The document describes a simulation of a Chipotle Mexican restaurant using Arena simulation software. Data was collected on service times and customer arrivals and fitted to distributions. A base model was created with arrival and service modules. An alternative model was also created with a different queue structure. Both models were analyzed to compare queue lengths and processing times under different arrival scenarios. The goal is to reduce wait times during peak hours to prevent losing customers.
The document summarizes a simulation study conducted on a restaurant called "Canes" to analyze customer waiting times. The original scenario showed long wait times when customers decided orders at the counter. An alternative scenario assumed customers pre-decided orders. Simulation results showed the alternative scenario significantly reduced average wait time, time in system, and queue length while increasing customers served. It was recommended the restaurant display menus by the queue to help customers pre-decide orders.
This document presents a queuing theory analysis of customer wait times at a Burger King location during peak evening hours. Data was collected on customer arrival patterns and service times. The data was fitted to distributions in Arena simulation software. The initial model showed average wait times of over 15 minutes. Proposed solutions like adding a self-serve soda fountain and digital queue displays were modeled and reduced average wait times by 4-10 minutes and decreased the number of customers in the system.
The Burger King Fast Food joint at Tangeman University Center is one of the main joints that UC students frequent to grab a quick bite. The store runs from 7 am to 7 pm on weekdays and for reduced hours on weekends. Majority of the business/ influx of students for the joint is observed on weekdays with the peak
hours being 11 am to 3 pm.
The project helped identify bottlenecks observed in the system during peak hours and suggested an alternate resource restructuring with the same man hours. A reduction of 53% in customer wait time was observed in the new solution.
Arena® was chosen as the software to simulate the Burger King setup and identify areas of improvement.
The document describes a simulation model of a Starbucks coffee store using Arena software. The model simulates the customer flow process from arrival to order completion. Key aspects of the model include fitting data to distributions, building the model with modules like create, process, decide, and record, and analyzing results like average time in system and resource utilization. Alternative scenarios adding additional cashier and barista resources showed potential to reduce average time in system from 3.6 to 2.4 minutes. The document concludes recommending adding two resources to improve customer experience while considering associated economic costs.
1. The document describes a computer simulation model of the Subway food service location at Wayne State University to minimize customer wait times.
2. The current model shows high wait times, especially at the salad station, but scheduling employees differently reduces wait times significantly.
3. The proposed model schedules two employees each at the bread and salad stations instead of just one, lowering average wait time from 18 minutes to just over 0 minutes.
Simulation for kfc order counter at rajiv gandhi international airport, hyder...Pankaj Gaurav
Objective of the business modelling and simulation project was to determine whether existing system is efficient or there is a scope of reducing the waiting time & idle time at KFC Order Counter at Rajiv Gandhi International Airport, Hyderabad
The document summarizes a simulation study conducted on a restaurant called "Canes" to analyze customer waiting times. The original scenario showed long wait times when customers decided orders at the counter. An alternative scenario assumed customers pre-decided orders. Simulation results showed the alternative scenario significantly reduced average wait time, time in system, and queue length while increasing customers served. It was recommended the restaurant display menus by the queue to help customers pre-decide orders.
This document presents a queuing theory analysis of customer wait times at a Burger King location during peak evening hours. Data was collected on customer arrival patterns and service times. The data was fitted to distributions in Arena simulation software. The initial model showed average wait times of over 15 minutes. Proposed solutions like adding a self-serve soda fountain and digital queue displays were modeled and reduced average wait times by 4-10 minutes and decreased the number of customers in the system.
The Burger King Fast Food joint at Tangeman University Center is one of the main joints that UC students frequent to grab a quick bite. The store runs from 7 am to 7 pm on weekdays and for reduced hours on weekends. Majority of the business/ influx of students for the joint is observed on weekdays with the peak
hours being 11 am to 3 pm.
The project helped identify bottlenecks observed in the system during peak hours and suggested an alternate resource restructuring with the same man hours. A reduction of 53% in customer wait time was observed in the new solution.
Arena® was chosen as the software to simulate the Burger King setup and identify areas of improvement.
The document describes a simulation model of a Starbucks coffee store using Arena software. The model simulates the customer flow process from arrival to order completion. Key aspects of the model include fitting data to distributions, building the model with modules like create, process, decide, and record, and analyzing results like average time in system and resource utilization. Alternative scenarios adding additional cashier and barista resources showed potential to reduce average time in system from 3.6 to 2.4 minutes. The document concludes recommending adding two resources to improve customer experience while considering associated economic costs.
1. The document describes a computer simulation model of the Subway food service location at Wayne State University to minimize customer wait times.
2. The current model shows high wait times, especially at the salad station, but scheduling employees differently reduces wait times significantly.
3. The proposed model schedules two employees each at the bread and salad stations instead of just one, lowering average wait time from 18 minutes to just over 0 minutes.
Simulation for kfc order counter at rajiv gandhi international airport, hyder...Pankaj Gaurav
Objective of the business modelling and simulation project was to determine whether existing system is efficient or there is a scope of reducing the waiting time & idle time at KFC Order Counter at Rajiv Gandhi International Airport, Hyderabad
This document summarizes a simulation study of operations at the Starbucks cafe located in the Steger Student Life Center at the University of Cincinnati. The simulation aimed to identify ways to reduce wait times for customers, which sometimes exceeded 10 minutes. The simulation modeled customer arrivals, order times, food and beverage preparation times, and resource utilization over peak and non-peak hours. Running additional scenarios found that adding a beverage machine could reduce maximum wait time from 19 to 13 minutes, while adding a cashier could reduce average wait time from 2.5 to 2.2 minutes. The study concluded that optimizing food pre-heating and adding a beverage machine could most improve operations.
This document summarizes a simulation project to optimize the process at a university campus Subway outlet. The current process leads to long wait times during lunch hours. The simulation models the current process and a proposed process with additional resources. Model 2, which adds one employee each to the order counter and billing counter, reduces average wait times and total time in the system based on the simulation results and statistical analysis. Therefore, hiring two new employees is recommended to improve customer experience and satisfaction.
