The document summarizes a simulation study conducted on a restaurant called "Canes" to analyze customer waiting times. The original scenario showed long wait times when customers decided orders at the counter. An alternative scenario assumed customers pre-decided orders. Simulation results showed the alternative scenario significantly reduced average wait time, time in system, and queue length while increasing customers served. It was recommended the restaurant display menus by the queue to help customers pre-decide orders.
1. The document describes a computer simulation model of the Subway food service location at Wayne State University to minimize customer wait times.
2. The current model shows high wait times, especially at the salad station, but scheduling employees differently reduces wait times significantly.
3. The proposed model schedules two employees each at the bread and salad stations instead of just one, lowering average wait time from 18 minutes to just over 0 minutes.
This project analyses the current scenario- fans arriving at the Nippert Stadium through various lanes. The current scenario has been modeled using Arena and a better case scenario has been developed using the same software.
Arena Simulation of Chipotle RestaurantRohit Bhaya
The document describes a simulation of a Chipotle Mexican restaurant using Arena simulation software. Data was collected on service times and customer arrivals and fitted to distributions. A base model was created with arrival and service modules. An alternative model was also created with a different queue structure. Both models were analyzed to compare queue lengths and processing times under different arrival scenarios. The goal is to reduce wait times during peak hours to prevent losing customers.
The Burger King Fast Food joint at Tangeman University Center is one of the main joints that UC students frequent to grab a quick bite. The store runs from 7 am to 7 pm on weekdays and for reduced hours on weekends. Majority of the business/ influx of students for the joint is observed on weekdays with the peak
hours being 11 am to 3 pm.
The project helped identify bottlenecks observed in the system during peak hours and suggested an alternate resource restructuring with the same man hours. A reduction of 53% in customer wait time was observed in the new solution.
Arena® was chosen as the software to simulate the Burger King setup and identify areas of improvement.
The document describes a simulation model of a Starbucks coffee store using Arena software. The model simulates the customer flow process from arrival to order completion. Key aspects of the model include fitting data to distributions, building the model with modules like create, process, decide, and record, and analyzing results like average time in system and resource utilization. Alternative scenarios adding additional cashier and barista resources showed potential to reduce average time in system from 3.6 to 2.4 minutes. The document concludes recommending adding two resources to improve customer experience while considering associated economic costs.
Simulation Modeling on Campus Starbucks Coffee CenterNiharika Senecha
Simulation Modeling of Campus Starbucks Coffee Center was done using Arena simulation software in order to reduce the long waiting time and increase the utilization of resources. The results were analyzed and a suggestion (a new and improved simulation model) was also made to improve the system.
The Project is done as a final project for the course BANA 7030-Simulation Modelling where the focus is in understanding the basics of simulation modelling using Rockwell Automation’s “Arena”.
The goal of the project is to study working of the Shell gas station and food mart at 3337 Clifton Ave, using Arena simulation and increase the resource utilization of the resource or the pumps.
The Shell Petrol gas station is a facility that sells fuel and engine lubricants for motor vehicles. Also, along with gas station there is also a Food Mart which is a located in the same premise as the gas station, which is basically a convenience store.
The model uses the layout, operation and resource allocation of the gas station and the food mart etc in Arena to simulate the real-life scenarios.
The document summarizes a simulation study conducted on a restaurant called "Canes" to analyze customer waiting times. The original scenario showed long wait times when customers decided orders at the counter. An alternative scenario assumed customers pre-decided orders. Simulation results showed the alternative scenario significantly reduced average wait time, time in system, and queue length while increasing customers served. It was recommended the restaurant display menus by the queue to help customers pre-decide orders.
1. The document describes a computer simulation model of the Subway food service location at Wayne State University to minimize customer wait times.
2. The current model shows high wait times, especially at the salad station, but scheduling employees differently reduces wait times significantly.
3. The proposed model schedules two employees each at the bread and salad stations instead of just one, lowering average wait time from 18 minutes to just over 0 minutes.
This project analyses the current scenario- fans arriving at the Nippert Stadium through various lanes. The current scenario has been modeled using Arena and a better case scenario has been developed using the same software.
Arena Simulation of Chipotle RestaurantRohit Bhaya
The document describes a simulation of a Chipotle Mexican restaurant using Arena simulation software. Data was collected on service times and customer arrivals and fitted to distributions. A base model was created with arrival and service modules. An alternative model was also created with a different queue structure. Both models were analyzed to compare queue lengths and processing times under different arrival scenarios. The goal is to reduce wait times during peak hours to prevent losing customers.
The Burger King Fast Food joint at Tangeman University Center is one of the main joints that UC students frequent to grab a quick bite. The store runs from 7 am to 7 pm on weekdays and for reduced hours on weekends. Majority of the business/ influx of students for the joint is observed on weekdays with the peak
hours being 11 am to 3 pm.
