Digital Storytelling is an art of telling stories by using computer based images, text, recorded audio narrations, video clips, and/or music. There are numerous benefits of using digital storytelling for teachers and students.
Digital storytelling provides many benefits for students when incorporated into lesson plans, keeping students engaged while developing important skills like higher-order thinking, collaboration, reading, writing, and technology. When educators introduce digital storytelling, students can achieve academic success by creating and sharing stories that build literacy.
Digital storytelling uses computer tools like images, text, audio, and video to tell stories from a particular perspective on a given topic. It engages students more in the learning process by allowing them to be creative and take ownership of their learning. The process of creating digital stories involves pre-writing, drafting, revising, editing, and publishing, and brings together creative and learning processes through storyboarding.
This document summarizes a presentation on digital storytelling. It discusses the history of storytelling, defines digital storytelling, and explains why and how it can be used in the classroom. Digital storytelling combines narrative with digital media like images, sound, and video. It engages students and helps them learn, reflect, and develop 21st century skills. Teachers can use digital storytelling for instruction, assessment, and student projects. Creating digital stories takes planning, collecting materials, and editing with tools like Windows Movie Maker.
Digital storytelling uses digital tools to tell real-life stories that are typically 2-5 minutes long. It can be used effectively in nearly any subject area. It facilitates student engagement and reflection while integrating technology into instruction. Creating digital stories allows students to organize their ideas and express their knowledge in a meaningful way. Educators can use digital storytelling to introduce new materials, help students conduct research and synthesize information, and help students present their ideas and knowledge in an individual way. Some tools that can be used to create digital stories include Microsoft Photo Story, Windows Movie Maker, and Apple iMovie.
How Laptops Change Teaching And Learning Survey TimedE Robertson
Teachers report that the laptop pilot program has positively impacted teaching and learning in several ways:
1) It allows teachers to be more organized and prepared, having all lessons, materials, and student information easily accessible from their laptops.
2) It enables teachers to incorporate more technology into their lessons through tools like presentations, videos, and interactive websites, engaging students with varied learning styles.
3) Teachers are able to individualize instruction and provide timely feedback to students, helping learning to be more meaningful.
This is the presentation from our session on Digital Storytelling at the CREATE professional development event at Shekou International School (China) on March 2, 2014
create.sis.org.cn
innovation.sis.org.cn
sis.org.cn
Digital Storytelling in Ms. Middleton's Reading Roommkmiddleton
Digital storytelling allows teachers to create multimedia presentations using pictures, videos, and audio to communicate information to students. It can be used to create study guides, illustrate stories, and show test strategies. Benefits include developing students' digital literacy, supporting collaboration, providing varied instruction, assisting those with disabilities, and engaging multiple learning styles.
Digital Storytelling is an art of telling stories by using computer based images, text, recorded audio narrations, video clips, and/or music. There are numerous benefits of using digital storytelling for teachers and students.
Digital storytelling provides many benefits for students when incorporated into lesson plans, keeping students engaged while developing important skills like higher-order thinking, collaboration, reading, writing, and technology. When educators introduce digital storytelling, students can achieve academic success by creating and sharing stories that build literacy.
Digital storytelling uses computer tools like images, text, audio, and video to tell stories from a particular perspective on a given topic. It engages students more in the learning process by allowing them to be creative and take ownership of their learning. The process of creating digital stories involves pre-writing, drafting, revising, editing, and publishing, and brings together creative and learning processes through storyboarding.
This document summarizes a presentation on digital storytelling. It discusses the history of storytelling, defines digital storytelling, and explains why and how it can be used in the classroom. Digital storytelling combines narrative with digital media like images, sound, and video. It engages students and helps them learn, reflect, and develop 21st century skills. Teachers can use digital storytelling for instruction, assessment, and student projects. Creating digital stories takes planning, collecting materials, and editing with tools like Windows Movie Maker.
Digital storytelling uses digital tools to tell real-life stories that are typically 2-5 minutes long. It can be used effectively in nearly any subject area. It facilitates student engagement and reflection while integrating technology into instruction. Creating digital stories allows students to organize their ideas and express their knowledge in a meaningful way. Educators can use digital storytelling to introduce new materials, help students conduct research and synthesize information, and help students present their ideas and knowledge in an individual way. Some tools that can be used to create digital stories include Microsoft Photo Story, Windows Movie Maker, and Apple iMovie.
