Recent research and the current scenario as well as future market potential of "Augmented Reality (AR): Market Shares, Strategies, And Forecasts, Worldwide, 2016 To 2022" globally.
Augmented and Virtual Reality is the new normal which are helping businesses in making revenues at an affordable investment. Explore this blog to know more about their role in turning businesses and their processes effectively.
Introduce the VR and AR technology and industry value chain , on going applications in verity industries , global VR AR market overview , and some Indicators Examples
This is a presentation I gave at FashionCamp LA on Sunday, June 13th. I spoke to useful executions of Augmented Reality along with how AR is currently being used in Fashion.
Augmented and Virtual Reality is the new normal which are helping businesses in making revenues at an affordable investment. Explore this blog to know more about their role in turning businesses and their processes effectively.
Introduce the VR and AR technology and industry value chain , on going applications in verity industries , global VR AR market overview , and some Indicators Examples
This is a presentation I gave at FashionCamp LA on Sunday, June 13th. I spoke to useful executions of Augmented Reality along with how AR is currently being used in Fashion.
7 Inspiring Examples of Augmented Reality in the Business World Pixel Crayons
Many businesses are turning to augmented reality (AR) to reach new audiences, create immersive experiences, and boost sales. So, how can brands take advantage of an emerging trend like augmented reality (AR), which allows them to provide new customer experiences?
Let’s look at some of the most impressive examples of augmented reality in marketing to get you thinking about how you may use this technology to improve your consumers’ experiences in the future.
9 Powerful Real-World Applications Of Augmented Reality (AR) TodayBernard Marr
Augmented reality (AR) is experiencing tremendous growth, and many real-world applications are enhancing today’s products and services. With the release of ARKit from Apple and ARCore from Google, developers are creating augmented reality apps by using these powerful tools that make the technology available to the masses.
To bring out such extraordinary business entities making massive changes in the peoples’ lives, we have come up with this interesting issue titled, “10 Leading Gaming Solution Provider Companies in 2018”.
Augmented Reality Marketing; a Revolutionary Sales TechnologyHidden Creative
‘Sales Technology: Selling With Augmented Reality’ is the second in a series of reports by Hidden Creative and has been launched today to investigate how the technology supports every step along the sales and marketing cycle.
Our first and widely acclaimed report ‘Augmented Reality marketing strategies: how to guide for marketers’ [insert link] set out to outline why the technology has real and tangible marketing uses.
This new report looks at how augmented reality can provide sales people with an impressive aide to enhance selling, sales pitches, presentations and other collateral.
Mixed Reality Interfaces and Product ManagementJeremy Horn
Slides Vikas Batra recently used in his discussion w/ mentees of The Product Mentor.
Synopsis: In this talk Vikas will share recent developments in the field of Virtual Reality(VR) and Augmented Reality (AR) . Share use-cases on how AR is being used by enterprises to help you identify how you could use it to gain competitive advantage in your market.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Immersive technologies such as virtual and augmented reality are currently taking the world by storm. Over the past three years, we’ve seen a huge interest in immersive technologies from the likes of advertising agencies, games developers, construction companies and more… Here we take a look at what the hype is all about and what the future holds for these technologies!
The 5 Biggest Virtual, Augmented, And Mixed Reality Trends In 2022Bernard Marr
With the hype around the metaverse, there are a lot of things happing in the extended reality (XR) world. Here we explore the five biggest trends in VR, AR, and MR for 2022 including new headsets, 5G, as well as applications in retail and education.
5 Key Trends in Virtual Reality and Augmented Reality Careers in 2020?Robert Smith
The AR and VR market had sold 8.9 million units by the end of 2018, which is expected to grow to 65.9 million by the end of 2022. AR and VR headset sales are expected to grow to $9.7 billion in 2020. The majority of augmented reality users fall into the 16 to 34 age bracket.
Create Biz Opportunities by Using Technological DisruptionsHugo Gaston Ortega
Hosted by the "Manly Entrepreneurs" meetup I presented a 30 minute discussion which turned into a 2hr session. The room was full of passion and excitement, and due to the nature of the meetup, the audience was hungry to know about commercialization of disruptive technologies like Augmented Reality.