The project helped identify bottlenecks observed in the system during peak hours and suggested an alternate resource restructuring with the same man hours. A reduction of 53% in customer wait time was observed in the new solution.
Arena® was chosen as the software to simulate the Burger King setup and identify areas of improvement.
The document describes a simulation model of a Starbucks coffee store using Arena software. The model simulates the customer flow process from arrival to order completion. Key aspects of the model include fitting data to distributions, building the model with modules like create, process, decide, and record, and analyzing results like average time in system and resource utilization. Alternative scenarios adding additional cashier and barista resources showed potential to reduce average time in system from 3.6 to 2.4 minutes. The document concludes recommending adding two resources to improve customer experience while considering associated economic costs.
Simulation Modeling on Campus Starbucks Coffee CenterNiharika Senecha
Simulation Modeling of Campus Starbucks Coffee Center was done using Arena simulation software in order to reduce the long waiting time and increase the utilization of resources. The results were analyzed and a suggestion (a new and improved simulation model) was also made to improve the system.
The Project is done as a final project for the course BANA 7030-Simulation Modelling where the focus is in understanding the basics of simulation modelling using Rockwell Automation’s “Arena”.
The goal of the project is to study working of the Shell gas station and food mart at 3337 Clifton Ave, using Arena simulation and increase the resource utilization of the resource or the pumps.
The Shell Petrol gas station is a facility that sells fuel and engine lubricants for motor vehicles. Also, along with gas station there is also a Food Mart which is a located in the same premise as the gas station, which is basically a convenience store.
The model uses the layout, operation and resource allocation of the gas station and the food mart etc in Arena to simulate the real-life scenarios.
Simulation for kfc order counter at rajiv gandhi international airport, hyder...Pankaj Gaurav
Objective of the business modelling and simulation project was to determine whether existing system is efficient or there is a scope of reducing the waiting time & idle time at KFC Order Counter at Rajiv Gandhi International Airport, Hyderabad
This report analyzes customer wait times at Poor Yorick's Coffee Shop and provides recommendations for improvement. Data was collected over March on customer processing times and drink preparation times. A simulation model of the shop's operations over 5 hours was built using this data. The current average customer cycle time is approximately 9.32 minutes. Recommendations include adding an additional pickup station near a drink machine to reduce wait times.
This document summarizes a simulation project of a Subway restaurant located on a university campus. The simulation aimed to analyze the current process and identify ways to reduce customer wait times. Data was collected on customer arrival patterns and task durations. The base model showed wait times of 5-10 minutes during peak hours. An alternate model shifted an employee from billing to vegetable preparation, reducing average wait time by 15.68%. In conclusion, adding resources during busy periods and cross-training employees can improve efficiency and customer experience.
This document summarizes a simulation project to optimize the process at a university campus Subway outlet. The current process leads to long wait times during lunch hours. The simulation models the current process and a proposed process with additional resources. Model 2, which adds one employee each to the order counter and billing counter, reduces average wait times and total time in the system based on the simulation results and statistical analysis. Therefore, hiring two new employees is recommended to improve customer experience and satisfaction.
This document presents a queuing theory analysis of customer wait times at a Burger King location during peak evening hours. Data was collected on customer arrival patterns and service times. The data was fitted to distributions in Arena simulation software. The initial model showed average wait times of over 15 minutes. Proposed solutions like adding a self-serve soda fountain and digital queue displays were modeled and reduced average wait times by 4-10 minutes and decreased the number of customers in the system.
The simulation model analyzed the operations of a campus Starbucks to evaluate performance and identify ways to decrease wait times. It modeled the customer arrival process, order and payment queue, beverage/snack ordering, and service queue. Increasing the number of servers at the service counter from 2 to 3 was found to most significantly reduce average wait times from 5.79 minutes to 0.036 minutes and the average number waiting from 3.7 to 0.
The project is done as final project for the course BANA 7030 where the focus lies on the simulation software called ‘Arena’ developed by Rockwell Software. The main purpose of the project is to prepare a working simulation model of the UDF store on Clifton Ave using the software ‘Arena’. For this model the input will be the inter-arrival time of the customers and service times at each of the counters during rush hours. The model in Arena will give a precise output of the statistical accumulators like total number of entities served, average wait time in the queue, maximum waiting time in queue, average total time in system, maximum total time in system, resource allocation and utilization levels, and efficiency of the processes. Our aim will be to study the statistical accumulators, identify inefficiencies and suggest changes in the model to improve the efficiency. In the scope of the project the customers will be the entities. The model uses the layout of the store, management systems, options of purchase, sequence followed, resources available in Arena simulate real life scenarios. The model was run for 16 hours for a busy day and 10 replications are conducted to validate the result. Certain changes in the model are also introduced and their impact on the performance parameters are also studied to arrive at the optimal solution.