How Laptops Change Teaching And Learning Survey TimedE Robertson
Teachers report that the laptop pilot program has positively impacted teaching and learning in several ways:
1) It allows teachers to be more organized and prepared, having all lessons, materials, and student information easily accessible from their laptops.
2) It enables teachers to incorporate more technology into their lessons through tools like presentations, videos, and interactive websites, engaging students with varied learning styles.
3) Teachers are able to individualize instruction and provide timely feedback to students, helping learning to be more meaningful.
This is the presentation from our session on Digital Storytelling at the CREATE professional development event at Shekou International School (China) on March 2, 2014
create.sis.org.cn
innovation.sis.org.cn
sis.org.cn
Digital Storytelling in Ms. Middleton's Reading Roommkmiddleton
Digital storytelling allows teachers to create multimedia presentations using pictures, videos, and audio to communicate information to students. It can be used to create study guides, illustrate stories, and show test strategies. Benefits include developing students' digital literacy, supporting collaboration, providing varied instruction, assisting those with disabilities, and engaging multiple learning styles.
Online resources, educational sites and portalstcc_joemarie
Digital storytelling is a process of telling a story using digital means. It is an easy way to integrate technology into the classroom across subjects. The document provides examples of websites and apps that can be used for digital storytelling, including Tellagami for creating animated videos, VoiceThread for multimedia presentations and discussions, and Comic Creator for creating comic strips. It also shares guidance on how to use VoiceThread for different educational purposes. The source website provides resources for educational tools, apps, and technology integration for teachers. It emphasizes having an open mindset to learn about tools and adapt to changes as technologies evolve over time.
Digital storytelling involves combining narrative with digital media like images, sound, and video to create short films typically with an emotional component. Digital stories can be instructional, persuasive, historical, or reflective and generally last 2-5 minutes. They follow 7 elements of storytelling including point of view, dramatic question, emotional content, voice, soundtrack, economy, and pacing. The process involves writing a script, adding multimedia elements, and using software to create a movie. Digital storytelling allows people to teach beliefs and values, builds on oral tradition, and gives students experience with self-representation and digital media skills. It has educational uses like introducing new material and helping students develop communication, computer, and other skills.
Digital storytelling combines the art of storytelling with multimedia tools like graphics, audio, video and web publishing to create short, personal stories. Digital stories can be created by anyone on any topic and shared worldwide. Using digital storytelling in the classroom appeals to diverse learning styles, generates interest in students, and capitalizes on students' creative talents as they research and tell their own stories. Teachers can use digital stories to introduce lessons, enhance current lessons, or have students create stories on classroom topics.
Rai conference 27.09.14 David Mc Mahon PDSTdavidmcma23
This document discusses using iPads and apps to enhance literacy education in the classroom. It provides objectives of allowing teachers to explore literacy apps, experiment with a range of apps, and create and collaborate on literacy resources. The document demonstrates several apps for consuming, creating and collaborating on literacy content and discusses how to evaluate apps based on alignment with learning outcomes, accommodation of learning styles, and engagement of students. Teachers are encouraged to incorporate purposeful uses of technology to foster curiosity and discovery in learning.
Using digital storytelling in the classroom!CarlaWhetzel
This document discusses using digital storytelling in the classroom. It provides tips for creating digital stories, such as using digital pictures, voiceovers, animation, and video clips. The benefits of digital storytelling are that it makes stories more engaging for students, allows for creative presentation of information, and has long-lasting impact by improving memory and teaching 21st century skills. Using digital storytelling also helps students gain creativity, communication skills, and new knowledge about storytelling. Educators are encouraged to implement digital media and storytelling to boost collaboration, critical thinking, and project-based learning while facilitating global discussions.
The document describes the classroom of the future, which will have an innovative and constructivist design with multiple technologies like smartboards, laptops, and wireless internet. Students will work independently and collaboratively at mobile desks and tables. Teachers will receive extensive training to utilize technologies and support multiple students, while still using traditional resources like blackboards. Classrooms will accommodate larger student-teacher ratios and additional teachers to enhance instruction and assist with technologies. The future classroom aims to develop 21st century skills in students through constructivist and self-directed learning.
