The document discusses interviews conducted with media studies students to understand audience perspectives on indie music genres and conventions for a pre-production music video project. Key questions focused on typical sequences, linking lyrics to visuals, voyeurism, commercial potential, visual interpretations of titles/lyrics, performance aspects, target audiences, preferences for conventional vs innovative styles, and components of professional music videos. Responses informed how to effectively incorporate genre characteristics and engage the target audience.
The document summarizes interviews conducted with A-level Media Studies students about their opinions on indie music genre codes and conventions. The interviews included questions about narrative and performance expectations, linking lyrics to visuals, voyeurism, commercial potential, visual representations of titles and lyrics, conventions, target audiences, and preferences for conventional vs. innovative videos. Based on the responses, key components of an effective music video were identified, such as metaphorical meaning, verisimilitude, continuity, genre characteristics, and Goodwin's theory application.
This document provides guidance on planning audience research by discussing several models of audience including reception theory, uses and gratifications theory, the 4Cs cross-cultural consumer categories, and Maslow's hierarchy of needs. It instructs the reader to design survey questions that uncover the preferred, oppositional, and negotiated meanings audiences may derive from media based on reception theory. Questions should also establish how audiences use media for diversion, relationships, identity, and information based on uses and gratifications theory. The document advises targeting survey questions to identify which consumer categories and needs audiences relate to based on the 4Cs and Maslow's hierarchy. It provides examples of how to apply these audience theories in survey design and sets a deadline for completing the audience
This document discusses analyzing student-created media projects using relevant media theories. It provides guidance for two assignment questions: 1) Analyzing skills development through two of the student's own media productions, and 2) Evaluating their work in relation to concepts like genre, narrative or representation. It introduces music video theorist Carol Vernallis and her identification of four key concepts for analyzing music videos: narrative, editing, camera movements/framing, and diegesis (story world). Students are prompted to apply Vernallis' concepts to analyze an example video and their own work. They are also asked to compare Vernallis' theory to ideas from another theorist, Goodwin, and evaluate which theory better describes their video.
The document discusses research conducted to determine the target audience for a media product. A questionnaire was distributed to 20 people and the results showed that most respondents were aged 16-17. It was therefore decided that the target audience would be ages 15 and older. Many respondents also said their favorite subgenre was psychological thrillers. Taking this research into account, the media group decided to create a 15+ rated psychological thriller opening sequence aimed at audiences ages 15 to 25, with the goal of attracting a wide audience and commercial success.
Christian Owens conducted a survey to learn about the target audience for his music video. Most respondents were female aged 17-24. They preferred a music video featuring a band performance that tells a narrative story in the indie music genre. While Owens initially planned to feature a solo artist, the audience preferences will require him to consider including a band instead. The survey provided useful guidance for Owens to create a music video that interests his target demographic.
The document discusses audience feedback received for a short horror film project. A questionnaire was administered to the target audience of teenagers aged 13-18. Feedback indicated that the film successfully conveyed the horror genre and created tension through mise-en-scene and sound specifically. Suggestions to improve lighting were also provided. The filmmakers acted on this feedback to refine their project according to the target audience's needs and expectations, demonstrating the importance of obtaining audience perspectives.
This document discusses theories of audience and how they apply to music videos. It defines different types of audiences and explores three key theories:
1) Goodwin's theory that music videos provide repeated visual pleasure that encourages re-watching as audiences become familiar with genres and expectations.
2) Dyer's theory that stars are constructed images meant to appeal to audiences through different meanings to meet the needs of different audience groups.
3) Hall's encoding/decoding model where producers encode preferred meanings through codes and audiences decode based on expectations around genre and stars. Producers aim to position audiences to get the preferred reading.
The document prompts applying these theories by identifying the intended meaning in one's music video,
The document discusses interviews conducted with media studies students to understand audience perspectives on indie music genres and conventions for a pre-production music video project. Key questions focused on typical sequences, linking lyrics to visuals, voyeurism, commercial potential, visual interpretations of titles/lyrics, performance aspects, target audiences, preferences for conventional vs innovative styles, and components of professional music videos. Responses informed how to effectively incorporate genre characteristics and engage the target audience.
The document summarizes interviews conducted with A-level Media Studies students about their opinions on indie music genre codes and conventions. The interviews included questions about narrative and performance expectations, linking lyrics to visuals, voyeurism, commercial potential, visual representations of titles and lyrics, conventions, target audiences, and preferences for conventional vs. innovative videos. Based on the responses, key components of an effective music video were identified, such as metaphorical meaning, verisimilitude, continuity, genre characteristics, and Goodwin's theory application.
This document provides guidance on planning audience research by discussing several models of audience including reception theory, uses and gratifications theory, the 4Cs cross-cultural consumer categories, and Maslow's hierarchy of needs. It instructs the reader to design survey questions that uncover the preferred, oppositional, and negotiated meanings audiences may derive from media based on reception theory. Questions should also establish how audiences use media for diversion, relationships, identity, and information based on uses and gratifications theory. The document advises targeting survey questions to identify which consumer categories and needs audiences relate to based on the 4Cs and Maslow's hierarchy. It provides examples of how to apply these audience theories in survey design and sets a deadline for completing the audience
This document discusses analyzing student-created media projects using relevant media theories. It provides guidance for two assignment questions: 1) Analyzing skills development through two of the student's own media productions, and 2) Evaluating their work in relation to concepts like genre, narrative or representation. It introduces music video theorist Carol Vernallis and her identification of four key concepts for analyzing music videos: narrative, editing, camera movements/framing, and diegesis (story world). Students are prompted to apply Vernallis' concepts to analyze an example video and their own work. They are also asked to compare Vernallis' theory to ideas from another theorist, Goodwin, and evaluate which theory better describes their video.
