A presentation for the elementary teachers after attending the EARCOS conference in Bangkok. The focus is on using 21C learning skills in the classroom through looking at web 2.0 tools.
The document discusses collaborative project based learning for classrooms. It outlines 21st century skills like collaboration that are emphasized in Common Core standards. It provides tips for engaging in collaborative discussions and lists potential collaborative classroom activities and projects using technologies like wikis and Google Docs. Requirements for a sample collaborative project on technology trends in higher education are described. Methods for assessing collaboration through rubrics and reflections are also mentioned.
Video games have evolved into a social network that allows players worldwide to interact and collaborate through communication tools like microphones. They foster social skills like problem-solving, strategizing, and working in groups by having rules and objectives that encourage figuring out puzzles, mysteries and completing missions together. When integrated into curricula, video games can significantly support community building as children exchange ideas and work together toward shared goals.
This document discusses teaching collaboration online. It provides details about Jon Orech, an instructional technology coordinator and cooperative learning trainer. It discusses using tools like blogs, discussion boards, and wikis to create collaborative learning spaces. It emphasizes that the purpose and design of the tools should focus on learning, not just using new technologies. It also provides examples of how to structure collaborative projects and questions whether face-to-face interaction is still essential for collaboration.
The document discusses challenges in education, including lack of applied skills in students and cuts to play-based learning activities. It proposes helping low-income, inner-city children develop 21st century skills like creativity and problem-solving through play. One approach is PlayBuild Nola, which transforms vacant urban lots into playspaces with tools, toys and activities to support self-directed learning for children ages 4-12.
# RSCON How To Turn Your Learning Management System Into An Online Playground.Sylvia's English Online
This document discusses using creative learning management systems (LMS) to encourage collaboration and creativity in education. It provides examples of LMS like NINGS, Edmodo, and ClubEFL that allow networking, collaborating, blogging and use of multimedia. Specific features are highlighted like notification systems, collaborative tools and user-friendly interfaces. Activities discussed include artistic book clubs, journaling, poetry, music, citizen journalism and real-life projects. Tools mentioned include Prezi, Eduglogster, GoAnimate, and storytelling apps. The LMS aims to develop empathy, social intelligence and global collaboration through peace projects and lessons that make a difference beyond the classroom.
The document outlines a 12-month strategy for implementing a digital learning environment in Canada. It discusses emerging trends in digital learning like ubiquitous learning, gamification, and user-generated content. The strategy involves conducting needs analyses, cultivating champions, piloting programs, and ongoing measurement to guide revisions. The goal is to amplify good pedagogy with technology and develop students' sensemaking skills for future employability.
This document discusses effective uses of technology to support student achievement. It provides ideas teachers can implement immediately, such as having students create works for authentic audiences and purposes, like creating introductions for retirement home residents. Another idea is developing peer reliance instead of a "culture of completion" by focusing on student creation. The document emphasizes that technology should support fundamental literacy and extend learning tied to sound pedagogy, not be the goal itself.
The document discusses collaborative project based learning for classrooms. It outlines 21st century skills like collaboration that are emphasized in Common Core standards. It provides tips for engaging in collaborative discussions and lists potential collaborative classroom activities and projects using technologies like wikis and Google Docs. Requirements for a sample collaborative project on technology trends in higher education are described. Methods for assessing collaboration through rubrics and reflections are also mentioned.
Video games have evolved into a social network that allows players worldwide to interact and collaborate through communication tools like microphones. They foster social skills like problem-solving, strategizing, and working in groups by having rules and objectives that encourage figuring out puzzles, mysteries and completing missions together. When integrated into curricula, video games can significantly support community building as children exchange ideas and work together toward shared goals.
This document discusses teaching collaboration online. It provides details about Jon Orech, an instructional technology coordinator and cooperative learning trainer. It discusses using tools like blogs, discussion boards, and wikis to create collaborative learning spaces. It emphasizes that the purpose and design of the tools should focus on learning, not just using new technologies. It also provides examples of how to structure collaborative projects and questions whether face-to-face interaction is still essential for collaboration.
