Augmented Reality – showcase, development and 
discussions 
8th October 2014 
Manly Emporium
What is Augmented Reality? 
a technology that superimposes digital content 
on a user's view of the real world. 
• Combines the real & virtual 
• Is interactive in real time 
• Is registered in 3D 
Ronald Azuma, 1997 
MIT Ph.D
So how does AR work? 
Local matching 
Cloud matching 
GPS 
Accelerometer 
Gyroscope 
GPS 
NFC/Beacons 
Input Matching Sensory Data 
Non 3D 
AR Content 
Local tracking 
Cloud tracking 
Tracking AR Output 
Microphone, 
light, 
temperature
Thermal Touch: Thermography-Enabled Everywhere Touch 
Interfaces for Mobile Augmented Reality Applications 
Author: Daniel Kurz 
• Traditionally, visible light energy hits something and 
bounces off it, a detector then receives it and turns it 
into an image. 
• Thermal cameras detect more than just heat 
though; they detect tiny differences in heat – as 
small as 0.01°C 
• The hotter something is the more thermal energy 
it emits. This emitted thermal energy is called a 
“heat signature.”
Thermal Touch: Thermography-Enabled Everywhere Touch 
Interfaces for Mobile Augmented Reality Applications 
Author: Daniel Kurz 
• Detects residual heat resulting from a warm fingertip 
touching the colder surface of an object 
• Detects is a surface has actually been touched, or if a 
finger only approached it without any physical contact 
• determine the corresponding 3D position on the 
touched object based on visual object tracking using a 
visible light camera 
• 3D position of the touch is used by human machine 
interfaces for Augmented Reality providing natural 
means to interact with real and virtual objects.
Thermal Touch: Thermography-Enabled Everywhere Touch 
Interfaces for Mobile Augmented Reality Applications 
Author: Daniel Kurz
Thermal Touch: Thermography-Enabled Everywhere Touch 
Interfaces for Mobile Augmented Reality Applications 
Author: Daniel Kurz 
https://www.youtube.com/watch?v=t1HmYNqp8NM
FLIR ONE: Thermal imaging device for your iPhone 5/5s
FLIR ONE: Thermal imaging device for your iPhone 5/5s 
https://www.youtube.com/watch?v=3i94L0B-Y-U 
https://www.kickstarter.com/projects/ebeall/hemaimag 
er-accessible-thermal-imaging-for-smart-de
Presence and Discernability in Conventional and Non- 
Photorealistic Immersive Augmented Reality 
Authors: William Steptoe, Simon Julier, Anthony Steed 
• Non-photorealistic rendering (NPR) has been shown as 
a powerful way to enhance both visual coherence and 
immersion in augmented reality (AR). 
• Investigates the use of NPR in an immersive, 
stereoscopic, wide field-of-view head-mounted 
video see-through AR display. 
• Introduces many real-world effects including 
latency, tracking failures, optical artefacts and 
mismatches in lighting. 
• recover the most plausible real-world lighting 
conditions depending on incident light angle using 
Spherical Harmonics.
Presence and Discernability in Conventional and Non- 
Photorealistic Immersive Augmented Reality 
Authors: William Steptoe, Simon Julier, Anthony Steed 
https://www.youtube.com/watch?v=gb79GliV370
Presence and Discernability in Conventional and Non- 
Photorealistic Immersive Augmented Reality 
Authors: William Steptoe, Simon Julier, Anthony Steed 
https://www.youtube.com/watch?v=Bc_TCLoH2CA
Semi-Dense Visual Odometry for AR on a Smartphone 
Authors: Thomas Schöps, Jakob Engel, Daniel Cremers 
• direct monocular visual odometry system which runs in 
real-time on a smartphone. 
• tracks and maps on the images themselves 
instead of extracted features such as keypoints. 
• New images are tracked using direct image 
alignment, while geometry is represented in the 
form of a semi-dense depth map 
• AR applications can be derived from semi-dense 
depth maps, and demonstrate the practical 
applicability in the context of an AR application in 
which simulated objects can collide with real 
geometry.
Semi-Dense Visual Odometry for AR on a Smartphone 
Authors: Thomas Schöps, Jakob Engel, Daniel Cremers 
https://www.youtube.com/watch?v=X0hx2vxxTMg
New '3D Haptics Touchable 3D Technology' Enables you to 
Touch 3D images, Boosts Virtual-Reality Gaming 
AFP, Japan 
"It works by fooling the brain, blending the images the eye 
is seeing with different patterns of vibration created by a 
small device on the fingertip," adds Mr Nakamura.