Simulation with Arena (Dental Clinic project)Kimseng Sok
This is a short slide presentation of my assignment in course of System thinking and modeling. I used Arena Simulation software as tool to discover and make improvements in dental clinic service.
This document describes a simulation modeling project of a Chick-fil-A Express outlet. The objective was to study the current system using simulation and provide alternate scenarios to reduce customer wait times during peak hours. The current system and data collection process are described. Distributions are fitted to the data and assumptions are made for the model. The model is built in Arena and involves customer arrival, order placement, order fulfillment and exit processes. The model is run with 98 replications and results are analyzed. Three alternate scenarios are proposed by adjusting resource levels during different time periods and their impact on customer wait times are compared.
The Project is done as a final project for the course BANA 7030-Simulation Modelling where the focus is in understanding the basics of simulation modelling using Rockwell Automation’s “Arena”.
The goal of the project is to study working of the Shell gas station and food mart at 3337 Clifton Ave, using Arena simulation and increase the resource utilization of the resource or the pumps.
The Shell Petrol gas station is a facility that sells fuel and engine lubricants for motor vehicles. Also, along with gas station there is also a Food Mart which is a located in the same premise as the gas station, which is basically a convenience store.
The model uses the layout, operation and resource allocation of the gas station and the food mart etc in Arena to simulate the real-life scenarios.
The simulation model analyzed the operations of a campus Starbucks to evaluate performance and identify ways to decrease wait times. It modeled the customer arrival process, order and payment queue, beverage/snack ordering, and service queue. Increasing the number of servers at the service counter from 2 to 3 was found to most significantly reduce average wait times from 5.79 minutes to 0.036 minutes and the average number waiting from 3.7 to 0.
Simulation Modeling on Campus Starbucks Coffee CenterNiharika Senecha
Simulation Modeling of Campus Starbucks Coffee Center was done using Arena simulation software in order to reduce the long waiting time and increase the utilization of resources. The results were analyzed and a suggestion (a new and improved simulation model) was also made to improve the system.
This document outlines a FlexSim simulation model of an airport security checkpoint. The base model contains one metal detector and x-ray scanner, resulting in average wait times of 80 minutes. An alternative model with two scanners significantly reduces average wait time to 5 minutes while increasing passenger throughput by 67% and luggage throughput by 11%. While the dual scanner model improves performance, the low passenger volume may not justify the increased operating costs compared to the benefits.
This project analyses the current scenario- fans arriving at the Nippert Stadium through various lanes. The current scenario has been modeled using Arena and a better case scenario has been developed using the same software.
The document describes a simulation of a Shell gas station, convenience store, and air pump located in Cincinnati, Ohio using Arena software. Data was collected on arrival patterns and service times. The simulation models customer flow between the gas station, food mart, and air pump based on probabilistic distributions. Key metrics like customers leaving due to long queues, total revenue, resource utilization, and wait times will be analyzed to identify opportunities to improve the Shell's operations.
Bakery Production Using Arena SimulationSocheat Veng
The document describes a simulation project for JC Bakery. There are three scenarios simulated:
1) The initial model
2) Changing the arrival times of raw materials
3) Changing arrival times and sharing resources between processes
Key performance indicators (KPIs) measured include production output, resource utilization, and processing times. Scenario 2 performed best according to the KPIs by increasing output 32.93 units from 28.31, improving resource utilization, and reducing idle times. Therefore, scenario 2 of changing raw material arrival times is recommended to increase JC Bakery's production output and efficiency.
An attempt at finding an optimized working model using Arena for a barber shop ameliorating the customer wait time, thus attracting more customers with minimum cost
Arena simulation for Superette gas station, Vidor, Texas to evaluate the effectiveness of operating the gas station for 24 hours instead of 16 hours and find the optimum number of gas pumps to attain maximum revenue. Data collection, simulation, and analysis led to the conclusion that operating the gas station for 24 hours with 6 gas pumps ultimately having an impact on the maximum profit of $25 per day (16 hours) to $55 per day (24 hours) which was adopted by the gas station.
Simulation of SM Paints production facility using ARENA simulation software. Making improvements using OptQuest software, and data analysis of current state simulation, to suggest recommendations for achieving desired level of productivity.
Simulation of food serving system of EWU canteen using Arena softwareEast West University
This document describes a simulation of a food serving system for a university canteen using Arena. The system has 3 queues: one for ordering/payment and two for food pickup. 5 students arrive per minute on average to order. There is one person each at the ordering and two food delivery counters. The simulation is run for 30 days with 10 replications. The document then describes improvements made where the student arrival rate is increased to 8 per minute and service times at counters are reduced.
The project is done as final project for the course BANA 7030 where the focus lies on the simulation software called ‘Arena’ developed by Rockwell Software. The main purpose of the project is to prepare a working simulation model of the UDF store on Clifton Ave using the software ‘Arena’. For this model the input will be the inter-arrival time of the customers and service times at each of the counters during rush hours. The model in Arena will give a precise output of the statistical accumulators like total number of entities served, average wait time in the queue, maximum waiting time in queue, average total time in system, maximum total time in system, resource allocation and utilization levels, and efficiency of the processes. Our aim will be to study the statistical accumulators, identify inefficiencies and suggest changes in the model to improve the efficiency. In the scope of the project the customers will be the entities. The model uses the layout of the store, management systems, options of purchase, sequence followed, resources available in Arena simulate real life scenarios. The model was run for 16 hours for a busy day and 10 replications are conducted to validate the result. Certain changes in the model are also introduced and their impact on the performance parameters are also studied to arrive at the optimal solution.
This document discusses queue management and queuing models. It describes the components of a queuing system including arrivals, servers, waiting lines, and exit. It provides suggestions for managing queues such as determining acceptable wait times and informing customers. It also presents four queuing models: single channel infinite, single channel constant, multichannel infinite, and single/multi finite. Examples are given to demonstrate how to use the models to calculate performance measures like utilization, wait times, and number of customers in the system or line.