The document discusses research conducted to determine the target audience for a media product. A questionnaire was distributed to 20 people and the results showed that most respondents were aged 16-17. It was therefore decided that the target audience would be ages 15 and older. Many respondents also said their favorite subgenre was psychological thrillers. Taking this research into account, the media group decided to create a 15+ rated psychological thriller opening sequence aimed at audiences ages 15 to 25, with the goal of attracting a wide audience and commercial success.
Christian Owens conducted a survey to learn about the target audience for his music video. Most respondents were female aged 17-24. They preferred a music video featuring a band performance that tells a narrative story in the indie music genre. While Owens initially planned to feature a solo artist, the audience preferences will require him to consider including a band instead. The survey provided useful guidance for Owens to create a music video that interests his target demographic.
The document discusses audience feedback received for a short horror film project. A questionnaire was administered to the target audience of teenagers aged 13-18. Feedback indicated that the film successfully conveyed the horror genre and created tension through mise-en-scene and sound specifically. Suggestions to improve lighting were also provided. The filmmakers acted on this feedback to refine their project according to the target audience's needs and expectations, demonstrating the importance of obtaining audience perspectives.
This document discusses theories of audience and how they apply to music videos. It defines different types of audiences and explores three key theories:
1) Goodwin's theory that music videos provide repeated visual pleasure that encourages re-watching as audiences become familiar with genres and expectations.
2) Dyer's theory that stars are constructed images meant to appeal to audiences through different meanings to meet the needs of different audience groups.
3) Hall's encoding/decoding model where producers encode preferred meanings through codes and audiences decode based on expectations around genre and stars. Producers aim to position audiences to get the preferred reading.
The document prompts applying these theories by identifying the intended meaning in one's music video,
The document discusses audience feedback from focus groups, polls, and surveys conducted to help determine the type of music video to create. Focus groups with 17-year-olds showed a preference for music videos with narratives and some performance elements while avoiding sexualization. Polls on the author's blog found narratives were the most popular video type. Surveys confirmed audiences responded positively to the planned fully narrative video.
The artist conducted audience research through an online questionnaire to understand what would appeal to their target audience of people who enjoy synthpop and new wave genres. The questionnaire asked about respondents' music preferences, why they watch music videos, and their preferences for video styles. Though the response was low, it helped the artist refine their plans for the music video, packaging, and advertising. Feedback from showing an early cut to classmates also provided useful guidance on lighting, shots, and capturing the mood of the song. This additional research helped the artist further improve their work.
This document defines and discusses various types of research terminology and methods. It begins by defining common metrics used to measure success like circulation, hits, box office figures, and ratings. It then explores the differences between primary and secondary research, as well as quantitative and qualitative research. The document also defines audience research, market research, and production research. It concludes by discussing objective vs. subjective research and the concepts of valid and reliable research results.
The document discusses different methods for conducting primary research to understand a target audience's wants and needs from media. It describes advantages and disadvantages of questionnaires, interviews, and focus groups. The author conducted a focus group and questionnaire for their target audience. The questionnaire results showed that the audience mainly uses the internet and music daily, and wants media to be faster with less ads and more free content. For the author's thriller film idea, the focus group suggested adding an original twist. The audience agreed it was a good idea to stick to thriller genre codes and conventions.
The document summarizes feedback received from an audience focus group on three media products: a radio trailer, magazine, and documentary about healthy eating.
The feedback was mainly positive as expected, with a preferred reading of the products. However, the radio trailer was seen as more different than the other two. The focus group enjoyed elements like sound effects but felt the background music was too loud and sound inconsistent.
For the magazine, they liked the layout, colors, images and design as anticipated. One person suggested making the writing bigger. Overall, the focus group agreed the products targeted younger audiences and had a consistent topic of healthy eating. The documentary and magazine were seen as working together best while the radio trailer was less connected.
The document summarizes the results of a questionnaire about music documentaries. It asked respondents questions about their interests in new music, whether they prefer musical or behind-the-scenes content, their experiences with music documentaries, preferred narrative styles, poster design preferences, and whether articles should extend the documentary or review a music set. The results showed majority interest in most elements tested, giving the filmmakers guidance on developing the documentary and ancillary materials.
The document summarizes the results of a questionnaire about music documentaries. It asked respondents questions about their interests in new music, whether they prefer musical content or behind-the-scenes personal content, their experience with music documentaries, preferred narrative style, poster design preferences, and whether articles should include more information about bands or review a music set. The results showed majority interest in new music, a mix of musical and personal content, experience with music documentaries, voiceover narration, masculine poster colors, use of images over iconography, picture-focused articles, and a review format for articles.