This document describes a simulation modeling project of a Chick-fil-A Express outlet. The objective was to study the current system using simulation and provide alternate scenarios to reduce customer wait times during peak hours. The current system and data collection process are described. Distributions are fitted to the data and assumptions are made for the model. The model is built in Arena and involves customer arrival, order placement, order fulfillment and exit processes. The model is run with 98 replications and results are analyzed. Three alternate scenarios are proposed by adjusting resource levels during different time periods and their impact on customer wait times are compared.
The document describes a simulation of a Shell gas station, convenience store, and air pump located in Cincinnati, Ohio using Arena software. Data was collected on arrival patterns and service times. The simulation models customer flow between the gas station, food mart, and air pump based on probabilistic distributions. Key metrics like customers leaving due to long queues, total revenue, resource utilization, and wait times will be analyzed to identify opportunities to improve the Shell's operations.
Process simulation study of order processing at Starbucks, University of Cinc...Piyush Verma
This document summarizes a simulation study of order processing at a Starbucks location on a university campus. The simulation modeled customer arrivals, order placement at the cash register, food and drink preparation, optional self-service additions, and time spent in the seating area. Analysis of the simulation results found that increasing beverage preparation capacity from one to two servers during peak hours would significantly reduce average customer wait time from 9.6 minutes to 1.8 minutes, improving the customer experience. The document provides details on data collection, model components, simulation outputs, and statistical analysis supporting this conclusion and recommendation.
This document outlines a FlexSim simulation model of an airport security checkpoint. The base model contains one metal detector and x-ray scanner, resulting in average wait times of 80 minutes. An alternative model with two scanners significantly reduces average wait time to 5 minutes while increasing passenger throughput by 67% and luggage throughput by 11%. While the dual scanner model improves performance, the low passenger volume may not justify the increased operating costs compared to the benefits.
Simulation with Arena (Dental Clinic project)Kimseng Sok
This is a short slide presentation of my assignment in course of System thinking and modeling. I used Arena Simulation software as tool to discover and make improvements in dental clinic service.
Simulation of food serving system of EWU canteen using Arena softwareEast West University
This document describes a simulation of a food serving system for a university canteen using Arena. The system has 3 queues: one for ordering/payment and two for food pickup. 5 students arrive per minute on average to order. There is one person each at the ordering and two food delivery counters. The simulation is run for 30 days with 10 replications. The document then describes improvements made where the student arrival rate is increased to 8 per minute and service times at counters are reduced.
This document summarizes a simulation study of operations at the Starbucks cafe located in the Steger Student Life Center at the University of Cincinnati. The simulation aimed to identify ways to reduce wait times for customers, which sometimes exceeded 10 minutes. The simulation modeled customer arrivals, order times, food and beverage preparation times, and resource utilization over peak and non-peak hours. Running additional scenarios found that adding a beverage machine could reduce maximum wait time from 19 to 13 minutes, while adding a cashier could reduce average wait time from 2.5 to 2.2 minutes. The study concluded that optimizing food pre-heating and adding a beverage machine could most improve operations.
An attempt at finding an optimized working model using Arena for a barber shop ameliorating the customer wait time, thus attracting more customers with minimum cost
Simulation of SM Paints production facility using ARENA simulation software. Making improvements using OptQuest software, and data analysis of current state simulation, to suggest recommendations for achieving desired level of productivity.
Arena simulation for Superette gas station, Vidor, Texas to evaluate the effectiveness of operating the gas station for 24 hours instead of 16 hours and find the optimum number of gas pumps to attain maximum revenue. Data collection, simulation, and analysis led to the conclusion that operating the gas station for 24 hours with 6 gas pumps ultimately having an impact on the maximum profit of $25 per day (16 hours) to $55 per day (24 hours) which was adopted by the gas station.
Bakery Production Using Arena SimulationSocheat Veng
The document describes a simulation project for JC Bakery. There are three scenarios simulated:
1) The initial model
2) Changing the arrival times of raw materials
3) Changing arrival times and sharing resources between processes
Key performance indicators (KPIs) measured include production output, resource utilization, and processing times. Scenario 2 performed best according to the KPIs by increasing output 32.93 units from 28.31, improving resource utilization, and reducing idle times. Therefore, scenario 2 of changing raw material arrival times is recommended to increase JC Bakery's production output and efficiency.
The document provides an analysis of the operational processes that make up the service model of Provino's Italian Restaurant using Arena simulation software. It first describes the key entities, resources, variables, and attributes that define the restaurant's system. It then outlines the main stages of the customer service process through a series of process flow diagrams. These include customer arrival and seating, appetizer/entree/dessert ordering and preparation, food delivery, bill payment, and customer departure. The document also discusses data collection efforts and presents results comparing the average time customers spend in the average weekday and weekend peak hour simulation models. Analysis of the results will help identify areas of the system that could be improved.