Queueing theory studies waiting line systems where customers arrive for service but servers have limited capacity. This document outlines components of queueing models including: arrival processes, queue configurations, service disciplines, service facilities, and analytical solutions. Key points are that customers wait in queues when demand exceeds server capacity, and queueing formulas provide expected wait times and number of customers in the system based on arrival and service rates.
The document provides an introduction to queuing theory, which deals with problems involving waiting in lines or queues. It discusses key concepts such as arrival and service rates, expected queue length and wait times, and the utilization ratio. Common applications of queuing theory include determining the number of servers needed at facilities like banks, restaurants, and hospitals to minimize customer wait times. The summary provides the essential information about queuing theory and its use in analyzing waiting line systems.
Queuing theory is the mathematical study of waiting lines. It is commonly used to model systems where customers arrive for service, such as at cafeterias, banks, and libraries. The key components of queuing systems include arrivals, service times, queues, and servers. Common assumptions in queuing theory include Poisson arrivals and exponential service times. Formulas can be used to calculate values like average queue length, waiting time, and number of customers in the system. Queuing models help analyze real-world systems and identify ways to reduce waiting times.
This document summarizes a simulation project of a Subway restaurant located on a university campus. The simulation aimed to analyze the current process and identify ways to reduce customer wait times. Data was collected on customer arrival patterns and task durations. The base model showed wait times of 5-10 minutes during peak hours. An alternate model shifted an employee from billing to vegetable preparation, reducing average wait time by 15.68%. In conclusion, adding resources during busy periods and cross-training employees can improve efficiency and customer experience.
The document provides an analysis of the operational processes that make up the service model of Provino's Italian Restaurant using Arena simulation software. It first describes the key entities, resources, variables, and attributes that define the restaurant's system. It then outlines the main stages of the customer service process through a series of process flow diagrams. These include customer arrival and seating, appetizer/entree/dessert ordering and preparation, food delivery, bill payment, and customer departure. The document also discusses data collection efforts and presents results comparing the average time customers spend in the average weekday and weekend peak hour simulation models. Analysis of the results will help identify areas of the system that could be improved.
This document summarizes a simulation study of operations at the Starbucks cafe located in the Steger Student Life Center at the University of Cincinnati. The simulation aimed to identify ways to reduce wait times for customers, which sometimes exceeded 10 minutes. The simulation modeled customer arrivals, order times, food and beverage preparation times, and resource utilization over peak and non-peak hours. Running additional scenarios found that adding a beverage machine could reduce maximum wait time from 19 to 13 minutes, while adding a cashier could reduce average wait time from 2.5 to 2.2 minutes. The study concluded that optimizing food pre-heating and adding a beverage machine could most improve operations.
This document summarizes a simulation project to optimize the process at a university campus Subway outlet. The current process leads to long wait times during lunch hours. The simulation models the current process and a proposed process with additional resources. Model 2, which adds one employee each to the order counter and billing counter, reduces average wait times and total time in the system based on the simulation results and statistical analysis. Therefore, hiring two new employees is recommended to improve customer experience and satisfaction.
Simulation with Arena (Dental Clinic project)Kimseng Sok
This is a short slide presentation of my assignment in course of System thinking and modeling. I used Arena Simulation software as tool to discover and make improvements in dental clinic service.
This document describes a simulation modeling project of a Chick-fil-A Express outlet. The objective was to study the current system using simulation and provide alternate scenarios to reduce customer wait times during peak hours. The current system and data collection process are described. Distributions are fitted to the data and assumptions are made for the model. The model is built in Arena and involves customer arrival, order placement, order fulfillment and exit processes. The model is run with 98 replications and results are analyzed. Three alternate scenarios are proposed by adjusting resource levels during different time periods and their impact on customer wait times are compared.
The Project is done as a final project for the course BANA 7030-Simulation Modelling where the focus is in understanding the basics of simulation modelling using Rockwell Automation’s “Arena”.
The goal of the project is to study working of the Shell gas station and food mart at 3337 Clifton Ave, using Arena simulation and increase the resource utilization of the resource or the pumps.
The Shell Petrol gas station is a facility that sells fuel and engine lubricants for motor vehicles. Also, along with gas station there is also a Food Mart which is a located in the same premise as the gas station, which is basically a convenience store.
The model uses the layout, operation and resource allocation of the gas station and the food mart etc in Arena to simulate the real-life scenarios.
The simulation model analyzed the operations of a campus Starbucks to evaluate performance and identify ways to decrease wait times. It modeled the customer arrival process, order and payment queue, beverage/snack ordering, and service queue. Increasing the number of servers at the service counter from 2 to 3 was found to most significantly reduce average wait times from 5.79 minutes to 0.036 minutes and the average number waiting from 3.7 to 0.
Simulation Modeling on Campus Starbucks Coffee CenterNiharika Senecha
Simulation Modeling of Campus Starbucks Coffee Center was done using Arena simulation software in order to reduce the long waiting time and increase the utilization of resources. The results were analyzed and a suggestion (a new and improved simulation model) was also made to improve the system.
This document outlines a FlexSim simulation model of an airport security checkpoint. The base model contains one metal detector and x-ray scanner, resulting in average wait times of 80 minutes. An alternative model with two scanners significantly reduces average wait time to 5 minutes while increasing passenger throughput by 67% and luggage throughput by 11%. While the dual scanner model improves performance, the low passenger volume may not justify the increased operating costs compared to the benefits.
This project analyses the current scenario- fans arriving at the Nippert Stadium through various lanes. The current scenario has been modeled using Arena and a better case scenario has been developed using the same software.
The document describes a simulation of a Shell gas station, convenience store, and air pump located in Cincinnati, Ohio using Arena software. Data was collected on arrival patterns and service times. The simulation models customer flow between the gas station, food mart, and air pump based on probabilistic distributions. Key metrics like customers leaving due to long queues, total revenue, resource utilization, and wait times will be analyzed to identify opportunities to improve the Shell's operations.
