The document provides an evaluation of the research, planning, time management, and technical qualities of an audio drama project titled "Rose and the Wolf". It reflects on both strengths and areas for improvement, such as conducting more in-depth research and improving the script length. Comparisons are drawn between the project and examples like "The Archers" in terms of use of sound effects versus dialogue to engage the listener.
Damian goes on a midnight walk near his village and encounters a ghostly wolf that stalks and chases him through the fields. Though the wolf passes through him without harm, Damian realizes he has been haunted by a dead wolf. The wolf now follows Damian home each night, haunting both him and his family with its glowing red eyes.
The audio documentary summarizes the story of the Black Monk ghost that is said to haunt Guisborough, England. It includes an introduction to set the scene in Guisborough, a retelling of the Black Monk's backstory and the events leading to his death, and an interview with someone who claims to have seen the ghost. Sound effects and spooky background music are used throughout to add atmosphere. The documentary aims to inform listeners about the local ghost story while entertaining those who enjoy tales of the supernatural.
The document provides examples of existing audio dramas and soundscapes that could be used for research purposes. It lists the titles and links to 6 audio dramas and 3 soundscape videos on YouTube. The document instructs the reader that if they are unable to find their own examples, they can use the ones provided. It does not provide any other context or description of the examples.
This document provides examples of audio programs and soundscapes that could be used for research purposes. It lists 6 audio programs/podcasts including The Archers, Short Cuts, Lore, Doctor Who, and two soundscape videos. For each example, it includes a brief description and link. It also provides analysis of three examples - The Archers, a haunted house soundscape, and Doctor Who - discussing elements like setting, time period, atmosphere, and how different sounds work together.
The document provides a review and analysis of existing audio productions including Doctor Who, Short Cuts, and The Archers. It discusses the techniques used in each to set atmosphere and scene, such as sound effects, music, and voice modifications. The reviews highlight how audio alone can effectively convey setting and tone through strategic audio design.
The document provides examples of existing audio products that could be used for research, including podcasts and audio dramas. It lists the titles and links for The Archers, Short Cuts, Lore, Doctor Who, and Soundscapes. It then provides short summaries and reactions to listening to episodes of The Archers, a ghost story podcast, and a story set in a hospital. Finally, it includes a bibliography and slides for ideas, experiments with foley and recording in different locations, and using GarageBand.
The document describes an audio drama concept that takes place in a dark forest, where the protagonist finds an old cassette tape containing recordings from someone who is lost and being chased by a mysterious tall faceless creature. The tape contains logs from the person documenting their increasing fear and desperation as they become more lost and realize they are being stalked by a non-human entity.
The document provides research on existing radio dramas and horror podcasts, noting their use of sound effects, music, and voice acting to set mood and immerse the listener. It then outlines an idea for a radio drama about a group of teenagers who have strange experiences after using a Ouija board on Halloween night. Daily reflections begin documenting the production process.
Damian goes on a midnight walk near his village and encounters a ghostly wolf that stalks and chases him through the fields. Though the wolf passes through him without harm, Damian realizes he has been haunted by a dead wolf. The wolf now follows Damian home each night, haunting both him and his family with its glowing red eyes.
The audio documentary summarizes the story of the Black Monk ghost that is said to haunt Guisborough, England. It includes an introduction to set the scene in Guisborough, a retelling of the Black Monk's backstory and the events leading to his death, and an interview with someone who claims to have seen the ghost. Sound effects and spooky background music are used throughout to add atmosphere. The documentary aims to inform listeners about the local ghost story while entertaining those who enjoy tales of the supernatural.
The document provides examples of existing audio dramas and soundscapes that could be used for research purposes. It lists the titles and links to 6 audio dramas and 3 soundscape videos on YouTube. The document instructs the reader that if they are unable to find their own examples, they can use the ones provided. It does not provide any other context or description of the examples.
This document provides examples of audio programs and soundscapes that could be used for research purposes. It lists 6 audio programs/podcasts including The Archers, Short Cuts, Lore, Doctor Who, and two soundscape videos. For each example, it includes a brief description and link. It also provides analysis of three examples - The Archers, a haunted house soundscape, and Doctor Who - discussing elements like setting, time period, atmosphere, and how different sounds work together.
The document provides a review and analysis of existing audio productions including Doctor Who, Short Cuts, and The Archers. It discusses the techniques used in each to set atmosphere and scene, such as sound effects, music, and voice modifications. The reviews highlight how audio alone can effectively convey setting and tone through strategic audio design.
The document provides examples of existing audio products that could be used for research, including podcasts and audio dramas. It lists the titles and links for The Archers, Short Cuts, Lore, Doctor Who, and Soundscapes. It then provides short summaries and reactions to listening to episodes of The Archers, a ghost story podcast, and a story set in a hospital. Finally, it includes a bibliography and slides for ideas, experiments with foley and recording in different locations, and using GarageBand.
The document describes an audio drama concept that takes place in a dark forest, where the protagonist finds an old cassette tape containing recordings from someone who is lost and being chased by a mysterious tall faceless creature. The tape contains logs from the person documenting their increasing fear and desperation as they become more lost and realize they are being stalked by a non-human entity.
The document provides research on existing radio dramas and horror podcasts, noting their use of sound effects, music, and voice acting to set mood and immerse the listener. It then outlines an idea for a radio drama about a group of teenagers who have strange experiences after using a Ouija board on Halloween night. Daily reflections begin documenting the production process.
Here are some suggestions for improving the story and audio production:
- Develop the backstory of the family more to add context and depth. Explore their relationships and what happened leading up to the tragedy.
- Include more details about the firefighter character to make him more relatable. What is motivating him to keep searching the woods?
- Incorporate additional locations beyond just the woods to build a more vivid setting. For example, include scenes at the burned down house.
- Expand the roles of the ghosts, especially the mother. Have her directly interact with or confront the firefighter to raise tension.
- Experiment with different narration styles like switching to first person from the firefighter's perspective during key
Here are some key things I learned from recording in different places:
- Location is extremely important. Noisy environments like near roads make it very difficult to get clean audio recordings without unwanted background noise. Quieter indoor spaces or isolated outdoor areas work much better.
- The type of microphone matters. More professional mics are better at isolating the voice/sound and reducing background noise. Consumer mics often pick up too much ambient sound.
- Soundproofing helps. Recording in a makeshift booth or closet can block out echoes and external sounds. Hanging blankets can act as soundproofing in a pinch.
- Test your setup beforehand. Do a test recording to check for any issues before your actual recording
The research provided a good understanding of different audio styles. Planning resulted in a ghost story the creator was happy with. Time management needs improvement for future projects. The technical quality of the audio worked well for the story. More creativity and detail could enhance the aural qualities. The plot twist ending likely appealed to the target audience.
