The document discusses building the metaverse through 7 layers: experiences, discovery, creator economy, spatial computing, decentralization, human interface, and infrastructure. It describes over 160 companies working in these layers and 9 megatrends like virtual mainstreaming, machine intelligence, and blockchain adoption that are enabling the metaverse. The metaverse will be led by creators using new tools to build distributed, open experiences across immersive 3D worlds.
The metaverse is a concept of a persistent, online, 3D universe that combines multiple different virtual spaces. You can think of it as a future iteration of the internet. The metaverse will allow users to work, meet, game, and socialize together in these 3D spaces.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
Cos'è veramente il Metaverso e quali tecnologie odierne e future sono alla base di questo nuovo universo.
Approfondiremo insieme la realtà riguardo VR/AR, Blockchain, risorse persistenti e dispositivi che permetteranno al Metaverso di prosperare.
Al termine di questo talk avrai chiaro quali sono tutte le tecnologie a supporto di questo nuovo trend e come farne parte a partire da subito!
Sia per quando riguarda l'utilizzo degli strumenti di base sia per quanto riguarda lo sviluppo e creazione di ciò che sarà il futuro di Internet.
Viaggiamo insieme partendo da Headsets VR/AR, quali software e linguaggi utilizzare per sviluppare (Unity, Unreal, WebXR), la Blockchain e il suo ruolo in tutto questo con gli NFT, la proprietà digitale, Solidity, ed altro ancora.
Metaverse - The Future of Marketing and Web 3.0.pdfthetechnologynews
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
Get To Know More : https://skyquestt.com/report/metaverse-market
The Metaverse is a virtual interactive self-sufficient ecosystem comprising mobile networks, augmented reality, social media, gaming, virtual reality, e-commerce, cryptocurrency, and workplace. This universe is envisioned as the internet's future, bringing together augmented reality (AR), virtual reality (VR), and physical worlds in a common digital arena. NFTs and online events are exploding, opening up a world of possibilities for the metaverse and associated technologies.
The transition to the Metaverse is fast approaching. Several components and features of this open-source platform have progressed to the point where they may be smoothly merged to investigate the idea of building a parallel virtual reality. NFTs and online events are exploding, opening up a world of possibilities for the metaverse.
Global Metaverse Market Segmental Analysis
The Global Metaverse Market is segmented based on Type, Technology, and Application. Based on Type it is categorized into: Mobile and Desktop. Based on Technology it is categorized into: Blockchain, VR & AR, Mixed Reality, and Others. Based on Application it is categorized into: Gaming, Online Shopping, Content Creation, Social Media, and Others. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.
Analysis by Application
The gaming segment is expected to be the largest segment in the Metaverse market throughout the forecast period (2020-2027).Due to major ongoing innovations and advances by developers, as well as a rising focus on improving immersion and making games more realistic, the gaming segment will have the leading revenue share of more than 25% in 2021. Furthermore, corporations' growing emphasis on using games to enhance their corporate image is expected to drive revenue growth.
China, the world's second-largest economy, is expected to reach a market size of USD 103,100.26 million in 2026, with a CAGR of 38.1 % throughout the forecast period. Other notable global markets include Japan and Canada, which are expected to increase at 31.3% and 29.6%, respectively, throughout the forecast period. Germany is expected to develop at a 36.8% CAGR within Europe, while the rest of the European market would reach USD 59,500.67 Million by the conclusion of the forecast period.
The metaverse is a concept of a persistent, online, 3D universe that combines multiple different virtual spaces. You can think of it as a future iteration of the internet. The metaverse will allow users to work, meet, game, and socialize together in these 3D spaces.
Web 3.0 continues to create a more democratic, censorship-free, and more transparent internet network by producing solutions to the problems of Web 2.0.
In this direction, metaverse technology, which is a future repetition of the internet consisting of 3-dimensional, permanent virtual spaces connected to the virtual universe, continues to reveal its difference.
At this point, the new technologies of the future continue to develop.
Cos'è veramente il Metaverso e quali tecnologie odierne e future sono alla base di questo nuovo universo.
Approfondiremo insieme la realtà riguardo VR/AR, Blockchain, risorse persistenti e dispositivi che permetteranno al Metaverso di prosperare.
