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THE DESIGN FORTRESS
Boosting Design Productivity &
Creativity in an Agile World
David Randall • @davidkrandall • davidkrandall.com
ABOUT YOU
PHILOSOPHY
TOOLS
PROCESS AND TACTICS
THE BACK STORY
WHY IS ENTERPRISE SOFTWARE SO
HARD?
AT PIVOTAL EVERYTHING CHANGED
FOR ME, BECAUSE I SAW THIS
AMAZING DEVELOPER PROCESS
PAIR PROGRAMMING
TEST DRIVEN DEVELOPMENT
ITERATION PLANNING
PIVOTAL TRACKER
WEEKLY RETROS
I GOT JEALOUS
I STARTED TO UNDERSTAND THE
CHALLENGES OF DESIGN + AGILE
I STARTED SEEING THE BOUNDARY
OF THE CRAFTSMAN MODEL
“ To be competitive we need
institutionalization. We need a
process driven approach.
Because at the end of the day,
none of us is as smart as all of
us.
•  Keep Teams Consistent
•  Be Proactive Not Reactive
•  Have a Dedicated Scrum Master, Especially at
the Beginning
•  UX Must Work at Least One Step Ahead of the
Sprint
•  Keep Teams Consistent
•  Be Proactive Not Reactive
•  Have a Dedicated Scrum Master, Especially at
the Beginning
•  UX Must Work at Least One Step Ahead of the
Sprint
THE DESIGN FORTRESS: 5 KEY
PRINCIPLES FOR AGILE DESIGN
DESIGNERS
WHO WORK ON
LOTS OF
PROJECTS
DESIGNERS
WHO WORK
WITH
DEVELOPERS
START DESIGN AHEAD OF
DEVELOPMENT
1.
1. START DESIGN AHEAD OF DEVELOPMENT
•  Discovery + Framing
•  2-4 Weeks
•  Insights and early prototypes
•  Not a finished design
1. START DESIGN AHEAD OF DEVELOPMENT
•  Keys to Success
– Keep it agile
– Stakeholders and Product Owners Involved
– Flexibility at the end
CREATE A INDEPENDENT,
ELECTRONIC DESIGN BACKLOG
2.
2. CREATE AN INDEPENDENT, ELECTRONIC DESIGN
BACKLOG
•  Helps design float above lumpy dev and PM
needs
•  Enables prioritization of research and non-
mockup related tasks
•  Allow the problem and the solution to be
documented, saved and linked
USE SMALL, DELIVERABLE
BASED DESIGN TASKS
3.
3. USE SMALL, DELIVERABLE BASED DESIGN TASKS
•  Project > Epic > Story > Task
•  Not true user stories
•  Eliminate the muddy middle
•  Finish line
•  No (bad) surprises
3. USE SMALL, DELIVERABLE BASED DESIGN TASKS
Review	
  
the	
  front	
  
page	
  
Finish	
  
Se3ngs	
  
Screen	
  
3. USE SMALL, DELIVERABLE BASED DESIGN TASKS
3. USE SMALL, DELIVERABLE BASED DESIGN TASKS
•  Bonus: Pointing
DELIVER DESIGN TO A
PRODUCT OWNER
4.
WE DON’T MAKE PRODUCTS, WE
MAKE PLANS
4. DELIVER DESIGN TO A PRODUCT OWNER
•  Keeps development and business constraints
in view
•  Avoids fuzzy acceptance and rework
CREATE A DESIGN ACCEPTANCE
ENVIRONMENT
5.
FEW THINGS ARE MORE TRAGIC
THAN A PERFECTLY IMPLEMENTED,
OUT OF DATE DESIGN
5. CREATE A DESIGN ACCEPTANCE ENVIRONMENT
•  Share all of your work all the time
– Sketch > Invision
•  Only share links, never attach images
•  Make every flow as complete as possible
– Symbols, Styles, Libraries
•  Buy a URL
THE DESIGN FORTRESS: 5 KEY PRINCIPLES
1.  Start Design Ahead of Development
2.  Create a Independent, Electronic Design
Backlog
3.  Use Small, Deliverable Based Design Tasks
4.  Deliver Design to a Product Owner
5.  Create a Design Acceptance Environment
David Randall • @davidkrandall • davidkrandall.com

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The Design Fortress: Boosting Design Productivity and Creativity in an Agile World