Here are some reflections on your first day of production:
- Creating an opening jingle/theme is a great way to set the tone and mood for the audio drama from the very start. Choosing synth sounds was a wise choice as they can create unease without being too complex or distracting.
- Fading the jingle in gradually helps make the transition smoother and less jarring for listeners. This attention to detail will enhance the listening experience.
- Recording yourself reading the script aloud is a productive way to start identifying where sound effects will be needed to enhance the storytelling. Reading through once may not catch everything, so multiple read-throughs are useful.
- Taking time to experiment with different sound
The soundscape tells a story set on a remote farm at Christmas time. When the power goes out, the farmer calls his business partner for help. They search the house and the business partner falls through the floor. The farmer then sees a ghost in a bedroom wardrobe. He tries to run away but then a gunshot is heard. The soundscape uses a variety of sound effects and background music to set the scene and build suspense. It ends on a cliffhanger to intrigue listeners.
The soundscape tells a story set on a remote farm at Christmas time. When the power goes out, the farmer calls his business partner for help investigating strange noises on the property. They search the house but the partner falls through the floor. The farmer then encounters a ghost in a bedroom wardrobe before fleeing and a gunshot is heard, leaving the listener wondering what happened. The soundscape uses a variety of sound effects and background music to set the scene and build suspense for the intended audience of 16-30 year olds interested in farming and horror genres.
The story describes a ghostly figure seen in a pub near York that resembles the Duke of Buckingham, George Villiers, who was known to mistreat women when alive and had an alchemical laboratory on the same site as the pub. Villiers has also been spotted spying on women and vanishing when chased by the landlord of the pub, seeming to support the theory that his spirit remains at the location.
The document provides a full script for Edgar Allan Poe's poem "The Raven" read aloud with narration and voice acting. Specific details are given for sound effects and ambient noises to accompany different sections of the reading. The script is divided into verses matching the structure of the original poem.
Here are some key points of evaluation for your audio project:
Research:
- Strengths: Identified clear examples to base your project on which helped with planning and direction.
- Weaknesses: Could have explored a wider range of options before deciding on horror genre.
Planning:
- Strengths: Developed script and identified suitable background music. This provided a strong foundation.
- Weaknesses: Didn't fully implement all planned elements like sound effects. Plan didn't match final product.
Time Management:
- Could have spent more time developing and polishing the final piece to achieve a more professional quality.
Technical Quality:
- Similar concept to podcasts but lacked their
Here are some sound effect ideas and how you could create them:
Doors creaking - Record yourself opening and closing an old wooden door that creaks. You could also add creaking sound effects from a sound effects library.
Footsteps - Record footsteps on different surfaces like hardwood floors, carpet, tile, etc. Vary the pacing from slow to fast.
Police sirens - Go to a location where you can record passing police cars with their sirens on from a distance. You could also use siren sound effects.
Screaming - Record friends screaming in different tones and intensities. Get screams that convey fear or terror. Consider modifying recordings with EQ and reverb.
Background ambience
The document provides examples of existing audio products that could be used for research, including audio dramas like Doctor Who and The Archers, documentaries like Short Cuts, and soundscapes. It then lists some observations about how these different audio products use techniques like dialogue, sound effects, music and ambience to tell stories or set atmospheres. Examples of research findings are provided, such as how Doctor Who uses a non-diegetic soundtrack to create tension.
Here are a few things you could improve on for future projects:
- Be more flexible with your initial plans and ideas. Don't be afraid to pivot if something isn't working.
- Do more research on storytelling techniques like building tension. Understanding how to craft an engaging narrative is important.
- Plan your production schedule better. Leave more time for editing and polishing versus coming up with new ideas last minute.
- Get feedback earlier from others. Sharing drafts of your script or sounds could help catch issues before the end.
Overall it's great you were willing to change course when needed. With some tweaks to your planning process, your next audio project will benefit. The most important thing is
The story describes a ghost named the Dirty Duke, who is George Villiers, the first Duke of Buckingham. According to local lore, Villiers has been seen spying on and "manhandling" women in a pub called the Cock and Bottle. His laboratory was also located on the same site as the back of the pub. A ghostly figure resembling the Duke has been seen sitting by the fireplace. The story suggests this provides evidence that ghosts and spirits may really exist. The narrator invites listeners to tune in next week to learn more about ghosts in the area. Background music and sound effects like creaking doors are used to build tension and immerse listeners in the story.
Here is an evaluation of your audio drama project:
Research: You did thorough research into ghost stories and legends from the River Ouse area. This provided an authentic setting and ideas for your story.
Planning: You planned your story concept, script, characters and sound effects needs well in advance. Having a full script allowed for efficient production.
Time Management: From your daily reflections, it seems you managed your time effectively to record voice acting, foley and complete the project on schedule.
Technical Qualities: The audio quality of the voice recordings and foley sounds was good. Sound effects were used appropriately to set the scene and build tension. The overall mix balanced all elements well.
Aural Qualities
The document provides examples of existing audio products that could be used for research, including audio dramas, documentaries, and soundscapes. It lists titles like The Archers and Lore, and includes links to access the audio products. The examples are intended to be used if the reader is unable to find their own examples for an audio-related project or research.
Three friends have to explain to the police why they were ghost hunting in St Peter's Cathedral. The audio drama jumps between timelines, showing both the friends being interrogated by police in the present and their experiences ghost hunting in the cathedral in the past. The creator aimed to make a comedy horror radio drama centered around four people investigating a ghost in the cathedral, drawing inspiration from research into ghost stories and radio drama formats.
The document analyzes several existing podcasts and soundscapes, noting things like production quality, use of music, and inclusion of sound effects. It discusses how different audio projects incorporate diegetic and non-diegetic sounds to enhance the experience. The analyses provide insights into effective use of music, voiceovers, and sound design that will help in developing an engaging audio-based ghost story project.
The audio play tells the story of Laurence Sterne who lives next door to an elderly gentleman in York who bangs his walking stick on the wall every night. After the gentleman passes away, the banging continues, much to the confusion and fear of Laurence and his wife Eliza. The play uses sound effects and narration to bring the ghost story to life for the listener.
The document provides a summary of an audio project exploring psychological horror. It includes reviews of existing soundscapes, ideas and experiments conducted, such as foley work and recording in different locations. Planning details a story concept involving isolation and madness in a haunted house. A script outlines audio elements like creaking floorboards and whispers. Sound effects to be created or sourced are listed. Reflections on the production process note challenges with planning and time management. The evaluation covers research, planning, technical qualities and audience appeal of the project.
The document provides examples of audio projects that could be used for research, including The Archers radio drama, Short Cuts documentary, Lore podcast, and Doctor Who and Soundscapes audio clips. It also includes instructions to delete the slide when done with the research.