The document discusses challenges in education, including lack of applied skills in students and cuts to play-based learning activities. It proposes helping low-income, inner-city children develop 21st century skills like creativity and problem-solving through play. One approach is PlayBuild Nola, which transforms vacant urban lots into playspaces with tools, toys and activities to support self-directed learning for children ages 4-12.
# RSCON How To Turn Your Learning Management System Into An Online Playground.Sylvia's English Online
This document discusses using creative learning management systems (LMS) to encourage collaboration and creativity in education. It provides examples of LMS like NINGS, Edmodo, and ClubEFL that allow networking, collaborating, blogging and use of multimedia. Specific features are highlighted like notification systems, collaborative tools and user-friendly interfaces. Activities discussed include artistic book clubs, journaling, poetry, music, citizen journalism and real-life projects. Tools mentioned include Prezi, Eduglogster, GoAnimate, and storytelling apps. The LMS aims to develop empathy, social intelligence and global collaboration through peace projects and lessons that make a difference beyond the classroom.
The document outlines a 12-month strategy for implementing a digital learning environment in Canada. It discusses emerging trends in digital learning like ubiquitous learning, gamification, and user-generated content. The strategy involves conducting needs analyses, cultivating champions, piloting programs, and ongoing measurement to guide revisions. The goal is to amplify good pedagogy with technology and develop students' sensemaking skills for future employability.
This document discusses effective uses of technology to support student achievement. It provides ideas teachers can implement immediately, such as having students create works for authentic audiences and purposes, like creating introductions for retirement home residents. Another idea is developing peer reliance instead of a "culture of completion" by focusing on student creation. The document emphasizes that technology should support fundamental literacy and extend learning tied to sound pedagogy, not be the goal itself.
The document discusses 21st century skills such as critical thinking, creativity, communication and collaboration. It defines creativity as using idea creation techniques to generate new ideas and original thoughts, and explains that creativity is important for both colleges and employers as they seek students and employees who can come up with novel ideas, articulate them, and share them with others. The document also lists some digital tools like Prezi, Powtoon and Google Slides that can demonstrate and foster creativity.
Leveraging the power of video games 2.0 for learning. The document discusses several key principles of how games can promote learning, including that play is powerful, learning works best when challenges are at the right level of difficulty, gamers crave assessment and feedback, and collaboration can help overcome challenges. It also provides examples of three game-based learning projects being done with learners: WoWinSchool, Story and Game Academy, and 16 tips for bringing video games into the classroom.
[Challenge:Future] Glocal social engagement is the new currency of the futureChallenge:Future
Glocal social engagement, where individuals participate in global issues while also addressing local concerns, will be important in the future. When people worldwide can educate themselves and take participatory action on causes, social philanthropy will naturally result. Experts believe that through global social networks, individuals can overcome limitations and resolve issues locally. The possibility of widespread glocal social engagement could fuel worldwide growth.
It’s the time to care, not sell. Caring is not some new strategy that you should adopt, but it's more important than ever that your brand's story be one of empathy. This is not just a COVID-19 consumer trend, but an important strategy for making sure your business is one that connects and lasts.
The document discusses digital citizenship and how it can be developed through practice. It emphasizes that digital citizenship involves skills like attention, participation, collaboration, communication, and critical thinking. It suggests developing these skills through modeling positive citizenship, establishing norms, and integrating focus skills and "crap detection" into education. The overall message is that digital natives will respond better to positive leadership that advocates for good digital citizenship through practice rather than criticism.
This document discusses how web 2.0 tools can be used to help teach social studies curriculum to students in grades 6-8. It provides examples of different types of digital tools and web-based resources that can be used, including tools for creating and viewing maps, conducting research, creating multimedia presentations, and facilitating communication and collaboration between students. Specific tools mentioned include Google Earth, Scribble Maps, World Atlas, Jog the Web, America on the Move, and digital storytelling tools. The document emphasizes that these tools can help differentiate instruction, enhance learning, and better meet the needs of all students.