This document discusses how video conferencing fits within the field of e-learning as an interactive tool that can improve learning. It notes that video conferencing works best when integrated with other collaborative tools and is easy for teachers to use. Greater flexibility and accessibility of video conferencing, such as through scheduling, portals, broadband access, and mobile devices, can increase its potential uses. Teachers report that video conferencing motivates students, engages them in language learning, inspires additional work, and has lasting impacts on learning. While more evaluation is needed, video conferencing demonstrates huge potential as a classroom tool when skillfully implemented by teachers.
1GWSPS 1:1 Launch Presentation June 5, 2013ICTGWSPS
This is the Parent Presentation given at the Glen Waverley South Primary School 1:1 Netbook Program Launch. It is provided for information purposes only, some details may differ to the currently offered contract.
The document provides a review of the top 10 educational apps for use in K-12 classrooms. It summarizes the features and uses of apps such as Kahoot, Google Classroom, YouTube, Quizlet, Khan Academy, ABCYa, BrainPOP Jr., and Epic Books. For each app, the summary addresses how it connects to curriculum standards, provides feedback, encourages higher-order thinking skills, is intuitive for students to use, and offers privacy protections. Most of the reviewed apps were found to directly align with curriculum, immediately score student work, and be easy for students to independently navigate.
When to use Computer and Multimedia in the ClassroomSheila Alberca
This document discusses the uses of multimedia and computers in education. It provides 10 reasons why multimedia can be used in the classroom, such as to engage learners, explain difficult concepts, and inspire creativity. It also discusses how computers are useful for teaching and learning, testing and evaluation, research, and school administration. Computers allow students to complete projects, take online courses, and conduct video conferencing. The document emphasizes that computer literacy is an important skill and that computers are useful for information storage, processing, communication, and online activities like banking and shopping. It concludes that the field of educational technology is new and still developing effective uses, but it has potential to address instructional challenges.
There are 5 main benefits of multimedia learning according to the document: 1) It leads to deeper understanding by taking advantage of connections between verbal and visual representations, 2) It improves problem solving by stimulating both visual and textual brain processing, 3) It increases positive emotions which enhances learning, 4) It provides access to a vast variety of online information resources, and 5) It allows students to explore places and subjects they otherwise would not be able to through interactive multimedia.
The document discusses the vision for a 21st century learning commons, which is designed to serve students', teachers', and the community's needs by offering creative spaces, diverse resources, digital tools, and inspiring programs to further learning. It provides metaphors that describe what a learning commons could look and feel like. It also outlines what activities learners may engage in, such as reading, collaborating, and researching. The learning commons aims to provide energizing resources and serve as the "face of the school."
This represents the impact of technology on education across the globe. Various inventions has given a considerable amount of contribution in education sector and making it interesting enough to learn, with right amount of exposure.
The document discusses how digital technologies are changing how people read, write, and communicate. It asks essential questions about how to define "text" and "digital" in this new context, and implications for how writing is taught. A key point is that the properties and dynamics of the digital landscape, not just the tools, are important to consider to evolve education. Case studies are presented showing how learning networks can facilitate real, networked, and participatory learning through blogs, forums, and other digital platforms and texts. Resources for further reading are also included.
Technology and multimedia applications are becoming increasingly integrated into the academic and personal lives of students. This document discusses how technology is now part of daily life both in and out of school. The technological revolution will significantly impact how students learn, with curriculum emphasizing higher-order thinking skills, authentic tasks, and collaborative work rather than isolated skill-building. Multimedia activities can provide learning opportunities for students to develop real-world technology skills while expressing their knowledge.
This document discusses how technology can be used to support the whole child across different developmental domains in early childhood education. It outlines several domains - language/literacy, mathematics, science, social studies, creative arts, social-emotional, and positive approaches to learning. Examples are provided of technologies like computers, interactive whiteboards, tablets, and multi-touch tables that can engage children in activities to develop skills in these domains. The document emphasizes using scaffolding techniques when integrating technology to purposefully support children's learning. It concludes with an example schedule of a technology-supported day in an early childhood program.
Multimedia is an important innovation in educational technology that can improve teaching and learning. It involves using various media like text, pictures, sound, animation and video together in a program. Multimedia approaches can be classified in different ways, such as by instructional methods, auto-instructional techniques, mass communication tools, audiovisual materials, experiential learning, and teaching resources. Implementing multimedia approaches requires changes to organizational structures, infrastructure, teacher training, and attitudes. It provides benefits like making learning more engaging, individualized, and memorable for students.