Our media product challenges some conventions of the superhero film genre. It has an unconventional opening compared to typical superhero films and avoids stereotypical representations. While developed with a budget and timing constraints, the film opening seeks to engage its target 15-25 year old audience and break new ground through its soundtrack and sound design choices.
The document discusses qualitative research conducted to identify the target audience for a media product. Primary research involved qualitative questions to demographic and object-oriented questions. This helped identify that the target audience was 15-20 year olds living in the suburbs. Secondary research confirmed this. A qualitative questionnaire was developed with 18 questions, including demographic questions and questions about film preferences and social realism. Content analysis of the responses revealed recurring themes that the target audience prefers mysterious film openings that reveal themes/issues realistically over unrealistic Hollywood films. The target audience for the opening film sequence is adolescents who will respond best to a mysterious, shocking sequence revealing a theme or issue realistically.
The document discusses research conducted for a music video targeting a primary audience. It describes deciding to use mainly qualitative questions in the questionnaire to get detailed opinions. Some quantitative questions would be used upfront to screen participants. While most audience members wanted multiple locations or a narrative in the video, the researchers decided on a single location of a house party/live gig to keep costs low as an emerging band and best represent the genre.
This document discusses different research methods and techniques used for screenwriting, including primary and secondary research as well as quantitative and qualitative data collection. It provides details on:
- Primary research techniques like surveys, interviews, and focus groups which provide original, tailored information but are time-consuming and expensive.
- Secondary research which uses existing information from sources like the internet or books, providing abundant, cheap data but not necessarily answering specific questions.
- Quantitative data which gives numerical, statistical responses that are easy to present graphically but lack depth, versus qualitative data from open-ended questions which provides richer insights but is harder to analyze.
- Best practices for surveys like understanding the audience, crafting relevant questions,
The document summarizes audience research conducted to inform the planning of a music video. A survey asked people about the music videos they enjoy and their preferences. Respondents enjoyed creative videos by artists like Kendrick Lamar that use interesting editing. They preferred genres like hip hop and rap. They wanted videos that are fun, creative, and avoid being boring or cheaply made. Costume, location, and incorporating a subliminal message that leaves an impression were also important factors. The goal is to create an innovative, trippy video that complements the music.
This document summarizes the key details of a student media production project. It discusses conducting research through questionnaires and focus groups to define a target audience of 16-21 year olds interested in supernatural/fantasy genres. It also covers learning progression from preliminary to full production, including improved skills with camera and editing software. The student believes a film company like Warner Brothers would be suited to distribute the supernatural film project based on the opening sequence created.
The document reports on survey responses from a target audience of 16-30 year old males about an opening title sequence for a new media product. Most respondents were male, between 16-18 years old, and enjoyed thrillers. The majority identified the genre as thriller. Respondents particularly liked the soundtrack, camera work, and eerie atmosphere, but noted issues with inconsistent sound levels and video quality that distracted from the narrative. The creator is pleased with capturing the intended target audience and genres, and now knows to improve sound and video quality in the future.
The document summarizes the results of a 30 question questionnaire about music video and CD cover preferences. It finds that the sample of respondents was evenly split between male and female, mostly aged 16-18, and preferred R&B and pop music genres. Most respondents said they liked to watch MTV Base and preferred performance-based music videos that featured their favorite artist. They expected to see genres and choreography in R&B music videos and consumed music mostly online or through TV advertisements. The analysis suggests targeting 16-18 year olds for an R&B or pop music video to be promoted on MTV Base featuring genres and choreography.
This document introduces key concepts about analyzing audience for media texts. It distinguishes between vital audience elements ("GAPS")—gender, age, primary target audience, and secondary—versus other optional elements to consider. It provides examples of how to analyze the intended audience of a media text by discussing the likely gender, age range, and primary target audience suggested by different aspects of a CD cover. Students are assigned to individually analyze a CD cover's audience, compare findings with a partner, and report back to the class.
What have you learned from audience feedback- evaluation 3mollysmith123
Audience feedback is important as it can help improve media products and marketing campaigns. There are many types of feedback, including box office results, reviews, surveys, focus groups, test audiences, website analytics, forums, and social media. The author received feedback on a short film from peers and teachers through questions about what was good and how to improve. For a film poster, peers provided feedback on genre accuracy and manipulation of materials to engage audiences. Questionnaires also helped the author choose the best poster. A teacher provided advice to shorten and refine a film review with more appropriate vocabulary. This feedback helped the author identify strengths and weaknesses to improve their work.
The document provides instructions for an assignment analyzing magazine covers. Students are asked to analyze covers based on language, audience, colors, images, and codes and conventions. They must identify the target audience and how the magazine appeals to that audience. Students will analyze sample covers in groups and individually analyze two magazine covers of their choice for a coursework assignment.
This document provides guidance on writing a proposal by outlining three key sections:
1. Defining the Problem - Narrow the topic, research the issue thoroughly, and establish why it needs to be addressed. Identify causes and impacts.
2. Planning to Solve the Problem - Consider solutions rhetorically by assessing feasibility and tradeoffs. Research costs and benefits to convince skeptical audiences. Find examples of similar projects.
3. Drafting the Proposal - Emphasize the problem or solution based on audience awareness. Include the problem, proposed solution, and justification. Write concisely using headings and short paragraphs for online readers.
