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WELCOME
AUGMENTED REALITY
CONTENTS
Introduction
What is augmented reality
Hardware
Display, types
Sensors and input devices
Types of AR
AR in education
AR stickers
Flight training
In Military
Reference
INTRODUCTION
 Augmented reality is a live view of a physical real-world
environment whose elements are merged with (or augmented by)
virtual computer-generated imagery.
 With the help of AR technology, information about the surrounding
real world of the user becomes interactive and digitally usable.
WHAT IS AUGMENTED REALITY
 Is interactive in real-time.
 Is registered in three dimensions.
 It brings components of the digital world into a
person's perception of the real world.
HARDWARE
 Processor
 Display
 sensors and input devices
DISPLAY
 Head mounted display (HMD)
 Eyeglasses
 Contact lenses
 Handheld
HEAD MOUNTED DISPLAY
 HMDs place images of both the physical world
and virtual objects over the user's field of view
HMDs often employ sensors that allow the
system to align virtual information to the physical
world and adjust accordingly with the user's head
movements
VIDEO SEE THROUGH HMD
EYEGLASS
 Eyewear employs cameras to intercept the
real world view and re-display its augmented
view through the eyepieces.
 This augments your everyday
experiences by superimposing a layer of
visual indicators directly onto your field
of vision.
CONTACT LENS
 The contact lenses would be controlled
through eye movements and blinking.
 Contact lens can project images
straight into the users' eyes.
SENSORS AND INPUT DEVICES
 GPS
 COMPASS
 ACCELEROMETER
 GYROSCOPES
 CAMERAS
 SPEECH RECOGNITION SYSTEM
 GESTURE RECOGNITION SYSTEM
HANDHELD DISPLAY
 A Handheld display employs a small
display that fits in a user's hand.
 Modern mobile computing devices like
smartphones and tablets contains all the
element needed for the Augmented
reality.
RECOGNITION BASED AR
 Augmented reality is hidden content, most
commonly hidden behind marker images.
 The marker has to displayed for a suitable length
of time, in a steady position for an application to
identify and analyze it.
 Any image that can be detected by the camera.
LOCATION BASED AR
Location based AR refers to augmented
reality features that are anchored on
real-time location.
 Digital data is virtually placed over
actual physical surroundings.
AR IN EDUCATION
 Many museums and historical sites
have added AR features.
 Portable and less expensive
learning materials.
Using aurasma app to explain artwork
AR STICKERS
 AR stickers are the colorful and funny
effects for your photos.
 The camera mode which allows you to
drop augmented reality objects into
your photos.
 In flight training Augmented reality is
used in the form of a flight path in the
sky to teach flight students how to land a
flight simulator.
FLIGHT TRAINING
IN MILITARY
 The battlefield data can be displayed
onto a soldier's goggles in real time.
 From the soldier's viewpoint, people
and various objects can be marked
with special indicators to warn of
potential dangers.
IN ENTERTAINMENT
 Augmented reality allowed video game
players to experience digital game play in
a real world environment.
Games such as,
Pokémon go
Ingress
Temple treasure hunt
CONCLUSION
 By allowing users to enhance reality with digital information AR
tech appears to be an emerging technology with the potential to
revolutionize the way many things are done.
REFERENCE
 https://en.wikipedia.org
 https://www.juegostudio.com
 https://www.realitytechnologies.com
 https://www.wikitude.com
 http://www.archer-soft.com
 http://aboutaugmentedreality.blogspot.com
 https://www.emergingedtech.com
 https://www.slideshare.net
THANKS

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Augmented reality

  • 3. CONTENTS Introduction What is augmented reality Hardware Display, types Sensors and input devices Types of AR AR in education AR stickers Flight training In Military Reference
  • 4. INTRODUCTION  Augmented reality is a live view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery.  With the help of AR technology, information about the surrounding real world of the user becomes interactive and digitally usable.
  • 5. WHAT IS AUGMENTED REALITY  Is interactive in real-time.  Is registered in three dimensions.  It brings components of the digital world into a person's perception of the real world.
  • 6. HARDWARE  Processor  Display  sensors and input devices
  • 7. DISPLAY  Head mounted display (HMD)  Eyeglasses  Contact lenses  Handheld
  • 8. HEAD MOUNTED DISPLAY  HMDs place images of both the physical world and virtual objects over the user's field of view HMDs often employ sensors that allow the system to align virtual information to the physical world and adjust accordingly with the user's head movements
  • 10. EYEGLASS  Eyewear employs cameras to intercept the real world view and re-display its augmented view through the eyepieces.  This augments your everyday experiences by superimposing a layer of visual indicators directly onto your field of vision.
  • 11. CONTACT LENS  The contact lenses would be controlled through eye movements and blinking.  Contact lens can project images straight into the users' eyes.
  • 12. SENSORS AND INPUT DEVICES  GPS  COMPASS  ACCELEROMETER  GYROSCOPES  CAMERAS  SPEECH RECOGNITION SYSTEM  GESTURE RECOGNITION SYSTEM
  • 13. HANDHELD DISPLAY  A Handheld display employs a small display that fits in a user's hand.  Modern mobile computing devices like smartphones and tablets contains all the element needed for the Augmented reality.
  • 14. RECOGNITION BASED AR  Augmented reality is hidden content, most commonly hidden behind marker images.  The marker has to displayed for a suitable length of time, in a steady position for an application to identify and analyze it.  Any image that can be detected by the camera.
  • 15. LOCATION BASED AR Location based AR refers to augmented reality features that are anchored on real-time location.  Digital data is virtually placed over actual physical surroundings.
  • 16. AR IN EDUCATION  Many museums and historical sites have added AR features.  Portable and less expensive learning materials. Using aurasma app to explain artwork
  • 17. AR STICKERS  AR stickers are the colorful and funny effects for your photos.  The camera mode which allows you to drop augmented reality objects into your photos.
  • 18.  In flight training Augmented reality is used in the form of a flight path in the sky to teach flight students how to land a flight simulator. FLIGHT TRAINING
  • 19. IN MILITARY  The battlefield data can be displayed onto a soldier's goggles in real time.  From the soldier's viewpoint, people and various objects can be marked with special indicators to warn of potential dangers.
  • 20. IN ENTERTAINMENT  Augmented reality allowed video game players to experience digital game play in a real world environment. Games such as, Pokémon go Ingress Temple treasure hunt
  • 21. CONCLUSION  By allowing users to enhance reality with digital information AR tech appears to be an emerging technology with the potential to revolutionize the way many things are done.
  • 22. REFERENCE  https://en.wikipedia.org  https://www.juegostudio.com  https://www.realitytechnologies.com  https://www.wikitude.com  http://www.archer-soft.com  http://aboutaugmentedreality.blogspot.com  https://www.emergingedtech.com  https://www.slideshare.net

Editor's Notes

  1. . Depending on the content, the marker may have to remain visible. should have distinct features and patterns.