Here are my thoughts on how well your audio project appealed to your intended audience:
- The horror/paranormal theme would likely appeal to your target age range of 13-40. Exploring an abandoned building and encountering a mysterious entity fits common horror tropes that many find engaging.
- Focusing on sound effects and atmosphere over dialogue allows listeners to use their imagination, which can be more immersive for some. However, others may have preferred more explicit storytelling.
- Recording challenges led to some background noise, which could be distracting or take listeners out of the experience at times. However, you did a good job editing to minimize this as much as possible.
- The progression of sounds to
Here are some suggestions for improving the story and audio production:
- Develop the backstory of the family more to add context and depth. Explore their relationships and what happened leading up to the tragedy.
- Include more details about the firefighter character to make him more relatable. What is motivating him to keep searching the woods?
- Incorporate additional locations beyond just the woods to build a more vivid setting. For example, include scenes at the burned down house.
- Expand the roles of the ghosts, especially the mother. Have her directly interact with or confront the firefighter to raise tension.
- Experiment with different narration styles like switching to first person from the firefighter's perspective during key
Here are some key things I learned from recording in different places:
- Location is extremely important. Noisy environments like near roads make it very difficult to get clean audio recordings without unwanted background noise. Quieter indoor spaces or isolated outdoor areas work much better.
- The type of microphone matters. More professional mics are better at isolating the voice/sound and reducing background noise. Consumer mics often pick up too much ambient sound.
- Soundproofing helps. Recording in a makeshift booth or closet can block out echoes and external sounds. Hanging blankets can act as soundproofing in a pinch.
- Test your setup beforehand. Do a test recording to check for any issues before your actual recording
The research provided a good understanding of different audio styles. Planning resulted in a ghost story the creator was happy with. Time management needs improvement for future projects. The technical quality of the audio worked well for the story. More creativity and detail could enhance the aural qualities. The plot twist ending likely appealed to the target audience.
Here are some reflections on your first day of production:
- Creating an opening jingle/theme is a great way to set the tone and mood for the audio drama from the very start. Choosing synth sounds was a wise choice as they can create unease without being too complex or distracting.
- Fading the jingle in gradually helps make the transition smoother and less jarring for listeners. This attention to detail will enhance the listening experience.
- Recording yourself reading the script aloud is a productive way to start identifying where sound effects will be needed to enhance the storytelling. Reading through once may not catch everything, so multiple read-throughs are useful.
- Taking time to experiment with different sound
The soundscape tells a story set on a remote farm at Christmas time. When the power goes out, the farmer calls his business partner for help. They search the house and the business partner falls through the floor. The farmer then sees a ghost in a bedroom wardrobe. He tries to run away but then a gunshot is heard. The soundscape uses a variety of sound effects and background music to set the scene and build suspense. It ends on a cliffhanger to intrigue listeners.
The soundscape tells a story set on a remote farm at Christmas time. When the power goes out, the farmer calls his business partner for help investigating strange noises on the property. They search the house but the partner falls through the floor. The farmer then encounters a ghost in a bedroom wardrobe before fleeing and a gunshot is heard, leaving the listener wondering what happened. The soundscape uses a variety of sound effects and background music to set the scene and build suspense for the intended audience of 16-30 year olds interested in farming and horror genres.
The story describes a ghostly figure seen in a pub near York that resembles the Duke of Buckingham, George Villiers, who was known to mistreat women when alive and had an alchemical laboratory on the same site as the pub. Villiers has also been spotted spying on women and vanishing when chased by the landlord of the pub, seeming to support the theory that his spirit remains at the location.
The document provides a full script for Edgar Allan Poe's poem "The Raven" read aloud with narration and voice acting. Specific details are given for sound effects and ambient noises to accompany different sections of the reading. The script is divided into verses matching the structure of the original poem.
Here are some key points of evaluation for your audio project:
Research:
- Strengths: Identified clear examples to base your project on which helped with planning and direction.
- Weaknesses: Could have explored a wider range of options before deciding on horror genre.
Planning:
- Strengths: Developed script and identified suitable background music. This provided a strong foundation.
- Weaknesses: Didn't fully implement all planned elements like sound effects. Plan didn't match final product.
Time Management:
- Could have spent more time developing and polishing the final piece to achieve a more professional quality.
Technical Quality:
- Similar concept to podcasts but lacked their
Here are some sound effect ideas and how you could create them:
Doors creaking - Record yourself opening and closing an old wooden door that creaks. You could also add creaking sound effects from a sound effects library.
Footsteps - Record footsteps on different surfaces like hardwood floors, carpet, tile, etc. Vary the pacing from slow to fast.
Police sirens - Go to a location where you can record passing police cars with their sirens on from a distance. You could also use siren sound effects.
Screaming - Record friends screaming in different tones and intensities. Get screams that convey fear or terror. Consider modifying recordings with EQ and reverb.
Background ambience
The document provides examples of existing audio products that could be used for research, including audio dramas like Doctor Who and The Archers, documentaries like Short Cuts, and soundscapes. It then lists some observations about how these different audio products use techniques like dialogue, sound effects, music and ambience to tell stories or set atmospheres. Examples of research findings are provided, such as how Doctor Who uses a non-diegetic soundtrack to create tension.
Here are a few things you could improve on for future projects:
- Be more flexible with your initial plans and ideas. Don't be afraid to pivot if something isn't working.
- Do more research on storytelling techniques like building tension. Understanding how to craft an engaging narrative is important.
- Plan your production schedule better. Leave more time for editing and polishing versus coming up with new ideas last minute.
- Get feedback earlier from others. Sharing drafts of your script or sounds could help catch issues before the end.
Overall it's great you were willing to change course when needed. With some tweaks to your planning process, your next audio project will benefit. The most important thing is
The story describes a ghost named the Dirty Duke, who is George Villiers, the first Duke of Buckingham. According to local lore, Villiers has been seen spying on and "manhandling" women in a pub called the Cock and Bottle. His laboratory was also located on the same site as the back of the pub. A ghostly figure resembling the Duke has been seen sitting by the fireplace. The story suggests this provides evidence that ghosts and spirits may really exist. The narrator invites listeners to tune in next week to learn more about ghosts in the area. Background music and sound effects like creaking doors are used to build tension and immerse listeners in the story.
Here is an evaluation of your audio drama project:
Research: You did thorough research into ghost stories and legends from the River Ouse area. This provided an authentic setting and ideas for your story.
Planning: You planned your story concept, script, characters and sound effects needs well in advance. Having a full script allowed for efficient production.
Time Management: From your daily reflections, it seems you managed your time effectively to record voice acting, foley and complete the project on schedule.