This study has been done to draw insights such as the average length of stay of customers in a supermarket, the average total service time of different employees, and the average time a customer spends waiting in the queue
Simulation for kfc order counter at rajiv gandhi international airport, hyder...Pankaj Gaurav
Objective of the business modelling and simulation project was to determine whether existing system is efficient or there is a scope of reducing the waiting time & idle time at KFC Order Counter at Rajiv Gandhi International Airport, Hyderabad
This report analyzes customer wait times at Poor Yorick's Coffee Shop and provides recommendations for improvement. Data was collected over March on customer processing times and drink preparation times. A simulation model of the shop's operations over 5 hours was built using this data. The current average customer cycle time is approximately 9.32 minutes. Recommendations include adding an additional pickup station near a drink machine to reduce wait times.
This document summarizes a simulation project of a Subway restaurant located on a university campus. The simulation aimed to analyze the current process and identify ways to reduce customer wait times. Data was collected on customer arrival patterns and task durations. The base model showed wait times of 5-10 minutes during peak hours. An alternate model shifted an employee from billing to vegetable preparation, reducing average wait time by 15.68%. In conclusion, adding resources during busy periods and cross-training employees can improve efficiency and customer experience.
This document summarizes a simulation project to optimize the process at a university campus Subway outlet. The current process leads to long wait times during lunch hours. The simulation models the current process and a proposed process with additional resources. Model 2, which adds one employee each to the order counter and billing counter, reduces average wait times and total time in the system based on the simulation results and statistical analysis. Therefore, hiring two new employees is recommended to improve customer experience and satisfaction.
This document presents a queuing theory analysis of customer wait times at a Burger King location during peak evening hours. Data was collected on customer arrival patterns and service times. The data was fitted to distributions in Arena simulation software. The initial model showed average wait times of over 15 minutes. Proposed solutions like adding a self-serve soda fountain and digital queue displays were modeled and reduced average wait times by 4-10 minutes and decreased the number of customers in the system.
The simulation model analyzed the operations of a campus Starbucks to evaluate performance and identify ways to decrease wait times. It modeled the customer arrival process, order and payment queue, beverage/snack ordering, and service queue. Increasing the number of servers at the service counter from 2 to 3 was found to most significantly reduce average wait times from 5.79 minutes to 0.036 minutes and the average number waiting from 3.7 to 0.
The project is done as final project for the course BANA 7030 where the focus lies on the simulation software called ‘Arena’ developed by Rockwell Software. The main purpose of the project is to prepare a working simulation model of the UDF store on Clifton Ave using the software ‘Arena’. For this model the input will be the inter-arrival time of the customers and service times at each of the counters during rush hours. The model in Arena will give a precise output of the statistical accumulators like total number of entities served, average wait time in the queue, maximum waiting time in queue, average total time in system, maximum total time in system, resource allocation and utilization levels, and efficiency of the processes. Our aim will be to study the statistical accumulators, identify inefficiencies and suggest changes in the model to improve the efficiency. In the scope of the project the customers will be the entities. The model uses the layout of the store, management systems, options of purchase, sequence followed, resources available in Arena simulate real life scenarios. The model was run for 16 hours for a busy day and 10 replications are conducted to validate the result. Certain changes in the model are also introduced and their impact on the performance parameters are also studied to arrive at the optimal solution.
This document describes a simulation modeling project of a Chick-fil-A Express outlet. The objective was to study the current system using simulation and provide alternate scenarios to reduce customer wait times during peak hours. The current system and data collection process are described. Distributions are fitted to the data and assumptions are made for the model. The model is built in Arena and involves customer arrival, order placement, order fulfillment and exit processes. The model is run with 98 replications and results are analyzed. Three alternate scenarios are proposed by adjusting resource levels during different time periods and their impact on customer wait times are compared.
The document describes a simulation of a Shell gas station, convenience store, and air pump located in Cincinnati, Ohio using Arena software. Data was collected on arrival patterns and service times. The simulation models customer flow between the gas station, food mart, and air pump based on probabilistic distributions. Key metrics like customers leaving due to long queues, total revenue, resource utilization, and wait times will be analyzed to identify opportunities to improve the Shell's operations.
Process simulation study of order processing at Starbucks, University of Cinc...Piyush Verma
This document summarizes a simulation study of order processing at a Starbucks location on a university campus. The simulation modeled customer arrivals, order placement at the cash register, food and drink preparation, optional self-service additions, and time spent in the seating area. Analysis of the simulation results found that increasing beverage preparation capacity from one to two servers during peak hours would significantly reduce average customer wait time from 9.6 minutes to 1.8 minutes, improving the customer experience. The document provides details on data collection, model components, simulation outputs, and statistical analysis supporting this conclusion and recommendation.