This proposal outlines a podcast called "Podcast of Legends" about the game League of Legends. The target audience is identified as people ages 18-24 who play League of Legends. Gender and social status do not matter for the content. Research on other successful podcasts will inform the production of this podcast to make it competitive. The proposal includes a schedule for the pre-production, production, and evaluation phases across 10 weeks. Research conducted includes surveys and interviews of the target audience to identify demographic information.
Caperucita Roja vivía con su abuela y recogía manzanas, naranjas y flores en el bosque. Un día, se encontró con la bruja del bosque que tenía todos los números atrapados en un castillo. Caperucita engañó a la bruja cavando un hoyo y la hizo caer, rescatando a los números. Todos estuvieron felices al final.
- The author reviewed their preliminary work on creating a school magazine and found that while the color scheme worked well, the thin and formal font used for the masthead and cover lines lacked interest and boldness.
- Initially, the contents page looked empty without many page numbers or features. Comparing it to their coursework, the author saw improvements in their Photoshop skills and magazine layout abilities, using bolder fonts, a more minimalistic design, and a fully fleshed out contents page.
- Overall, the author preferred their coursework magazine and felt they had progressed in skills like magazine structuring, layout, and image editing.
The document discusses audience feedback from focus groups, polls, and surveys conducted to help determine the type of music video to create. Focus groups with 17-year-olds showed a preference for music videos with narratives and some performance elements while avoiding sexualization. Polls on the author's blog found narratives were the most popular video type. Surveys confirmed audiences responded positively to the planned fully narrative video.
The artist conducted audience research through an online questionnaire to understand what would appeal to their target audience of people who enjoy synthpop and new wave genres. The questionnaire asked about respondents' music preferences, why they watch music videos, and their preferences for video styles. Though the response was low, it helped the artist refine their plans for the music video, packaging, and advertising. Feedback from showing an early cut to classmates also provided useful guidance on lighting, shots, and capturing the mood of the song. This additional research helped the artist further improve their work.
This document defines and discusses various types of research terminology and methods. It begins by defining common metrics used to measure success like circulation, hits, box office figures, and ratings. It then explores the differences between primary and secondary research, as well as quantitative and qualitative research. The document also defines audience research, market research, and production research. It concludes by discussing objective vs. subjective research and the concepts of valid and reliable research results.
The document discusses different methods for conducting primary research to understand a target audience's wants and needs from media. It describes advantages and disadvantages of questionnaires, interviews, and focus groups. The author conducted a focus group and questionnaire for their target audience. The questionnaire results showed that the audience mainly uses the internet and music daily, and wants media to be faster with less ads and more free content. For the author's thriller film idea, the focus group suggested adding an original twist. The audience agreed it was a good idea to stick to thriller genre codes and conventions.
The document summarizes feedback received from an audience focus group on three media products: a radio trailer, magazine, and documentary about healthy eating.
The feedback was mainly positive as expected, with a preferred reading of the products. However, the radio trailer was seen as more different than the other two. The focus group enjoyed elements like sound effects but felt the background music was too loud and sound inconsistent.
For the magazine, they liked the layout, colors, images and design as anticipated. One person suggested making the writing bigger. Overall, the focus group agreed the products targeted younger audiences and had a consistent topic of healthy eating. The documentary and magazine were seen as working together best while the radio trailer was less connected.
The document summarizes the results of a questionnaire about music documentaries. It asked respondents questions about their interests in new music, whether they prefer musical or behind-the-scenes content, their experiences with music documentaries, preferred narrative styles, poster design preferences, and whether articles should extend the documentary or review a music set. The results showed majority interest in most elements tested, giving the filmmakers guidance on developing the documentary and ancillary materials.
The document summarizes the results of a questionnaire about music documentaries. It asked respondents questions about their interests in new music, whether they prefer musical content or behind-the-scenes personal content, their experience with music documentaries, preferred narrative style, poster design preferences, and whether articles should include more information about bands or review a music set. The results showed majority interest in new music, a mix of musical and personal content, experience with music documentaries, voiceover narration, masculine poster colors, use of images over iconography, picture-focused articles, and a review format for articles.
Our media product challenges some conventions of the superhero film genre. It has an unconventional opening compared to typical superhero films and avoids stereotypical representations. While developed with a budget and timing constraints, the film opening seeks to engage its target 15-25 year old audience and break new ground through its soundtrack and sound design choices.
The document discusses qualitative research conducted to identify the target audience for a media product. Primary research involved qualitative questions to demographic and object-oriented questions. This helped identify that the target audience was 15-20 year olds living in the suburbs. Secondary research confirmed this. A qualitative questionnaire was developed with 18 questions, including demographic questions and questions about film preferences and social realism. Content analysis of the responses revealed recurring themes that the target audience prefers mysterious film openings that reveal themes/issues realistically over unrealistic Hollywood films. The target audience for the opening film sequence is adolescents who will respond best to a mysterious, shocking sequence revealing a theme or issue realistically.