Al termine di questo talk avrai chiaro quali sono tutte le tecnologie a supporto di questo nuovo trend e come farne parte a partire da subito!
Sia per quando riguarda l'utilizzo degli strumenti di base sia per quanto riguarda lo sviluppo e creazione di ciò che sarà il futuro di Internet.
Viaggiamo insieme partendo da Headsets VR/AR, quali software e linguaggi utilizzare per sviluppare (Unity, Unreal, WebXR), la Blockchain e il suo ruolo in tutto questo con gli NFT, la proprietà digitale, Solidity, ed altro ancora.
Metaverse - The Future of Marketing and Web 3.0.pdfthetechnologynews
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
Get To Know More : https://skyquestt.com/report/metaverse-market
The Metaverse is a virtual interactive self-sufficient ecosystem comprising mobile networks, augmented reality, social media, gaming, virtual reality, e-commerce, cryptocurrency, and workplace. This universe is envisioned as the internet's future, bringing together augmented reality (AR), virtual reality (VR), and physical worlds in a common digital arena. NFTs and online events are exploding, opening up a world of possibilities for the metaverse and associated technologies.
The transition to the Metaverse is fast approaching. Several components and features of this open-source platform have progressed to the point where they may be smoothly merged to investigate the idea of building a parallel virtual reality. NFTs and online events are exploding, opening up a world of possibilities for the metaverse.
Global Metaverse Market Segmental Analysis
The Global Metaverse Market is segmented based on Type, Technology, and Application. Based on Type it is categorized into: Mobile and Desktop. Based on Technology it is categorized into: Blockchain, VR & AR, Mixed Reality, and Others. Based on Application it is categorized into: Gaming, Online Shopping, Content Creation, Social Media, and Others. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.
Analysis by Application
The gaming segment is expected to be the largest segment in the Metaverse market throughout the forecast period (2020-2027).Due to major ongoing innovations and advances by developers, as well as a rising focus on improving immersion and making games more realistic, the gaming segment will have the leading revenue share of more than 25% in 2021. Furthermore, corporations' growing emphasis on using games to enhance their corporate image is expected to drive revenue growth.
China, the world's second-largest economy, is expected to reach a market size of USD 103,100.26 million in 2026, with a CAGR of 38.1 % throughout the forecast period. Other notable global markets include Japan and Canada, which are expected to increase at 31.3% and 29.6%, respectively, throughout the forecast period. Germany is expected to develop at a 36.8% CAGR within Europe, while the rest of the European market would reach USD 59,500.67 Million by the conclusion of the forecast period.
EON Reality Knowledge Metaverse Program (EKM Program)Senthilkumar R
By bringing the knowledge metaverse to life, EON Reality will merge the physical, virtual, and augmented reality worlds to reshape the way people everywhere experience their realities. Physical objects and spaces will be complete with informational annotations, activities, and other enhanced knowledge points, while users in virtual reality will be able to digitally teleport themselves into real-life settings around the world.
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...Francesco D'Orazio
Patterns and challenges in the evolution of immersive entertainment.
Plus, all the wrongest things you could possibly say at a virtual worlds conference.
This power point presentation gives a brief description about metaverse technology.
All the information included in the above PPT is gathered and referred from various websites and thanks for the respective creators for providing such data.
Metaverse - The Future of Marketing and Web 3.0.pdfAvantiMundwaik
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
THE METAVERSE IS POTENTIALLY AN $8 TRILLION TO $13 TRILLION OPPORTUNITY (Citibank):
We believe the Metaverse may be the next generation of the
internet — combining the physical and digital world in a persistent
and immersive manner — and not purely a Virtual Reality world.
A device-agnostic Metaverse accessible via PCs, game consoles, and
smartphones could result in a very large ecosystem. Based on our
definition, we estimate the total addressable market for the Metaverse
economy could grow to between $8 trillion and $13 trillion by 2030.