Prior to the start of the new year we published our 2017 trend framework (http://engage.epsilon.com/top-trends-for-2017) this document sets the foundation for how we identify macro trend territories that have the highest probability of creating new behaviors and empower consumers through the lens of Connection, Cognition & Immersion in the near future.
CES 2017 was our first opportunity to further validate the territories but more importantly identify some of the key tech trends that will have a major impact on marketing over the next few years. In the attached document you will find an in-depth review of key trends such as the impact a connected product ecosystem and how Alexa Voice Services are quickly positioning to scale quickly through 3rd party integrations. You will also find examples of new types of interfaces and input devices that may further lead to an ambient computing future.
2017 is also the turning point from “everything will be connected” to everything will be cognified”. The impact of artificial intelligence will be a big topic in 2017 and Epsilon is uniquely positioned to capitalize (look for more on this topic on January 19th via an industry AI op-ed). CES validated the idea of pervasive cognition as well as advancements via contextual assistants and object recognition. The rapidly developing immersion ecosystem built on full sensory immersion, spatial freedom and alternative interfaces also caught our attention.
I recently attended the 2016 Mobile World Congress event in Barcelona, Spain. With over 100,000 attendees and 2,200 participating companies there was a lot of breaking news and tech on display that has the potential to reshape industries.
With mobile representing a primary access point for consumers this event is becoming increasingly important for brand marketers.
This document covers:
• Key industry topics discussed at MWC
• Overviews of technology that will empower
consumers
• The latest technology focused on creating
immersive experiences
• How connected cars are evolving to become
mobile platforms.
Tom Edwards
Chief Digital Officer, Agency
Epsilon
Recent Trends And Challenges In Augmented Realitysaurabh kapoor
Augmented Reality is a developing area in the field of virtual reality research. Similarly like Virtual Reality, Augmented Reality is becoming an emerging platform for numerous applications. The work done here reveals the current state-of-the-art in Augmented Reality. Moreover current issues, trends and challenges are analyzed here.
This article is a study of AR on brand communication and case study of Sephora.
Abstract:
Augmented Reality (AR) is a technology which allows digital information overlaying on the real environment. Although it has been existing for a few decades, it has developed rapidly. AR is able to apply in many fields, for example, game, movie, map, etc. In this era, AR becomes the trend and it is used in marketing and brand communication. Functions of AR has a plenty of benefits which enhances the opportunities for brand to communicate to audience.
Sephora is one of the brands which apply AR technology for marketing and brand communication. Most of the customers who walks into Sephora store have a purpose just to see and try the products. Sephora understands customer’s behavior. ‘Virtual Artist’ feature was created to respond this behavior. This feature is AR makeup try-on function which available on Sephora application on mobile devices. Users can put makeup on virtually. Also, it has ‘Add to basket’ button on the same display and that is an effective call-to-action (CTA) which stimulates users to make a purchase quickly.
Three interviewees who are the target consumers of Sephora have tried ‘Virtual Artist’ feature and they say that they still want to try the real products because those products are beauty and cosmetics which color and texture become the main consideration before make a purchase. However, this feature is effective for them in the way that it drives their needs and they makes want to see the real one of products they have tried on application.
Below is my recap for CES 2016. I distilled the event into 6 strategic territories:
1) The New Reality - This section outlines the various virtual reality offerings presented
2) 3D Everything - A look at the advancements in 3D printing & scanning
3) Beyond Screens - This is a comprehensive look at new forms of computing and ways to connect with consumers with light
4) Accessories that Empower - A key factor in digital growth has been the creation of systems that empower consumers to create, be it images, videos, etc... This section focuses on the next evolution of accessories that will empower the creation of immersive experiences.
5) Smarter Home - There is an arms race to be the primary hub for the smart home. This section provides examples from Lowe's, LG and others who are working to connect IoT systems and the profitable ecosystem of sensors that accompany it
6) Intelligent Robotics - Emotive robotics and artificial intelligence will fundamentally change consumer behavior. This is a recap of intelligent robotic systems that were on display at CES 2016.
7 Inspiring Examples of Augmented Reality in the Business World Pixel Crayons
Many businesses are turning to augmented reality (AR) to reach new audiences, create immersive experiences, and boost sales. So, how can brands take advantage of an emerging trend like augmented reality (AR), which allows them to provide new customer experiences?
