Absolutist: Porting to major platforms within a minuteDevGAMM Conference
What challenges does development to various platforms assume? The speaker will touch upon vital question that every team faces. Is it possible to minimize coding costs and what technologies may help?
January 2012 GameSalad's Billy Garretsen, Manager Game Development taught us how to build a game and publish it to our fav iOS, Android platforms.
Ck out UW Bothell Center for Serious Play: http://uwbcsp.com/
Absolutist: Porting to major platforms within a minuteDevGAMM Conference
What challenges does development to various platforms assume? The speaker will touch upon vital question that every team faces. Is it possible to minimize coding costs and what technologies may help?
January 2012 GameSalad's Billy Garretsen, Manager Game Development taught us how to build a game and publish it to our fav iOS, Android platforms.
Ck out UW Bothell Center for Serious Play: http://uwbcsp.com/
Are you looking for notebook computers on different brands like; HP, Lenovo, Acer, Samsung? Blessing computer is one of the leading online store deals with new and old notebook computers in our store.
http://www.blessingcomputers.com/s/computers/laptops/notebooks/1
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
Using Minecraft to Create an Engaging CinematicNoah Jenkins
Whether your looking to create a casual video with friends or a Cinematic masterpiece, this talk is for you. Youtube personality Noah Jenkins will walk you through creating your own Machinima by using the gaming sensation Minecraft.
You will learn about creating a cast of virtual actors, using shaders, optimizing your pc performance, video editing, and more.
Build Once and port your game to multiple platforms including UWPVidyasagar Machupalli
This presentation is all about multiple platform game development using Unity. We will also learn about porting your existing game to Universal Windows platform (UWP).
Does your FB video performing below average, get some tips here for optimizing it:-
1) Square format video
2) On-screen text and Poweful Image
3) 16:9 aspect ratio
4) Auto-captions on video
5) Meaning text for CTA
Game engines like Unity help game developers to develop 2D and 3D games with C# as your scripting language. Visual Studio tools for unity helps developers to add behaviour to their games using Visual Studio as there IDE.
As web and native apps continue to converge, audio plays an ever-increasing role in elevating the user experience beyond simple static documents. However, even simple audio playback can get complicated when dealing with different browsers, devices and environments. In this talk, we’ll take a deep dive into using the howler.js audio library to enhance your web, desktop and mobile applications. Through a live coding demo, we’ll start with basic playback and work our way through audio sprites, live streaming, 3D spatial audio and more. Walk away with a better understanding of various use-cases for audio on the web and the simple tools you can use to enable them in your own projects.
Are you looking for notebook computers on different brands like; HP, Lenovo, Acer, Samsung? Blessing computer is one of the leading online store deals with new and old notebook computers in our store.
http://www.blessingcomputers.com/s/computers/laptops/notebooks/1
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
Using Minecraft to Create an Engaging CinematicNoah Jenkins
Whether your looking to create a casual video with friends or a Cinematic masterpiece, this talk is for you. Youtube personality Noah Jenkins will walk you through creating your own Machinima by using the gaming sensation Minecraft.
You will learn about creating a cast of virtual actors, using shaders, optimizing your pc performance, video editing, and more.
Build Once and port your game to multiple platforms including UWPVidyasagar Machupalli
This presentation is all about multiple platform game development using Unity. We will also learn about porting your existing game to Universal Windows platform (UWP).
Does your FB video performing below average, get some tips here for optimizing it:-
1) Square format video
2) On-screen text and Poweful Image
3) 16:9 aspect ratio
4) Auto-captions on video
5) Meaning text for CTA
Game engines like Unity help game developers to develop 2D and 3D games with C# as your scripting language. Visual Studio tools for unity helps developers to add behaviour to their games using Visual Studio as there IDE.
As web and native apps continue to converge, audio plays an ever-increasing role in elevating the user experience beyond simple static documents. However, even simple audio playback can get complicated when dealing with different browsers, devices and environments. In this talk, we’ll take a deep dive into using the howler.js audio library to enhance your web, desktop and mobile applications. Through a live coding demo, we’ll start with basic playback and work our way through audio sprites, live streaming, 3D spatial audio and more. Walk away with a better understanding of various use-cases for audio on the web and the simple tools you can use to enable them in your own projects.