METAVERSE USE CASES:
Gaming is viewed as a key Metaverse use case for the next several years due to the immersive and multi-player
experience of the space currently. But we believe that the Metaverse will eventually help us find new enhanced ways to
do all of our current activities, including commerce, entertainment and media, education and training, manufacturing and
enterprise in general. Enterprise use cases of the Metaverse in the coming years will likely include internal collaboration,
client contact, sales and marketing, advertising, events and conferences, engineering and design, and workforce train
METAVERSE INFRASTRUCTURE BUILDING:
the current state, the internet infrastructure is unsuitable for building a fully-immersive content streaming Metaverse
environment, that enables users to go seamlessly from one experience to another. To make the vision of Metaverse a reality, we
expect significant investment in a confluence of technology. Low latency — the time it takes a data signal to travel from one point
on the internet to another point and then come back — is critical to building a more realistic user experience.
MONEY IN THE METAVERSE:
We expect the next generation of the internet, i.e., the Metaverse, would encapsulate a range of form factors of money, including
the existing/traditional forms of money and also upcoming/digitally-native forms — cryptocurrency, stablecoins, central bank
digital currencies (CBDCs) — that were out of scope in a pre-blockchain virtual world
This document is the copyright of its respective holders. It is freely available on the Internet to anyone who searches for it independently. It is provided here under the "Fair Use Doctrine of U.S. Copyright Law."
Metaverse is the converged world of physical world and virtual world that is hyper-connected, hyper-visualized, hyper-interacted, and hyper-reality enabled. Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/environments (including digital twins) with full reality.
Present and Future of Metaverse
Why Metaverse Now?
Metaverse Use Case: AI Innovation Platform
Metaverse Enterprise
Metaverse - Gartner Emerging Technology Mapping
Applications for ESG Sustainability Imperative
Metaverse for Sustainable Smart City
ConnectCon: Metaverse Products of the Future
A virtual festival for entrepreneurs, artists, and innovators to gather together to better understand how to collaborate more effectively around building the products for the future.
Into the Metaverse: experts and enthusiasts will discuss how to build projects in the Metaverse
Metaverse Mingle: get to know fellow doers and their superpowers in our networking space, connect with investors, and meet innovators
Metaverse Gallery: visit our virtual gallery to discover the critical milestones of the Metaverse development.
Contents
I. Metaverse Ecosystem
-Present and Future of Metaverse Infographics
-Why Metaverse Now?
II. Digital Twin Metaverse
-Digital Twin Types
-Digital Twin Models
-Digital Twin Patent Landscape
-Digital Twin Metaverse Use Case: AI Innovation Platform
III. Metaverse Enterprise & ESG Applications
-Metaverse Enterprise
-ESG Strategic Planning and Program Management
-Scenario Planning for Metaverse Enterprise
-TCFD Scenario Analysis
IV. ESG Digital Transformation
-ESG Sustainability Imperative
-ESG Investing and Management Consideration Core Factors
-ESG + Digital Integrated Transformation (ESGDX) Imperative
-How ESGDX Can Create New Revenue Streams?
-ESGDX for ESG Sustainability Management
-ESG Sustainability Management/Assessment Issues & Challenges & Solutions
-ESG DX Forum
V. Sustainable Smart City Development
-Metaverse for Sustainable Smart City
-Smart City Components
-Smart City Design and Development
-Smart City Management
-Smart City Financing and Business Development
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
History about the industry AR/VR
A brief about the AR/VR industry, how far did it go? And what is the Obstacle?
What is Metaverse
How many “Universe” is there? What is the similarity and difference?
Metaverse may look like
Technology, AI and the future of marketing: key themes from SXSWJodie Collins
An overview of the the key themes from SXSW 2016 including artificial intelligence, virtual reality, Internet of Things, brands doing content marketing well, live streaming and the future of management.
EON Reality Knowledge Metaverse Program (EKM Program)Senthilkumar R
By bringing the knowledge metaverse to life, EON Reality will merge the physical, virtual, and augmented reality worlds to reshape the way people everywhere experience their realities. Physical objects and spaces will be complete with informational annotations, activities, and other enhanced knowledge points, while users in virtual reality will be able to digitally teleport themselves into real-life settings around the world.
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...Francesco D'Orazio
Patterns and challenges in the evolution of immersive entertainment.
Plus, all the wrongest things you could possibly say at a virtual worlds conference.
This power point presentation gives a brief description about metaverse technology.
All the information included in the above PPT is gathered and referred from various websites and thanks for the respective creators for providing such data.