Bakery Production Using Arena SimulationSocheat Veng
The document describes a simulation project for JC Bakery. There are three scenarios simulated:
1) The initial model
2) Changing the arrival times of raw materials
3) Changing arrival times and sharing resources between processes
Key performance indicators (KPIs) measured include production output, resource utilization, and processing times. Scenario 2 performed best according to the KPIs by increasing output 32.93 units from 28.31, improving resource utilization, and reducing idle times. Therefore, scenario 2 of changing raw material arrival times is recommended to increase JC Bakery's production output and efficiency.
An attempt at finding an optimized working model using Arena for a barber shop ameliorating the customer wait time, thus attracting more customers with minimum cost
Arena simulation for Superette gas station, Vidor, Texas to evaluate the effectiveness of operating the gas station for 24 hours instead of 16 hours and find the optimum number of gas pumps to attain maximum revenue. Data collection, simulation, and analysis led to the conclusion that operating the gas station for 24 hours with 6 gas pumps ultimately having an impact on the maximum profit of $25 per day (16 hours) to $55 per day (24 hours) which was adopted by the gas station.
Simulation of SM Paints production facility using ARENA simulation software. Making improvements using OptQuest software, and data analysis of current state simulation, to suggest recommendations for achieving desired level of productivity.
Simulation of food serving system of EWU canteen using Arena softwareEast West University
This document describes a simulation of a food serving system for a university canteen using Arena. The system has 3 queues: one for ordering/payment and two for food pickup. 5 students arrive per minute on average to order. There is one person each at the ordering and two food delivery counters. The simulation is run for 30 days with 10 replications. The document then describes improvements made where the student arrival rate is increased to 8 per minute and service times at counters are reduced.
The project is done as final project for the course BANA 7030 where the focus lies on the simulation software called ‘Arena’ developed by Rockwell Software. The main purpose of the project is to prepare a working simulation model of the UDF store on Clifton Ave using the software ‘Arena’. For this model the input will be the inter-arrival time of the customers and service times at each of the counters during rush hours. The model in Arena will give a precise output of the statistical accumulators like total number of entities served, average wait time in the queue, maximum waiting time in queue, average total time in system, maximum total time in system, resource allocation and utilization levels, and efficiency of the processes. Our aim will be to study the statistical accumulators, identify inefficiencies and suggest changes in the model to improve the efficiency. In the scope of the project the customers will be the entities. The model uses the layout of the store, management systems, options of purchase, sequence followed, resources available in Arena simulate real life scenarios. The model was run for 16 hours for a busy day and 10 replications are conducted to validate the result. Certain changes in the model are also introduced and their impact on the performance parameters are also studied to arrive at the optimal solution.
This document discusses queue management and queuing models. It describes the components of a queuing system including arrivals, servers, waiting lines, and exit. It provides suggestions for managing queues such as determining acceptable wait times and informing customers. It also presents four queuing models: single channel infinite, single channel constant, multichannel infinite, and single/multi finite. Examples are given to demonstrate how to use the models to calculate performance measures like utilization, wait times, and number of customers in the system or line.
Queueing theory studies waiting line systems where customers arrive for service but servers have limited capacity. This document outlines components of queueing models including: arrival processes, queue configurations, service disciplines, service facilities, and analytical solutions. Key points are that customers wait in queues when demand exceeds server capacity, and queueing formulas provide expected wait times and number of customers in the system based on arrival and service rates.
The document provides an introduction to queuing theory, which deals with problems involving waiting in lines or queues. It discusses key concepts such as arrival and service rates, expected queue length and wait times, and the utilization ratio. Common applications of queuing theory include determining the number of servers needed at facilities like banks, restaurants, and hospitals to minimize customer wait times. The summary provides the essential information about queuing theory and its use in analyzing waiting line systems.
Queuing theory is the mathematical study of waiting lines. It is commonly used to model systems where customers arrive for service, such as at cafeterias, banks, and libraries. The key components of queuing systems include arrivals, service times, queues, and servers. Common assumptions in queuing theory include Poisson arrivals and exponential service times. Formulas can be used to calculate values like average queue length, waiting time, and number of customers in the system. Queuing models help analyze real-world systems and identify ways to reduce waiting times.
This document summarizes a simulation project of a Subway restaurant located on a university campus. The simulation aimed to analyze the current process and identify ways to reduce customer wait times. Data was collected on customer arrival patterns and task durations. The base model showed wait times of 5-10 minutes during peak hours. An alternate model shifted an employee from billing to vegetable preparation, reducing average wait time by 15.68%. In conclusion, adding resources during busy periods and cross-training employees can improve efficiency and customer experience.
The document provides an analysis of the operational processes that make up the service model of Provino's Italian Restaurant using Arena simulation software. It first describes the key entities, resources, variables, and attributes that define the restaurant's system. It then outlines the main stages of the customer service process through a series of process flow diagrams. These include customer arrival and seating, appetizer/entree/dessert ordering and preparation, food delivery, bill payment, and customer departure. The document also discusses data collection efforts and presents results comparing the average time customers spend in the average weekday and weekend peak hour simulation models. Analysis of the results will help identify areas of the system that could be improved.
Process simulation study of order processing at Starbucks, University of Cinc...Piyush Verma
This document summarizes a simulation study of order processing at a Starbucks location on a university campus. The simulation modeled customer arrivals, order placement at the cash register, food and drink preparation, optional self-service additions, and time spent in the seating area. Analysis of the simulation results found that increasing beverage preparation capacity from one to two servers during peak hours would significantly reduce average customer wait time from 9.6 minutes to 1.8 minutes, improving the customer experience. The document provides details on data collection, model components, simulation outputs, and statistical analysis supporting this conclusion and recommendation.