Technical Qualities: The audio quality of the voice recordings and foley sounds was good. Sound effects were used appropriately to set the scene and build tension. The overall mix balanced all elements well.
Aural Qualities
The document provides examples of existing audio products that could be used for research, including audio dramas, documentaries, and soundscapes. It lists titles like The Archers and Lore, and includes links to access the audio products. The examples are intended to be used if the reader is unable to find their own examples for an audio-related project or research.
Three friends have to explain to the police why they were ghost hunting in St Peter's Cathedral. The audio drama jumps between timelines, showing both the friends being interrogated by police in the present and their experiences ghost hunting in the cathedral in the past. The creator aimed to make a comedy horror radio drama centered around four people investigating a ghost in the cathedral, drawing inspiration from research into ghost stories and radio drama formats.
The document analyzes several existing podcasts and soundscapes, noting things like production quality, use of music, and inclusion of sound effects. It discusses how different audio projects incorporate diegetic and non-diegetic sounds to enhance the experience. The analyses provide insights into effective use of music, voiceovers, and sound design that will help in developing an engaging audio-based ghost story project.
The audio play tells the story of Laurence Sterne who lives next door to an elderly gentleman in York who bangs his walking stick on the wall every night. After the gentleman passes away, the banging continues, much to the confusion and fear of Laurence and his wife Eliza. The play uses sound effects and narration to bring the ghost story to life for the listener.
The document provides a summary of an audio project exploring psychological horror. It includes reviews of existing soundscapes, ideas and experiments conducted, such as foley work and recording in different locations. Planning details a story concept involving isolation and madness in a haunted house. A script outlines audio elements like creaking floorboards and whispers. Sound effects to be created or sourced are listed. Reflections on the production process note challenges with planning and time management. The evaluation covers research, planning, technical qualities and audience appeal of the project.
The document provides examples of audio projects that could be used for research, including The Archers radio drama, Short Cuts documentary, Lore podcast, and Doctor Who and Soundscapes audio clips. It also includes instructions to delete the slide when done with the research.
Here are my thoughts on how well your audio project appealed to your intended audience:
- The horror/paranormal theme would likely appeal to your target age range of 13-40. Exploring an abandoned building and encountering a mysterious entity fits common horror tropes that many find engaging.
- Focusing on sound effects and atmosphere over dialogue allows listeners to use their imagination, which can be more immersive for some. However, others may have preferred more explicit storytelling.
- Recording challenges led to some background noise, which could be distracting or take listeners out of the experience at times. However, you did a good job editing to minimize this as much as possible.
- The progression of sounds to
This document provides examples of audio projects that could be used for research on audio drama and soundscapes. It lists several BBC radio programs and YouTube videos featuring audio documentaries, dramas, and soundscapes. The document instructs the user to delete the slide when done conducting research.
The document provides a summary and analysis of several existing audio products that were researched, including a haunted house soundscape, an audio of making mince pies in a kitchen, and a Doctor Who audio drama. Key points made about each include descriptions of the sounds, music, and dialogue used; evaluations of what was effective and could be improved; and aspects the researcher aims to incorporate into their own audio project. The researcher indicates they want to create a similar immersive audio story without narration for their work by using sounds like footsteps, thunder, and creaking doors.
The document provides examples of audio dramas and soundscapes that could be used for research on creating an audio project, as well as existing products like sports commentary, podcasts, films, and YouTuber videos that effectively use sound effects and music. It also includes bibliographic information for the film director James Cameron and ideas for generating initial concepts for an audio drama project.
Here are the key strengths and weaknesses of my research:
Strengths:
- The existing product research provided good examples of sound effects, music styles and narrative structures that could be incorporated into my audio story. This helped me decide what elements to include.
- Researching the historical context and accounts of Spring Heeled Jack gave me accurate information to base the story on.
Weaknesses:
- Some of the existing audio products I analyzed didn't have clear relevance to the style I wanted to create. I could have been more discerning in my selection.
- I didn't research audio editing/production software in depth beforehand, which caused issues when putting everything together.
- More research on Victorian-era speech patterns and
The document provides examples of audio programs and documentaries that could be used for research, including The Archers, Short Cuts, Lore, Doctor Who, and various soundscapes. It also includes a note asking the reader to delete the slide when done reviewing the examples.
This document provides guidance for creating an audio project using foley sounds and dialogue. It recommends examples of audio dramas and soundscapes to research for inspiration. The document then outlines plans for an original horror story project, including a draft script, list of needed sound effects and how they will be created, actors and recording locations. It discusses initial reactions to the project idea and experiments conducting foley recording. An evaluation section reflects on strengths and weaknesses of the research, planning, time management, technical and aural qualities, and audience appeal of the planned audio project.
The document provides a review of existing audio products including horror podcast The Black Tapes, comedy podcast The Fellas, and ambient audio Atmospheric Worlds - Hogwarts Potions Class. It notes production elements like use of sound effects, microphones, and music to build tension or set the scene. The reviews indicate areas of strength in storytelling technique and areas for potential improvement for the author's own audio project.
The document provides examples of existing audio programs and soundscapes that could be used for research and inspiration for an audio project. It includes links to audio dramas like The Archers and Doctor Who, as well as soundscape videos that use sounds to set a creepy atmosphere. The document instructs the user to delete the slide when done reviewing the examples.
Here are some suggestions for improving your planning process:
- Spend more time brainstorming and developing your story idea before starting to plan. Generate multiple story concepts and choose the strongest one.
- Create a detailed storyline outline that maps out the key plot points, characters, locations, sounds needed, etc. This provides a clear roadmap for production.
- Conduct more targeted research into audio drama/podcast conventions and examples within your chosen genre (horror). This would help inform your creative choices.
- Develop characters more fully with backstories, motivations, dialogue. Characterization enhances immersion and storytelling.
- Storyboard or map out your planned use of sound effects, music and other audio
Here is the daily reflection for stage 2 of production:
In this stage, I focused on recording the audio. I found an actor who was able to come into the studio and record the script for me. Having a clear, well-written script was crucial for this stage so that the recording went smoothly.
Recording took a few takes to get right. We had to stop and re-record parts where the actor stumbled over words or the delivery wasn't quite right. But with each take, the performance improved.
Getting the right atmosphere and tone in the recording was important. We had to do multiple recordings to find the right balance - not too slow or too fast paced. Background noise in the studio also presented a challenge
The document provides a summary of an audio story project. It includes details about the script, which involves a farmer investigating strange noises on his farm at Christmas time. Sound effects and background music are planned to be sourced from the BBC sound effects library, Zapsplat, and YouTube. A daily reflection is included, outlining the production process of recording sound effects, editing the audio, and adding music.