Apps, Twitter, and the Virtual Classroom for TeachersDave Shortreed
This document provides an agenda for a workshop on using iPads and social media in the classroom. The workshop will include exploring iPad apps, learning about using social media and blogs, and sharing ideas in breakout sessions. The goal is to help teachers develop significant and engaging student learning through technology tools. Participants are encouraged to consider setting up professional blogs or class blogs and using Twitter to connect with others.
The document discusses using gaming techniques to enhance project management skills. It proposes that gaming is an engaging way to learn, especially for digital learners, as 70% of learning comes from doing. Different learning styles and generational gaps are considered. Examples of project management games are provided and elements of effective game design like progression, challenges, and rewards are outlined. The conclusion is that gaming can be a powerful experiential learning tool but requires multiple skills to design well.
This document discusses the challenges and opportunities that principals face in leading 21st century learning environments. It outlines how Web 2.0 tools can facilitate administration, communication, and learning by enabling collaboration, conversation, creation, and contribution. However, it also notes that this will require rethinking issues like copyright, authorship, identity, ethics and more. It argues that students need skills to participate in society and that professional development must help teachers adapt to these changes.
Tracie Weisz's slideshow presentation for ASTE 2012 on Tok School's Technology Class - teaching the concepts that will help students to become digitally fluent.
This is the presentation from our session on Digital Storytelling at the CREATE professional development event at Shekou International School (China) on March 2, 2014
create.sis.org.cn
innovation.sis.org.cn
sis.org.cn
This document discusses communication skills and resources to promote them. It begins by summarizing 5 new PowerPoint features learned in a partial exam. It then defines communication and discusses issues with students' communication skills like lack of reading/writing abilities. The importance of communication in society is outlined. 21st century communication skills are listed, including listening, articulating ideas, technology skills, and assessing communication. Ways to integrate communication into the classroom are provided, like group discussions and role playing. Various technology tools and resources that can be used to develop the National Council of Teachers of English's communication skills are then detailed.
Designing curriculum for global understandingJulie Lindsay
Created for educator workshop at http://fclive2013.flatclassroomproject.org/Designing+Curriculum+for+Global+Understanding Flat Classroom Live! Hawaii 2013
The document discusses how the new information landscape has changed the way we communicate, work, and learn. Web 2.0 tools allow for greater communication, user control, collaboration, and sharing of information. Teachers are now expected to use e-learning and tools like blogs, wikis, and podcasts to develop student-centered and collaborative learning. Key skills needed for the future include critical thinking, problem solving, collaboration, and innovation.
This document provides information about developing a digital writers' workshop. It discusses balancing traditional workshop models with incorporating digital experiences and tools. This includes introducing authors through digital means like YouTube videos, using blogs as mentors for craft and structure, and having students capture and share their writing process. The document emphasizes that teaching digital writing requires explicit instruction in choosing the right tools for different writing purposes and audiences, as well as developing digital literacy and networking skills. The goal is to help students see writing as a social practice and publication as the midpoint of the process.
The document discusses how communication technologies have changed rapidly and will continue to change, shaping new literacies students need to be fluent in to not be disadvantaged. It argues students need multimedia literacy in addition to traditional reading and writing. It outlines key competencies needed for students' future, including thinking skills, using language and tools, self-management, relationships, participation and lifelong learning. Educators must prepare students for massive changes in human capabilities through emerging technologies over the next decade.
An Introduction to the Principles of 21st Century Learning and Web 2.0Bill Tracey
The document summarizes a session on 21st century learning and Web 2.0 tools. It provides an agenda for the session, which will be recorded and include a discussion of 21st century skills, Web 2.0, and ways teachers can use technology. The session aims to help educators overcome feelings of being overwhelmed by new tools by connecting with others and creating, collaborating, and sharing knowledge using technologies students already use regularly.
