This document discusses the future of virtual worlds and online socialization. It notes that Asia is leading in many aspects of virtual goods markets and online games. The future may see virtual worlds transitioning to focus more on social entertainment and game mechanics. Understanding user behavior from offline social psychology, zoology, and anthropology can provide insights for online behavior. With awareness of risks and a focus on benefits, online socialization could become an important skill and virtual worlds may help address issues with offline socialization by providing additional digital spaces for engagement.