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Augmented Reality AR is set to become an indispensable part of
people’s lives
Recent research and the current scenario as well as future market potential of
"Augmented Reality (AR): Market Shares, Strategies, And Forecasts, Worldwide,
2016 To 2022" globally.
Worldwide AR markets are poised to achieve significant growth with the use of
smartphone apps and headsets or glasses that are platforms to project digital information
as images onto a game image or a work situation.
AR is in the early stages of an explosive growth cycle. The Pokemon Go phenomenon raid
adoption raised awareness and expectation for the vision of augmented reality AR and
digital enhancement of the surroundings. Digital enhancement as AR is just human
explanation of our existing surroundings. Digital enhancement provides human
explanations of the innate natural world and of the machines we use to perform work.
AR digital enhancement provides explanations and process predictions. Google pointed
the way, as it so often does, to the AR opportunity with Google glass which failed, but
spawned a large number of projects that have succeeded. All the AR vendors will reap the
benefits of the Google original Google Glass huge AR marketing investment.
Augmented reality AR is set to become an indispensable part of people’s lives. AR is
poised to take off as part of the much heralded Internet of things (IoT). Digital images
become as much a part of the real world as the things we can touch and feel as they are
integrated into everyday life. The reality is augmented by the digital images. Augmented
reality is a misnomer to the extent that it implies that reality is somehow has something
superimposed on it. Instead the reality exists, and the digital images blend in to enhance
the experience of reality, make it more understandable or more interesting. The reality is
not changed, it is not made better, it is understood better.
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Use-cases for AR proliferate. Pokemon Go points the way to, illustrates, the huge game
market opportunity looming on the ubiquitous smart phones.
Adoption of AR technology in the enterprise is growing. AR headsets and glasses are used
in manufacturing, logistics, remote service, retail, medical, and education. One popular AR
application is providing ‘see-what-I-see’ functionality, enabling off-site specialists to
provide real-time guidance and expertise to troubleshoot an issue. Others superimpose
process steps by step information on dials and switches in workflow situations.
Epson offers smart glasses. Augmented reality displays are being used to train technicians
in common routines. It is used to provide surgical guidelines to surgeons. It is used to
provide information to doctors in the operating room.
AR glasses can give employees real-time data streams layered over the real world.
Security clearances can be shown. Status of machinery in a factory can be shown. Internet
of Things (IoT) needs AR to use data to turn information into a decision-making tool. This
will work in the manner outlined by Daqri where step by step procedure manuals are
created via video or some other manner.
Then the IoT uses the step by step procedure manual to address process, to address
workflow via superimposing streams of data and analytics that generate alerts from that
data to provide just in time information intuitively. Alerts are generated when change is
noted. Streams of information from IoT sensors are basically boring unless there is a
change, unless something needs attention, hence the value of alerts.
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Just as the intensive care unit did not exist in hospitals until patient monitors were
invented, so also AR will leverage change and detection of change to generate alerts.
Based on IoT data, alerts will usually be few and far between, but then they come, they
will need attention. In this manner the digital images provided by AR leverage what we
have learned from monitoring in a few specific areas like the hospital ICU and will be
carried forward to every task in every human endeavor.
As price points decline, AR becomes useful. Augmented reality AR is set to become an
indispensable part of people’s lives. AR is poised to take off. Digital images become as
much a part of the real world as the things we can touch and feel as they are integrated
into everyday life. The reality is augmented by the digital images. Augmented reality is a
misnomer to the extent that it implies that reality is somehow has something
superimposed on it that changes the reality. Instead the reality exists intact, and the
digital images blend in to enhance the experience of reality, make it more understandable
or more interesting. The reality is not changed it is not made better, it is understood
better, process and workflow can be implemented in a more efficient manner.
The reality does not change with AR as it does with VR. With VR, the user is immersed in
an illustion. With AR reality becomes more fully experienced, is explained better. This is a
significant difference, the difference between and illusion and reality
The experience of virtual reality that is really immersive and does change the experience
of reality depends on people being stable and able to center themselves back to reality
after the experience fo the illusion. Augmented reality is providing a way to make what the
seven senses that include vision, hearing, touch, smell more effective. The sense of reality
is enhanced instead of having an illusion take over.