This document outlines a FlexSim simulation model of an airport security checkpoint. The base model contains one metal detector and x-ray scanner, resulting in average wait times of 80 minutes. An alternative model with two scanners significantly reduces average wait time to 5 minutes while increasing passenger throughput by 67% and luggage throughput by 11%. While the dual scanner model improves performance, the low passenger volume may not justify the increased operating costs compared to the benefits.
Simulation with Arena (Dental Clinic project)Kimseng Sok
This is a short slide presentation of my assignment in course of System thinking and modeling. I used Arena Simulation software as tool to discover and make improvements in dental clinic service.
Simulation of food serving system of EWU canteen using Arena softwareEast West University
This document describes a simulation of a food serving system for a university canteen using Arena. The system has 3 queues: one for ordering/payment and two for food pickup. 5 students arrive per minute on average to order. There is one person each at the ordering and two food delivery counters. The simulation is run for 30 days with 10 replications. The document then describes improvements made where the student arrival rate is increased to 8 per minute and service times at counters are reduced.
This document summarizes a simulation study of operations at the Starbucks cafe located in the Steger Student Life Center at the University of Cincinnati. The simulation aimed to identify ways to reduce wait times for customers, which sometimes exceeded 10 minutes. The simulation modeled customer arrivals, order times, food and beverage preparation times, and resource utilization over peak and non-peak hours. Running additional scenarios found that adding a beverage machine could reduce maximum wait time from 19 to 13 minutes, while adding a cashier could reduce average wait time from 2.5 to 2.2 minutes. The study concluded that optimizing food pre-heating and adding a beverage machine could most improve operations.
An attempt at finding an optimized working model using Arena for a barber shop ameliorating the customer wait time, thus attracting more customers with minimum cost
Simulation of SM Paints production facility using ARENA simulation software. Making improvements using OptQuest software, and data analysis of current state simulation, to suggest recommendations for achieving desired level of productivity.
Arena simulation for Superette gas station, Vidor, Texas to evaluate the effectiveness of operating the gas station for 24 hours instead of 16 hours and find the optimum number of gas pumps to attain maximum revenue. Data collection, simulation, and analysis led to the conclusion that operating the gas station for 24 hours with 6 gas pumps ultimately having an impact on the maximum profit of $25 per day (16 hours) to $55 per day (24 hours) which was adopted by the gas station.
Bakery Production Using Arena SimulationSocheat Veng
The document describes a simulation project for JC Bakery. There are three scenarios simulated:
1) The initial model
2) Changing the arrival times of raw materials
3) Changing arrival times and sharing resources between processes
Key performance indicators (KPIs) measured include production output, resource utilization, and processing times. Scenario 2 performed best according to the KPIs by increasing output 32.93 units from 28.31, improving resource utilization, and reducing idle times. Therefore, scenario 2 of changing raw material arrival times is recommended to increase JC Bakery's production output and efficiency.
The document provides an analysis of the operational processes that make up the service model of Provino's Italian Restaurant using Arena simulation software. It first describes the key entities, resources, variables, and attributes that define the restaurant's system. It then outlines the main stages of the customer service process through a series of process flow diagrams. These include customer arrival and seating, appetizer/entree/dessert ordering and preparation, food delivery, bill payment, and customer departure. The document also discusses data collection efforts and presents results comparing the average time customers spend in the average weekday and weekend peak hour simulation models. Analysis of the results will help identify areas of the system that could be improved.
This study has been done to draw insights such as the average length of stay of customers in a supermarket, the average total service time of different employees, and the average time a customer spends waiting in the queue
Aim of an Industrial Engineer is optimization of existing processes, improvements of involved methods and looking trying to increase throughput by using minimum effort and cost. In this assignment the Subway an American fast food restaurant franchise was chosen for the study. The processes involved in sandwich making starting from taking an order to the billing were observed from an inventory point of angle. The Process flowcharts and assembly charts were designed for better understanding of the processes. Then the concept like Kanban, JIT , supply chain scenario were tried to implicate. The reasons for bottlenecks were detected and reasons were discussed. To increase the Throughput various lean process improvements initiatives were suggested.
Domino's Pizza gathers various types of data through its information system, including customer orders, addresses, payment details, and sales information. This data is processed by the secretary into useful information like monthly sales figures. The information system then distributes this information to various parts of the organization, such as customer orders to the kitchen staff and price/cost data to customers and the sales department. The information is used by chefs, waiters, managers and others to manage operations, order supplies, and evaluate business performance. Technology like handheld devices and tills are used in the restaurants to efficiently record and send customer orders to the kitchen.