The document provides examples of audio content that can be used for a project on audio drama and soundscapes. It includes links to podcasts and YouTube videos within different genres including documentaries, audio dramas, and soundscapes. The slides provide the titles of the content, links to access the audio, and brief descriptions. It suggests using the provided examples if the user is unable to find their own.
The document provides examples of existing audio dramas and soundscapes that could be used for research, including The Archers, Short Cuts, Lore, Doctor Who, and various soundscape videos on YouTube. It also includes examples of reviews for the audio pieces "Haunted House soundscape" and "Price of Fear," discussing the atmospheric and technical qualities. The document appears to be providing existing product examples and reviews for someone to reference in their own audio drama research and production.
The document provides an evaluation of an audio project focused on a ghost story about a security guard named Sam who is haunted by the ghosts of former mine workers. It discusses the research, planning, time management, technical qualities, aural qualities, and audience appeal of the project. While many elements worked well, some areas for improvement included adding music, making the opening dialogue louder, and better targeting the intended teenage audience.
The script tells the story of a woman named Amelia who finds herself trapped in a strange space where her actions are narrated by an unseen presence, as she desperately tries to escape by banging on walls and using tools; after tiring herself out, she realizes she may be trapped inside a story, but the narrator then rewinds the story back to several days prior where the audience learns Amelia's family fell ill from a plague in their village, leading to her current imprisoned state.
The document discusses research into existing audio products like audio dramas, documentaries, and soundscapes. It explores how background sounds and music are used to set the scene and mood. The author plans to create a horror soundscape for their class project. They develop a story about a night guard at a haunted pizza place. The planning includes drafting a script, listing needed sound effects and actors, and finding free music. Production involves recording sound effects, editing the audio, and adding background music.
The document provides examples of existing audio products including audio dramas, documentaries, and soundscapes that could be used for research or as inspiration. It then analyzes several of the examples, noting what elements worked well and could be improved. The examples will help inform the creation of an original horror-themed audio project.
The document outlines a proposed soundscape project called "The Scream" that follows a character alone at home who begins to hear strange noises and screams outside, creating a sense of fear and danger; research on existing soundscapes informed the planning, script, and selection of sound effects to build tension and suspense for the intended teenage and adult audience.
Tegan Arthur will present on how they plan to promote their fanzine product. They will focus on using social media platforms to promote the fanzine as if it were a real business product, to test if it attracts the target audience and determines the project's success. Tegan created a poster and website to promote the fanzine, finding these mediums best to attract the target audience over a promotional video. The poster and website help boost interest in the eye-catching fanzine cover and allow Tegan to experience promoting a business.
In this 15-week project diary, the student documents their progress on their FMP project creating a car enthusiast fanzine. In weeks 1-8, the student conducts research, creates proposals and presentations. They receive feedback to improve their work. In weeks 9-13, the student begins production, creating templates, covers and pages. They experience some computer issues. In weeks 14-15, the student makes adjustments to pages and starts their evaluation early to allow for improvements before the deadline. The student's goal is to earn a merit grade to qualify for university acceptance.
This evaluation summarizes the key aspects of Tegan Arthur's final major project for their course. It discusses the contextual research, planning, production, and evaluation stages. Some highlights include conducting audience research through surveys to inform the project, completing the fanzine on time despite some technical issues, and reflecting on improvements to time management skills over the course of the project. Feedback received praised the overall style and composition but suggested improving readability on some pages where patterns overlapped text. Overall, Tegan felt they achieved their goal of a merit grade and demonstrated growth in skills like planning and time management.
The document provides planning details for a car graphics fanzine FMP project. It discusses influences on the project including a TV show about car customization. The planning covers what will be created in the fanzine - explaining before and after car designs, the company, and the wrapping process. It also covers why a fanzine was chosen, flat plans for the front cover, contents page, inside pages, and back cover. Style sheets cover the planned color scheme, fonts, and sample car designs. Moodboards show templates, graphics on cars, fanzines, modified cars, and old/new cars for inspiration.
The document provides details about various practical and technical problems that may be encountered when creating an FMP project from home during the COVID-19 pandemic. It discusses potential issues with equipment, software, storage, power, and backups. It also considers theoretical problems such as weather/location impacts, managing production timelines, health and safety concerns, and the need for refreshments. The document outlines experiments that will be conducted to learn new software, understand fonts and effects, and determine suitable color schemes for the project.
The document provides research on car graphics for a project on creating a fanzine. It discusses different types of car wrap materials and their properties. It also outlines the tools used to apply car wrap, including heat guns, squeegees, and cutting blades. Examples of existing car magazines and logos of car wrap companies are analyzed to inform the design of the fanzine. An audience survey was conducted to understand the target demographics, which showed interest was highest among younger males but appeal to both genders is important. The research will help design an engaging fanzine on car graphics.
Paula Scher, Yianni, and David Noton are designers and photographers who inspire the creator's print-based and video project on car graphics. Scher and Noton demonstrate unique yet recognizable styles. Yianni's car wrapping career further sparks the creator's interest. Audience theory research will help the creator engage their target audience throughout the fanzine and promotional video. While Covid-19 may pose challenges, the creator remains committed to producing high quality work showcasing their skills.
Tegan Arthur is proposing a print-based final major project (FMP) creating an automotive-themed fanzine titled "Enthusiastic Car Graphics". The fanzine will include sections on car graphic templates, application tools and techniques, and before/after design examples. Research will cover car graphics, software, and application processes. Tegan aims to capture audience interest through surveys of people's car interests and designs. The project will allow Tegan to demonstrate print skills developed in past projects and improve through experimentation, while focusing on an interest area.
The document provides planning details for a car graphics fanzine FMP project. It discusses influences on the project including a TV show about car customization. The planning includes flatplans for the front cover, contents page, inside pages, and back cover. It also discusses what will be created in the fanzine - a guide to the car graphics process from before to after designs. Style sheet planning covers the color scheme, fonts, and sample car designs. A moodboard shows templates, graphics on cars, fanzines, modified cars, and old/new cars as inspiration. The goal is to create an informative yet creative fanzine about car graphics to engage the target audience.
This document discusses the practical and technical problems that may be encountered when creating an FMP project during the COVID-19 pandemic. It identifies potential issues with equipment, software, storage, power, and backups when working remotely from home. Experiments are outlined to learn new free software and techniques for effects like glow, glitter, fonts, and text effects. Time management, health and safety are also addressed to complete the project on schedule while working remotely.
This document provides research on car graphics for a fanzine project. It discusses car graphics, types of car wrap materials including gloss, satin, matte, brushed and custom prints. It outlines the tools used to apply wrap like heat guns, squeegees and cutting blades. It also touches on existing fanzines and promotional videos as sources of inspiration. The document considers using software like Photoshop for the fanzine layout and design. It examines car magazine covers and logos of car wrap companies for ideas on visual styles and branding. The research will help inform the creation of an engaging fanzine about car graphics and wraps.