“These game based and industrial end-to-end process IoT augmented reality modular AR
markets are anticipated to reach $7 trillion by 2027, growing in some cases at the same
pace we have seen from Pokemon Go augmented reality. Pokémon Go grew to a massive
45 million daily active users per day after two months in the market, with the market
reaching $250 million for the vendor Niantic by September 2016 after two months starting
from zero.”
Phenomenal growth is anticipated to come from implementation of step-by-step procedure
virtual reality modules that are used to manage systems. Every business executive in the
world wants to have an IT structure agile enough to manage phenomenal growth, should
that be necessary, the aim is to construct augmented reality modules that address the
issues brought by the Internet of Things (IoT). IoT takes the data from sensors,
superimposes analytics on collected data, turns the data into information, and streams
alerts back to users that need to take action.
Augmented reality enhances our sense of reality, it further explains what is going on
around us, it does not support illusion, it supports getting in touch with what is real, what
is really out there. Pokemon Go is so much fun because it gives us little animals, little
characters to play with in our exact location, it enhances the experience of our
neighborhoods. It has large beautiful birds that flap their wings and look magnificent.
The Pokemon GO characters are placed in our world, they are not crazy, they are not
illusions that replace an unhappy experience of reality, or entertain with inappropriate
violence, as you would find in a virtual reality game, they are friends that appear in our
local life, show up in local locations where they can be caught and looked at. They become
part of real life, a vital expression of reality.
Thus to say the implementations of digital imaging superimposed on reality is augmented
reality misses the point, they are images that help us participate more fully in the reality
around us. The augment the experience of reality, they do not change the reality itself as
VR does.
The Augmented Reality (AR) market size at USD $659.7 million in 2015 is anticipated to
reach $80.8 billion by 2022. The market goes from $659.7 million in 2015 to $2.6 billion in
2016, an astoundingly rapid growth for a market that really is not yet well defined. The
increasing scope of applications across different industries, manufacturing, medical, retail,
game, and automotive, all industries really, is expected to drive demand over the forecast
period to these unprecedented levels, reaching into the trillion dollar market arenas soon.
AR technology is in the nascent stage with a huge growth potential, and has attracted
large investments contributing to the industry growth.
Companies Profiled
Market Leaders
Niantic
Sieko Epson
Microsoft
Sony
PTC
Daqri
Google
Infinity Augmented Reality
Total Immersion
Wikitude
Bippar
Atheer
ODG
Vuzix
Selected Market Participants
ACEP / Try Live
Apple Augmented Reality (AR)
APX Labs
Atheer
Augmate
Augmedix
Blippar
Layar
CastAR
Daqri
Esri
Essence
Facebook / Oculus
General Electric
Google
HP Aurasma
HP Autonomy
HTC
IBM Watson Augmented Reality
Infinity Augmented Reality
Intel / Recon Instruments
Kopin
Magic Leap
MDA
Merrick & Company
Microsoft
Niantic
Osterhaut Group (ODG)
Pristine
PTC Acquires Vuforia
Qualcomm
Samsung
SAP
Septentrio
Seiko Epson
Shenzhen Vigor Electronic Co.
Sigma-Aldrich
Sony Interactive Entertainment
Thermo Fisher Scientific / Life Technologies
Total Immersion
Valve Technologies
Vuzix / Intel Investment
Waygo
Wikitude
Yahoo
Yahoo / Mavens
Yahoo / Tumblr
ARLab SDKs
DroidAR Open-Source Framework
Metaio SDK
Vuforia SDK
Wikitude AR SDK
Key Topics
Augmented Reality
AR
Pokemon Go
Digital Workflow
Smart Headset
Smart Glasses
Internet of Things
Shopfloor AR
Wearable Computer
Process Image
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Augmented Reality AR is set to become an indispensable part of people’s lives

  • 1. Augmented Reality AR is set to become an indispensable part of people’s lives Recent research and the current scenario as well as future market potential of "Augmented Reality (AR): Market Shares, Strategies, And Forecasts, Worldwide, 2016 To 2022" globally.