Aim of an Industrial Engineer is optimization of existing processes, improvements of involved methods and looking trying to increase throughput by using minimum effort and cost. In this assignment the Subway an American fast food restaurant franchise was chosen for the study. The processes involved in sandwich making starting from taking an order to the billing were observed from an inventory point of angle. The Process flowcharts and assembly charts were designed for better understanding of the processes. Then the concept like Kanban, JIT , supply chain scenario were tried to implicate. The reasons for bottlenecks were detected and reasons were discussed. To increase the Throughput various lean process improvements initiatives were suggested.
This document describes a case study using simulation to model a take away restaurant. It presents the entity and attributes in the model, including customers, orders, and time. It describes the flow model of customers entering and moving through the restaurant. It then provides statistics from running the simulation at different times, including the state of the system, gains, efficiencies, and queue lengths. The goal is to use simulation to help address issues like long wait times and improve the restaurant's performance.
The document outlines requirements for an online reservation and home delivery system for the Tunga Restaurant chain. It includes specifications for customer and administrative features, use cases, activity diagrams, and descriptions of managing restaurants, tables, food orders, bookings and customers. The system will allow customers to make online reservations and order home deliveries, while administrators can add, edit and remove restaurant, food, table and customer information.
Super Take-out SystemProblem DescriptionTraditional take-out i.docxpicklesvalery
Super Take-out System
Problem Description
Traditional take-out industry mostly depends on the artificial way to conduct a series of management. For example, when receiving orders, it requires people to record dishes, delivery address and guests’ telephone number, and to calculate the take-out cost, which not only wastes time and reduces the efficiency, but also increases the cost, reduces the profits of the industry, and then makes the traditional take-out consumption suffer bottleneck limitation. Besides that, traditional take-out industry’ marketing means such as publicity and external service are confined to the original medium, for example, to distribute leaflets still needs human to complete. The traditional shop take-out management also adopts papery materials to save information. This method is inconvenient to query or update and easy to tear, and it is also difficult to save with low confidentiality.
In take-out industry, the e-commerce is still in the initial stage of development. But with the continuous increase of Internet users, and accelerating pace of people’ work and life, the network consumption demand will be huge, while the online meal ordering is just developed in this context. Online meal ordering can largely reduce the waste of time, and at the same time help merchants earn more profits, so the network online meal order is bound to become a part of young Internet users’especially white-collars’life.
System Capabilities
· The new system should capable of:
· Collecting the basic information, phone number, address, ordered take-out products of consumers
· Collecting the basic information, phone number, address, unit price of delivery products, and the delivery fee of the merchants.
· Allowing merchants inquire consumers’ order information
· Connecting System through various devices (I.E. desktop and smart phones)
Business benefits
· save operating cost for merchants
· improve the ordering efficiency
· obtain more detailed and accurate consumer information
· provide more efficient publicity channels
· offer more excellent customer experience
Schedule Plan-
First Version
Collect relevant information
7days
Begin planning team project idea
7days
Designing breakdown Structure
7days
Designing reception-ordering system
7days
Designing backstage management system
7 days
Designing the Database
7 days
Debugging the system
7 days
Budget Plan
A. Summary Actual Budget:
Server for web hosting and database: $0
Labor: $0 (college students working on this for a project grade)
Total Estimated Budget: $0
B. Summary “Actual” Budget
Server for web hosting and database: $200
Labor: 2 Systems designers half time: $45/hour
Total estimated bid: $15000
3.1 Functional Requirements
Web Order System Module
This allows the customer to interact with the system by placing an order. For the restaurant customers to complete this task, they need to provide the following functions:
1. Create an account
2. Manage their accounts
3. Log in ...
Rubric For Essay Writing In High SchoolsLori Flasch
The American colonies resisted British policies through various acts of protest in the 1760s and early 1770s. This included opposing new taxes like the Stamp Act and Sugar Act, as well as laws infringing on colonial rights such as the Quartering Act. Major events stoking colonial anger included the Boston Massacre and Boston Tea Party. Rising tensions over taxation and rights violations laid the groundwork for the American Revolution.
Analyzing and Monitoring Processes through Time Value MappingCIToolkit
A time value map is a graphical representation of the value-added and non-value-added time in a process. It focuses on what adds value to the business process as perceived by the customer. The aim is to make the process more efficient while maximizing the value delivered to the customer.
Here are the details filled in for the project charter:
(1) Increasing the Efficiency of the Closing Process at Sloopy's Diner - Ohio Union
(2) Sloopy's Diner in The OSU Student Union
(3) Seonghui Kim
(4) Jason Crowe, Operations Manager
(5) To make the closing process more efficient and validate the standard operating procedures for the closing process.
(6) The closing process takes too long. During a sample period, the closing process was completed in < or = to 60 minutes by 16.67% of the time compared to a target of 50%.
(7) More efficient closing process will reduce labor costs and employee
This study has been done to draw insights such as the average length of stay of customers in a supermarket, the average total service time of different employees, and the average time a customer spends waiting in the queue
The document discusses process analysis and capacity planning. It begins by defining a process as any part of an organization that takes inputs and transforms them into outputs. Key decisions around capacity and resource utilization can impact productivity and profits. Process flow charting is introduced as a way to visually represent process activities, timings, and flows. Examples of process strategies for different planning premises are provided. Performance metrics for analyzing processes like throughput time and bottlenecks are also outlined. The document concludes with an example of analyzing a toy manufacturing process.
This document outlines a project proposal for a food ordering system database using MS Access. It includes sections on project information, initial database study, conceptual design, logical design, and physical design. The conceptual design section defines entity types like customer, food, orders, and relationship types. The logical design maps the entities to tables and refines attributes. The physical design finalizes the database structure and tables. The goal of the project is to improve the food ordering process for both restaurants and customers through a digital system.
Software Engineering Course Project
Restaurant Automation
The Project
A major component of CS 521 is a team centered software engineering project. The objective is
to develop a software product for a fictitious client who intends to use it in regular production to
improve their business in terms of cost, time, and functionality.