This document describes a case study using simulation to model a take away restaurant. It presents the entity and attributes in the model, including customers, orders, and time. It describes the flow model of customers entering and moving through the restaurant. It then provides statistics from running the simulation at different times, including the state of the system, gains, efficiencies, and queue lengths. The goal is to use simulation to help address issues like long wait times and improve the restaurant's performance.
powerpoint report may annLiase Between kitchen and dining area - Copy.pptxMarcelGelacio
The document discusses restaurant technology and ordering systems. It describes the role of a food server in coordinating orders between the kitchen and dining area. Various manual and electronic ordering systems are outlined, including their components and functions. Key features of point-of-sale (POS) software systems are explained, such as accepting payments, tracking inventory, and printing receipts and bills. The document also provides examples of digital menu boards and inventory management systems that are commonly used restaurant technologies.
Online food ordering system project report.pdfKamal Acharya
Online Food Ordering System is proposed for simplifies the food ordering process. ThisSystem shows an user interface and update the menu with all available options so that it eases thecustomer work. Customer can choose more than one item to make an order and can view Orderdetails before logging off. The order confirmation is sent to the customer. The order is placed inthe queue and updated in the Database and returned in real time. This system assists the staff togo through the orders in real time and process it efficiently. Online food order system is mainlydesigned primarily function for use in the food delivery industry. This system will allowhotels and restaurants to increase online food ordering such type of business. The customerscan be selected food menu items just few minutes. In the modern food industries allows toquickly and easily delivery on customer place. Restaurant employees then use these ordersthrough an easy to delivery on customer place easy find out navigate graphical interface forefficient processing .
This project is an attempt to understand, analyze and simulate the working of Great Clips Salon at Calhoun street in Cincinnati. The software package that has been used for this project is “Arena”.
This document outlines the conceptual database design for a grocery store database project. It describes the key entities like customers, employees, items, stores, and inventory. It defines the attributes of each entity and relationships between entities. The document also discusses converting the conceptual model to a relational model and implementing it in Oracle with tables, queries, and sample data.
Software Engineering Course Project
Restaurant Automation
The Project
A major component of CS 521 is a team centered software engineering project. The objective is
to develop a software product for a fictitious client who intends to use it in regular production to
improve their business in terms of cost, time, and functionality.
You will work with your classmates in order to complete the project before the semester ends.
During the semester, the project team will work together through the full development cycle,
from an initial feasibility study to delivering a functioning product, and will make a series of
presentations and reports of the work to the client. For the purposes of this class, I shall be your
client who has contacted you in order to help me automate my privately owned restaurant
business. This will allow me to modernize the day to day operations of my business in the hopes
of lowering its operating cost and/or improving its overall efficiency by the end of this class.
Project Description
Your goal for this project is to introduce automation into a privately-owned restaurant.
Typical problems restaurant personnel are facing include:
• Coordination of their work activities
• Anticipating and handling periods of low/high patron traffic
• Recognizing trends early enough to take advantage of bestsellers or abandon the
flops in menu options
• Lowering operating costs, and increasing efficiency/productivity and profits
There are still many privately owned small to medium sized restaurants that operate using
traditional pen and paper methods with little to no automation. Traditionally, patrons enter the
restaurant are greeted at the front by a receptionist who uses a “dry erase” diagram of tables on
top of a blackboard that details a map of the restaurant’s floor plan. The receptionist can see the
current status of the tables according to whomever last physically updated the diagram. Once the
patrons have been seated, a waiter is sent to collect their order and write it down onto a piece of
carbon paper that is physically delivered to the kitchen for proper food preparation by the chef
and the other kitchen staff. The waiter must periodically cycle back to the kitchen in order to
find out when the meal has been prepared for a given table. Once the food is ready for a given
table, the piece of carbon paper is saved for proper record keeping and analysis by the
management. This traditional system works but generates a lot of tab receipts, wastes a lot of
time, and is out of date with more modern methods that employ some form of automation or
computer technology. In traditional systems, waiters must carry notepads around to take orders
from customers and ensure that each bill is correctly organized and assigned to the correct table.
Another issue is record maintenance. In the traditional system where all record-keeping is done
by paper, the management is responsible for the ha.
The document discusses the importance of point of sale (POS) systems for businesses and describes the development of a POS system for a tea shop called Chado. Key points:
1) Every retail store needs a cash management system like a cash register or POS system to process sales transactions. POS systems can save stores money, quickly process customers, and keep accurate records.
2) The developers will create a POS system for Chado tea shop using the system development life cycle (SDLC), which includes planning, analysis, design, implementation, and maintenance phases.
3) The developers interviewed the owner of Chado to gather requirements and will review collected data to design a system that eases the store's cash management
This simulation models customer flow and sales at a busy coffee shop. It finds that adding a second barista during peak hours increases sales but not enough to offset the extra wages. Keeping one barista is more profitable. Having customers wait in long lines causes some to leave without ordering, costing potential sales. Providing distractions while waiting could increase sales but may not outweigh costs. In general, the system performs best with a single barista handling demand fluctuations.
