Assignment 7: Individual Series
Planning
By: Abigail Menzies
Are video games bad for us in today’s society?
Plan of the whole series
Episode 2Episode 1
Video games then and now
•How games have changed in the last
30 years
•Video games are now more realistic
•Video are more realistic they are
more influential on the gamers
•Video games also more interactive
due to platforms like the wii fit and
the kinect
Violence from video games
•Video games have become more
violent over the years
•Some argue violent games produce
violent children other disagree
•Many murder cases in past decade of
people killing other due to what they
saw in a video game
Negative portrayals from video
games
•Ethnic minority are stereotyped In
video games
•Women are portrayed as sexual
objects or victims that need rescuing
•Some games allow the women to be
the main dominant character e.g. Lara
Croft in Tomb Raider
Positive affects of video games on
the body
•New technology such as brain
training can help with memory and
also numeracy and literacy skills
•Platforms like wii fit and kinect
promotes fitness
Negative affects of video games on
the body
•Video gaming can be become a
mental health addition
•Scientist have linked it with ADD and
ADHD
•Can affect an individual’s educational
achievement
How video games affect those
around you
•Can lead to social isolation
•Video games have been linked to
poor relationships with friends and
family
•Video games can also help some kids
to bond and socialize through this
common interest
Video game industry
•Employs thousands of people every year
•The video game industry now makes more
money than movie industry
•Video games are now seen as greater form
of entertainment
How video games are used around the
world
•Now used for educational purpose
•Us military uses combat video games to
train soldiers
•Video games have been scientifically
proven to help relieve chronic pain
Environmental impact of video games
•New games released every year, what
happens to the old games?
•Majority of the plastic that makes game
console doesn’t decompose
•There are now more video games in
existence than people
Episode 3
Structure of first 5 minutes of episode 1
Arevideogames
badforusin
today’ssociety
2 min intro to
whole series
1 min intro to
episode topic
Intro to subtopic # 1
In this series of ‘How do video games affect us in today’s
society’ will be discussing:
How video games have evolved and become more
realistic and addictive
The negative and positive effects video games can have
on the body
How video games are used different around the world
And how the disposal of video games affects the
environment
In this episode we’ll be exploring:
 The change in video games in the last 30 years
 How violence in video games have be both good and bad
for children
 As well as how video games negatively portray groups in
society
In the intro to the
whole series I would
also include:
Short clips from
public and expert
interviews
Cutaways to the
different video games
available
Howdovideo
gamesaffectus
intoday's
society
2 min intro to
whole series
1 min intro to
episode topic
Intro to subtopic # 1
Subtopic 1:
Video games then and now
Over the years as technology advances so does the quality of video games
As they become better in quality they become more realistic and interactive which causes them to be more
addictive
Franchises like Grand Theft Auto that have been around for the past decade keep up with their growing
audience by making their games more life-like, for example the main character in the game can change its
appearance in a variety of different ways, have girlfriend and buy houses in different houses in the game
The life-likeness in the video games affect society as gamers feel they can relate to the content in the games
they become addicted and easily influenced by these games
Grand theft auto in 1998 Grand theft auto in 2008

Assignment 7

  • 1.
    Assignment 7: IndividualSeries Planning By: Abigail Menzies
  • 2.
    Are video gamesbad for us in today’s society? Plan of the whole series Episode 2Episode 1 Video games then and now •How games have changed in the last 30 years •Video games are now more realistic •Video are more realistic they are more influential on the gamers •Video games also more interactive due to platforms like the wii fit and the kinect Violence from video games •Video games have become more violent over the years •Some argue violent games produce violent children other disagree •Many murder cases in past decade of people killing other due to what they saw in a video game Negative portrayals from video games •Ethnic minority are stereotyped In video games •Women are portrayed as sexual objects or victims that need rescuing •Some games allow the women to be the main dominant character e.g. Lara Croft in Tomb Raider Positive affects of video games on the body •New technology such as brain training can help with memory and also numeracy and literacy skills •Platforms like wii fit and kinect promotes fitness Negative affects of video games on the body •Video gaming can be become a mental health addition •Scientist have linked it with ADD and ADHD •Can affect an individual’s educational achievement How video games affect those around you •Can lead to social isolation •Video games have been linked to poor relationships with friends and family •Video games can also help some kids to bond and socialize through this common interest Video game industry •Employs thousands of people every year •The video game industry now makes more money than movie industry •Video games are now seen as greater form of entertainment How video games are used around the world •Now used for educational purpose •Us military uses combat video games to train soldiers •Video games have been scientifically proven to help relieve chronic pain Environmental impact of video games •New games released every year, what happens to the old games? •Majority of the plastic that makes game console doesn’t decompose •There are now more video games in existence than people Episode 3
  • 3.
    Structure of first5 minutes of episode 1 Arevideogames badforusin today’ssociety 2 min intro to whole series 1 min intro to episode topic Intro to subtopic # 1 In this series of ‘How do video games affect us in today’s society’ will be discussing: How video games have evolved and become more realistic and addictive The negative and positive effects video games can have on the body How video games are used different around the world And how the disposal of video games affects the environment In this episode we’ll be exploring:  The change in video games in the last 30 years  How violence in video games have be both good and bad for children  As well as how video games negatively portray groups in society In the intro to the whole series I would also include: Short clips from public and expert interviews Cutaways to the different video games available
  • 4.
    Howdovideo gamesaffectus intoday's society 2 min introto whole series 1 min intro to episode topic Intro to subtopic # 1 Subtopic 1: Video games then and now Over the years as technology advances so does the quality of video games As they become better in quality they become more realistic and interactive which causes them to be more addictive Franchises like Grand Theft Auto that have been around for the past decade keep up with their growing audience by making their games more life-like, for example the main character in the game can change its appearance in a variety of different ways, have girlfriend and buy houses in different houses in the game The life-likeness in the video games affect society as gamers feel they can relate to the content in the games they become addicted and easily influenced by these games Grand theft auto in 1998 Grand theft auto in 2008