The Daqri Smart Helmet
The Daqri Smart Helmet 
https://www.youtube.com/watch?v=qIU456jtkmw
FlexSense: A Transparent Self-Sensing Deformable Surface 
• FlexSense, a new thin-film, transparent sensing surface 
• based on printed piezoelectric sensors 
• reconstruct complex deformations without the need for 
any external sensing 
• improves mobility and is not affected from occlusions 
• FlexSense can be used for a variety of 2.5D interactions
FlexSense: A Transparent Self-Sensing Deformable Surface 
https://www.youtube.com/watch?v=3Jo9ww9cLzg
Dyadic Projected Spatial Augmented Reality 
• augmented reality system that combines dynamic 
projection mapping, multiple perspective views and 
device-less interaction. 
• face to face, or dyadic, interaction with 3D virtual 
objects 
• interact with 3D virtual objects and each other 
without cumbersome devices
Dyadic Projected Spatial Augmented Reality 
https://www.youtube.com/watch?v=Df7fZAYVAIE
Microsoft RoomAlive: turns your room into a Holodeck 
• The evolution of the Microsoft Research research project 
IllumiRoom 
• projection-mapping animated environments onto the walls 
• a unified, scalable approach for interactive projection 
mapping that dynamically adapts content to any room 
• With six procam units, every square inch of a room can be 
projection mapped.
Microsoft RoomAlive: turns your room into a Holodeck 
https://www.youtube.com/watch?v=ILb5ExBzHqw
Apple's iPhone-based augmented reality navigation concept 
Patents filed September 4, 2014 
• "Federated mobile device positioning” 
• "Registration between actual mobile 
device position and environmental 
model" 
Apple's augmented reality patent filings 
were first applied for in March 2013 and 
credit Christopher G. Nicholas, Lukas M. 
Marti, Rudolph van der Merwe and John 
Kassebaum as inventors. 
Source: http://appleinsider.com/articles/14/09/04/apple-invents-iphone-based-augmented-reality-navigation-with-x-ray-vision-features
Apple's iPhone-based augmented reality navigation concept 
Patents filed September 4, 2014 
Current iOS 7 Maps Flyover of New York City.
Apple's iPhone-based augmented reality navigation concept 
Patents filed September 4, 2014
LinkedIn: au.linkedin.com/in/hugoortega 
Twitter: @OnlyAugmented 
http://www.insidear2014.com/munich/speakers/ 
sales@onlyaugmented.com 
1800 615 617

Create Biz Opportunities by Using Technological Disruptions

  • 1.
    Augmented Reality –showcase, development and discussions 8th October 2014 Manly Emporium
  • 2.
    What is AugmentedReality? a technology that superimposes digital content on a user's view of the real world. • Combines the real & virtual • Is interactive in real time • Is registered in 3D Ronald Azuma, 1997 MIT Ph.D
  • 3.
    So how doesAR work? Local matching Cloud matching GPS Accelerometer Gyroscope GPS NFC/Beacons Input Matching Sensory Data Non 3D AR Content Local tracking Cloud tracking Tracking AR Output Microphone, light, temperature
  • 4.
    Thermal Touch: Thermography-EnabledEverywhere Touch Interfaces for Mobile Augmented Reality Applications Author: Daniel Kurz • Traditionally, visible light energy hits something and bounces off it, a detector then receives it and turns it into an image. • Thermal cameras detect more than just heat though; they detect tiny differences in heat – as small as 0.01°C • The hotter something is the more thermal energy it emits. This emitted thermal energy is called a “heat signature.”
  • 5.
    Thermal Touch: Thermography-EnabledEverywhere Touch Interfaces for Mobile Augmented Reality Applications Author: Daniel Kurz • Detects residual heat resulting from a warm fingertip touching the colder surface of an object • Detects is a surface has actually been touched, or if a finger only approached it without any physical contact • determine the corresponding 3D position on the touched object based on visual object tracking using a visible light camera • 3D position of the touch is used by human machine interfaces for Augmented Reality providing natural means to interact with real and virtual objects.
  • 6.
    Thermal Touch: Thermography-EnabledEverywhere Touch Interfaces for Mobile Augmented Reality Applications Author: Daniel Kurz
  • 7.
    Thermal Touch: Thermography-EnabledEverywhere Touch Interfaces for Mobile Augmented Reality Applications Author: Daniel Kurz https://www.youtube.com/watch?v=t1HmYNqp8NM
  • 8.
    FLIR ONE: Thermalimaging device for your iPhone 5/5s
  • 9.
    FLIR ONE: Thermalimaging device for your iPhone 5/5s https://www.youtube.com/watch?v=3i94L0B-Y-U https://www.kickstarter.com/projects/ebeall/hemaimag er-accessible-thermal-imaging-for-smart-de
  • 10.