Let’s look at some of the most impressive examples of augmented reality in marketing to get you thinking about how you may use this technology to improve your consumers’ experiences in the future.
9 Powerful Real-World Applications Of Augmented Reality (AR) TodayBernard Marr
Augmented reality (AR) is experiencing tremendous growth, and many real-world applications are enhancing today’s products and services. With the release of ARKit from Apple and ARCore from Google, developers are creating augmented reality apps by using these powerful tools that make the technology available to the masses.
To bring out such extraordinary business entities making massive changes in the peoples’ lives, we have come up with this interesting issue titled, “10 Leading Gaming Solution Provider Companies in 2018”.
Augmented Reality Marketing; a Revolutionary Sales TechnologyHidden Creative
‘Sales Technology: Selling With Augmented Reality’ is the second in a series of reports by Hidden Creative and has been launched today to investigate how the technology supports every step along the sales and marketing cycle.
Our first and widely acclaimed report ‘Augmented Reality marketing strategies: how to guide for marketers’ [insert link] set out to outline why the technology has real and tangible marketing uses.
This new report looks at how augmented reality can provide sales people with an impressive aide to enhance selling, sales pitches, presentations and other collateral.
Mixed Reality Interfaces and Product ManagementJeremy Horn
Slides Vikas Batra recently used in his discussion w/ mentees of The Product Mentor.
Synopsis: In this talk Vikas will share recent developments in the field of Virtual Reality(VR) and Augmented Reality (AR) . Share use-cases on how AR is being used by enterprises to help you identify how you could use it to gain competitive advantage in your market.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Immersive technologies such as virtual and augmented reality are currently taking the world by storm. Over the past three years, we’ve seen a huge interest in immersive technologies from the likes of advertising agencies, games developers, construction companies and more… Here we take a look at what the hype is all about and what the future holds for these technologies!
The 5 Biggest Virtual, Augmented, And Mixed Reality Trends In 2022Bernard Marr
With the hype around the metaverse, there are a lot of things happing in the extended reality (XR) world. Here we explore the five biggest trends in VR, AR, and MR for 2022 including new headsets, 5G, as well as applications in retail and education.
5 Key Trends in Virtual Reality and Augmented Reality Careers in 2020?Robert Smith
The AR and VR market had sold 8.9 million units by the end of 2018, which is expected to grow to 65.9 million by the end of 2022. AR and VR headset sales are expected to grow to $9.7 billion in 2020. The majority of augmented reality users fall into the 16 to 34 age bracket.
Create Biz Opportunities by Using Technological DisruptionsHugo Gaston Ortega
Hosted by the "Manly Entrepreneurs" meetup I presented a 30 minute discussion which turned into a 2hr session. The room was full of passion and excitement, and due to the nature of the meetup, the audience was hungry to know about commercialization of disruptive technologies like Augmented Reality.
Prior to the start of the new year we published our 2017 trend framework (http://engage.epsilon.com/top-trends-for-2017) this document sets the foundation for how we identify macro trend territories that have the highest probability of creating new behaviors and empower consumers through the lens of Connection, Cognition & Immersion in the near future.
CES 2017 was our first opportunity to further validate the territories but more importantly identify some of the key tech trends that will have a major impact on marketing over the next few years. In the attached document you will find an in-depth review of key trends such as the impact a connected product ecosystem and how Alexa Voice Services are quickly positioning to scale quickly through 3rd party integrations. You will also find examples of new types of interfaces and input devices that may further lead to an ambient computing future.
2017 is also the turning point from “everything will be connected” to everything will be cognified”. The impact of artificial intelligence will be a big topic in 2017 and Epsilon is uniquely positioned to capitalize (look for more on this topic on January 19th via an industry AI op-ed). CES validated the idea of pervasive cognition as well as advancements via contextual assistants and object recognition. The rapidly developing immersion ecosystem built on full sensory immersion, spatial freedom and alternative interfaces also caught our attention.
I recently attended the 2016 Mobile World Congress event in Barcelona, Spain. With over 100,000 attendees and 2,200 participating companies there was a lot of breaking news and tech on display that has the potential to reshape industries.