  • 1. THE DESIGN FORTRESS Boosting Design Productivity & Creativity in an Agile World David Randall • @davidkrandall • davidkrandall.com
  • 2.
  • 6.
  • 7.
  • 8.
  • 9. WHY IS ENTERPRISE SOFTWARE SO HARD?
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. AT PIVOTAL EVERYTHING CHANGED FOR ME, BECAUSE I SAW THIS AMAZING DEVELOPER PROCESS
  • 15.
  • 16. PAIR PROGRAMMING TEST DRIVEN DEVELOPMENT ITERATION PLANNING PIVOTAL TRACKER WEEKLY RETROS
  • 18. I STARTED TO UNDERSTAND THE CHALLENGES OF DESIGN + AGILE
  • 19.
  • 20. I STARTED SEEING THE BOUNDARY OF THE CRAFTSMAN MODEL
  • 21.
  • 22. “ To be competitive we need institutionalization. We need a process driven approach. Because at the end of the day, none of us is as smart as all of us.
  • 23. •  Keep Teams Consistent •  Be Proactive Not Reactive •  Have a Dedicated Scrum Master, Especially at the Beginning •  UX Must Work at Least One Step Ahead of the Sprint
  • 24. •  Keep Teams Consistent •  Be Proactive Not Reactive •  Have a Dedicated Scrum Master, Especially at the Beginning •  UX Must Work at Least One Step Ahead of the Sprint
  • 25. THE DESIGN FORTRESS: 5 KEY PRINCIPLES FOR AGILE DESIGN
  • 26.
  • 27. DESIGNERS WHO WORK ON LOTS OF PROJECTS DESIGNERS WHO WORK WITH DEVELOPERS
  • 28. START DESIGN AHEAD OF DEVELOPMENT 1.
  • 29. 1. START DESIGN AHEAD OF DEVELOPMENT •  Discovery + Framing •  2-4 Weeks •  Insights and early prototypes •  Not a finished design
  • 30.
  • 31. 1. START DESIGN AHEAD OF DEVELOPMENT •  Keys to Success – Keep it agile – Stakeholders and Product Owners Involved – Flexibility at the end
  • 32. CREATE A INDEPENDENT, ELECTRONIC DESIGN BACKLOG 2.
  • 33.
  • 34.
  • 35.
  • 36. 2. CREATE AN INDEPENDENT, ELECTRONIC DESIGN BACKLOG •  Helps design float above lumpy dev and PM needs •  Enables prioritization of research and non- mockup related tasks •  Allow the problem and the solution to be documented, saved and linked
  • 37.
  • 38.
  • 39.
  • 40.
  • 41. USE SMALL, DELIVERABLE BASED DESIGN TASKS 3.
  • 42. 3. USE SMALL, DELIVERABLE BASED DESIGN TASKS •  Project > Epic > Story > Task •  Not true user stories •  Eliminate the muddy middle •  Finish line •  No (bad) surprises
  • 43. 3. USE SMALL, DELIVERABLE BASED DESIGN TASKS Review   the  front   page   Finish   Se3ngs   Screen  
  • 44. 3. USE SMALL, DELIVERABLE BASED DESIGN TASKS
  • 45.
  • 46. 3. USE SMALL, DELIVERABLE BASED DESIGN TASKS •  Bonus: Pointing
  • 47. DELIVER DESIGN TO A PRODUCT OWNER 4.
  • 48. WE DON’T MAKE PRODUCTS, WE MAKE PLANS
  • 49. 4. DELIVER DESIGN TO A PRODUCT OWNER •  Keeps development and business constraints in view •  Avoids fuzzy acceptance and rework
  • 50.
  • 51.
  • 52. CREATE A DESIGN ACCEPTANCE ENVIRONMENT 5.
  • 53. FEW THINGS ARE MORE TRAGIC THAN A PERFECTLY IMPLEMENTED, OUT OF DATE DESIGN
  • 54. 5. CREATE A DESIGN ACCEPTANCE ENVIRONMENT •  Share all of your work all the time – Sketch > Invision •  Only share links, never attach images •  Make every flow as complete as possible – Symbols, Styles, Libraries •  Buy a URL
  • 55.
  • 56.
  • 57.
  • 58. THE DESIGN FORTRESS: 5 KEY PRINCIPLES 1.  Start Design Ahead of Development 2.  Create a Independent, Electronic Design Backlog 3.  Use Small, Deliverable Based Design Tasks 4.  Deliver Design to a Product Owner 5.  Create a Design Acceptance Environment David Randall • @davidkrandall • davidkrandall.com