Young men make up the largest demographic of video game players, which is why female characters are often depicted as sexually objectified. However, the audience is becoming more diverse as women, LGBTQ people, and other groups increasingly play games. This shift has led to calls for more inclusion but also backlash from the original male audience. When Anita Sarkeesian launched a Kickstarter to examine sexism in games, she faced relentless online harassment, exemplifying the gender issues in gaming. Her high-profile experience brought more discussion to problems of sexism, and hopefully video games will soon be an industry where people of all backgrounds can enjoy playing.