This project involves developing an inventory management system with a backend database. The database contains 10 tables to store information on brands, products, stores, users, customers, transactions and invoices. The system allows three levels of users - counter staff, managers and owners - to track inventory levels, place orders, generate invoices and analyze sales reports. It aims to help businesses better manage stock levels and reduce risks of stock-outs or excess inventory.
Salem University Restaurant Management SystemObajeJosiah
The document provides an introduction to a proposed inventory management system for Salem University restaurant. It discusses the current problem of manual inventory tracking that is time-consuming and error-prone. The proposed system will automatically track inventory levels and generate resupply orders to ensure adequate stock. It will also analyze sales data to determine popular foods and times of day. The document reviews relevant literature on inventory management systems and their role in improving customer satisfaction, profits, and efficiency for restaurants.
A comprehensive synopsis of the user research and UX processes applied to create emaginePOS's "Beyond Table Layout" solution.
Further, it details the next steps required to see the solution realized as an extension to the emaginePOS system.
The document describes the development of a multi-vendor catering management system. It discusses the system's objectives to manage vendor, customer, and order details and generate reports. It outlines the system's modules for clients, vendors and administrators. The methodology uses a waterfall model with phases for requirements gathering, design, implementation, testing and deployment. Tools used include PHP, MySQL, HTML and frameworks like Bootstrap. It provides use case, sequence and flow charts and describes the system analysis, design, implementation and testing activities performed.
The document proposes an online ordering and delivery system for Tigers BBQ Restaurant to improve efficiency. It would allow customers to view menus, place orders, and get order confirmations online. For the restaurant, it would display orders in a readable format to simplify order processing. The system is estimated to cost $22,300 but provide benefits of $31,800 such as increased speed, data security, and time savings, resulting in a 142.61% ROI. User requirements include allowing online account creation, ordering, and reporting while being easy to use, maintain, and expand. Diagrams show system context and how orders would flow from customers to the restaurant.
Consumer-To-Consumer Food Delivery System on Salesforce.Darshan Gorasiya
This document provides details on the proposed food delivery system called Home2Home, including:
1. An overview of the organization, its mission to deliver affordable, high-quality food from various cuisines.
2. Descriptions of the key processes involved - customer registration, vendor registration, food ordering, delivery, and payments.
3. Entity-relationship and data flow diagrams illustrating how customers, vendors, and deliveries are integrated within the system.
4. Details on the proposed cloud-based infrastructure and considerations around affordability, scalability, and risks.
The document describes a proposed food ordering system to help restaurants manage their operations more efficiently. The current manual systems are inefficient, prone to errors, and don't provide comprehensive data and reporting. The proposed system would automate ordering, billing, inventory management, staff scheduling, and customer feedback collection. It would give managers integrated oversight of the kitchen, floor, and front-of-house. The system aims to reduce manual work and errors while providing restaurants better data and controls over their business operations.
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2. CHAPTER 01
SUMMARY
1.1 Introduction
This project is a part of the course BANA 7030 Simulation Modelling and the focus of this
project is to understand resource utilization and customer service time during peak hour rush
in a restaurant in terms of entities, resources, processes and other different modules. The
purpose of this project is to build a working simulation model of the Habanero Restaurant at
Ludlow Avenue, Cincinnati, which is famous for its Mexican/Latin American dishes using the
software Arena. The objective by building the simulation model is to understand following
things at Habanero
o Wait time in queue for the customer at the order counter
o Wait time for a customer to collect the order from pickup counter
o Utilization of staff members performing different tasks
o Delay factors to reduce customer service time
Arena software gives specific output for different statistical accumulators such as total number
of entities entered within the system, total number of entities that left the system, total time in
queue for all entities, maximum time in queue, average time in queue etc. Apart from the
regular statistical accumulators, Arena allow users to define their own statistics through record
modules. For this project, data is gathered in the following way
o By recording customer arrival rate
o Input from staff on food preparation time
o Input from staff on service times
o Recording packaging and parcel handover time
The data was gathered for two rush hours on Friday from 6 pm to 8 pm. The model was
replicated for 30 days and based on the results suggestions were made to improve the efficiency
economically with better utilization of resources.
1.2 Problem Statement
Habanero food outlet at Ludlow Avenue in Cincinnati is famous for its Mexican delicacies.
Some of the dishes that are must try in this food outlet are Burrito, Taco, Quesadillas and other
signature platters.
As per the staff in Habanero, on weekends the outlet experiences rush in the evening. Because
of the rush the waiting time for the customers in queue is considerably higher and average wait
time reaches up 20 minutes. As per the information from the staff, many times it happens that
customers leave food outlet without ordering anything as the wait time is higher on rush hours.
As customers avoid longer wait queues, this project will focus on how the existing system can
be made more efficient so that longer wait times in queues are reduced for the customer and
the utilization of resources is improved.