The document provides research on car graphics for a fanzine project. It includes summaries of research conducted on topics like types of car wrap, tools used for application, existing fanzines and magazines, and logos of car wrap companies. Audience research is also presented, including the results of an online survey. The survey asked questions about respondents' age, gender, car ownership, interests in graphics, and current modifications. The results show that the target audience is mostly male under 18, many own cars, over half like graphics, but few currently have them on their vehicles.
This document outlines Tegan Arthur's final major project proposal for a car graphics fanzine and promotional video. Their target audience will be 17-30 year olds interested in car modifications. Research will focus on car graphics processes, tools, and designs. Tegan plans to survey their target audience to gather feedback and ensure the fanzine and video appeal to them. They will apply skills learned from past print and video projects, but also use this project to improve their skills. Potential limitations from COVID-19 are acknowledged and contingency plans discussed. The proposal provides a rationale and outlines plans for research, production, and evaluation.
This document provides contextual research on various designers and topics to inform the creator's final major project (FMP). It summarizes the backgrounds and work of graphic designers Paula Scher and Yianni, photographer David Noton, and discusses audience theory and fanzines. The creator states they plan to create a print-based fanzine and promotional video, combining the skills learned, but notes COVID-19 may pose challenges to fully realizing their vision.
The document outlines a student's final major project (FMP) idea to create a promotional fanzine with animation or video about car graphics. The student chose this project because they have an interest in car graphics and it could help them pursue their ideal career in university. Initial influences on the idea came from the student's interest in car graphics as well as videos showing the creative results of car graphics work. The goal is to engage and interest the audience by showing the creativity possible in car graphics. The project will use a variety of dark and light colors to represent the variety of colors used in car graphics. The style aims to look professional to appeal to adults interested in learning more about car graphics as well as teenagers with an interest in
Cars in popular culture and how they are represented in mass media in the 21s...Tigs0102
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Cars have long been represented in popular media like films, music videos, and video games. They are chosen for settings to represent characters and advance plots. Early graphics used cars to look powerful or cool but also promoted car companies. As graphics advanced through history in media and technology, car representation similarly evolved from basic to highly detailed. Cars increasingly influence audiences and consumers due to their popular media portrayals.
Cars in popular culture and how they are represented in mass media in the 21s...Tigs0102
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Cars have been prominently featured in mass media such as films, music videos, and video games over the past several decades. As graphics technology advanced, the depictions of cars also became more sophisticated and realistic. Early examples include the Aston Martin in the 1964 James Bond film Goldfinger and the Ford Mustang in the 1970 music video "Queen of the Highway". Popular films and games like The Fast and the Furious series, Transformers, Gran Turismo, and Need for Speed helped promote specific car brands. Nowadays, cars continue to play a major role in how characters and themes are represented across different media.
The document provides a factual evaluation of a fanzine project by Tegan Arthur. It summarizes the key aspects of researching, planning, time management, technical qualities, aesthetics, audience appeal, and feedback received for the fanzine project. Tegan found research and planning went well but struggled to define the ideal audience. Time management improved from prior projects. Feedback suggested making the back cover more appealing to draw readers in. Overall Tegan is happy with the fanzine but would apply feedback for future versions.
This document contains a student's proposal for a car culture fanzine project. The student proposes creating a print fanzine focused on car subcultures like festivals and modifications for an audience aged 17-24. They will research topics like brands, graphics and mechanics. A survey will gather audience interests to inform content. The proposal outlines a schedule including research, planning, production and evaluation phases to develop the fanzine over 10 weeks.
Factual project - car culture proposal updatedTigs0102
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The document outlines a student's plans for creating a car culture fanzine. It discusses choosing "Behind the Wheel" as the working title to hint at cars without being too specific. It identifies the target audience as ages 17-24 and notes most enthusiasts are older. Research topics are listed like car festivals and modifications. A survey will gather audience interests. A schedule outlines tasks like research, planning, production, and evaluation weeks. Feedback will be gathered to improve the fanzine before submission.
How to Download & Install Module From the Odoo App Store in Odoo 17Celine George
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Custom modules offer the flexibility to extend Odoo's capabilities, address unique requirements, and optimize workflows to align seamlessly with your organization's processes. By leveraging custom modules, businesses can unlock greater efficiency, productivity, and innovation, empowering them to stay competitive in today's dynamic market landscape. In this tutorial, we'll guide you step by step on how to easily download and install modules from the Odoo App Store.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
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The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
A Free 200-Page eBook ~ Brain and Mind Exercise.pptxOH TEIK BIN
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(A Free eBook comprising 3 Sets of Presentation of a selection of Puzzles, Brain Teasers and Thinking Problems to exercise both the mind and the Right and Left Brain. To help keep the mind and brain fit and healthy. Good for both the young and old alike.
Answers are given for all the puzzles and problems.)
With Metta,
Bro. Oh Teik Bin 🙏🤓🤔🥰
CapTechTalks Webinar Slides June 2024 Donovan Wright.pptxCapitolTechU
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Slides from a Capitol Technology University webinar held June 20, 2024. The webinar featured Dr. Donovan Wright, presenting on the Department of Defense Digital Transformation.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
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The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
2. Research- If you are unable to find your own examples, you can use the ones
below.
• The Archers (audio drama)
• https://www.bbc.co.uk/programmes/b006qpgr/episodes/player
• Short Cuts (documentary/factual)
• https://www.bbc.co.uk/programmes/b01mk3f8/episodes/player
• Lore (documentary/factual)
• https://www.youtube.com/watch?v=Z3RGz7Q_qlI
• Doctor Who (audio drama)
• https://www.youtube.com/watch?v=ZA50biqUB-8
• Soundscapes
• https://www.youtube.com/watch?v=zIUTO4gx5Eg
• https://www.youtube.com/watch?v=9JVm2IZ3ChU
• https://www.youtube.com/watch?v=nc5YHodcXpM
DELETE THIS SLIDE WHEN DONE
3. Existing Products Research
• The Archers: 09/02/20
• Analysis:
• After just hearing the beginning of the archers I could tell that it wasn't very
engaging, so i only watched about 4 minutes of it.
• At the beginning you could hear the sound effects of horses trotting
• Also there was also a bit of music playing before the characters started to talk
4. Existing Products Research
• Haunted House Soundscapes
• Analysis:
• I like how all the different effects and music overlap each other really well.
• It gave us a sense as if someone was trying to escape and it also built up tension
throughout the video.