With mobile representing a primary access point for consumers this event is becoming increasingly important for brand marketers.
This document covers:
• Key industry topics discussed at MWC
• Overviews of technology that will empower
consumers
• The latest technology focused on creating
immersive experiences
• How connected cars are evolving to become
mobile platforms.
Tom Edwards
Chief Digital Officer, Agency
Epsilon
Recent Trends And Challenges In Augmented Realitysaurabh kapoor
Augmented Reality is a developing area in the field of virtual reality research. Similarly like Virtual Reality, Augmented Reality is becoming an emerging platform for numerous applications. The work done here reveals the current state-of-the-art in Augmented Reality. Moreover current issues, trends and challenges are analyzed here.
This article is a study of AR on brand communication and case study of Sephora.
Abstract:
Augmented Reality (AR) is a technology which allows digital information overlaying on the real environment. Although it has been existing for a few decades, it has developed rapidly. AR is able to apply in many fields, for example, game, movie, map, etc. In this era, AR becomes the trend and it is used in marketing and brand communication. Functions of AR has a plenty of benefits which enhances the opportunities for brand to communicate to audience.
Sephora is one of the brands which apply AR technology for marketing and brand communication. Most of the customers who walks into Sephora store have a purpose just to see and try the products. Sephora understands customer’s behavior. ‘Virtual Artist’ feature was created to respond this behavior. This feature is AR makeup try-on function which available on Sephora application on mobile devices. Users can put makeup on virtually. Also, it has ‘Add to basket’ button on the same display and that is an effective call-to-action (CTA) which stimulates users to make a purchase quickly.
Three interviewees who are the target consumers of Sephora have tried ‘Virtual Artist’ feature and they say that they still want to try the real products because those products are beauty and cosmetics which color and texture become the main consideration before make a purchase. However, this feature is effective for them in the way that it drives their needs and they makes want to see the real one of products they have tried on application.
Below is my recap for CES 2016. I distilled the event into 6 strategic territories:
1) The New Reality - This section outlines the various virtual reality offerings presented
2) 3D Everything - A look at the advancements in 3D printing & scanning
3) Beyond Screens - This is a comprehensive look at new forms of computing and ways to connect with consumers with light
4) Accessories that Empower - A key factor in digital growth has been the creation of systems that empower consumers to create, be it images, videos, etc... This section focuses on the next evolution of accessories that will empower the creation of immersive experiences.
5) Smarter Home - There is an arms race to be the primary hub for the smart home. This section provides examples from Lowe's, LG and others who are working to connect IoT systems and the profitable ecosystem of sensors that accompany it
6) Intelligent Robotics - Emotive robotics and artificial intelligence will fundamentally change consumer behavior. This is a recap of intelligent robotic systems that were on display at CES 2016.
Augmented Reality (AR) - The Future of Mobile Applications? Carin Campanario
Inspirational snippets of information (images and website links) about AR technologies, applications, concepts, ideas, events and blogs, gathered from the web for a Barcamp London 7 session on 25th October 2009, by Carin Campanario.
Presentation of the Meetup 'Augmented Reality Barcelona' celebrated on January 23, at Mobile World Centre. Isidro Navarro – CEO at INAR, organizer of the meeting -Introduction to AR & Marketing
List of speakers:
Raul Gasa – ENGIDIA, Toni Biada, CEO at EINNOVA - Marketing with Augmented Reality, David Marimon - CEO at CATCHOOM - Presentation of application CraftAR and summary of actuality in AR, David Montero - LAYAR - Introducing AR campaigns with LAYAR, Roger Pastor - Co-founder at PANGEA REALITY -Presentation of projects for Marketing using AR, Raman Sidhu - BLIPPAR - New trade techniques with AR
World Mobile Center
Presentations, demos and projects at the World Mobile Center, it is an open space for citizens. It houses a permanent exhibition and offers an agenda of activities related to current, trending and future issues and projects based on the social, cultural, technological and economic transformation brought by mobile technology. Therefore, it is a place to visit and experience, to share new approaches and opportunities, to enjoy and learn.