The document discusses research conducted for a music video targeting a primary audience. It describes deciding to use mainly qualitative questions in the questionnaire to get detailed opinions. Some quantitative questions would be used upfront to screen participants. While most audience members wanted multiple locations or a narrative in the video, the researchers decided on a single location of a house party/live gig to keep costs low as an emerging band and best represent the genre.
This document discusses different research methods and techniques used for screenwriting, including primary and secondary research as well as quantitative and qualitative data collection. It provides details on:
- Primary research techniques like surveys, interviews, and focus groups which provide original, tailored information but are time-consuming and expensive.
- Secondary research which uses existing information from sources like the internet or books, providing abundant, cheap data but not necessarily answering specific questions.
- Quantitative data which gives numerical, statistical responses that are easy to present graphically but lack depth, versus qualitative data from open-ended questions which provides richer insights but is harder to analyze.
- Best practices for surveys like understanding the audience, crafting relevant questions,
The document summarizes audience research conducted to inform the planning of a music video. A survey asked people about the music videos they enjoy and their preferences. Respondents enjoyed creative videos by artists like Kendrick Lamar that use interesting editing. They preferred genres like hip hop and rap. They wanted videos that are fun, creative, and avoid being boring or cheaply made. Costume, location, and incorporating a subliminal message that leaves an impression were also important factors. The goal is to create an innovative, trippy video that complements the music.
This document summarizes the key details of a student media production project. It discusses conducting research through questionnaires and focus groups to define a target audience of 16-21 year olds interested in supernatural/fantasy genres. It also covers learning progression from preliminary to full production, including improved skills with camera and editing software. The student believes a film company like Warner Brothers would be suited to distribute the supernatural film project based on the opening sequence created.
The document reports on survey responses from a target audience of 16-30 year old males about an opening title sequence for a new media product. Most respondents were male, between 16-18 years old, and enjoyed thrillers. The majority identified the genre as thriller. Respondents particularly liked the soundtrack, camera work, and eerie atmosphere, but noted issues with inconsistent sound levels and video quality that distracted from the narrative. The creator is pleased with capturing the intended target audience and genres, and now knows to improve sound and video quality in the future.
The document summarizes the results of a 30 question questionnaire about music video and CD cover preferences. It finds that the sample of respondents was evenly split between male and female, mostly aged 16-18, and preferred R&B and pop music genres. Most respondents said they liked to watch MTV Base and preferred performance-based music videos that featured their favorite artist. They expected to see genres and choreography in R&B music videos and consumed music mostly online or through TV advertisements. The analysis suggests targeting 16-18 year olds for an R&B or pop music video to be promoted on MTV Base featuring genres and choreography.
This document introduces key concepts about analyzing audience for media texts. It distinguishes between vital audience elements ("GAPS")—gender, age, primary target audience, and secondary—versus other optional elements to consider. It provides examples of how to analyze the intended audience of a media text by discussing the likely gender, age range, and primary target audience suggested by different aspects of a CD cover. Students are assigned to individually analyze a CD cover's audience, compare findings with a partner, and report back to the class.
What have you learned from audience feedback- evaluation 3mollysmith123
Audience feedback is important as it can help improve media products and marketing campaigns. There are many types of feedback, including box office results, reviews, surveys, focus groups, test audiences, website analytics, forums, and social media. The author received feedback on a short film from peers and teachers through questions about what was good and how to improve. For a film poster, peers provided feedback on genre accuracy and manipulation of materials to engage audiences. Questionnaires also helped the author choose the best poster. A teacher provided advice to shorten and refine a film review with more appropriate vocabulary. This feedback helped the author identify strengths and weaknesses to improve their work.
The document provides instructions for an assignment analyzing magazine covers. Students are asked to analyze covers based on language, audience, colors, images, and codes and conventions. They must identify the target audience and how the magazine appeals to that audience. Students will analyze sample covers in groups and individually analyze two magazine covers of their choice for a coursework assignment.
This document provides guidance on writing a proposal by outlining three key sections:
1. Defining the Problem - Narrow the topic, research the issue thoroughly, and establish why it needs to be addressed. Identify causes and impacts.
2. Planning to Solve the Problem - Consider solutions rhetorically by assessing feasibility and tradeoffs. Research costs and benefits to convince skeptical audiences. Find examples of similar projects.
3. Drafting the Proposal - Emphasize the problem or solution based on audience awareness. Include the problem, proposed solution, and justification. Write concisely using headings and short paragraphs for online readers.
This proposal outlines a podcast called "Podcast of Legends" about the game League of Legends. The target audience is identified as people ages 18-24 who play League of Legends. Gender and social status do not matter for the content. Research on other successful podcasts will inform the production of this podcast to make it competitive. The proposal includes a schedule for the pre-production, production, and evaluation phases across 10 weeks. Research conducted includes surveys and interviews of the target audience to identify demographic information.
Caperucita Roja vivía con su abuela y recogía manzanas, naranjas y flores en el bosque. Un día, se encontró con la bruja del bosque que tenía todos los números atrapados en un castillo. Caperucita engañó a la bruja cavando un hoyo y la hizo caer, rescatando a los números. Todos estuvieron felices al final.
- The author reviewed their preliminary work on creating a school magazine and found that while the color scheme worked well, the thin and formal font used for the masthead and cover lines lacked interest and boldness.