• It also made you feel engaged because you wanted to know what else was going to
happen next
5. Existing Products Research
• Beach soundscape
• Analysis:
• i think the different sound effects work really well together and it makes you feel
like your really at the beach
• it also has a positive feeling unlike the haunted house which gave you an uneasy
feeling
• Also the sound of the birds are very clear which helps it sound like its at the beach
6. Existing Products Research
• Short Cuts – Beasts
• Analysis:
• After just hearing the beginning of beasts I could tell that it wasn't very engaging,
so i only watched about 4 minutes of it.
• At the beginning there is the sound of a piano in the beginning before the series
starts which kind of grabs your attention
• However when the talking starts the series starts to get a bit boring and it doesn’t
really grab your attention. Therefore I only listened to 4 minutes of it.
9. Story
• On a moonless night, rose was walking through the pitch-black forest, her
flickering flashlight slowly giving out before she's home. Out of nowhere rain
begins to pour, thunder shouts in the distance and a howl.. A howl from a wolf.
Rose's steps crunched under her, her flashlight giving up. All she could see was
shadows and shapes, and glowing golden eyes that pierced her soul. Rose wanted
to run but she was stuck her body refused to move, the golden eyes got closer, the
sound of heavy growling could be heard. Terror overflowing roses body. She
collapses to the ground to see the last thing of a grey golden furred wolf looking at
her with worry but also hunger. Could this be the end? Is she going to die?
• However she wakes up back in her garden near the campfire next to the forest.
She wonders what bought her back but doesn’t want to think it was the wolf that
brought her back
10. Idea Generation/Initial Reaction
Sound Effects:
Howling
Leaves Crunching
Twigs breaking
Rain
Wind
Thunder in the
distance
Hitting a torch
Object hitting the
ground
Bush Rustling
Background:
Dark woods with a
gloomy sky with the
effects or dark clouds
passing by
I will have two separate
people to do the voices
of the narrator and the
character within the
story
Places:
Woods to get the sound for twigs snapping and leaves crunching
A quite room so that I can get certain sounds like the wind, hitting sound effect
and rain
11. Idea Generation/Initial Reaction
Equipment for
recording audio:
Handheld Audio
Recorder
Earphones
Potential Issues:
People become
unavailable
Weather
Places may be
restricted for
certain people to
use
12. Proposal
Working Title: Rose and the Wolf
Audience:
My target audience is people aged 16+ and aimed at both genders. However I feel like I will be
mostly aimed at girls as the main character is a female. I also think the project would be suitable
for people in the social status C1,C2,D,E because I think that it will be suitable for them to listen
to after college or work, when they have free time. But also, I want them to feel like it's
something they can get engaged in as I know most audio dramas can be very boring. So my aim is
to try and make it as interesting as I can for people around my age but also to try and keep it
within the time limit.
Project Concept
For this project I am making a radio drama and I have been asked to make it like a ghost/scary
story. So I am trying to meet what I have been asked as much as possible. But also try and aim
for a reasonable grade. furthermore, I am also trying to make this audio interesting as I know
many audio dramas can be quite boring. So I am trying to make it suitable for the target audience
but also try and make it meet the criteria. However during my research I learnt how different
sounds are recreated to make a similar and realistic sound effects. I also learnt new skills on a
different software that I haven't used before which was on the software garage band, which I can
use to make some tunes for my audio project to help maybe recreate some sounds or to make
background music that runs through the full audio.
15. Script Draft
Intro and Background Music: some low piano sounds maybe even a few high piano sounds
in certain areas to
Narrator: *introduces the scene*
On a moonless night, rose was walking through the pitch-black forest, her
flickering flashlight slowly giving out before she's home.
Rose: "Don’t give up on me now"
Narrator: Out of nowhere rain begins to pour, thunder shouts in the distance and a howl..
A howl from a wolf. Rose's steps crunched under her, her flashlight giving up. All she could
see was shadows and shapes, and glowing golden eyes that pierced her soul.
Rose: *slowly starting to panick* "Hello is anyone there"
Narrator: Rose wanted to run but she was stuck her body refused to move, the
golden eyes got closer, the sound of heavy growling could be heard. Terror overflowing
roses body. She collapses to the ground to see the last thing of a grey golden furred wolf
looking at her with worry but also hunger. Could this be the end? Is she going to die?
16. Script Final
• Intro and Background Music: some low piano sounds maybe even a few high piano
sounds in certain areas.
• Narrator: *introduces the scene*
• On a misty moonless night rose was walking through the pitch-black forest
stumbling every step of the way while whacking her fading flashlight before she's
even home. twigs snapping, leaves crunching and wind blowing – done recording
• Rose: "Don’t give up on me now"
• Narrator: Out of nowhere rain and thunder rumble and pour while in the distance
a howl... A howl from a nearby wolf. Roses steps crunched the fallen bronze leaves
under her every stride, her flashlight giving out and returning rose to darkness. All
rose could see now was the dancing shadows of the night while a pair of golden
eyes pierces her soul. Howling, Twigs snapping, tapping of the rain, leaves
crunching, wind blowing, sound of thunder in the distance
• Rose: *slowly starting to panic* "Hello is anyone there" Heavy Breathing
• Rose: "Don’t die on me, I just put fresh batteries" Hitting the torch
17. Script Final Slide 2
• Rustling in the bush
• Rose: "hello"
• Narrator: The piercing golden eyes appeared through what seemed to be a bush,
rose wanted to move, her brain screamed run, but her body stayed frozen. The
eyes... the golden eyes got closer the sound of heavy growling was able to be
heard. Terror overflowing roses body.
• Rose: "P-p-please don’t hurt me" Heavy breathing and trembling
• Narrator: Roses conscience began to fade, her body collapsing to the ground. The
last thing she sees is the hunger and worry of the golden grey eyes of a furred
wolf. Could this be the end? Growling, object hitting the ground.
• Narrator: Moments later rose awakes in her garden confused and dazed
• Rose: *waking up in shock* " where am I? why am I back in the garden? Was I
carried here?"
18. Sound Effects
Sound Effect Needed How I Will Create the Sound
Twigs Breaking Go to a field or small woods and pick up
some twigs and break them
Howling From a person making the noise
Starting to panick Heavy Breathing
Rain Water from a tap
Thunder in the distance Using an object to create a bang sound to
create the same effect as thunder
Wind Blowing
Leaves Crunching Leaves and break them up
Bush rustling Use a bush in the garden and just shake it
to make the rustling sound
19. Actors/Locations
Actor Role Location for recording
Ollie Sound Effects Park, Home, Garden
Myself Sound Effects Park, Home, Garden
Jackson Sound Effects Home
Jess Sound Effects Home, Woods
Olivia and Jess Narrator/ Voice Home
20. Music
I will make my music using beepbox as I find this easy to use and it doesn’t take too
long to create something on it. It is also easy to export the file with the music on
without having to click a bunch of things to export the file. So therefore I will be using
beepbox to create my music for my audio project. However if something was to go
wrong with beepbox or I decide not to use it, I may use garage band, or I may get
some tunes from the internet that are copyright free.
