find all the intermediate points required for drawing line AB on the computer screen of pixels. • In this algorithm, every pixel has integer coordinates. Apart from that, the Bresenham algorithm works on addition and subtraction operations. • It has more precision or accuracy and the complexity of calculation is simple.
  • 4. Bresenham’s Line Generation Algorithm • Given the coordinate of two points A(x1, y1) and B(x2, y2). • The task is to find all the intermediate points required for drawing line AB on the computer screen of pixels. • Note that every pixel has integer coordinates.
  • 5. Bresenham’s Line Generation Algorithm • Examples: 1. Input : A(0,0), B(4,4) Output : (0,0), (1,1), (2,2), (3,3), (4,4) 2. Input : A(0,0), B(4,2) Output : (0,0), (1,0), (2,1), (3,1), (4,2)
  • 6. Bresenham’s Line Generation Algorithm • Below are some assumptions to keep the algorithm simple. 1. We draw lines from left to right. 2. x1 < x2 and y1< y2 3. Slope of the line is between 0 and 1. We draw a line from lower left to upper right.
  • 7. Bresenham’s Line Generation Algorithm • The idea of Bresenham’s algorithm is to avoid floating point multiplication and addition to compute mx + c, and then compute the round value of (mx + c) in every step. • In Bresenham’s algorithm, we move across the x-axis in unit intervals.
  • 8. Bresenham’s Line Generation Algorithm • We always increase x by 1, and we choose about next y, whether we need to go to y+1 or remain on y. • In other words, from any position (Xk, Yk) we need to choose between (Xk + 1, Yk) and (Xk + 1, Yk + 1).
  • 10. • We would like to pick the y value (among Yk + 1 and Yk) corresponding to a point that is closer to the original line. • We need a decision parameter to decide whether to pick Yk + 1 or Yk as the next point. • The idea is to keep track of slope error from the previous increment to y. Bresenham’s Line Generation Algorithm
  • 11. • If the slope error becomes greater than 0.5, we know that the line has moved upwards one pixel and that we must increment our y coordinate and readjust the error to represent the distance from the top of the new pixel – which is done by subtracting one from the error. Bresenham’s Line Generation Algorithm