- Initially, the contents page looked empty without many page numbers or features. Comparing it to their coursework, the author saw improvements in their Photoshop skills and magazine layout abilities, using bolder fonts, a more minimalistic design, and a fully fleshed out contents page.
- Overall, the author preferred their coursework magazine and felt they had progressed in skills like magazine structuring, layout, and image editing.
This document provides information on Spanish grammar concepts including:
- Infinitive verbs and their uses for expressing different tenses
- Conjugating the verb "haber" before a participle to form the perfect tenses
- Irregular participles and their forms
- Uses of the subjunctive tense and common trigger words
- Formal and informal command forms
- Reflexive and "nosotros" commands
- Subjunctive endings and impersonal expressions
- Demonstrative words like "este", "esta", "estos", "estas", "aquel", and "aquella".
Nicolás Copérnico fue un astrónomo y matemático polaco nacido en 1473 que es conocido por ser el padre de la teoría heliocéntrica, la cual establece que la Tierra y los planetas giran alrededor del Sol en el centro del sistema solar.
This document provides an overview of the CodersTrust platform, which aims to unify access to education, finance, and the labor market. It will use a scalable global platform built on open-source frameworks to include millions of people in the knowledge economy. The business model involves paying customers such as students, financial institutions, and corporations. The current minimum viable product focuses on serving students in Bangladesh and their mentors through a blended online and offline learning model. Plans are outlined to develop a more robust platform to support fully online learning and scale to 100,000 students globally.
The document summarizes the key findings of a survey conducted by the British Photographic Council in 2010 regarding photographers' copyright and working conditions in the UK. The survey found that many photographers feel pressure to give up their copyright or license work for no extra pay. It also found that 60% of photographers knew their copyright had been infringed in the past three years, but only 30% pursued these cases due to difficulties with the UK legal system. The document argues that current UK copyright law does not adequately protect photographers and that reforms are needed to support photographers' rights and make it easier to enforce copyright infringement cases.
The document discusses the concept of an "ancient virus world" based on comparative genomic data. It proposes that several genes central to viral replication and structure are shared by many diverse virus groups but are missing from cellular genomes, suggesting these genes evolved prior to cells in a primordial pool of genetic elements from which both viruses and cells descended. This "virus world" concept is linked to models of early evolution involving an extensively recombining precellular gene pool and the origin of eukaryotic cells through archaeal-bacterial symbiosis, providing a coherent picture of the deep evolutionary history of life.
The document provides an overview of parliamentary procedure and how to effectively lead meetings. Some key points include:
1) Parliamentary procedure, or "parli pro", allows meetings to be conducted in an orderly and fair manner where all participants can be heard. It protects the rights of both the majority and minority.
2) Effective meeting leadership requires starting and ending on time, keeping discussions on topic, and ensuring procedures are followed. The leader must remain impartial.
3) Successful leadership involves setting a shared vision, empowering others, and recognizing contributions through a spirit of community. Leaders should model desired values and behaviors.
This document summarizes the benefits of using an online contract signing service called iSigned.com compared to traditional methods of signing contracts in person, by courier, or via email. iSigned.com allows users to sign contracts online, saving significant time and money compared to alternatives while also being more environmentally friendly. The document establishes that online contract signing is a legal way to execute agreements in most countries and can provide stronger records than physical signatures alone.
Leigh Winterbottom's portfolio highlights experience leading multi-media marketing campaigns that exceeded sales goals. Some of the campaigns included banner ads, print ads, TV spots, email campaigns, and public relations promotions. Winterbottom also provided corporate marketing support through developing new materials and direct mail campaigns.
The document discusses potential solutions to California's growing water crisis over the next decade as the state's population increases substantially. It outlines customer requirements for a new water system, including that it must be environmentally friendly, economically viable, energy efficient, positively received, and produce high quality water. Engineering specifications are proposed that correspond to the customer requirements, such as the system using renewable energy for 80% of its power and producing at least 35,500 acre-feet of water per day. Key factors in selecting a design are identified as the energy source, water storage capacity, and system location based on their influence on important customer needs.
El documento presenta una biografía de Charles Darwin y sus principales teorías. Darwin propuso la teoría de la evolución de las especies a través de la selección natural y la teoría del árbol de la vida, contribuyendo significativamente a la biología moderna.
The document discusses the branding elements for a company called Chocolate Lemon, including its unique name which references two founders, its abstract logo showing chocolate and lemon in a bowl, and its tagline "The best website you've never heard of." The company aims to foster gaming community through hosting local events and covering industry conventions. Competitors like Kotaku and CineMassacre are also analyzed.
A2 Media - Evaluation Q3 Survey ResultsSophie Smith
The document discusses the results of a survey the creator conducted to get feedback on a music video they produced. 10 indie rock fans were surveyed. Most had heard of the band before, all correctly identified the genre as indie rock, and rated the video positively. The survey showed the narrative was clear and the creator was pleased with the creative elements included. The feedback confirmed the video's success in appealing to its target audience and achieving the goals of representing the genre and having repeat value.
The document discusses the audience feedback Ben Winter received for his media studies project creating a music video. He conducted audience profiling to define his target audience, distributed online questionnaires, and received feedback from a focus group. The feedback informed aspects of the music video like including more narrative elements over performance elements. It also helped refine ideas for related materials like the album packaging. The feedback demonstrated how media theories and targeting the intended audience are important for an effective media product.