Metaverse - The Future of Marketing and Web 3.0.pdfAvantiMundwaik
The global metaverse market was valued at USD 107,100.67 Million in 2020, and it is expected to reach a value of USD 758,600.86 Million by 2027, at a CAGR of 37.1% over the forecast period (2020 - 2027).
THE METAVERSE IS POTENTIALLY AN $8 TRILLION TO $13 TRILLION OPPORTUNITY (Citibank):
We believe the Metaverse may be the next generation of the
internet — combining the physical and digital world in a persistent
and immersive manner — and not purely a Virtual Reality world.
A device-agnostic Metaverse accessible via PCs, game consoles, and
smartphones could result in a very large ecosystem. Based on our
definition, we estimate the total addressable market for the Metaverse
economy could grow to between $8 trillion and $13 trillion by 2030.
METAVERSE USE CASES:
Gaming is viewed as a key Metaverse use case for the next several years due to the immersive and multi-player
experience of the space currently. But we believe that the Metaverse will eventually help us find new enhanced ways to
do all of our current activities, including commerce, entertainment and media, education and training, manufacturing and
enterprise in general. Enterprise use cases of the Metaverse in the coming years will likely include internal collaboration,
client contact, sales and marketing, advertising, events and conferences, engineering and design, and workforce train
METAVERSE INFRASTRUCTURE BUILDING:
the current state, the internet infrastructure is unsuitable for building a fully-immersive content streaming Metaverse
environment, that enables users to go seamlessly from one experience to another. To make the vision of Metaverse a reality, we
expect significant investment in a confluence of technology. Low latency — the time it takes a data signal to travel from one point
on the internet to another point and then come back — is critical to building a more realistic user experience.
MONEY IN THE METAVERSE:
We expect the next generation of the internet, i.e., the Metaverse, would encapsulate a range of form factors of money, including
the existing/traditional forms of money and also upcoming/digitally-native forms — cryptocurrency, stablecoins, central bank
digital currencies (CBDCs) — that were out of scope in a pre-blockchain virtual world
This document is the copyright of its respective holders. It is freely available on the Internet to anyone who searches for it independently. It is provided here under the "Fair Use Doctrine of U.S. Copyright Law."
Metaverse is the converged world of physical world and virtual world that is hyper-connected, hyper-visualized, hyper-interacted, and hyper-reality enabled. Metaverse is a collection of fully connected interoperable physically augmented digital worlds with physical persistence that are converged with the virtually augmented physical world in which people and digital representations of people (digital people) can fully interact with one another and digital objects/environments (including digital twins) with full reality.
Present and Future of Metaverse
Why Metaverse Now?
Metaverse Use Case: AI Innovation Platform
Metaverse Enterprise
Metaverse - Gartner Emerging Technology Mapping
Applications for ESG Sustainability Imperative
Metaverse for Sustainable Smart City
ConnectCon: Metaverse Products of the Future
A virtual festival for entrepreneurs, artists, and innovators to gather together to better understand how to collaborate more effectively around building the products for the future.
Into the Metaverse: experts and enthusiasts will discuss how to build projects in the Metaverse
Metaverse Mingle: get to know fellow doers and their superpowers in our networking space, connect with investors, and meet innovators
Metaverse Gallery: visit our virtual gallery to discover the critical milestones of the Metaverse development.
Contents
I. Metaverse Ecosystem
-Present and Future of Metaverse Infographics
-Why Metaverse Now?
II. Digital Twin Metaverse
-Digital Twin Types
-Digital Twin Models
-Digital Twin Patent Landscape
-Digital Twin Metaverse Use Case: AI Innovation Platform
III. Metaverse Enterprise & ESG Applications
-Metaverse Enterprise
-ESG Strategic Planning and Program Management
-Scenario Planning for Metaverse Enterprise
-TCFD Scenario Analysis
IV. ESG Digital Transformation
-ESG Sustainability Imperative
-ESG Investing and Management Consideration Core Factors
-ESG + Digital Integrated Transformation (ESGDX) Imperative
-How ESGDX Can Create New Revenue Streams?
