Tomas Rawlings gave a presentation on how games can help charities. He discussed how the demographics of gamers have expanded beyond young males to include many older adults and women. Games can be used for outreach, education, and fundraising. Examples included a game that raised $240,000 for charity and one that educated players about labor issues. However, Rawlings cautioned that games are not a panacea and developing them carries costs from $5,000 to $25 million depending on the game. Charities need to consider if they have an audience for games and could partner with students or new developers.