The document discusses the importance of technology in education, noting that it can make learning more interesting by providing a variety of instructional materials that engage students. It also improves students' skills like collaboration, communication, listening, problem solving and creativity. Additionally, technology increases collaboration as students can work with others in different locations through social media and reduces the weight students and teachers have to carry to class.
Maihiihi School has invested in new ICT equipment including cameras, projectors, and laptops. They are using technology to raise student achievement through communication, collaboration, research, finding information, and enhancing learning. Teachers and students are integrating tools like PowerPoint, interactive projectors, websites, and social media. Older students also teach younger students tech skills. The school aims to continue improving infrastructure, training, and establishing an online community.
This document discusses how digital storytelling learning projects can engage and inspire students. It provides examples of digital stories created by students of various ages on different topics. Digital storytelling combines storytelling with digital graphics, audio, and video. It has many educational benefits, such as encouraging research, developing critical thinking and writing skills, and helping students retain knowledge. When combined with project-based learning, digital storytelling can further improve learning outcomes. Guidelines are provided for crafting digital stories, such as finding a compelling story, mapping it out, and using vivid language and emotion.
Digital storytelling involves using computer-based tools to tell stories through a variety of multimedia elements like graphics, audio, video and text. Digital stories typically focus on a specific topic from a particular point of view, are 2-5 minutes long, and personal, historical or explore life experiences. They allow people everywhere to create and share multimedia stories electronically. Educators have also found digital storytelling to be an effective instructional tool for presenting new material, enhancing lessons, and facilitating discussion as students research topics and create their own stories.
The document discusses using digital storytelling to engage students in learning. It notes that students are often bored in traditional classrooms and learn more outside of school. The project aims to have students use technology like cameras, animation software, and blogs to collaboratively create stories that develop their communication, computer, and key competency skills.
Online resources, educational sites and portalstcc_joemarie
Digital storytelling is a process of telling a story using digital means. It is an easy way to integrate technology into the classroom across subjects. The document provides examples of websites and apps that can be used for digital storytelling, including Tellagami for creating animated videos, VoiceThread for multimedia presentations and discussions, and Comic Creator for creating comic strips. It also shares guidance on how to use VoiceThread for different educational purposes. The source website provides resources for educational tools, apps, and technology integration for teachers. It emphasizes having an open mindset to learn about tools and adapt to changes as technologies evolve over time.
Digital storytelling involves combining narrative with digital media like images, sound, and video to create short films typically with an emotional component. Digital stories can be instructional, persuasive, historical, or reflective and generally last 2-5 minutes. They follow 7 elements of storytelling including point of view, dramatic question, emotional content, voice, soundtrack, economy, and pacing. The process involves writing a script, adding multimedia elements, and using software to create a movie. Digital storytelling allows people to teach beliefs and values, builds on oral tradition, and gives students experience with self-representation and digital media skills. It has educational uses like introducing new material and helping students develop communication, computer, and other skills.
Digital storytelling combines the art of storytelling with multimedia tools like graphics, audio, video and web publishing to create short, personal stories. Digital stories can be created by anyone on any topic and shared worldwide. Using digital storytelling in the classroom appeals to diverse learning styles, generates interest in students, and capitalizes on students' creative talents as they research and tell their own stories. Teachers can use digital stories to introduce lessons, enhance current lessons, or have students create stories on classroom topics.
Rai conference 27.09.14 David Mc Mahon PDSTdavidmcma23
This document discusses using iPads and apps to enhance literacy education in the classroom. It provides objectives of allowing teachers to explore literacy apps, experiment with a range of apps, and create and collaborate on literacy resources. The document demonstrates several apps for consuming, creating and collaborating on literacy content and discusses how to evaluate apps based on alignment with learning outcomes, accommodation of learning styles, and engagement of students. Teachers are encouraged to incorporate purposeful uses of technology to foster curiosity and discovery in learning.