-ESGDX for ESG Sustainability Management
-ESG Sustainability Management/Assessment Issues & Challenges & Solutions
-ESG DX Forum
V. Sustainable Smart City Development
-Metaverse for Sustainable Smart City
-Smart City Components
-Smart City Design and Development
-Smart City Management
-Smart City Financing and Business Development
Metaverse has become ae buzzword in the tech industry. Not a single day goes by without a mention of it
in the media, especially around investments, startups building components, new platforms being
announced and large companies entering this world of digital engagement. There is undeniably a huge momentum of an almost real 3D virtual world, and the clarion call was perhaps Facebook rebranding itself
as Meta which will perhaps be remembered as a red letter moment in the evolution of the Metaverse.
History about the industry AR/VR
A brief about the AR/VR industry, how far did it go? And what is the Obstacle?
What is Metaverse
How many “Universe” is there? What is the similarity and difference?
Metaverse may look like
Technology, AI and the future of marketing: key themes from SXSWJodie Collins
An overview of the the key themes from SXSW 2016 including artificial intelligence, virtual reality, Internet of Things, brands doing content marketing well, live streaming and the future of management.
4DStory Overview - This is the dawn of Web4james743961
I've spent 30 years building a philosophy, concept platform, beta campaigns, and more... to demonstrate what I believe to be the most comprehensive approach to storytelling, digital marketing, and Web3 Avatar Communities ever devised. This presentation will highlight my 4D approach to the problem, the opportunity, and how to leverage it. It links out to my entire platform to give you a first hand revelation of what the future of the digital world will be using Kinetic Avatars and 4DStory. 4DStory ~Time To Perform!
Millions of dollars have been invested in the Metaverse by some of the largest companies in the world. And brands are buying into the Metaverse to position themselves for the next revolution in digital marketing. Discover what brands are doing in the Metaverse and how your company can take advantage of this unique and burgeoning opportunity. Technology is increasing at an exponential rate providing competitive advantage opportunities for those companies that can not only innovate but have a roadmap of continuous innovation. The Metaverse creates new opportunities for innovation around products, marketing, business models, and disruptive forces that will impact every industry. Are you ready?
Generative AI, Game Development and the Future of CivilizationJon Radoff
This is my talk from Gamescom Congress in 2023: the topic is the use of generative AI in game development -- but the context is much broader. This is about the next stage of human civilization, where our minds and our creativity are extended through the use of AI tools and agents. My talk is not only about creativity, but empowerment: tools that act upon our goals and reflect our individuality.
This is a somewhat condensed and updated version of a lecture I presented at the MIT Media Lab course on Metaverse (MAS.S61).
Next Generation Internet Marketing-Transformational Customer ExperienceCustomer Centria
With the rapid evolution of technology, the virtual world will soon become indistinguishable from the real one, with virtual experiences gaining equal importance. The presentation expounds that it is imperative for companies to create pleasant and engaging virtual experiences for the consumers, in order to create a bond with them.
Metaverse - A new Playground for Financial WealthFüzuli Aliyev
Metaverse is convergence of our physical and digital lives, creating a unified, virtual community where we can work, play, relax, transact and socialize.
Almost every day company or celebrity joins that virtual universe.
Blockchain has enabled digital currencies and NFTs.
The new methods to transact and own digital goods are allowing creators to monetize their activities through tokens.
Metaconcerts
Metawedding
Metaembassy
So, are you curious to know about Meta Verse? Great! You are visiting the right place. Let's understand all the crucial points about the Metaverse.
Please visit: https://www.glancesys.com/blogs/the-metaverse-a-glimpse-of-the-future-and-virtual-economy
A Metaverse app is an application that enables virtual interaction over a network of 3D worlds. The Metaverse mobile app is designed for users to interact more easily with other users. Users can exchange information, share and trade goods, discuss news and get more done in blockchain world through the app. Users can run their own apps and customize the look and feel of their avatar, as well as live-streaming or exchanging goods and services freely among users.