The document summarizes the results of a market research survey conducted to inform the creation of a music video. The survey found that the target audience is mostly female aged 16-20 who listen to indie/alternative music. Most respondents watch music videos a few times a month and prefer videos with narratives. Black and white editing was the most popular editing style. Social media and YouTube were identified as effective platforms for advertising and viewing the music video.
Question 4. What have you learnt from your audience feedback?nadiaadnan1
The document discusses feedback received from two questionnaires about a music video. The first questionnaire established that the target audience of 14-25 year olds wanted to see close-ups of the artist. The second questionnaire after the video's release found that respondents thought the video appropriately portrayed hip-hop culture, had enough footage of the artist, and was fast-paced. It was mostly watched on YouTube, was targeted at the right audience, and had suitable content for teenagers and young adults. The feedback validated the creative choices made during the video's production.
The document discusses the audience feedback the author received for a music video project. It describes conducting an online survey to profile the target audience, which was found to be 18-25 year old fans of singer-songwriter music from northwest England. The survey asked about music preferences, lifestyle, and preferred video styles. This informed the creation of the first draft video, which focused on themes of songwriting and seeking inspiration. A focus group provided feedback on the draft that helped clarify the narrative and identify additional shots needed.
The target audience for the creator's products is 15-24 year old students to appeal to a sense of youth and freedom. Feedback was gathered through an online survey linked on social media that asked about what was done well and could be improved. Suggestions to make lighting more consistent, include more camera movement, and use a variety of question types provided useful feedback to enhance the video's professionalism.
Lukewarm Productions conducted audience research after producing a music video to gather feedback on what worked well and what could be improved. They used online surveys and interviews to collect feedback. Survey results showed that 80% would buy products in the video, 90% felt the clothing was appropriate, and most understood the narrative and concept. Interviews found the target audience enjoyed the song and dream concept but noted negative aspects like camera quality and lack of female representation.
Question 3: What have you learned from your audience feedback?raheemgray
The document discusses audience feedback received for a music video project. It provides details on conducting research to identify the target audience, which for an R&B song was identified as mainly females aged 18-25 from a working-class background. Feedback was gathered through an online survey and in-class screening. Suggestions focused on improving the narrative clarity and technical elements like camerawork. The creator addressed these areas in the final draft, which received a positive response from the target audience.
- The document discusses the results of a survey given to gather audience feedback on a music video and ancillary texts created by the author.
- 9 people responded to the survey, which provided generally positive feedback that the products were effective and professionally made.
- Respondents agreed the products fit the pop genre and created continuity through shared visual elements and themes. Some feedback suggested dimming colors in the ancillary texts.
- The author concluded the audience feedback validated that the products worked well together and fit the intended genre.
The document discusses the results of a focus group conducted on a music video. A focus group of regular people provided feedback on how the artist was perceived and if the goals of creating an organic, relatable artist were achieved. The group found the artist seemed organic but the song choice made them seem less so. Having the artist in the video was both positive to show his authenticity and talents, but could also be misleading if viewers thought he was being sold based on his look rather than music. Both qualitative and quantitative research methods were used to gather a variety of feedback, including group interviews and open-ended questions.
Q3) What have you learned from your audience feedback?Daniel Hunt
1) The document discusses different methods for obtaining audience feedback on a short film, including online surveys, paper surveys, and personal interviews.
2) Survey results showed that audiences found the film entertaining but wanted more context about the characters.
3) Obtaining audience feedback through various methods provides a well-rounded understanding of how the audience perceives the film and helps improve future works.
The document discusses the results of an audience survey conducted to provide feedback on a music video production. Some key findings:
- 98% of respondents felt the music video conformed to generic hip hop productions.
- 77.55% felt the video differentiated in certain ways from other hip hop videos, particularly through its lighting, artist presentation, and editing.
- Over 97.96% of respondents felt the video used enough conventions to be identified as a hip hop music video.
- The majority felt the ancillary promotional materials like a magazine poster and digital pack successfully advertised the main video and were clearly linked to the same production.
The document summarizes what was learned from audience feedback on a music video survey. Specifically:
1) The survey showed the target audience was young males aged 16-25, consistent with previous research.
2) Viewers highly rated the video as excellent or very good, showing it successfully followed music video conventions.
3) Over 90% felt the video fit the experimental/electronic genre due to editing techniques like double exposure.
4) Viewers found editing techniques like double exposure, kaleidoscope effects, and quick cuts most interesting.
This document summarizes the purpose and structure of a survey about a music video. It explains that the survey questions establish the age, gender, and enjoyment level of the audience. It also asks more specific questions about technical elements like camera work, editing, and mise-en-scene to get feedback on how well various film theories were applied. The final questions gauge whether the audience would watch it again and what genre they think it belongs to. The structure is intended to get both quantitative and qualitative feedback to analyze how successful the video was at appealing to its target indie audience.