Using digital storytelling in the classroom!CarlaWhetzel
This document discusses using digital storytelling in the classroom. It provides tips for creating digital stories, such as using digital pictures, voiceovers, animation, and video clips. The benefits of digital storytelling are that it makes stories more engaging for students, allows for creative presentation of information, and has long-lasting impact by improving memory and teaching 21st century skills. Using digital storytelling also helps students gain creativity, communication skills, and new knowledge about storytelling. Educators are encouraged to implement digital media and storytelling to boost collaboration, critical thinking, and project-based learning while facilitating global discussions.
The document describes the classroom of the future, which will have an innovative and constructivist design with multiple technologies like smartboards, laptops, and wireless internet. Students will work independently and collaboratively at mobile desks and tables. Teachers will receive extensive training to utilize technologies and support multiple students, while still using traditional resources like blackboards. Classrooms will accommodate larger student-teacher ratios and additional teachers to enhance instruction and assist with technologies. The future classroom aims to develop 21st century skills in students through constructivist and self-directed learning.
This document discusses how video conferencing fits within the field of e-learning as an interactive tool that can improve learning. It notes that video conferencing works best when integrated with other collaborative tools and is easy for teachers to use. Greater flexibility and accessibility of video conferencing, such as through scheduling, portals, broadband access, and mobile devices, can increase its potential uses. Teachers report that video conferencing motivates students, engages them in language learning, inspires additional work, and has lasting impacts on learning. While more evaluation is needed, video conferencing demonstrates huge potential as a classroom tool when skillfully implemented by teachers.
1GWSPS 1:1 Launch Presentation June 5, 2013ICTGWSPS
This is the Parent Presentation given at the Glen Waverley South Primary School 1:1 Netbook Program Launch. It is provided for information purposes only, some details may differ to the currently offered contract.
The document provides a review of the top 10 educational apps for use in K-12 classrooms. It summarizes the features and uses of apps such as Kahoot, Google Classroom, YouTube, Quizlet, Khan Academy, ABCYa, BrainPOP Jr., and Epic Books. For each app, the summary addresses how it connects to curriculum standards, provides feedback, encourages higher-order thinking skills, is intuitive for students to use, and offers privacy protections. Most of the reviewed apps were found to directly align with curriculum, immediately score student work, and be easy for students to independently navigate.
When to use Computer and Multimedia in the ClassroomSheila Alberca
This document discusses the uses of multimedia and computers in education. It provides 10 reasons why multimedia can be used in the classroom, such as to engage learners, explain difficult concepts, and inspire creativity. It also discusses how computers are useful for teaching and learning, testing and evaluation, research, and school administration. Computers allow students to complete projects, take online courses, and conduct video conferencing. The document emphasizes that computer literacy is an important skill and that computers are useful for information storage, processing, communication, and online activities like banking and shopping. It concludes that the field of educational technology is new and still developing effective uses, but it has potential to address instructional challenges.
There are 5 main benefits of multimedia learning according to the document: 1) It leads to deeper understanding by taking advantage of connections between verbal and visual representations, 2) It improves problem solving by stimulating both visual and textual brain processing, 3) It increases positive emotions which enhances learning, 4) It provides access to a vast variety of online information resources, and 5) It allows students to explore places and subjects they otherwise would not be able to through interactive multimedia.
The document discusses the vision for a 21st century learning commons, which is designed to serve students', teachers', and the community's needs by offering creative spaces, diverse resources, digital tools, and inspiring programs to further learning. It provides metaphors that describe what a learning commons could look and feel like. It also outlines what activities learners may engage in, such as reading, collaborating, and researching. The learning commons aims to provide energizing resources and serve as the "face of the school."
This represents the impact of technology on education across the globe. Various inventions has given a considerable amount of contribution in education sector and making it interesting enough to learn, with right amount of exposure.
The document discusses how digital technologies are changing how people read, write, and communicate. It asks essential questions about how to define "text" and "digital" in this new context, and implications for how writing is taught. A key point is that the properties and dynamics of the digital landscape, not just the tools, are important to consider to evolve education. Case studies are presented showing how learning networks can facilitate real, networked, and participatory learning through blogs, forums, and other digital platforms and texts. Resources for further reading are also included.
Technology and multimedia applications are becoming increasingly integrated into the academic and personal lives of students. This document discusses how technology is now part of daily life both in and out of school. The technological revolution will significantly impact how students learn, with curriculum emphasizing higher-order thinking skills, authentic tasks, and collaborative work rather than isolated skill-building. Multimedia activities can provide learning opportunities for students to develop real-world technology skills while expressing their knowledge.