Presenter: Adam Sheppard, 8ninths, CEO & Co-Founder
AR is poised to become the hottest new engagement method since the rise of social media. 8ninths is launching their first consumer engagement AR Marketing Platform for Apple's ARKit in mid-September when iOS 11 is revealed. Hear what we've discovered about AR Marketing for consumers in the first few weeks after launch as well as our learnings from multiple AR Client Projects.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
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During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Neuro-symbolic is not enough, we need neuro-*semantic*
Building the Metaverse
1. BUILDING THE
METAVERSE
T H E M E G A D E C K :
1 6 0 + C O M P A N I E S
7 L A Y E R S
9 M E G A T R E N D S
O N E C R E A T O R - L E D F U T U R E
J O N R A D O F F
Author, Building the Metaverse blog
CEO, Beamable
2. Lenses to
View the
Metaverse
What is the Metaverse?
Why the Metaverse
Experiences
9 Megatrends
How Value Flows through
the Metaverse Industries
7 layers of the value-chain
Who is building the
metaverse?
160+ companies/projects cataloged
and categorized
How Metaverse Network Effects and Business
Models work
9. Many people think of the metaverse as 3D
space that will surround us.
But the metaverse is not 3D or 2D, or even
necessarily graphical; it is about the
inexorable dematerialization of physical
space, distance, and objects.
Image: Derek Thomson
10. Third Places
“…your first place is your
home, and your second is
your workplace, but your
third place is where you
relax in public, where you
encounter familiar faces
and make new
acquaintances.”
– Rebekah White Rec Room Social Experience
17. Gamification
…used to mean adding badges
and leaderboards to an app.
No longer.
What began in games now
informs almost all the other
experiences of the metaverse:
Storytelling, immersion,
aspiration, progression, identity,
socialization
18. Experience:
Immersive
Commerce
• Shopify (featured to the
right) envisions shopping
enhanced by virtual and
augmented reality
• Shopify also collaborates
through VR to design their
shopping experiences
19. Experiences:
Collaboration
• Gather.town provides a game-
like virtual office environment
in 2D, supported by
livestreaming video
• Spatial takes a more 3D graphic
approach to workplace
collaboration
21. Experiences: Travel
• Matterport created a way
to explore Egyptian
heritage sites through VR
• Imagine a future where
you encounter spaces in
real-time, socially, with
fellow travelers through
telepresence
24. Science Fiction?
Or Science Future?
“In the 22nd century, things were
constructed in virtual space
first. Once complete, the plans
were uploaded to an auto-
factory, which built the entire
item using 3D printers, roamers
and nanites.”
— We Are Legion (We Are Bob)
Image: NVIDIA
25. Experiences: Learning
and Education
• Immersive learning
• Classroom simulations
• Classroom travel
• Interactive, social
education
• Transport educators from
anywhere
• Learn from anywhere
• “Gamified” learning
• Skill-based training with
augmented
data/instructions
Image Credit: stem.T4L
26. Experience: Fitness
• Remote personal
training via video
• Home gym using
Tonal, Peloton,
Beachbody
• Immersive, gamified
fitness with
Supernatural VR
28. Experience: Esports
• Evolution of traditional
sports
• Live tournaments and
competitions
• “Spectacle” events
• Immersive live events will
increasingly move into the
metaverse, just as
physical events will grow
in popularity
Image Credit: Florian Olivo
29. Experiences – Live Music
• Transport fans into virtual
concerts
• Add unique, immersive
effects to the experience
• Allow anyone to experience
from a front-row seat
• Featured right: Wave XR
30. Experience: Transforming
the Physical World
• Immersive Theater
• Augmented Real-World
Spaces
• Live Action Roleplaying
• Geospatially-aware
applications
31. What happens when physical space is
dematerialized? Formerly scarce
experiences may become abundant.
Towards an Age of Abundance
Image: Ashwin Vaswani
32. “Abundance is not about
providing everyone on this
planet with a life of luxury—
rather it’s about providing
all with a life of possibility.”
– Peter Diamandis
33. W H Y T H E
M E T A V E R S E ?
Image: Richard Horvath
34.
35. Megatrend: Virtual
Mainstreaming
• People increasingly have
more of their lives invested
in their digital identity
• For many people, the
virtual is now as “real” as
the physical
38. “Identity will be the
most valuable
commodity for citizens
in the future, and it will
exist primarily online.”
