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AUGMENTED
VUSALS.
reality
&VIRTUAL
implementation
TABLE OF CONTENT
TABLE OF CONTENT
-AR|VR technologies implementation
# Introduction
# State of the art
# System background
# Problems of AR & VR
# Solutions for AR & VR
# Conclusion
# References
TABLE OF CONTENT
# INTRODUCTION
Day by day, our life style are changed by technology. Communication,
Business, Education, Medical field. Today, we can easily say that, these fields
are not same as their 1 year previous level. One of the technology that used
in some fields, nowadays, tech giants work on virtual life technology. The
tendency that majority of people live approximately a quarter of their life
online, it shows off this time period will increase. The visualization necessity
reveal in online life. That’s why we observe in tech market the investments
are increasing every day to the AR and VR technology development
companies. So,
What are these?
How they work?
Where we can implement to?
Which problems there are related with these?
Solutions? We will talk about these.
TABLE OF CONTENT
# STATE OF THE ART
TABLE OF CONTENT
# STATE OF THE ART
TABLE OF CONTENT
# SYSTEM BACKGROUND
- Augmented reality (AR) is a live direct or indirect view of a physical,
real-world environment whose elements are augmented
(or supplemented) by computer-generated sensory input such as sound,
video , graphics or GPS data.
- It is emerging technology that enables the real world to be reinforced
(augmented) with digital content in real time. On the other hand, AR
creates a bridge that bridges the gap between the physical and digital
worlds. That’s why its business value is very high.
- Virtual reality (VR) , which can be referred to as immersive multimedia or
computer-simulated life, replicates an environment that simulates
physical presence in places in the real world or imagined worlds and lets
the user interact in that world.
- Virtual realities artificially creates sensory experiences, which can include
sight, hearing, touch, and smell.
TABLE OF CONTENT
# SYSTEM BACKGROUND
TABLE OF CONTENT
# PROBLEMS OF AR & VR
- Marker demand
TABLE OF CONTENT
# PROBLEMS OF AR & VR
-- Software Optimization Requirement
-- 3D Objects support for Dynamic Content
-- Health issues in Oculus Rift DK
-- Not user friendly product design
-- Low level market demand
TABLE OF CONTENT
# SOLUTIONS FOR AR & VR
-- Setting whole of complex processes into cloud
-- Creating ideal framework especially for 3D content
-- Prevent none accurately visualisation processes of
objects for health problems
(equilibrium of human body)
-- Aware from cables by new wireless technologies
Make lens to support these technologies
-- Accelerate integration of these technologies with
area of interests of society
TABLE OF CONTENT
# CONCLUSION
Technology is the main enhancer of any business. If there is a business value
potential of any technology, of course, it demands lots of research and
improvement. By solving problems on implementation, by inform society, this
new technology era will start. If any company, plan to struggle , compete with
Its opponent in aggressive market conditions, should invest into this
technology for better business.
The potential of integration ability, upgrades especially engineering point of
view, will enhance this technology market. Undoubtedly, rethinking, conduct
research in that field is the key point for success.
TABLE OF CONTENT
# REFERENCES
# https://en.wikipedia.org/wiki/Augmented_reality
# https://emarketservices.com (AR)
# https://daqri.com
# http://echidnainc.com/augmented-reality-in-ecommerce
# acquired job experience of development app within AR/VR
for implementation to furniture field
TABLE OF CONTENT
# thank you
for your consideration!

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AR&VR Implementation

  • 2. TABLE OF CONTENT TABLE OF CONTENT -AR|VR technologies implementation # Introduction # State of the art # System background # Problems of AR & VR # Solutions for AR & VR # Conclusion # References
  • 3. TABLE OF CONTENT # INTRODUCTION Day by day, our life style are changed by technology. Communication, Business, Education, Medical field. Today, we can easily say that, these fields are not same as their 1 year previous level. One of the technology that used in some fields, nowadays, tech giants work on virtual life technology. The tendency that majority of people live approximately a quarter of their life online, it shows off this time period will increase. The visualization necessity reveal in online life. That’s why we observe in tech market the investments are increasing every day to the AR and VR technology development companies. So, What are these? How they work? Where we can implement to? Which problems there are related with these? Solutions? We will talk about these.
  • 4. TABLE OF CONTENT # STATE OF THE ART
  • 5. TABLE OF CONTENT # STATE OF THE ART
  • 6. TABLE OF CONTENT # SYSTEM BACKGROUND - Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video , graphics or GPS data. - It is emerging technology that enables the real world to be reinforced (augmented) with digital content in real time. On the other hand, AR creates a bridge that bridges the gap between the physical and digital worlds. That’s why its business value is very high. - Virtual reality (VR) , which can be referred to as immersive multimedia or computer-simulated life, replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world. - Virtual realities artificially creates sensory experiences, which can include sight, hearing, touch, and smell.
  • 7. TABLE OF CONTENT # SYSTEM BACKGROUND
  • 8. TABLE OF CONTENT # PROBLEMS OF AR & VR - Marker demand
  • 9. TABLE OF CONTENT # PROBLEMS OF AR & VR -- Software Optimization Requirement -- 3D Objects support for Dynamic Content -- Health issues in Oculus Rift DK -- Not user friendly product design -- Low level market demand
  • 10. TABLE OF CONTENT # SOLUTIONS FOR AR & VR -- Setting whole of complex processes into cloud -- Creating ideal framework especially for 3D content -- Prevent none accurately visualisation processes of objects for health problems (equilibrium of human body) -- Aware from cables by new wireless technologies Make lens to support these technologies -- Accelerate integration of these technologies with area of interests of society
  • 11. TABLE OF CONTENT # CONCLUSION Technology is the main enhancer of any business. If there is a business value potential of any technology, of course, it demands lots of research and improvement. By solving problems on implementation, by inform society, this new technology era will start. If any company, plan to struggle , compete with Its opponent in aggressive market conditions, should invest into this technology for better business. The potential of integration ability, upgrades especially engineering point of view, will enhance this technology market. Undoubtedly, rethinking, conduct research in that field is the key point for success.
  • 12. TABLE OF CONTENT # REFERENCES # https://en.wikipedia.org/wiki/Augmented_reality # https://emarketservices.com (AR) # https://daqri.com # http://echidnainc.com/augmented-reality-in-ecommerce # acquired job experience of development app within AR/VR for implementation to furniture field
  • 13. TABLE OF CONTENT # thank you for your consideration!