This document discusses how technology can be used to support the whole child across different developmental domains in early childhood education. It outlines several domains - language/literacy, mathematics, science, social studies, creative arts, social-emotional, and positive approaches to learning. Examples are provided of technologies like computers, interactive whiteboards, tablets, and multi-touch tables that can engage children in activities to develop skills in these domains. The document emphasizes using scaffolding techniques when integrating technology to purposefully support children's learning. It concludes with an example schedule of a technology-supported day in an early childhood program.
Multimedia is an important innovation in educational technology that can improve teaching and learning. It involves using various media like text, pictures, sound, animation and video together in a program. Multimedia approaches can be classified in different ways, such as by instructional methods, auto-instructional techniques, mass communication tools, audiovisual materials, experiential learning, and teaching resources. Implementing multimedia approaches requires changes to organizational structures, infrastructure, teacher training, and attitudes. It provides benefits like making learning more engaging, individualized, and memorable for students.
The document discusses the importance of technology in education, noting that it can make learning more interesting by providing a variety of instructional materials that engage students. It also improves students' skills like collaboration, communication, listening, problem solving and creativity. Additionally, technology increases collaboration as students can work with others in different locations through social media and reduces the weight students and teachers have to carry to class.
Maihiihi School has invested in new ICT equipment including cameras, projectors, and laptops. They are using technology to raise student achievement through communication, collaboration, research, finding information, and enhancing learning. Teachers and students are integrating tools like PowerPoint, interactive projectors, websites, and social media. Older students also teach younger students tech skills. The school aims to continue improving infrastructure, training, and establishing an online community.
This document discusses how digital storytelling learning projects can engage and inspire students. It provides examples of digital stories created by students of various ages on different topics. Digital storytelling combines storytelling with digital graphics, audio, and video. It has many educational benefits, such as encouraging research, developing critical thinking and writing skills, and helping students retain knowledge. When combined with project-based learning, digital storytelling can further improve learning outcomes. Guidelines are provided for crafting digital stories, such as finding a compelling story, mapping it out, and using vivid language and emotion.
Digital storytelling involves using computer-based tools to tell stories through a variety of multimedia elements like graphics, audio, video and text. Digital stories typically focus on a specific topic from a particular point of view, are 2-5 minutes long, and personal, historical or explore life experiences. They allow people everywhere to create and share multimedia stories electronically. Educators have also found digital storytelling to be an effective instructional tool for presenting new material, enhancing lessons, and facilitating discussion as students research topics and create their own stories.
The document discusses using digital storytelling to engage students in learning. It notes that students are often bored in traditional classrooms and learn more outside of school. The project aims to have students use technology like cameras, animation software, and blogs to collaboratively create stories that develop their communication, computer, and key competency skills.
This document provides information for parents about digital learning initiatives involving tablets in schools. It discusses how tablets and the iLearn platform allow students to access educational resources anytime and anywhere. Teachers can upload work for students and students have access to eBooks. The document outlines benefits of digital learning like motivation, access to information, and enhanced presentation skills. It notes tablets will be introduced to Year 4 students next year as a learning tool. Considerations discussed include the relevance of online homework, digital writing, and that tablets don't replace traditional work. The document emphasizes internet safety, digital citizenship skills like collaboration and critical thinking, and monitoring screen time and posture.
This document provides information for parents about digital learning initiatives involving tablets in schools. It discusses how tablets and the iLearn platform allow students to access educational resources anytime and anywhere. Teachers can upload work for students and students have access to eBooks. The document outlines benefits of digital learning like motivation, access to information, and enhanced presentation skills. It notes tablets will be introduced to Year 4 students next year as a learning tool. Considerations discussed include the relevance of online homework, digital writing, and that tablets do not replace traditional work. The document emphasizes internet safety, digital citizenship skills like collaboration and critical thinking, and monitoring screen time and posture.
The document contains personal information about Recheil P. Peralta including her name, contact details, gender, date and place of birth, citizenship, civil status, height, weight, religion, and educational background. It also includes similar personal information about another individual named Kathleen C. Ducay including her name, birthday, birthplace, parents, and course of study. The document then provides information on what educational technology is, including definitions, examples of educational resources and learning activities, and discussions on how technology can be used properly or improperly in education.