– Eric Schmidt, The
New Digital Age
39. Cybercrime & Toxic
Behavior
• As the virtual became real, it
became a place for antisocial
behaviors as well…
• Cybercrime
• Fraud
• Bullying
• Cheating
Image Credit: Bermix Studio
40. Virtual Items
• Virtual Items are increasingly
as valued by people as real-
world items
• Collecting, customizing,
using
• Value is a function of affinity
(liking), utility (what can you
do with it?) and scarcity
41. Megatrend:
Low-Code
Platforms
50%
Medium/large companies
will use low-code and
serverless platforms by 2023,
according to Gartner… but
this underestimates the
disruption to be caused
when a whole world of
creators are equipped with
new, faster tools.
Unity 3D Studio Appian Process Modeler
Shopify
43. Virtual Beings
Machine intelligence
will power
conversations,
emotions, behaviors
of characters you’ll
meet—and even
befriend—in the
metaverse.
Featured: Epic’s Metahumans;
Fable’s VirtualBeings; AIDungeon
44. Promethean AI uses prompts from a
creator to manufacture entire virtual
landscapes—like the one shown here.
Machine Intelligence:
Helping Creators
45. Megatrend: Rise
of Cybernetics
Cybernetics: the
integration of human
sensory and motor
systems with computers.
• Game controllers
• Haptics
• VR/AR
• Smartglasses
• Brain-computer
interface
46. The metaverse will not simply
be a place we go into. The
metaverse will be everywhere
around us.
Image: Markus Spiske
47. Megatrend:
Simulating Reality
• Real-time Ray Tracing
• Real-time Physics Simulation
• Real-time data feeds from the
Internet of Everything
• Geospatial and traffic data
• “Oracles” with real-time
financial data
Image: Penforhire
48. Megatrend:
Challenges by
Open Systems
Standards such as
WebAssembly and
WebXR now make it
possible to deliver
compiled, compact,
fast code and
experiences as an
alternative to walled-
garden platforms.
Image: Interlogica.it
50. Blockchain Adoption:
Smart Contracts
• Autonomous, trustless,
secure, transparent
contracts on smart-
contract blockchains such
as Ethereum
• Counterparties may be
anonymous
• Use cases include record
storage, title to assets,
governance, insurance,
supply-chain automation
Image: Scott Graham
51. Blockchain Adoption: NFTs
• NFT = Non Fungible Token
• An application of smart contracts
• Provides decentralized, trustless,
programmable asset ownership
and exchange with provable
scarcity and provable
provenance
• Use cases include real estate, art,
music and gaming
52. Megatrend: Walled
Garden Ecosystems
Not every application or
every world will be open.
Sometimes permission,
integration, curation, and
control are desirable
features of a platform or
application.
53. Company Highlight: Roblox
• “YouTube for
Games” – social
network and
discovery
• Creator tools to
make games and
experiences
• Play from within
the Roblox
application
55. Megatrend:
Accelerating
Distributed
Networks
• 5G and 6G networks
• Exponential increase in
speed, concurrency and
latency improvements
• Computing at the edge:
down the street or even
in your home
• “Computation on tap”
57. Inbound Discovery
• Real-time presence
• Community-driven content
• N of your friends like App
• App stores (along with reviews,
ratings systems, and
categorization/tagging)
• Curation — via featured
application listings in stores,
taste-makers, and “influencers”
• Search engines
• Earned media
60. Real-Time Presence
Instead of focusing on what people like, this is about what
people discovering what friends are doing right now.
This is highly relevant in a metaverse where so much of
the value will come from interacting with friends through
shared experiences.
61. Company Highlight: Epic
• Discovery via
Epic Game Store
• Competitors:
Steam, App
Stores, etc.
• Epic also
provides their
own experiences
(Fortnite) and
the Unreal
Engine for
building 3D
projects
63. Content-Community Complex
Customers are now content-
creators and content-amplifiers
as well as consumers. In the
past, there was the notion of
“user-generated content” when
referring to mundane features
like blog comments or uploading
a video. Now, content isn’t simply
generated by people:
it emerges from their
interactions and feeds into the
substance of the conversations
within their communities.
64.
65. Company Highlight: Unity
• Most widely-
deployed 3D
engine
• Monetize with
an ad network
that reaches
billions of
devices
66. Beamable
• Mission: make it as easy to
build a live game as it is in
Roblox—but with the
freedom to do build, sell and
distribute it however you
want.