21. Resource List
Resource Owned/Cost What sound effect will it be
used for?
Twigs n/a Sound of twigs breaking
Leaves n/a Sound of leaves being stepped on
A person n/a Sound of heavy breathing and
howling and wind
Water from a tap n/a To create the sound of rain
A person or a fan n/a To create a blowing sound for the
wind
23. Daily Reflection Day 1
• I have managed to get most of the recordings I needed for my project. However
when getting these recordings it was quite difficult as I used my brother to help
me but things didn’t go as I wanted. So I managed to get as much audio as possible
and we did some sound effects and the narration part of the script.
• Also when doing the recordings we did it twice so that if one wasn’t right I could
always use the second recording of the same thing.
• However because I still need recordings I will book some equipment out again so I
can get some more recordings.
24. Daily Reflection Day 2
• I have started to put the recordings together and cut out the bits I don’t need
however, I feel like there is something still missing within the audio. But I will need
to put more of the audio together to know exactly what it is I need. So I might
book some equipment out again depending on what else I need for my audio as I
am trying to at least achieve a merit but would be happier trying to get a
distinction.
25. Daily Reflection Day 3
• I have put all the audio clips together, however is doesn’t reach 3 minutes, so I am
going to create and intro and outro sound to help make the audio last longer. But I
still have some sound effects to add such as the thunder and rain which I will do
on premier pro. This is to help it play across the full audio.
26. Daily Reflection Day 4
• Furthermore, I have done some more recording and edited the narration part to
help make the audio longer and I have also added more part for the character to
help increase the length of the audio. I also created on beepbox a tune to go
throughout the audio to help give it an uneasy feeling.
• However, I also managed to get the rain sound effects and add them to the audio
without having to go on premier pro. So now I have placed everything in the right
place I'm going to review it a couple of times to make sure everything seems right
and make sure that I am happy with it so I can export it and put it on my blogger.
28. Research
• When doing research for this project there were some good and bad things about
it. The good things about it is that it gave you an understanding on how each
sound can create an image and story just by using sounds.
• However the bad thing about the research is that some of the audio I listened
to were quite boring because they didn’t really become interesting and because
they were boring it was quite hard to talk about them in much detail.
• I think the things that I could have possible improved is that I could have possible
listen to more audio dramas to help get a better understanding on how the sounds
could be created, who the target audience is etc. And if I did this improvement it
could have affected my product by making me improve my sound effects in my
audio project.
29. Planning
• When it came to planning there was some difficulties but there was also some
good things too. The difficulties I had with the planning is that I struggled to try
and create a story for the final piece. However once I wrote the story ready to
make it into a script, I knew what I needed to do. The good thing about the
planning was that when i knew what the story was I knew what I needed to get
and what to do to create the sounds effects to work well with the final piece. I
knew the types of places to use to help me create these sound effects.
• However if I was to improve the planning, I would improve the script and make it a
little longer so that I can help make it more interesting than it already is. If I did
this improvement it would increase the time length of the audio but also it would
help include more sound effects to help, make it more interesting.
30. Time Management
• When doing and completing this project and after starting on it a little later than
everyone else I think I have managed my time well as I have managed to complete
everything on time. However if I was to have additional time on this project I
would try and do some more research and improve my planning so that I could
aim for the higher grades. But also to help make my final piece more interesting
and add more of a range of sound effects.
• However towards the end of the project I did end up losing most of my
audio work, so I had to spend a day trying to recover it and make sure everything
was back to normal. This did take some time away but I have managed to
complete everything on time. But my only concern is that it might not be as good
as when I first created it as more time was put into it.
31. Technical Qualities
When reviewing my project compared to other pieces of audio dramas and
horror stories, I think that it does have its similarities and differences. So when
comparing my work to "The Archers" on the BBC website, I think that my audio
isn't full of that much detail like the archers, this is because it isn't just full of
characters talking like the archers is, I think my project is split equally between
sound and characters talking. But because the archers is just mainly talking and
not really sound as well, therefore in my opinion it makes this audio drama
boring. But the similarities between this audio drama and my project is that they
both start off with sound whether that’s a sound effect or background music. But
this is really the only similarity I can find between the two audio however there
are a lot of differences.
However when comparing my audio to a horror such as "Haunted House
Soundscapes", I think that this audio is full of more detail than "The Archers"
even though it is just sound effects and when comparing it to my audio I think
that it does have more detail than mine but I think that’s because the use of
sound effects kind of tell the story rather than using people to create the story.
However the similarities between my audio and the haunted house is that they
both have some sort of tension in them, but my audio is split between sound
effects and audio whereas the haunted house is mainly sound effects to build up
the tension.
32. Technical Qualities
• Furthermore, when creating my audio I did use foley to create my sound effects so
that the sound effects were close enough to sounding realistic. So to get these
sounds I used the resources at home and college such as the part and the hallway
to give it an echo effect, a book to make the collapsing sound effect. These were
quite difficult to get but I managed to work around the problems to get them. But I
recorded them all using the audio recorder, this was since it was an audio project
but also it because the audio would be produced better and have netter quality.
33. Aural Qualities
When reviweing my project overall I think the audio sounds good. I think in
its own way its creative because the music in the background was created by
myself and not a tune used from a website. However I do think it needs
improving in some areas, I think that if I was to impove it I would include
more sound effects and maybe more talking from the character to help make
it more interesting and engaging.But the parts I like in the audio is how the
music in the background turned out because tried to aim for low notes and
make it have that slight dark feeling, but it goes really well with the rest of
the audio.
The strengths withing the audio is probably the narration part as there isnt
justsimple things being said but there isnt too much being said either, so I
think what gets told is a reasonable amount. However the weaknesses within
the audio is probably the sound effects as I feel there isnt enough to help
make the audio interesting. But I do have to consider that this is my first time
for making an audio so there will be quite a lot of improvements.
34. Audience Appeal
When looking at my project I think to some extent it appeals to the target
audience because of the type of story it is, such as how the girl and wolf meet, I
think that this part is what catches the audience's attention from the rest of the
audio. But I do think that the audio will need to be improved to make sure it
fully appeals to the target audience. Since I feel like it's still missing something
to help make it better and engaging for the audience.
Editor's Notes
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel
Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work?
Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel
Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work?
Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel
Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work?
Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel
Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work?
Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
Using Neil’s Toolbox, log all the resources you have used
Provide a brief summary of the story/stories you have chosen
Initial draft of your script. This should then be refined.
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any foley methods?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.