Digital storytelling involves using multimedia tools like images, audio, and video to tell stories. It can be used in social studies to help students connect themes from history to their own lives, represent abstract concepts, and develop understanding of democratic ideals and cultural diversity. Strategies for using digital storytelling in social studies include incorporating media like videos to engage students, collaborating through social media, and empowering students by letting them explore various resources and reach wider audiences.
This document discusses the history and types of literacy in the context of technology. It notes that while most classrooms now have computers and internet access, students on average only use computers 12 minutes per week in school. The types of literacy discussed include technological literacy, visual literacy, media literacy, and information literacy. The document recommends ways to successfully integrate computers into literacy curriculum for different populations, including emerging readers, special populations, and skilled readers. It concludes that new digital technologies should be used to enhance, transform, and empower student literacy instruction and prepare students for future literacies.
This document discusses the history and types of literacy in the context of technology. It notes that while most classrooms now have computers and internet access, students on average only use computers for 12 minutes per week in school. The document outlines different types of literacy skills needed in today's digital world, including technological literacy, visual literacy, media literacy, and information literacy. It recommends ways to successfully integrate technology into literacy curriculum for students of varying abilities, including using digital books, educational television, and online discussions. The document concludes that new digital technologies should be used to enhance, transform, and empower students' literacy instruction and prepare them for the future.
This document discusses the history and types of literacy in the context of technology. It notes that while most classrooms now have computers and internet access, students on average only use computers 12 minutes per week in school. The types of literacy discussed include technological literacy, visual literacy, media literacy, and information literacy. The document recommends ways to successfully integrate computers into literacy curriculum for different populations, including emerging readers, special populations, and skilled readers. It concludes that new digital technologies should be used to enhance, transform, and empower student literacy instruction and prepare students for future literacies.
This document discusses the history and types of literacy in the context of technology. It notes that while most classrooms now have computers and internet access, students on average only use computers 12 minutes per week in school. The types of literacy discussed include technological literacy, visual literacy, media literacy, and information literacy. The document recommends ways to successfully integrate computers into literacy curriculum for different populations, including emerging readers, special populations, and skilled readers. It concludes that new digital technologies should be used to enhance, transform, and empower student literacy instruction and prepare students for future literacies.
This document discusses the changing nature of literacy as technology becomes more integrated into education. It covers the history of technology use in classrooms, different types of modern literacies including technological, visual, and media literacy. The document also addresses how students engage with literacy outside of school through technologies like texting and social media. It provides recommendations for successfully integrating computers and digital tools into literacy instruction for students of varying abilities and grade levels, such as using digital books, educational videos, and online discussions. Finally, it emphasizes that new digital technologies should be used to enhance, transform, and empower students' literacy learning.
Digital storytelling combines traditional storytelling with new technologies to create engaging, educational stories. It allows everyday people to share life stories through short multimedia presentations incorporating video, photos, audio, and narration. Teachers can use digital storytelling to teach concepts across disciplines by creating or sharing personal, informative, or historical stories ranging from one to three minutes in length.
Teaching in the 21st century multimodalAnna Cameron
This document discusses teaching practices for the 21st century. It defines multiliteracies as literacy practices that combine traditional reading and writing with new technologies and modes of representation. The document provides examples of how teachers can incorporate multiliteracies into their classrooms, such as through blogging, wikis, storyboarding, social media, and video/photo editing software. It argues that teachers must adapt their instructional methods to engage students accustomed to visual/digital media and foster collaboration, creativity, and critical thinking through technology.
This document discusses digital storytelling as a classroom tool for literacy development. Digital storytelling allows students to create stories using various media like audio, graphics, and video. It promotes creativity and different learning styles. In the classroom, digital storytelling lets students learn technology skills while developing literacy. It also helps students organize information into narratives. When teachers use digital stories to instruct, it supports reading comprehension and language skills. Creating their own digital stories helps students improve writing, self-expression, and communication.
The document discusses stimulating creative thinking through educational games and storytelling across transmedia platforms. It explores how creativity is important for innovation and career success. Transmedia uses multiple media like films, games and apps to tell interconnected stories. Storytelling engages students and helps them learn and remember concepts. The document proposes researching how to develop an educational transmedia game for ages 7-12 that encourages creative thinking through meaningful stories. It outlines methods like interviews and testing with students and experts.