  • 2. Worldwide AR markets are poised to achieve significant growth with the use of smartphone apps and headsets or glasses that are platforms to project digital information as images onto a game image or a work situation. AR is in the early stages of an explosive growth cycle. The Pokemon Go phenomenon raid adoption raised awareness and expectation for the vision of augmented reality AR and digital enhancement of the surroundings. Digital enhancement as AR is just human explanation of our existing surroundings. Digital enhancement provides human explanations of the innate natural world and of the machines we use to perform work. AR digital enhancement provides explanations and process predictions. Google pointed the way, as it so often does, to the AR opportunity with Google glass which failed, but spawned a large number of projects that have succeeded. All the AR vendors will reap the benefits of the Google original Google Glass huge AR marketing investment. Augmented reality AR is set to become an indispensable part of people’s lives. AR is poised to take off as part of the much heralded Internet of things (IoT). Digital images
  • 3. become as much a part of the real world as the things we can touch and feel as they are integrated into everyday life. The reality is augmented by the digital images. Augmented reality is a misnomer to the extent that it implies that reality is somehow has something superimposed on it. Instead the reality exists, and the digital images blend in to enhance the experience of reality, make it more understandable or more interesting. The reality is not changed, it is not made better, it is understood better. Get The Sample Copy Of This Report: http://www.marketresearchreports.biz/sample/sample/825653 Use-cases for AR proliferate. Pokemon Go points the way to, illustrates, the huge game market opportunity looming on the ubiquitous smart phones. Adoption of AR technology in the enterprise is growing. AR headsets and glasses are used in manufacturing, logistics, remote service, retail, medical, and education. One popular AR application is providing ‘see-what-I-see’ functionality, enabling off-site specialists to
  • 4. provide real-time guidance and expertise to troubleshoot an issue. Others superimpose process steps by step information on dials and switches in workflow situations. Epson offers smart glasses. Augmented reality displays are being used to train technicians in common routines. It is used to provide surgical guidelines to surgeons. It is used to provide information to doctors in the operating room. AR glasses can give employees real-time data streams layered over the real world. Security clearances can be shown. Status of machinery in a factory can be shown. Internet of Things (IoT) needs AR to use data to turn information into a decision-making tool. This will work in the manner outlined by Daqri where step by step procedure manuals are created via video or some other manner. Then the IoT uses the step by step procedure manual to address process, to address workflow via superimposing streams of data and analytics that generate alerts from that data to provide just in time information intuitively. Alerts are generated when change is
  • 5. noted. Streams of information from IoT sensors are basically boring unless there is a change, unless something needs attention, hence the value of alerts. Browse More Published Reports By Winter Green Research Market Research: http://www.marketresearchreports.biz/publisher/5 Just as the intensive care unit did not exist in hospitals until patient monitors were invented, so also AR will leverage change and detection of change to generate alerts. Based on IoT data, alerts will usually be few and far between, but then they come, they will need attention. In this manner the digital images provided by AR leverage what we have learned from monitoring in a few specific areas like the hospital ICU and will be carried forward to every task in every human endeavor. As price points decline, AR becomes useful. Augmented reality AR is set to become an indispensable part of people’s lives. AR is poised to take off. Digital images become as much a part of the real world as the things we can touch and feel as they are integrated into everyday life. The reality is augmented by the digital images. Augmented reality is a
  • 6. misnomer to the extent that it implies that reality is somehow has something superimposed on it that changes the reality. Instead the reality exists intact, and the digital images blend in to enhance the experience of reality, make it more understandable or more interesting. The reality is not changed it is not made better, it is understood better, process and workflow can be implemented in a more efficient manner. The reality does not change with AR as it does with VR. With VR, the user is immersed in an illustion. With AR reality becomes more fully experienced, is explained better. This is a significant difference, the difference between and illusion and reality The experience of virtual reality that is really immersive and does change the experience of reality depends on people being stable and able to center themselves back to reality after the experience fo the illusion. Augmented reality is providing a way to make what the seven senses that include vision, hearing, touch, smell more effective. The sense of reality is enhanced instead of having an illusion take over.