You will work with your classmates in order to complete the project before the semester ends.
During the semester, the project team will work together through the full development cycle,
from an initial feasibility study to delivering a functioning product, and will make a series of
presentations and reports of the work to the client. For the purposes of this class, I shall be your
client who has contacted you in order to help me automate my privately owned restaurant
business. This will allow me to modernize the day to day operations of my business in the hopes
of lowering its operating cost and/or improving its overall efficiency by the end of this class.
Project Description
Your goal for this project is to introduce automation into a privately-owned restaurant.
Typical problems restaurant personnel are facing include:
• Coordination of their work activities
• Anticipating and handling periods of low/high patron traffic
• Recognizing trends early enough to take advantage of bestsellers or abandon the
flops in menu options
• Lowering operating costs, and increasing efficiency/productivity and profits
There are still many privately owned small to medium sized restaurants that operate using
traditional pen and paper methods with little to no automation. Traditionally, patrons enter the
restaurant are greeted at the front by a receptionist who uses a “dry erase” diagram of tables on
top of a blackboard that details a map of the restaurant’s floor plan. The receptionist can see the
current status of the tables according to whomever last physically updated the diagram. Once the
patrons have been seated, a waiter is sent to collect their order and write it down onto a piece of
carbon paper that is physically delivered to the kitchen for proper food preparation by the chef
and the other kitchen staff. The waiter must periodically cycle back to the kitchen in order to
find out when the meal has been prepared for a given table. Once the food is ready for a given
table, the piece of carbon paper is saved for proper record keeping and analysis by the
management. This traditional system works but generates a lot of tab receipts, wastes a lot of
time, and is out of date with more modern methods that employ some form of automation or
computer technology. In traditional systems, waiters must carry notepads around to take orders
from customers and ensure that each bill is correctly organized and assigned to the correct table.
Another issue is record maintenance. In the traditional system where all record-keeping is done
by paper, the management is responsible for the ha.
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2. Contents
Introduction ..................................................................................................................................................3
Current Process.............................................................................................................................................3
Data Collection..............................................................................................................................................3
Data Fitting....................................................................................................................................................4
Customer Arrival Rate...............................................................................................................................4
Station 1 service time distribution............................................................................................................4
Station 2 service time distribution............................................................................................................5
Cashier service time distribution ..............................................................................................................7
Model Assumptions ......................................................................................................................................8
Base Model Building .....................................................................................................................................9
Modules used in model.............................................................................................................................9
Flowchart of Arena simulation................................................................................................................10
Animation of Arena simulation...............................................................................................................11
Alternative Model Build..............................................................................................................................12
Flowchart of Arena simulation................................................................................................................12
Statistical Analysis.......................................................................................................................................13
Scenario Simulation ....................................................................................................................................15
Process Analyzer for the base model......................................................................................................17
Process Analyzer for the alternative model............................................................................................18
Output Analysis...........................................................................................................................................20
Conclusions .................................................................................................................................................20
3. Introduction
Chipotle Mexican Grill is a popular Mexican cuisine fast food chain across United States. For the purpose
of the simulation project, the restaurant at North side of the university campus has been selected. It has
been observed that people have to wait frequently at the restaurant to place their order during peak
hours. Seeing the long queue’s, some customers then tend to go to other restaurants. The aim of this
project is thus to reduce the queue time of the customers during peak hours of operation, so that the
restaurant does not loses customers.
Current Process
The processing of a customer’s order at the restaurant takes place in the following way –
1) Customer enters the restaurant and waits in the queue
2) At the end of the queue, a resource greets the customer and asks for the order. For the project, I have
referenced the work station for this resource as Station 1.
3) The customer can choose from a variety of options such as burrito, burrito bowl, taco or salad
4) The customer then chooses the type of rice, bean along with their choice of meat
5) The customer is then attended by another resource, who adds the type of salsa and choice of
vegetables in their order. The work station for this resource is referenced as Station 2.
6) After that, the order is wrapped and packed
7) Thereafter, the customer heads to the cashier, where the customer can choose from side-meals
options
8) Finally, the customer is billed for their order
9) Now the customer has an option to either stay at the place and eat or take away their order
There are in total three resources to prepare the order for a customer.
Data Collection
The data was collected over a duration of a week, at random time intervals. The process time for the
following activities were recorded –
1) Inter-arrival time between two consecutive customers
2) Wait time for a customer before being serviced by a staff at the first station
3) Time taken at station 1
4) Time taken at station 2
5) Time taken at cashier
6) The number of customers sitting in the restaurant
4. Data Fitting
After the data was collected, the distribution of the data in each of the processes, except the arrival rate,
was determined using the input analyzer in Arena. The following results were obtained –
Customer Arrival Rate
For the restaurant, there would be a different count of customers between peak and off-peak hours. To
account for this difference, I have taken the arrival distribution of customers to be a nonstationary Poisson
process with the data given in table 1.
Table 1: Distribution of customer arrival rate for a single day
Time Interval Average number of customers per hour
11 am to 12 pm 10
12 pm to 2 pm 30
2 pm to 6 pm 20
6 pm to 9 pm 40
9 pm to 10 pm 10
Station 1 service time distribution
At this station, one single resource warms the bread, in case a burrito is ordered and then adds different
filling like type of meat, rice or bean.
Service time to warm the bread, in case the order is for burrito
The distribution of service data for this process is shown in figure 1 below.
Figure 1: Input analyzer result for service time to warm the bread
The fitted distribution is 0.15 + 0.11 * BETA(2.1, 1.8)
5. Service time to add fillings
The distribution of service data for this process is shown in figure 2 below.
Figure 2: Input analyzer result for service time to add fillings to order
The fitted distribution is TRIA(1, 1.24, 1.47)
Station 2 service time distribution
At this station, the other resource takes the order from the previous resource and completes the order
for the customer.
6. Service time to add toppings in the meal
The distribution of service data for this process is shown in figure 3 below.