Critical thinking is the study of clear, reasoned thinking and making well-thought out judgments. It involves skills like rationality, self-awareness, and open-mindedness. Critical thinking is important for success in today's world as it enhances skills like language, creativity, and self-reflection. Implementing technologies like robotics, digital imaging, podcasting, and webquests requires critical thinking to consider aspects like goals, audience, and ensuring activities flow seamlessly. Developing a web show also requires critical thinking as students must consider elements like scripting, camera angles, and editing to effectively convey a story.
Critical thinking is the study of clear, reasoned thinking and making well-thought out judgments. It involves skills like rationality, self-awareness, and open-mindedness. Critical thinking is important for success in today's world as it enhances skills like language, creativity, and self-reflection. Implementing technologies like robotics, digital imaging, podcasting, and webquests requires critical thinking to consider aspects like goals, audience, and ensuring activities flow seamlessly. Developing a web show also requires critical thinking as students must consider elements like scripting, camera angles, and editing to effectively convey a story.
Global Collaboration Tools & Connections #gcuglobalVicki Davis
How to connect globally with other classrooms. Advice on how to connect, share, and improve your classroom with global competency, technology, and connections. It is time for education to improve.
This document discusses three articles about using technology in education: 1) Using digital storytelling to enhance student learning through creative content; 2) The Boy Scouts offering a new video game badge to encourage gaming as a family activity and learning experience; 3) A teacher having students write daily and then publish their best work online to share with others.
The document discusses 21st century skills such as critical thinking, creativity, communication and collaboration. It defines creativity as using idea creation techniques to generate new ideas and original thoughts, and explains that creativity is important for both colleges and employers as they seek students and employees who can come up with novel ideas, articulate them, and share them with others. The document also lists some digital tools like Prezi, Powtoon and Google Slides that can demonstrate and foster creativity.
Leveraging the power of video games 2.0 for learning. The document discusses several key principles of how games can promote learning, including that play is powerful, learning works best when challenges are at the right level of difficulty, gamers crave assessment and feedback, and collaboration can help overcome challenges. It also provides examples of three game-based learning projects being done with learners: WoWinSchool, Story and Game Academy, and 16 tips for bringing video games into the classroom.
[Challenge:Future] Glocal social engagement is the new currency of the futureChallenge:Future
Glocal social engagement, where individuals participate in global issues while also addressing local concerns, will be important in the future. When people worldwide can educate themselves and take participatory action on causes, social philanthropy will naturally result. Experts believe that through global social networks, individuals can overcome limitations and resolve issues locally. The possibility of widespread glocal social engagement could fuel worldwide growth.
It’s the time to care, not sell. Caring is not some new strategy that you should adopt, but it's more important than ever that your brand's story be one of empathy. This is not just a COVID-19 consumer trend, but an important strategy for making sure your business is one that connects and lasts.
The document discusses digital citizenship and how it can be developed through practice. It emphasizes that digital citizenship involves skills like attention, participation, collaboration, communication, and critical thinking. It suggests developing these skills through modeling positive citizenship, establishing norms, and integrating focus skills and "crap detection" into education. The overall message is that digital natives will respond better to positive leadership that advocates for good digital citizenship through practice rather than criticism.
This document discusses how web 2.0 tools can be used to help teach social studies curriculum to students in grades 6-8. It provides examples of different types of digital tools and web-based resources that can be used, including tools for creating and viewing maps, conducting research, creating multimedia presentations, and facilitating communication and collaboration between students. Specific tools mentioned include Google Earth, Scribble Maps, World Atlas, Jog the Web, America on the Move, and digital storytelling tools. The document emphasizes that these tools can help differentiate instruction, enhance learning, and better meet the needs of all students.