Online Security - The Good, the Bad, and the CrooksSteven Davis
An overview of security with a focus on game security. Discusses the differences between "troublesome" participants and actual criminals as well as how to approach security problems. Also of interest for general IT security practitioners.
For more information, resources, and tools, visit http://free2secure.com/.
If you have any security questions or comments, contact me at steve@free2secure.com
Java EE Servlet JSP Tutorial- Cookbook 1billdigman
http://wiki4.caucho.com/Java_EE_Tutorial_covering_JSP_2.2,_and_Servlets_3.0
This tutorial focuses on using Servlet's and JSP the right way. Servlet and JSP have evolved over the years, and now there is often more than one way to do things. For example, this tutorial uses EL and JSTL not JSP scriptlets, it uses JSPs in a Model 2/MVC style not in a model 1 style, etc. Consider it a tutorial that focuses only on the best practices and not the legacy ways to do things.
There are other tutorials on this subject, but this tutorial is going to be different in that it is going to put all code into github, and you can follow along with Eclipse. Also instead of focusing on JSF, we are going to focus on JSP and Servlets as the main view technology.
Java EE, JSP and Servlets have added a lot of features that are in other frameworks, making those other frameworks less relevant then they were before Java EE garnered these extra abilities. Even is you decide to use JSF, Struts, Stripes, Spring MVC, JSF, etc., this tutorial should help you have a better understanding of the JSP/Servlets core that they build on.
We are going to start by building a simple bookstore. We will progressively add more features to the bookstore and as we do we will use more of Java EE/CDI, JSP and Servlets.
For this tutorial, I am going to use Resin 4.0.x, but you could use any Java EE 6 Web Profile compliant application server.
Java EE Servlet/JSP Tutorial- Cookbook 2billdigman
http://wiki4.caucho.com/Java_EE_Tutorial_covering_JSP_2.2,_and_Servlets_3.0
This tutorial focuses on using Servlet's and JSP the right way. Servlet and JSP have evolved over the years, and now there is often more than one way to do things. For example, this tutorial uses EL and JSTL not JSP scriptlets, it uses JSPs in a Model 2/MVC style not in a model 1 style, etc. Consider it a tutorial that focuses only on the best practices and not the legacy ways to do things.
There are other tutorials on this subject, but this tutorial is going to be different in that it is going to put all code into github, and you can follow along with Eclipse. Also instead of focusing on JSF, we are going to focus on JSP and Servlets as the main view technology.
Java EE, JSP and Servlets have added a lot of features that are in other frameworks, making those other frameworks less relevant then they were before Java EE garnered these extra abilities. Even is you decide to use JSF, Struts, Stripes, Spring MVC, JSF, etc., this tutorial should help you have a better understanding of the JSP/Servlets core that they build on.
We are going to start by building a simple bookstore. We will progressively add more features to the bookstore and as we do we will use more of Java EE/CDI, JSP and Servlets.
For this tutorial, I am going to use Resin 4.0.x, but you could use any Java EE 6 Web Profile compliant application server.
Slide Bengkel Gamelan 29 Oktober 2015
Usability Testing by Punto Damar P
Gameplay menarik dan art yang keren belum menjamin kualitas game yang dihasilkan menjadi bagus. Namun, hal itu juga dipengaruhi oleh pemahaman, tata letak, kemudahan, dan kenyamanan menggunakan interface. Dalam bengkel gamelan minggu ini, kita akan belajar mengetahui seberapa jauh kualitas game berdasarkan desain interface, dengan penghitungan statistika yang akan dibawakan oleh Punto Damar P.
Unlock your creative potential: 7 steps to becoming a game designerEthan Levy
Game Design is simultaneously the industry’s most romanticized and most misunderstood profession. Everyone wants to be a game designer. Everyone thinks they are a game designer. Yet, few understand what a game designer’s job truly is or how to become one. This presentation takes a peek behind the curtain to explain what being a professional game designer is and what it isn’t. It then presents 7 concrete steps that aspiring game designers can take towards becoming a game designer.
Our branded games allow companies to increase their reach, brand awareness and marketing efforts with fun experiences ready to publish with their own look and feel.
Get in touch with us to learn how you can license one of our games for your brand!