This is one of the first learning presentations that I had worked during my college days. Now, you can find more articles related to technology domain at https://www.biztechpost.com/
The 5 g wireless ecosystem: 2016 2030 - technologies, applications, vertic...marketresearchreports.biz
While LTE and LTE-Advanced deployments are still underway, mobile operators and vendors have already embarked on R&D initiatives to develop so-called “5G” technology, with a vision of commercialization by 2020. 5G is essentially a revolutionary paradigm shift in wireless networking to support the throughput, latency and scalability requirements of future use cases such as extreme bandwidth augmented reality applications and connectivity management for Billions of M2M (Machine to Machine) devices.
Although 5G is yet to be standardized, vendors are aggressively investing in 5G development efforts with a principal focus on new air interface transmission schemes, higher frequency bands and advanced antenna technologies such as Massive MIMO and beamforming. With large scale commercial deployments expected to begin in 2020, we estimate that 5G networks will generate nearly $250 Billion in annual service revenue by 2025.
The idea of getting a web solution up and running is to empower one to focus on the business goal and objective. Which approach best suit your project or idea and how do you avoid reinventing the wheel?
A bit about Augmented Reality http://k3hamilton.com/AR/
Based on a presentation given on May 27, 2010 by Karen Hamilton and Jorge Olenenwa
Website has moved to http://k3hamilton.com/AR/ due to closing of wikispaces
A Radical Shift to a Profound and Rigorous Investigation in Political Discour...Bahram Kazemian
Drawing on overarching methodological frameworks of Hallidayan grammatical metaphor, Fairclough’s
perspective on critical discourse analysis and rhetoric, this study attempts to posit a novel, integrated and
practical approach to political, the media, advertisement and other discourses. To this end and based on the
proposed approach, it aims to critically and eclectically exemplify and dissect three speeches delivered by Mr.
Barack Obama, former president of the US, to first manifest the integrated approach practicality and adeptness
through analysis; then by virtue of analysis to unveil how language is manipulated and distorted by orators in
order to convey seamlessly intended messages and political creeds to the audience. Surveying recent annals of
literature, to date no one has conducted an integrated study applying these disciplines in an individual paper and
this study as a trial one can be useful for upcoming research. The analysis depicts practicality and efficiency of
the integrated approach and displays that the speeches abound with nominalizations, modal verbs, parallelisms
and antitheses. Furthermore, there are some three-part listing, the use of passivization, quotations and modality
metaphors. Therefore, a tendency to utilize more nominalizations, parallelism and other devices by the speaker
can be a fundamental reason for making his political language more powerful, impressive, persuasive and
ambiguous as well.
Mid IR Sensors - Leveraging New Technology Anticipated to reach $30 billion b...LeeSam111
Recent research and the current scenario as well as future market potential of "Mid IR Sensors: Market Shares, Strategies, And Forecasts, Worldwide, 2016 To 2022" globally.
Disrupting Reality: Taking Virtual & Augmented Reality to the EnterpriseCognizant
The impact of virtual and augmented reality platforms and applications will be profound for enterprises across industries, allowing companies to transform processes and improve how employees work, communicate and collaborate. All within a real-time, "real-life" environment that reduces the need for physical premises and presence.
The way we will interact with digital content is about to rapidly change, due to the emergence of Consumer Virtual Reality.
!
This KZero Worldswide report explains the state of the Consumer Virtual Reality market, the devices being created, the companies operating in it, market size forecasts and commercial application examples for key Virtual Reality markets.
Applications of Augmented Reality: 1. Gaming and Entertainment 2. Education and Training 3. Retail and E-Commerce 4. Healthcare 5. Navigation and Location-Based Services
The Seminar presentation is focused on discussing AR and its partner technologies like VR and MR with respect to IoT, Big Data and AI and their applications in various fields along with their future analysis.
The Augmented Reality is the cutting-edge technology which is at its new peak after the massive success of the popular game "Pokemon Go".It is estimated to cross $100 billion investment by the year 2020.
Future of AR & VR technologies - PixelCrayonsPixel Crayons
Pixel Crayons are a reputed VR & AR developers. Augmented Reality (AR)- Offers human experience as an enhanced natural world by adding some virtual elements. Examples- Pokemon Go and SnapChat filters. Virtual Reality (VR)- A technology that eliminates the physical world and immerses you into a complete virtual world that you can touch and feel. PixelCrayons provides ar vr developers on hire as well as full app development services using AR VR.