  • 7. “These game based and industrial end-to-end process IoT augmented reality modular AR markets are anticipated to reach $7 trillion by 2027, growing in some cases at the same pace we have seen from Pokemon Go augmented reality. Pokémon Go grew to a massive 45 million daily active users per day after two months in the market, with the market reaching $250 million for the vendor Niantic by September 2016 after two months starting from zero.” Phenomenal growth is anticipated to come from implementation of step-by-step procedure virtual reality modules that are used to manage systems. Every business executive in the world wants to have an IT structure agile enough to manage phenomenal growth, should that be necessary, the aim is to construct augmented reality modules that address the issues brought by the Internet of Things (IoT). IoT takes the data from sensors, superimposes analytics on collected data, turns the data into information, and streams alerts back to users that need to take action. Augmented reality enhances our sense of reality, it further explains what is going on around us, it does not support illusion, it supports getting in touch with what is real, what
  • 8. is really out there. Pokemon Go is so much fun because it gives us little animals, little characters to play with in our exact location, it enhances the experience of our neighborhoods. It has large beautiful birds that flap their wings and look magnificent. The Pokemon GO characters are placed in our world, they are not crazy, they are not illusions that replace an unhappy experience of reality, or entertain with inappropriate violence, as you would find in a virtual reality game, they are friends that appear in our local life, show up in local locations where they can be caught and looked at. They become part of real life, a vital expression of reality. Thus to say the implementations of digital imaging superimposed on reality is augmented reality misses the point, they are images that help us participate more fully in the reality around us. The augment the experience of reality, they do not change the reality itself as VR does. The Augmented Reality (AR) market size at USD $659.7 million in 2015 is anticipated to reach $80.8 billion by 2022. The market goes from $659.7 million in 2015 to $2.6 billion in
  • 9. 2016, an astoundingly rapid growth for a market that really is not yet well defined. The increasing scope of applications across different industries, manufacturing, medical, retail, game, and automotive, all industries really, is expected to drive demand over the forecast period to these unprecedented levels, reaching into the trillion dollar market arenas soon. AR technology is in the nascent stage with a huge growth potential, and has attracted large investments contributing to the industry growth. Companies Profiled Market Leaders Niantic Sieko Epson Microsoft Sony PTC Daqri
  • 10. Google Infinity Augmented Reality Total Immersion Wikitude Bippar Atheer ODG Vuzix Selected Market Participants ACEP / Try Live Apple Augmented Reality (AR) APX Labs Atheer Augmate Augmedix Blippar
  • 11. Layar CastAR Daqri Esri Essence Facebook / Oculus General Electric Google HP Aurasma HP Autonomy HTC IBM Watson Augmented Reality Infinity Augmented Reality Intel / Recon Instruments Kopin Magic Leap MDA
  • 12. Merrick & Company Microsoft Niantic Osterhaut Group (ODG) Pristine PTC Acquires Vuforia Qualcomm Samsung SAP Septentrio Seiko Epson Shenzhen Vigor Electronic Co. Sigma-Aldrich Sony Interactive Entertainment Thermo Fisher Scientific / Life Technologies Total Immersion Valve Technologies
  • 13. Vuzix / Intel Investment Waygo Wikitude Yahoo Yahoo / Mavens Yahoo / Tumblr ARLab SDKs DroidAR Open-Source Framework Metaio SDK Vuforia SDK Wikitude AR SDK Key Topics Augmented Reality AR Pokemon Go Digital Workflow
  • 14. Smart Headset Smart Glasses Internet of Things Shopfloor AR Wearable Computer Process Image About us MarketResearchReports.biz is the most comprehensive collection of market research reports. MarketResearchReports.Biz services are specially designed to save time and money for our clients. We are a one stop solution for all your research needs, our main offerings are syndicated research reports, custom research, subscription access and consulting services. We serve all sizes and types of companies spanning across various industries.
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