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Continuous Visibility


       Souvik Basu
(Senior Consultant, ThoughtWorks)


   2012 September
“I never knew we have such a huge hangover until the end of iteration”


    WHY IS VISIBILITY SO IMPORTANT IN ANY
                                PROJECT?




09/29/12                         www.agiletour.com
Why is Visibility so important in any Project?
• Without Visibility, team members do not have
  any idea of where they are in the iteration
• At the end of the iteration, nothing much can be
  done




09/29/12                www.agiletour.com
“Do we foresee a hangover in this iteration?”


           NEED FOR CONTINUOUS VISIBILITY




09/29/12           www.agiletour.com
Need for Continuous Visibility
• To give a sense of where we are in the iteration,
  on a continuous basis
• To take necessary steps ahead of time
• To reduce surprises to stakeholders at the end
  of iteration
• Taking corrective action on time is a
  responsibility of the whole team and not just the
  iteration manager
09/29/12             www.agiletour.com
“We are not interested in what you worked on”


      HOW WE ACHIEVED IT – WALK THE WALL




09/29/12           www.agiletour.com
How we achieved it – Walk the Wall
• Change the stand up pattern
• Instead of Round Robin, do Walk the Wall
• Walk the card wall right to left
• Give updates on the progress, issues and status of
  cards which are “in-progress”
• Talk about blocking issues about cards and how to
  address them
• Talk about learning the team had while working on
  a card
09/29/12              www.agiletour.com
“It’s difficult for the team to gather around the physical wall for stand up”


           ADDRESSING ISSUES WITH STANDUPS
                   AROUND A PHYSICAL WALL




09/29/12                          www.agiletour.com
Addressing issues with Standups around a
                                       Physical wall
• Typically for larger teams, having stand up
  around a physical wall is difficult
• A virtual wall also maintains history that can be
  helpful during retro




09/29/12                www.agiletour.com
Addressing issues with Standups around a
                                       Physical wall




09/29/12                www.agiletour.com
“Why the virtual wall?”


   THE PROS AND CONS OF A VIRTUAL WALL




09/29/12        www.agiletour.com
The Pros and Cons of a Virtual Wall
• Pros
     o Can record history of wall status over days
     o Can record time taken for stand ups
     o Good to show number of days remaining in iteration

• Cons
     o Does not have the “feeling” of physical cards on a wall
     o Needs a room with projector




09/29/12                         www.agiletour.com
“How else did the virtual wall help us”

GOOD SIDE EFFECTS: PAIRING MATRIX AND
                      ICE CREAM METER




09/29/12       www.agiletour.com
Good side effects: Pairing Matrix and Ice Cream
                                           Meter
• Pairing Matrix: to keep track of whom to pair with and whom to avoid
     pairing with




09/29/12                      www.agiletour.com
Good side effects: Pairing Matrix and Ice Cream
                                           Meter
• Ice Cream meter: fun way to enforce discipline to attend stand ups on
     time




09/29/12                      www.agiletour.com
“In QA means not yet Done”


           TAKING IT A STEP FURTHER




09/29/12    www.agiletour.com
Taking it a step further
• Have only 3 lanes in Wall
     o New
     o In Progress
     o Done
• Allow 5 max cards in-progress and do not allow any more card to
  be picked up until cards are moved out
• A Card in-Dev and in-QA are “In Progress”
• A Card goes to “Done” lane only after QA is complete
• This encourages the team to take efforts to move cards beyond
  QA and not just leave them in QA

09/29/12                      www.agiletour.com
“OK, where can I get the tool from?”


                                  REFERENCES




09/29/12   www.agiletour.com
References
• http://martinfowler.com/articles/itsNotJustStan
  dingUp.html
• The virtual wall tool available at
  http://xptools.codeplex.com/




09/29/12              www.agiletour.com
QnA




09/29/12   www.agiletour.com

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At2012 bengaluru continuous_visibility-souvikb

  • 1. Continuous Visibility Souvik Basu (Senior Consultant, ThoughtWorks) 2012 September
  • 2. “I never knew we have such a huge hangover until the end of iteration” WHY IS VISIBILITY SO IMPORTANT IN ANY PROJECT? 09/29/12 www.agiletour.com
  • 3. Why is Visibility so important in any Project? • Without Visibility, team members do not have any idea of where they are in the iteration • At the end of the iteration, nothing much can be done 09/29/12 www.agiletour.com
  • 4. “Do we foresee a hangover in this iteration?” NEED FOR CONTINUOUS VISIBILITY 09/29/12 www.agiletour.com
  • 5. Need for Continuous Visibility • To give a sense of where we are in the iteration, on a continuous basis • To take necessary steps ahead of time • To reduce surprises to stakeholders at the end of iteration • Taking corrective action on time is a responsibility of the whole team and not just the iteration manager 09/29/12 www.agiletour.com
  • 6. “We are not interested in what you worked on” HOW WE ACHIEVED IT – WALK THE WALL 09/29/12 www.agiletour.com
  • 7. How we achieved it – Walk the Wall • Change the stand up pattern • Instead of Round Robin, do Walk the Wall • Walk the card wall right to left • Give updates on the progress, issues and status of cards which are “in-progress” • Talk about blocking issues about cards and how to address them • Talk about learning the team had while working on a card 09/29/12 www.agiletour.com
  • 8. “It’s difficult for the team to gather around the physical wall for stand up” ADDRESSING ISSUES WITH STANDUPS AROUND A PHYSICAL WALL 09/29/12 www.agiletour.com
  • 9. Addressing issues with Standups around a Physical wall • Typically for larger teams, having stand up around a physical wall is difficult • A virtual wall also maintains history that can be helpful during retro 09/29/12 www.agiletour.com
  • 10. Addressing issues with Standups around a Physical wall 09/29/12 www.agiletour.com
  • 11. “Why the virtual wall?” THE PROS AND CONS OF A VIRTUAL WALL 09/29/12 www.agiletour.com
  • 12. The Pros and Cons of a Virtual Wall • Pros o Can record history of wall status over days o Can record time taken for stand ups o Good to show number of days remaining in iteration • Cons o Does not have the “feeling” of physical cards on a wall o Needs a room with projector 09/29/12 www.agiletour.com
  • 13. “How else did the virtual wall help us” GOOD SIDE EFFECTS: PAIRING MATRIX AND ICE CREAM METER 09/29/12 www.agiletour.com
  • 14. Good side effects: Pairing Matrix and Ice Cream Meter • Pairing Matrix: to keep track of whom to pair with and whom to avoid pairing with 09/29/12 www.agiletour.com
  • 15. Good side effects: Pairing Matrix and Ice Cream Meter • Ice Cream meter: fun way to enforce discipline to attend stand ups on time 09/29/12 www.agiletour.com
  • 16. “In QA means not yet Done” TAKING IT A STEP FURTHER 09/29/12 www.agiletour.com
  • 17. Taking it a step further • Have only 3 lanes in Wall o New o In Progress o Done • Allow 5 max cards in-progress and do not allow any more card to be picked up until cards are moved out • A Card in-Dev and in-QA are “In Progress” • A Card goes to “Done” lane only after QA is complete • This encourages the team to take efforts to move cards beyond QA and not just leave them in QA 09/29/12 www.agiletour.com
  • 18. “OK, where can I get the tool from?” REFERENCES 09/29/12 www.agiletour.com
  • 19. References • http://martinfowler.com/articles/itsNotJustStan dingUp.html • The virtual wall tool available at http://xptools.codeplex.com/ 09/29/12 www.agiletour.com
  • 20. QnA 09/29/12 www.agiletour.com