The document summarizes audience feedback that was gathered during the research process for an advanced music video portfolio. The feedback was gathered through question and answer focus groups at the beginning of the project to help determine the direction of the music video. The feedback revealed audience preferences and expectations for certain music genres that were then incorporated into the video. The feedback also influenced specific production elements like the filming style and helped evaluate how well the final video aligned with the original audience research. Areas for improvement were also identified that could make the research more effective in the future.
The document discusses feedback the creator received from their target audience regarding music videos and how it shaped their own music video project. They conducted primary research through questionnaires and interviews to understand what their target audience, young females, like and dislike in music videos. Key findings included that the audience prefers narratives, good editing, costumes, and visuals that match the lyrics. They also disliked when visuals didn't match lyrics or when women were portrayed as sex objects. The creator incorporated this feedback into their music video by including a narrative, varied editing techniques, and ensuring visuals matched the lyrics. Additional feedback from pitching ideas and storyboards helped further refine the project.
The document discusses how the author gathered audience feedback through online surveys and in-person discussions to inform the production of their music video, digipak, and poster. They found that their target audience was ages 10-18 and shaped the theme of partying and alcoholism accordingly. After showing early drafts, they received critical feedback suggesting more varied camera shots and a close-up depicting sadness, which they incorporated. Overall, the author believes they selected the right target audience based on feedback shaping their work to fit audience interests and expectations.
This document provides guidance and assessment criteria for evaluating a media production coursework unit. It discusses how the unit will be marked out of 100 marks, with different aspects allocated different mark ranges. Students will be required to electronically evaluate and reflect on their creative process and experience individually or in a group. The evaluation can take different forms, which can be negotiated between the teacher and student. Examples of previous student evaluations are provided as models. Homework involves designing a feedback questionnaire and collecting audience responses over half term to incorporate into answering evaluation questions upon return.
Katie conducted research for a campaign by Mind, a mental health charity. She researched Mind's past projects and goals. She surveyed peers about stress, hobbies, and interest in an advert on mental health. Most feedback said her ideas were good and suitable. While her research was extensive, her audience profile could be more detailed. She rates herself between Merit and Distinction for her research.
This document provides guidance on answering questions for an A2 media evaluation. Question 1 addresses how the student's media product used, developed, or challenged conventions of real media genres. Key concepts addressed are genre and media language. Question 2 asks about the effectiveness of combining the main product with ancillary texts. The key concept is audience. Question 3 asks what was learned from audience feedback. This relates to the audience concept. Finally, Question 4 addresses the student's use of media technologies in production and evaluation, rather than key concepts. The document provides suggestions for using relevant media theories to analyze and justify answers.
The document provides storyboard details for 9 scenes in a short film. Scene 1 shows the main character waking up from an alarm and getting ready. Scene 2 has him go to the bathroom. Scene 3 shows him getting dressed. In scene 4, he drives to a newsagents. Scene 5 depicts him buying cigarettes at the shop. Scene 6 involves him driving to a pub and meeting a friend. Scene 7 shows him ordering a drink and talking to a woman at the bar. In scene 8, the woman leaves and he steals her drink. Scene 9 ends with the main character waking up again from his alarm.
1. The document discusses location scouting and costume/prop design for a film project.
2. Locations used included bedrooms, bathrooms, shops, and pubs in Staines and Ashford.
3. Costumes for the main character included a checked shirt, jeans, and plimsolls to fit indie genre conventions. Makeup was kept minimal.
A mood board is a visual representation that helps inspire and guide creative work. It brings together colors, textures, images, words and other design elements that reflect the overall vibe and feeling being explored. Creating a mood board allows designers and artists to conceptualize ideas in a quick and easy way before beginning a project in earnest.
The document analyzes several music videos by the band Franz Ferdinand. It notes that their videos typically feature a live performance structure with narrative shots, close-ups, and special effects. The band is often shown dancing and miming along to the music in retro, scruffy costumes. Instruments are prominently featured and the videos take inspiration from Russian avant-garde styles. Women generally have background roles while the band members are portrayed as mischievous adventurers.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
2. Introduction I conducted interviews in relation to my pre-production audience research, for which I surveyed a group of A level Media Studies students; equally divided amongst each gender. The questions were mainly directed to the interviewee’s opinions on the Indie Genre and what typical codes & convention it entails, so that I could identify them and apply them to my production. I picked out the best answer for each question from the range of candidates that were interviewed.
3. Questioning the Audience Prior to the actual questioning, I carried out some research into pre-production audience research and came up with the following conclusions; The point of the research is to acknowledge what appeals to the intended target audience. Then use this information to develop and enhance ideas, then determine whether ideas are achievable. In addition to this it allows you to configure and assess the Stereotypical representations, as well as decoding the codes & conventions. The targeted audience themselves should be an appropriately intended audience, who are individuals willing to answer in detail and are non-bias, this shows the examiner the engagement developed within the topic.
4. Question 1 What sequence would you expect from the Indie Genre? Narrative or Performance? Both?
10. Question 7 Is it too conventional to have performance aspects within an Indie music video?
11. Question 8 Who would you state as the stereotypical target audience for a track within the Indie genre?
12. Question 9 Would you prefer to see a high-quality conventional music video from the Indie Genre or a high-quality innovative music video from the Indie Genre?
13. Question 10 What components make a music video look professional?
14. Question 11 What would you say is one of the best Indie music videos of this age?