Feel like knowing more about AR & VR?
Contact us @ https://www.pixelcrayons.com/mobile-app-development/augmented-reality-development
Our Social Media Profile
https://www.facebook.com/PixelCrayons
https://twitter.com/pixelcrayons
https://www.linkedin.com/company/pixelcrayons
https://www.instagram.com/pixelcrayons
https://in.pinterest.com/pixelcrayons
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Essentials of Automations: Optimizing FME Workflows with Parameters
Augmented Reality AR is set to become an indispensable part of people’s lives
1. Augmented Reality AR is set to become an indispensable part of
people’s lives
Recent research and the current scenario as well as future market potential of
"Augmented Reality (AR): Market Shares, Strategies, And Forecasts, Worldwide,
2016 To 2022" globally.
2. Worldwide AR markets are poised to achieve significant growth with the use of
smartphone apps and headsets or glasses that are platforms to project digital information
as images onto a game image or a work situation.
AR is in the early stages of an explosive growth cycle. The Pokemon Go phenomenon raid
adoption raised awareness and expectation for the vision of augmented reality AR and
digital enhancement of the surroundings. Digital enhancement as AR is just human
explanation of our existing surroundings. Digital enhancement provides human
explanations of the innate natural world and of the machines we use to perform work.
AR digital enhancement provides explanations and process predictions. Google pointed
the way, as it so often does, to the AR opportunity with Google glass which failed, but
spawned a large number of projects that have succeeded. All the AR vendors will reap the
benefits of the Google original Google Glass huge AR marketing investment.
Augmented reality AR is set to become an indispensable part of people’s lives. AR is
poised to take off as part of the much heralded Internet of things (IoT). Digital images
3. become as much a part of the real world as the things we can touch and feel as they are
integrated into everyday life. The reality is augmented by the digital images. Augmented
reality is a misnomer to the extent that it implies that reality is somehow has something
superimposed on it. Instead the reality exists, and the digital images blend in to enhance
the experience of reality, make it more understandable or more interesting. The reality is
not changed, it is not made better, it is understood better.
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Use-cases for AR proliferate. Pokemon Go points the way to, illustrates, the huge game
market opportunity looming on the ubiquitous smart phones.
Adoption of AR technology in the enterprise is growing. AR headsets and glasses are used
in manufacturing, logistics, remote service, retail, medical, and education. One popular AR
application is providing ‘see-what-I-see’ functionality, enabling off-site specialists to
4. provide real-time guidance and expertise to troubleshoot an issue. Others superimpose
process steps by step information on dials and switches in workflow situations.
Epson offers smart glasses. Augmented reality displays are being used to train technicians
in common routines. It is used to provide surgical guidelines to surgeons. It is used to
provide information to doctors in the operating room.
AR glasses can give employees real-time data streams layered over the real world.
Security clearances can be shown. Status of machinery in a factory can be shown. Internet
of Things (IoT) needs AR to use data to turn information into a decision-making tool. This
will work in the manner outlined by Daqri where step by step procedure manuals are
created via video or some other manner.
Then the IoT uses the step by step procedure manual to address process, to address
workflow via superimposing streams of data and analytics that generate alerts from that
data to provide just in time information intuitively. Alerts are generated when change is
5. noted. Streams of information from IoT sensors are basically boring unless there is a
change, unless something needs attention, hence the value of alerts.
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Just as the intensive care unit did not exist in hospitals until patient monitors were
invented, so also AR will leverage change and detection of change to generate alerts.
Based on IoT data, alerts will usually be few and far between, but then they come, they
will need attention. In this manner the digital images provided by AR leverage what we
have learned from monitoring in a few specific areas like the hospital ICU and will be
carried forward to every task in every human endeavor.
As price points decline, AR becomes useful. Augmented reality AR is set to become an
indispensable part of people’s lives. AR is poised to take off. Digital images become as
much a part of the real world as the things we can touch and feel as they are integrated
into everyday life. The reality is augmented by the digital images. Augmented reality is a
6. misnomer to the extent that it implies that reality is somehow has something
superimposed on it that changes the reality. Instead the reality exists intact, and the
digital images blend in to enhance the experience of reality, make it more understandable
or more interesting. The reality is not changed it is not made better, it is understood
better, process and workflow can be implemented in a more efficient manner.