Develop:Brighton 2017 – What The Bleep Am I Doing? Being a Gamedev Without a ...Steve Crouse
Slides on Pixel Maniacs' Steve Crouse's talk on becoming a game developer – held at Develop Brighton 2017, as part of the Indie Bootcamp sessions.
Talk available at https://youtu.be/9skMITA3MFQ
Presentation from DevGAMM Moscow 2016:
In this session we will talk about the playtest practices: what makes sense to use, when you develop an III or AAA project. How these practices are related to production stage and, most importantly, how to collect and interpret results.
This session will help you to succeed in playtest: one of the most important feedback tools.
Indie Games and the Role of Self PublishingPeter Lynch
Talk by Peter Lynch, CEO Fierce Fun at University College Cork's Digital Humanities conference Digitopia. The talk was on (independent) indie games development and role of self publishing in games.
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
Acorn Recovery: Restore IT infra within minutesIP ServerOne
Introducing Acorn Recovery as a Service, a simple, fast, and secure managed disaster recovery (DRaaS) by IP ServerOne. A DR solution that helps restore your IT infra within minutes.
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation, created by Syed Faiz ul Hassan, explores the profound influence of media on public perception and behavior. It delves into the evolution of media from oral traditions to modern digital and social media platforms. Key topics include the role of media in information propagation, socialization, crisis awareness, globalization, and education. The presentation also examines media influence through agenda setting, propaganda, and manipulative techniques used by advertisers and marketers. Furthermore, it highlights the impact of surveillance enabled by media technologies on personal behavior and preferences. Through this comprehensive overview, the presentation aims to shed light on how media shapes collective consciousness and public opinion.
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
2. WHY PRESS RELEASE?
• Appstore/Play Store competition is fierce & unfair
• There’s no such things as “Submit and get rich
instantly”
• You need people to know you have game in play
store, You need PROMOTION
3. COMMON WAYS TO
PROMOTE YOUR GAME
• Social media promotion : not very reliable if you do
it alone (need some public figure to promote your
game)
• Advertising : need money
• Press Release
4. –Wikipedia
“A written or recorded communication directed
at members of the news media for the purpose
of announcing something ostensibly
newsworthy”
PRESS RELEASE
5. WHAT YOU NEED TO KNOW
BEFORE STARTING PRESS RELEASE
‣ Make sure your game is good enough to be shown
off
‣ Good Art = Good Game
‣ LOCAL CONTENT! Local media loves local content
6. PREPARING PRESS RELEASE
Press Release
Document
!
game name
description & features
genre
target market
requirement
where to get the game
achievements (if any)
developer profile
Screenshots, Icons,
Featured Images & Video Trailers
7. BUILD PRESS DATABASE
• Where to get?
• Googling
• facebook & twitter
• Meet in person
• Example (Local media)
• Gamesinasia : Hendri Salim
• Gamenesia : Rendi Kristyadi
• Duniaku : Febrianto Nur
Anwari
• Segitiga : Arya Wiryawan
Wibowo
8. Local media advantages
• local media more open to local developer
• non local media tend to ask for money, and the
competition to get attention is fierce
• local media is easier to get contact
9. Making Introductionary Email -
Subject
• DON’T DO THIS!
“Hi”
“Hello!”
“Please Review My Game!!”
• DO THIS INSTEAD!
“[Your Company Name] release a new game called [Game Title] , a game
about [some good hook]”
“Introducing [Game Title], a game about [hook] created by [company
name]”
10. Making Introductionary Email -
Body
• DON’T DO THIS!
• “Hello!! Please review my game!! Here’s the download links!”
• DO THIS INSTEAD!
• “Hi, We are [developer name], we are a game studio working
on [game platform], and now we have released a new game
called [game title]. This game is about [tell your game as
interesting as possible] , we create this game because [your
story behind the game]. You can try the game here : [link
game] . Kindly try the game if you like. I also attached press
release kit for your ease”
11. EXTRA TIPS
• Make it personal
call the recipient name
use bcc (to hide recipient emails)
• Be Persuasive, Don’t push them
12. WHAT’S NEXT
• BEST CASE SCENARIO : Your game get reviewed!
• CONGRATS!
• You will get downloads
• Now update your game
• don’t let customer go
• WORST CASE SCENARIO : You don’t get any review
• Don’t worry. failure is experience
• make better games
• learn from past mistakes
• don’t give up halfway