Figure 3: Input analyzer result for service time to add toppings to order
The fitted distribution is TRIA(0.81, 1.03, 1.18)
Service time to wrap the order
The distribution of service data for this process is shown in figure 4 below.
Figure 4: Input analyzer result for service time to wrap the order
The fitted distribution is 0.31 + 0.3 * BETA(1.73, 1.75)
7. Cashier service time distribution
When the customer arrives at the cashier station, the customer can opt for any side-orders and/or drinks
before the billing takes place. The service time distribution for the processes at this station is shown
below.
Service time for any side-orders
The distribution of service data for this process is shown in figure 5 below.
Figure 5: Input analyzer result for service time for sided-orders
The fitted distribution is TRIA(0.31, 0.562, 0.68)
8. Service time for payment
The distribution of service data for this process is shown in figure 6 below.
Figure 6: Input analyzer result for service time during payment
The fitted distribution is 0.73 + 0.27 * BETA(1.4, 1.08)
Model Assumptions
The following assumptions were considered to build the model –
i. The model simulates the working of the restaurant for a single day only, having parameters that are
average for data collected over a week.
ii. The number of customers per arrival has been taken one.
iii. Per visit to the restaurant, a customer orders only one meal out of burrito, bowl, taco and salad
iv. The schedule of the resources doesn’t count for any breaks taken during the service period
v. The resources considered in the model are identical in efficiency
vi. It takes different time to prepare either a burrito, bowl, salad or taco. For simplicity, it has been
assumed that the burrito takes the highest time to prepare and thus, the preparation for the same
is taken as the service time for each of the processes. Further, to prepare the other meals, a time
fraction has been assumed that is multiplied to the respective service time of the meal depending
upon the attribute of the incoming customer.
9. Base Model Building
Modules used in model
The simulation model has a single entity, known as the customer, and three different resources,
Resource_1 for Station 1, Resource_2 for Station 2and Cashier for billing. These three resources would be
seized by the entity during the entire process. The following modules were incorporated into the model:
1) Customer enters: A create module is used that inputs the customer entities into the model. A fixed
number of entities are created basis the arrival schedule mentioned in the previous section.
2) Queue check: If the number of people in the queue to order is more than seven, then the customer
entering into the system leaves. To check for the queue length, a decide module is used.
3) Record lost customers: To count for the loss of customers due to high queue length, a record module
has been used. The record module stores the loss of customer for each hour of the operation of the
restaurant.
Figure 7: Record module setting to count loss of customers
Further, a set has been created to record these values.
Figure 8: Set entry settings for different records being measured
4) Un-serviced customer exit: A dispose module is used to exit this customer
5) Customer attribute design: The attributes for the incoming customer is assigned here. The following
attributes are assigned: type of meal, any side orders, and method of payment, cash or credit card.
The assign module has been used here.
6) Arrival at Station 1: After the queue ends, the customer arrives at Station 1. Here the customer is
serviced by Resource_1. A seize module is used to fix the resource for Station 1.
7) Warming the bread: Resource_1 warms the bread, in case the order is for a burrito. A delay module
has been used to show this process.
8) Add the filling: Resource_1 then adds the filling to the meal. In this case also, a delay module has
been used to show this process.
9) Customer leaves Station 1: The work for Resource_1 is limited to the above two processes only. The
customer now moves to Station 2. To release Resource_1 for other customers, a release module has
been used.
10. 10) Arrival at Station 2: After Station 1, the customer moves to Station 2. Here the customer is serviced
by Resource_2. A seize module is used to fix the resource for Station 2.
11) Add the topping: Resource_2 now adds the toppings to the meal as requested by the customer. A
delay module has been used to show this process.
12) Wrapping the order: Resource_2 now completes the order for the customer. In this case, a delay
module has been used to show this process.
13) Customer leaves Station 2: The work for Resource_2 is limited to these processes only. The customer
now moves to the final station, Cashier. To release Resource_2 for other customers, a release module
has been used.
14) Arrival at Cashier: The customer is now serviced by the cashier for any extra requests by the customer.
A seize module is used to fix the resource for the Cashier.
15) Side-order: If the customer requires any side-order, the cashier will service the request. A delay
module has been used to show this process.
16) Payment for the order: Now the cashier enters the details of the order for the customer into the
system. The customer then pays for the order either using a credit card or cash. The service time
associated with all these things is processed using the delay module.
17) Customer leaves the cashier station: The order for the customer is now complete. He/she might
choose to either take-away the order or eat there itself. To release the cashier for other customers, a
release module has been used.
18) Customer exit: A dispose module is used to exit this customer
19) Statistic Entry: Statistics have been added to aid the measurement of the model performance during
process analyser and output analyser
Figure 9: Expressions for statistics
Flowchart of Arena simulation
The figures below here show the flowchart of the Arena model used to build this model.
Figure 10: Flowchart describing entry of customer and loss of customers due to high queue length
11. Figure 11: Flowchart to describe the working process
Figure 12: Flowchart to show the exit of serviced customer from the model
Animation of Arena simulation
Figure 12 shows the snapshot of animation of the base model.
Figure 13: Animation of working of the restaurant
12. Alternative Model Build
In addition to the base model built above, I have also created an alternative model. In this model build, I
have taken only one resource to take care of both station 1 and station 2 during non-peak hours. For peak
hours operations, the process is similar to the above base model. The modules used in this model are
same as the modules used in the base model.
Flowchart of Arena simulation
The figures below here show the flowchart of the Arena model used to build this model.
Figure 14: Flowchart for customer entry and loss of customer due to high queue length for alternate model
Figure 15: Flowchart for station 1 in alternate model
Figure 16: Flowchart for station 2 in alternate model
13. Figure 17: Flowchart for the cashier station in alternate model
Figure 18: Flowchart for customer exit in alternate model
Statistical Analysis
The main objective of this simulation is to reduce the number of customers exiting the system due to high
queue length as they enter the restaurant. So, the primary metric to measure is the number of customers
being rejected. While doing this, I’ll also compare across the utilization of the resources to get an apt
model.
