Games on the surface


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  • An air hockey game for the Microsoft Surface using a custom built wirelesss controllerSlowing the game downThis allows for better motion tracking, which is an essential element to any gameThis also helps resolve the problem of the small surface area that the player will haveIn order to slow the game down and still keep the game fun and engaging we will be adding new elements to the air hockey such as special abilities or bumpers
  • Any good controller is both stable and user friendly so the user can intuitively grasp and use itTo this end we decided to keep the controller as similar as possible to an actual air hockey malletAs we get deeper into the project this design may have to be redone to accommodate any changes in hardware
  • Just a video of a 4 player air hockey game developed for the surface using only the surface tracking
  • Pros: - multiple players provides for a fun environment - multiple pucks makes the game more exciting - resizable controls allow for a bit of strategy in the gameCons: - the pucks can move so fast that it is impossible to block them - the finger tracking does not work perfectly and sometimes fails to register a move at all - the device is over crowded with 4 people standing around it, trying to manipulate the same board
  • A video of a very large multi touch air hockey implementation
  • Was much closer to actual air hockey than any other attempt we sawThe size of the board allowed for some slight degree of error in the motion tracking without ruining the gameThe size of the board also allowed for greater range of motion and a more reasonable pacing of the game
  • A video of a galactic alliance tower defense game created for the surface
  • -The game incorporated an element of strategy that made it more engaging to play-The game also demonstrated a natural way to use the surface rather than trying to track fast motion
  • Things we hope to put into the game -a reasonable pace of play to allow the players to actually enjoy the game -accurate tracking to provide a professional feel to the game -some statistical tracking system in order to make the game worth while and keep players coming back -a strategy element, to provide for a more in depth experience
  • Games on the surface

    1. 1. Games on the Surface<br />Current Applications vs. Our Proposed Implementation<br /> By: Josh Clairmont & Shawn Bryan<br />
    2. 2. Our Idea <br />Virtual air hockey game that can be played on the surface while using a custom built wireless controller.<br />In order to slow the user down we have decided to add extra elements to the game<br />We want to slow the game down for a few reasons<br />The slower the user moves the better the tracking of his motion will be<br />The Surface isn’t extremely large and if users try to move too fast it could disrupt their opponent<br />
    3. 3. Controller<br />The controller needed to be something stable and user friendly<br />We wanted to keep it similar to an actual air hockey mallet<br />This is the current design, however upon actually constructing the controller things may change.<br />
    4. 4. Similar Applications<br />4-player Air Hockey<br /><br />
    5. 5. PROS<br />CONS<br />Comparison<br />Up to 4 players is an interesting aspect<br />Multiple Pucks could allow for a fun change of pace<br />Resizable Controls provide different attributes<br />Speed seemed to be a little overwhelming<br />Delay/Failure to register on some of the motions<br />4 Players made the game very crowded<br />
    6. 6. Panasonic Table <br />103” multi-touch<br /><br />
    7. 7. Panasonic Table <br />Stayed very true to a classic air hockey game<br />The tracking seemed to work much better than the previous video<br />The size of the actual table was the key to its success<br />It allowed for a lot of motion without the other player getting in the way<br />The distance the puck had to travel on table itself was a good distance which allowed for smoother, less frantic gameplay<br />
    8. 8. Microsoft Surface <br />Galactic Alliance<br /><br />
    9. 9. Galactic Alliance<br />We can take a lot about the platform from this video which can help us design our game to be more compatible <br />Galactic Alliance didn’t have a lot of constant motion, it was more of a strategy based game.<br />This lead us to re-think how our game could be played to most suit the surface<br />The Surface doesn’t seem to be built for lots of fast and finely traced movements, which is one of the reasons why we are designing a controller to go along with the game, to help track the movements of the players<br />
    10. 10. Overview<br />From these videos we can begin to formulate what we want and don’t want our game to do.<br />Reasonable pace of play<br />User needs to be well tracked<br />Some type of statistic logging in addition to the score<br />Strategy:<br />Character Attributes <br />Power Ups<br />“Brick Breaker” <br />Board Tilting<br />Force-Field <br />
    11. 11. Questions/Thoughts?<br />