The reality does not change with AR as it does with VR. With VR, the user is immersed in
an illustion. With AR reality becomes more fully experienced, is explained better. This is a
significant difference, the difference between and illusion and reality
The experience of virtual reality that is really immersive and does change the experience
of reality depends on people being stable and able to center themselves back to reality
after the experience fo the illusion. Augmented reality is providing a way to make what the
seven senses that include vision, hearing, touch, smell more effective. The sense of reality
is enhanced instead of having an illusion take over.
7. “These game based and industrial end-to-end process IoT augmented reality modular AR
markets are anticipated to reach $7 trillion by 2027, growing in some cases at the same
pace we have seen from Pokemon Go augmented reality. Pokémon Go grew to a massive
45 million daily active users per day after two months in the market, with the market
reaching $250 million for the vendor Niantic by September 2016 after two months starting
from zero.”
Phenomenal growth is anticipated to come from implementation of step-by-step procedure
virtual reality modules that are used to manage systems. Every business executive in the
world wants to have an IT structure agile enough to manage phenomenal growth, should
that be necessary, the aim is to construct augmented reality modules that address the
issues brought by the Internet of Things (IoT). IoT takes the data from sensors,
superimposes analytics on collected data, turns the data into information, and streams
alerts back to users that need to take action.
Augmented reality enhances our sense of reality, it further explains what is going on
around us, it does not support illusion, it supports getting in touch with what is real, what
8. is really out there. Pokemon Go is so much fun because it gives us little animals, little
characters to play with in our exact location, it enhances the experience of our
neighborhoods. It has large beautiful birds that flap their wings and look magnificent.
The Pokemon GO characters are placed in our world, they are not crazy, they are not
illusions that replace an unhappy experience of reality, or entertain with inappropriate
violence, as you would find in a virtual reality game, they are friends that appear in our
local life, show up in local locations where they can be caught and looked at. They become
part of real life, a vital expression of reality.
Thus to say the implementations of digital imaging superimposed on reality is augmented
reality misses the point, they are images that help us participate more fully in the reality
around us. The augment the experience of reality, they do not change the reality itself as
VR does.
The Augmented Reality (AR) market size at USD $659.7 million in 2015 is anticipated to
reach $80.8 billion by 2022. The market goes from $659.7 million in 2015 to $2.6 billion in
9. 2016, an astoundingly rapid growth for a market that really is not yet well defined. The
increasing scope of applications across different industries, manufacturing, medical, retail,
game, and automotive, all industries really, is expected to drive demand over the forecast
period to these unprecedented levels, reaching into the trillion dollar market arenas soon.
AR technology is in the nascent stage with a huge growth potential, and has attracted
large investments contributing to the industry growth.
Companies Profiled
Market Leaders
Niantic
Sieko Epson
Microsoft
Sony
PTC
Daqri
10. Google
Infinity Augmented Reality
Total Immersion
Wikitude
Bippar
Atheer
ODG
Vuzix
Selected Market Participants
ACEP / Try Live
Apple Augmented Reality (AR)
APX Labs
Atheer
Augmate
Augmedix
Blippar
12. Merrick & Company
Microsoft
Niantic
Osterhaut Group (ODG)
Pristine
PTC Acquires Vuforia
Qualcomm
Samsung
SAP
Septentrio
Seiko Epson
Shenzhen Vigor Electronic Co.
Sigma-Aldrich
Sony Interactive Entertainment
Thermo Fisher Scientific / Life Technologies
Total Immersion
Valve Technologies
13. Vuzix / Intel Investment
Waygo
Wikitude
Yahoo
Yahoo / Mavens
Yahoo / Tumblr
ARLab SDKs
DroidAR Open-Source Framework
Metaio SDK
Vuforia SDK
Wikitude AR SDK
Key Topics
Augmented Reality
AR
Pokemon Go
Digital Workflow
14. Smart Headset
Smart Glasses
Internet of Things
Shopfloor AR
Wearable Computer
Process Image
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