The base model was initially run for ten replications to get the average number of customer rejected, due
to high queue length, and half-width value to determine the appropriate number of replications. For the
ten replications with a run time of 660 minutes, the average number of customer rejected is 47.2, with a
half-width of 11.15. To have a 5% precision, the required half-width would be 2.36.
For the rest of the statistics, the utilization of all the three resources has been considered. The half-width
for each of them is 0.01, which is already less than 5% precision.
The formula to calculate the number of replications basis decrease in half-width is given by –
𝑛 = 𝑛0 (
ℎ0
2
ℎ2)
where, 𝑛 is the number of replications required
𝑛0is the current number of replications, 𝑛0 = 10
ℎ0is the current half-width, ℎ0 = 11.15
ℎ is the desired half-width, ℎ = 2.36
14. Basis the value obtained in four replications of the model, the number of required replications to decrease
the half-width is 223.2. Thus, we’ll run the model for 224 replications to achieve the desired precision.
Further, I also measured the hourly loss of customers during the running of the simulation. The results for
the same is in figure 18. As observed, there is a loss of customers mostly during the peak hours of the
operation, both afternoon and evening slots, of the restaurant.
Figure 19: Hourly loss of customer from the system due to high queue length
15. Scenario Simulation
Using the process analyzer, I try to find out the extra number of resources required for each of the
station’s, which gives a low number of customers quitting the system. The number of resources added
should also be kept under check, so I also included resource utilization and that should also be in a good
range.
Base Model
The resource schedules at the three stations for the base model is defined as –
Schedule for resource 1
Figure 20: Schedule for resource 1
Slot 1 is the schedule for the first six hours of the operation of the restaurant. Slot 2 is the next five hours
of operation till the restaurant closes.
16. Schedule for resource 2
Figure 21: Schedule for resource 2
Schedule for resource 3, cashier
Figure 22: Schedule for cashier
17. Alternate Model
The resource schedule for the alternate model is same at the base model, only difference being the
schedule for resource 2.
Schedule for resource 2
Figure 23: Schedule for resource 2 in the alternate model
Process Analyzer for the base model
The following scenario’s have been taken in Arena’s PAN –
• Base Scenario: This is the base scenario with all three resources working, with respect to their
individual schedules, throughout the day
• Scenario 1: In this case, added one additional parallel resource to station 1 at slot 1
• Scenario 2: In this case, added one additional parallel resource to station 1 at slot 2
• Scenario 3: In this case, added one additional parallel resource to station 2 at slot 1
• Scenario 4: In this case, added one additional parallel resource to station 2 at slot 2
• Scenario 5: In this case, added one additional parallel resource to cashier at slot 1
• Scenario 6: In this case, added one additional parallel resource to cashier at slot 2
• Scenario 7: For this, added one additional resource to station 1 in both slot 1 and slot 2
• Scenario 8: For this, added two additional parallel resources at station 1 during slot 1
• Scenario 9: For this, added two additional parallel resources at station 1 during slot 2
18. Pan Analyzer Output:
Figure 24: Pan Analyzer output for different scenarios in base model
Box and Whisker plots for count of loss of customers:
Figure 25: Box and Whiskers plot for the different scenarios, showing the loss of customer in base model simulation
From the Box and whisker plot of the number of customers leaving the system, we see that scenario 7 is
the best scenario. However, the resource utilization for resource 1 in this case is 46.35%. The resource
utilization is very low in this case. The next best scenario is scenario 2 wherein the number of customer
loss is 17 but the utilization is 58.05%, much more as compared to scenario 7.
Process Analyzer for the alternative model
The following scenarios have been taken for the alternative model in Arena’s PAN –
• Base Scenario: This is the base scenario with all three resources working, with respect to their
individual schedules, throughout the day
• Scenario 1: In this case, added one additional parallel resource to station 1 at slot 1
• Scenario 2: In this case, added one additional parallel resource to station 1 at slot 2
• Scenario 3: In this case, added one additional parallel resource to station 2 at slot 1
• Scenario 4: In this case, added one additional parallel resource to station 2 at slot 2
• Scenario 5: In this case, added one additional parallel resource to cashier at slot 1
• Scenario 6: In this case, added one additional parallel resource to cashier at slot 2
• Scenario 7: For this, added one additional resource to station 1 in both slot 1 and slot 2
19. Pan Analyzer Output:
Figure 26: Pan Analyzer output for different scenarios in the alternate model
Box and Whisker plots for count of loss of customers:
Figure 27: Box and Whiskers plot for the different scenarios, showing the loss of customer in the alternate model simulation
From the Box and whisker plot of the number of customers leaving the system, we see that scenario 7 is
the best scenario. In this case, the resource utilization for resource 1 is 66.26%, which is higher as
compared to the best-case scenario for the base model. Further, there is just loss of four customers.
20. Output Analysis
For output analysis, the best-case scenarios from both base model, scenario 9, and alternative model,
scenario 7, have been considered. In output analyzer, the metric for interest is the comparison of loss of
customers and resource 1 utilization are done.
The results from the output analyzer are shown in figure 27.
Figure 28: Statistical results for comparison of means across the two best simulated models
As observed from the figure, the tests are significant at a 5% precision level. Thus, the results obtained
from alternate model’s scenario 7 is significantly different from base model’s scenario 9. Thus, the
alternative model’s scenario 7 is the best solution for the problem.
Conclusions
In this project, a simulation study was conducted to analyze the working for the popular Mexican
restaurant Chipotle. The simulation is done to replicate the working of the restaurant for a single day. The
loss of customers was the issue here. After doing the simulation for both the base model and the alternate
model, it is observed that the alternate model has the best possible solution. Herein the resource 2 only
works during peak hours of the operation of the restaurant, while resource 1 works throughout the day.
Further, in this scenario the addition of two parallel resources at station 1 helps to significantly reduce the
loss of customers while maintaining good utilization of resource at its respective station.