    Presence and Discernabilityin Conventional and Non- Photorealistic Immersive Augmented Reality Authors: William Steptoe, Simon Julier, Anthony Steed • Non-photorealistic rendering (NPR) has been shown as a powerful way to enhance both visual coherence and immersion in augmented reality (AR). • Investigates the use of NPR in an immersive, stereoscopic, wide field-of-view head-mounted video see-through AR display. • Introduces many real-world effects including latency, tracking failures, optical artefacts and mismatches in lighting. • recover the most plausible real-world lighting conditions depending on incident light angle using Spherical Harmonics.
  • 11.
    Presence and Discernabilityin Conventional and Non- Photorealistic Immersive Augmented Reality Authors: William Steptoe, Simon Julier, Anthony Steed https://www.youtube.com/watch?v=gb79GliV370
  • 12.
    Presence and Discernabilityin Conventional and Non- Photorealistic Immersive Augmented Reality Authors: William Steptoe, Simon Julier, Anthony Steed https://www.youtube.com/watch?v=Bc_TCLoH2CA
  • 13.
    Semi-Dense Visual Odometryfor AR on a Smartphone Authors: Thomas Schöps, Jakob Engel, Daniel Cremers • direct monocular visual odometry system which runs in real-time on a smartphone. • tracks and maps on the images themselves instead of extracted features such as keypoints. • New images are tracked using direct image alignment, while geometry is represented in the form of a semi-dense depth map • AR applications can be derived from semi-dense depth maps, and demonstrate the practical applicability in the context of an AR application in which simulated objects can collide with real geometry.
  • 14.
    Semi-Dense Visual Odometryfor AR on a Smartphone Authors: Thomas Schöps, Jakob Engel, Daniel Cremers https://www.youtube.com/watch?v=X0hx2vxxTMg
  • 15.
    New '3D HapticsTouchable 3D Technology' Enables you to Touch 3D images, Boosts Virtual-Reality Gaming AFP, Japan "It works by fooling the brain, blending the images the eye is seeing with different patterns of vibration created by a small device on the fingertip," adds Mr Nakamura.
  • 16.
  • 17.
    The Daqri SmartHelmet https://www.youtube.com/watch?v=qIU456jtkmw
  • 18.
    FlexSense: A TransparentSelf-Sensing Deformable Surface • FlexSense, a new thin-film, transparent sensing surface • based on printed piezoelectric sensors • reconstruct complex deformations without the need for any external sensing • improves mobility and is not affected from occlusions • FlexSense can be used for a variety of 2.5D interactions
  • 19.
    FlexSense: A TransparentSelf-Sensing Deformable Surface https://www.youtube.com/watch?v=3Jo9ww9cLzg
  • 20.
    Dyadic Projected SpatialAugmented Reality • augmented reality system that combines dynamic projection mapping, multiple perspective views and device-less interaction. • face to face, or dyadic, interaction with 3D virtual objects • interact with 3D virtual objects and each other without cumbersome devices
  • 21.
    Dyadic Projected SpatialAugmented Reality https://www.youtube.com/watch?v=Df7fZAYVAIE
  • 22.
    Microsoft RoomAlive: turnsyour room into a Holodeck • The evolution of the Microsoft Research research project IllumiRoom • projection-mapping animated environments onto the walls • a unified, scalable approach for interactive projection mapping that dynamically adapts content to any room • With six procam units, every square inch of a room can be projection mapped.
  • 23.
    Microsoft RoomAlive: turnsyour room into a Holodeck https://www.youtube.com/watch?v=ILb5ExBzHqw
  • 24.
    Apple's iPhone-based augmentedreality navigation concept Patents filed September 4, 2014 • "Federated mobile device positioning” • "Registration between actual mobile device position and environmental model" Apple's augmented reality patent filings were first applied for in March 2013 and credit Christopher G. Nicholas, Lukas M. Marti, Rudolph van der Merwe and John Kassebaum as inventors. Source: http://appleinsider.com/articles/14/09/04/apple-invents-iphone-based-augmented-reality-navigation-with-x-ray-vision-features
  • 25.
    Apple's iPhone-based augmentedreality navigation concept Patents filed September 4, 2014 Current iOS 7 Maps Flyover of New York City.
  • 26.
    Apple's iPhone-based augmentedreality navigation concept Patents filed September 4, 2014
  • 27.
    LinkedIn: au.linkedin.com/in/hugoortega Twitter:@OnlyAugmented http://www.insidear2014.com/munich/speakers/ sales@onlyaugmented.com 1800 615 617