Apps, Twitter, and the Virtual Classroom for TeachersDave Shortreed
This document provides an agenda for a workshop on using iPads and social media in the classroom. The workshop will include exploring iPad apps, learning about using social media and blogs, and sharing ideas in breakout sessions. The goal is to help teachers develop significant and engaging student learning through technology tools. Participants are encouraged to consider setting up professional blogs or class blogs and using Twitter to connect with others.
The document discusses using gaming techniques to enhance project management skills. It proposes that gaming is an engaging way to learn, especially for digital learners, as 70% of learning comes from doing. Different learning styles and generational gaps are considered. Examples of project management games are provided and elements of effective game design like progression, challenges, and rewards are outlined. The conclusion is that gaming can be a powerful experiential learning tool but requires multiple skills to design well.
This document discusses the challenges and opportunities that principals face in leading 21st century learning environments. It outlines how Web 2.0 tools can facilitate administration, communication, and learning by enabling collaboration, conversation, creation, and contribution. However, it also notes that this will require rethinking issues like copyright, authorship, identity, ethics and more. It argues that students need skills to participate in society and that professional development must help teachers adapt to these changes.
Tracie Weisz's slideshow presentation for ASTE 2012 on Tok School's Technology Class - teaching the concepts that will help students to become digitally fluent.
This is the presentation from our session on Digital Storytelling at the CREATE professional development event at Shekou International School (China) on March 2, 2014
create.sis.org.cn
innovation.sis.org.cn
sis.org.cn
This document discusses communication skills and resources to promote them. It begins by summarizing 5 new PowerPoint features learned in a partial exam. It then defines communication and discusses issues with students' communication skills like lack of reading/writing abilities. The importance of communication in society is outlined. 21st century communication skills are listed, including listening, articulating ideas, technology skills, and assessing communication. Ways to integrate communication into the classroom are provided, like group discussions and role playing. Various technology tools and resources that can be used to develop the National Council of Teachers of English's communication skills are then detailed.
Designing curriculum for global understandingJulie Lindsay
Created for educator workshop at http://fclive2013.flatclassroomproject.org/Designing+Curriculum+for+Global+Understanding Flat Classroom Live! Hawaii 2013
The document discusses how the new information landscape has changed the way we communicate, work, and learn. Web 2.0 tools allow for greater communication, user control, collaboration, and sharing of information. Teachers are now expected to use e-learning and tools like blogs, wikis, and podcasts to develop student-centered and collaborative learning. Key skills needed for the future include critical thinking, problem solving, collaboration, and innovation.
This document provides information about developing a digital writers' workshop. It discusses balancing traditional workshop models with incorporating digital experiences and tools. This includes introducing authors through digital means like YouTube videos, using blogs as mentors for craft and structure, and having students capture and share their writing process. The document emphasizes that teaching digital writing requires explicit instruction in choosing the right tools for different writing purposes and audiences, as well as developing digital literacy and networking skills. The goal is to help students see writing as a social practice and publication as the midpoint of the process.
The document discusses how communication technologies have changed rapidly and will continue to change, shaping new literacies students need to be fluent in to not be disadvantaged. It argues students need multimedia literacy in addition to traditional reading and writing. It outlines key competencies needed for students' future, including thinking skills, using language and tools, self-management, relationships, participation and lifelong learning. Educators must prepare students for massive changes in human capabilities through emerging technologies over the next decade.
An Introduction to the Principles of 21st Century Learning and Web 2.0Bill Tracey
The document summarizes a session on 21st century learning and Web 2.0 tools. It provides an agenda for the session, which will be recorded and include a discussion of 21st century skills, Web 2.0, and ways teachers can use technology. The session aims to help educators overcome feelings of being overwhelmed by new tools by connecting with others and creating, collaborating, and sharing knowledge using technologies students already use regularly.