The document provides biographical information on three individuals, including their names, ages, addresses, dates of birth, places of birth, and educational backgrounds. It also includes a section on what educational technology is, defining it as the application of technology to facilitate and improve the learning process. The final sections discuss how technology can be used appropriately and inappropriately in education, emphasizing the need to teach students to use it properly to gain knowledge and not for harmful purposes.
Jaconette digital storytelling presentationtracjac
The document provides an overview of digital storytelling and dynamic media being used at Spectrum School. It discusses how 37 upper elementary students ages 9-12 are studying all subjects through an "Inspiration Africa" curriculum. The document defines digital storytelling and dynamic media, provides examples of student projects, and explains how these tools engage students and incorporate multiple intelligences and 21st century skills. It emphasizes that digital storytelling is a constructivist learning experience and discusses essential questions, resources, and assessment.
Enhancing Language Skills Through digital storytelling.pptxMariamAlih
This document discusses how digital storytelling can be used to enhance language skills. It notes that today's learners want new ways to learn and language teaching needs to focus on listening, speaking, reading and writing skills in the digital age. Digital storytelling engages students and helps develop their understanding of real-world experiences. Several studies from different countries found that digital storytelling improved outcomes for students, including achievement, learning motivation, and literacy. The document then describes several free digital storytelling tools that can be used to create photo and video stories, including Steller, Adobe Spark Page, WeVideo, Popplet, Storybird, and Bookcreator.
Enhancing Language Skills Through digital storytelling.pptxMariamAlih
This document discusses how digital storytelling can be used to enhance language skills. It notes that today's learners want new ways to learn and language teaching needs to focus on listening, speaking, reading and writing skills in the digital age. Digital storytelling engages students and helps develop their understanding of real-world experiences. Several studies from different countries found that digital storytelling improved outcomes for students, including achievement, learning motivation, and literacy. The document then describes several free digital storytelling tools that can be used to create photo and video stories, including Steller, Adobe Spark Page, WeVideo, Popplet, Storybird, and Bookcreator.
Similar to Benefits of digital storytelling for students (20)
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
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Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
2. Definition
• Digital storytelling is one way for students and teachers to share their
knowledge. It describes the practice of ordinary people using digital tools to
tell their story. Digital stories often present in compelling and emotionally
engaging formats, and can be interactive.
3. Structure
• Digital storytelling are short clips created by using digital media or tools on a
technological device. These “stories” are usually less than 7 minutes long and
are fairly easy to create once one is familiarized. The programs used for
creating these stories are Microsoft Photo Story 3 or Animoto which make it
possible for students and teachers to become the authors. These programs
make it possible to create stories through the combination of text, images,
motions and sounds.
4. Benefits
• Digital storytelling contributes greatly in small group work and collaborative activities in the
classroom.
• It helps students to have originality using multimedia resources like images, voice, text and
music which can be shared with their peers.
• Every creation can be shared in different ways like: on a school website, blogs or classroom
programs.
• Using digital storytelling helps students learn how to be safer and responsible for publishing
original work by knowing about copyright, citing resources and how to responsibly share
personal information and images.
• It’s a fun and helpful way to engage students and teachers.
5. Process
• In order to create digital stories, students are to collect resources which teaches them the
importance of research. They locate materials from books, websites, images, and listen to
speeches in order to create their final digital story project. This introduces students to the
research process and how to find valid resources.
• Students who are learning English as a Second Language have also benefit from digital
storytelling. By having these students communicate and create their own stories, it allows
them to reflect in the English language and also develops their communication skills by
speaking the language.
• Students who are vision impaired, this helps them by hearing the stories. They learn the
story format by hearing it, making it easier for them to grasp the concepts. Storytelling also
promotes logical thinking and mathematical skills.
6. Conclusion
• Creating digital storytelling with children helps them understand that
everyone has a story to tell. By using multimedia, these stories can be
developed and shared, helping children learn that the school is part of a
bigger community. They learn to connect their own stories from life to
school. The school is seen as a place where they can talk about their
experiences and discuss their experiences in a safe environment.
7. References:
• University of Houston’s The Educational Uses of Digital Storytelling,
Educational Goals and Objectives. Retrieved October 15, 2014
from: http://digitalstorytelling.coe.uh.edu/educational_goals.html