• The company I started to
bring serverless, low-code
development to the world of
live games
67. L A Y E R 4
S P A T I A L
C O M P U T I N G
Image: John Moeses Bauan
68. “Spatial computing proposes hybrid real/virtual computation
that erodes the barriers between the physical and the ideal
worlds. … Wherever possible the machine in space and space
in the machine should be allowed to bleed into each other.
Sometimes this means bringing space into the computer,
sometime[s] this means injecting computation into objects.
Mostly it means designing systems that push through the
traditional boundaries of screen and keyboard without getting
hung up there and melting into interface or meek simulation.”
— Simon Greenwold
Image: Flickr / driver Photographer
69. Spatial
Computing
3D Engines to display geometry animation (Unity, Unreal)
Mapping and interpreting the inside and outside world —
geospatial mapping
Data integration from devices (Internet of Things, Internet of
Everything) and biometrics from people (for identification
purposes as well as quantified self applications in
health/fitness)
Next-generation user interfaces to support concurrent
information streams and analysis
70. 3D Engines
Create a graphics pipeline for
developing 3D environments,
and provide an environment for
translating geometry into
images on the screen
72. Omniverse provides
a way for creators of
all types to
collaborate in an
interoperable 3D
environment.
73. L A Y E R 5
D E C E N T R A L I Z E
Image: Alina Grubnyak
74. Decentralization
The ideal structure of the
metaverse is the opposite of
the centralized structure
envisioned in fiction like Ready
Player One or Snow Crash:
• Permissionless
• Distributed
• Open
• No central authority to
control it
OASIS from Ready
Player One
Neal Stephenson, author of Snow Crash
78. Internalized vs. Externalized Network Effects
Metaverse experiences
will be highly
differentiated.
They benefit from
networks where the
platform favors an
ecosystem of open,
permissionless
development—and
benefit from externalized
network effects.
Image: Stratechery.com
79. Decentralized Digital Identity
Avatar Platforms
Creating interoperable
3D avatars and costume
customization
Self-Sovereign Identity
Identification to apps and games
in the metaverse based on a
wallet rather than an authority
80. Radoff’s Law
The degree to which a
network facilitates
interconnections
determines the extent
of its emergent
creativity, innovation
and wealth.
Image: Robynne Hu
82. L A Y E R 6
H U M A N
I N T E R F A C E
Image: Vu Hoang
83. Mobile Computers
Smartphones are no longer phones.
They are highly portable, always-
connected, and powerful
computers that happen to have a
phone application preinstalled.
With further miniaturization, the
right sensors, embedded AI
technology, and low-latency
access to powerful edge
computing systems, they’ll absorb
more and more applications and
experiences from the metaverse.
84. Evolution of Headset Technology
VR systems are essentially smartphones
loaded up with stereoscopic video, extra
sensors, cameras and haptics.
Image: XR Expo
Future interfaces like these
Spectacles from Snap will
be much simpler form-
factors.
85. Mindbending Interface Tech
• Brain-Computer Interfaces
(both non-invasive and
invasive)
• 3D-printed wearables
• Miniaturized biosensors
• Smart contact lenses
In May 2021, a BCI reached
90 words-per-second for a
typing task.
Erika Woodrum/HHMI/Nature
88. Chips still getting faster & denser
IEEE, A Better Way to Measure Progress in Semiconductors
89. 4G to 5G to 6G
IEEE, A Survey on Green 6G Network: Architecture and Technologies
90. Evolution of Cloud to Edge Computing
Cloud computing
will get more
distributed and
closer to the
edge where AI
and data-hungry
applications of
the metaverse
need it.
Source: Accenture
91. The metaverse is not “a” metaverse. It is the next generation of the
Internet: a decentralized multiverse, led by a new and abundant
generation of creators.
92. Thank you
Contact: Jon Radoff
More to read at:
Building the Metaverse blog –
https://medium.com/building-the-metaverse
CEO, Beamable
“I Fight for the Game Maker”
Email: jon {AT} Beamable.com
Twitter: jradoff
Feel free to reproduce or
mashup with attribution
This is version 1.0 – June 2021