Critical thinking is the study of clear, reasoned thinking and making well-thought out judgments. It involves skills like rationality, self-awareness, and open-mindedness. Critical thinking is important for success in today's world as it enhances skills like language, creativity, and self-reflection. Implementing technologies like robotics, digital imaging, podcasting, and webquests requires critical thinking to consider aspects like goals, audience, and ensuring activities flow seamlessly. Developing a web show also requires critical thinking as students must consider elements like scripting, camera angles, and editing to effectively convey a story.
Critical thinking is the study of clear, reasoned thinking and making well-thought out judgments. It involves skills like rationality, self-awareness, and open-mindedness. Critical thinking is important for success in today's world as it enhances skills like language, creativity, and self-reflection. Implementing technologies like robotics, digital imaging, podcasting, and webquests requires critical thinking to consider aspects like goals, audience, and ensuring activities flow seamlessly. Developing a web show also requires critical thinking as students must consider elements like scripting, camera angles, and editing to effectively convey a story.
Global Collaboration Tools & Connections #gcuglobalVicki Davis
How to connect globally with other classrooms. Advice on how to connect, share, and improve your classroom with global competency, technology, and connections. It is time for education to improve.
This document discusses three articles about using technology in education: 1) Using digital storytelling to enhance student learning through creative content; 2) The Boy Scouts offering a new video game badge to encourage gaming as a family activity and learning experience; 3) A teacher having students write daily and then publish their best work online to share with others.
The document discusses the evolution of digital literacy and the literacies required in the 21st century. It identifies several literacies including cyber literacy, media literacy, arts and creativity literacy, financial literacy, and multicultural literacy. Digital literacy is defined as the ability to effectively function in a digital society. Other literacies discussed include visual literacy, technological literacy, computer literacy, information literacy, and ICT literacy. The document also discusses communication and collaboration skills, identity management, learning skills, and digital scholarship as important 21st century skills. It identifies coding, collaboration, cloud software, word processing software, screen casting, personal archiving, information evaluation, and use of social media as important digital literacy skills.
This course aims to help participants demonstrate understanding of how to effectively use the web for teaching and learning. It covers topics like government education initiatives, pedagogical approaches for e-learning, supporting safe internet use, and developing online course materials. The course structure includes exploring the web as a resource, designing for the web, e-learning tools, interactive technologies like blogs and wikis, digital safety, and assessing online learning.
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Cathie Howe
Presentation on the successes and challenges use of game design and virtual worlds by Macquarie ICT Innovations Centre in an school setting to engage students in learning.
Global vision, global learning - Becoming an education change-makerJulie Lindsay
This document discusses online global collaboration in education. It provides definitions and examples of different levels of online global collaboration, from basic online interactions to complex learning collaboratives. Key points discussed include the importance of online global collaboration for developing global competence, how it provides a use for digital technologies, and how it supports a new paradigm of modern learning. Norms and best practices for effective online global collaboration are also presented.
Pittsburgh schools World Languages Technology Conference: June 25, 2010 use k...Toni Theisen
The document discusses how 21st century skills and digital tools can engage students as active global digital citizens. It advocates for collaboration, critical thinking, and creativity. Teachers are encouraged to engage students in meaningful, relevant tasks and build collaborative learning partnerships using tools like blogs, social media and games. When students collaborate online, they can work with others around the world to solve real-world problems.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
2. Learning and Innovation Skills
“Learning and innovation skills
increasingly are being recognized as the
skills that separate students who are
prepared for increasingly complex life and
work environments in the 21st century,
and those who are not. A focus on
creativity, critical thinking,
communication and collaboration is
essential to prepare students for the
future.”
http://www.p21.org/overview/skills-framework/60
5. Research Skills
Formulating questions
Presenting research findings
Creativit
Synthesis
(Highest level of Bloom’s Taxonomy) y
http://www.flickr.com/photos/lupinoduck/3859232864/
6. Thinking
Skills
Analysis Critical Thinking
Synthesis
Metacognitio
n
http://www.copyblogger.com/critical-thinking/