3. 1.3 Assumptions
The existing system at Habanero could not be modelled and simulated exactly the way it is due
to natural variabilities and unscheduled activities. There must be some assumptions to exclude
these activities. Even though the model does not delineate the exact situation at Habanero, the
statistical inferences that we get from Arena are very useful in analysing the situation. Here are
a few assumptions that were made for the model in this project —
The shop is open 2 hours a day.
There are no work shifts between the workers.
There are no breaks for the workers during the time when the model is running.
One customer is served by only one staff member at a time.
For pickup counter, after packing the food, the counter person hands over the food to
the customer in no time and the customers are waiting near the counter for their order.
The time of customers who don't buy anything is not counted in the overall average
customer time in the system.
Some of the data for decision modules was taken from the Habanero authority due to
lack of sample points.
The service time varies for different cuisines.
Customer may/may not stay at the restaurant after his/her order is served. This is not
considered to obtain the statistics. “Customer leaves” implies that the customer
transaction is complete, and he/she received his order. He may/may not leave the
resataurant.
There was no activity which caused any deviation from all the above assumptions.
All these assumptions hold valid for the time when the model is running.
4. CHAPTER 02
DATA COLLECTION AND DISTRIBUTION FITTING
2.1 Data Collection
To build a simulation model for Habanero, data collection is one of the important aspect.
Having clear, concise and specific data is as important as building a model. This model
considers the resources that are present in the Habanero. Following points explain the data
collection process in detail.
1. There are 2 order counter desks in habanero. On each desk, a resource is stationed in such a
way that he/she takes an order from the customer, confirms the order to the cook in the kitchen
area and does transaction with customer for the dish ordered.
2. It was observed that on Friday evening, there were 4 cooking resources. 2 cooks are
designated to prepare Mexican dishes, whereas remaining 2 cooks are designated to prepare
Italian dishes only.
3. Habanero has one cold drink machine. To get cold drinks, customers walks up to machine
and get a cold drink when their ordered dish is being prepared. This part has not been included
in the model.
With the permission of Habanero Food outlet authority and with the help of Habanero staff
following data points were collected. The following data is recorded in between 6 – 8pm on
Friday.
o Interarrival times of customers in the food outlet
o Service time for the resource at order counter
o Probability of ordering Mexican/Italian food
o Food preparation time for Mexican and Italian dishes
o Pickup counter – packaging and handover time
Data on type of dish ordered by the customers in the observed period was provided by the
resources at the ordering counter. It was found that around 75% of customers ordered Mexican
dishes, whereas 15% of customers ordered Italian dishes and around 10% of customers ordered
combination of Mexican and Italian dishes.
Once the dish is prepared, then resources at the ordering counter takes the dish from the kitchen
area (next to order counter area) and packs it or serves it in the food plate to the customer as
per customer’s request. Customer collects these dishes from dish receiving area which is
adjacent to order to counter area.
As per the inputs from the pickup counter staff member, it takes around 2 minutes in packing
or preparing serving plate for the customer.
5. 2.2 Data Fitting to Distributions
In Arena we can input the data using input analyser to analyse the input data. Input analyser
has inbuilt function of different distributions and it helps the user to fit a distribution that
matches with the input dataset. To input data set into the Input Analyzer of Arena we perform
following steps
o Store the observations in the form of (.dst) file
o Select Input Analyzer from Arena
o Open the (.dst) file in input Analyzer
o Choose different distributions provided in the input analyser
o Fit the dataset with the most appropriate distribution
Input Analyzer loads histogram of the raw data in the input text file and fits the dataset to a
specific distribution. Given below is the fitted histogram and the distribution summary of the
fitted data for the inter-arrival times of the customers.
Customer Inter-Arrival Time
7. CHAPTER 03
ARENA MODEL
3.1 Modelling the System
The Habanero Restaurant system was bifurcated into pieces to prepare the model in Arena.
Various modules e.g. Create, Process, Assign, Seize-Delay-Release etc. are used in Arena to
simulate the real-world scenario. The procedure that any customer follows at Habanero is
divided into steps to give a flow in the Arena model. The steps can be treated as –
1. Customer enters the store
2. Customer waits in queue to place order at order counter
3. Customer places the order
4. The order is prepared by chefs as per the requirement (Mexican/Italian/Combo dishes)
5. The dish, after preparation, is packed.
6. Customer goes to pickup counter
7. Customer gets the dishes
8. Customer leaves the system
There are certain decision modules which decide the path of the order in the model. Also, the
model consists of assign and seize-delay-release modules to calculate average customer time
in the system and the number of customers who bought food items. The Important parameters
in the Arena model are the Resources and Queues. Here is an overview of model parameters –
S.no. Arena Habanero Restaurant Type/Action
1. Entities Customers Part
2. Resource 1 Mexican Chef Seize Delay Release
3. Resource 2 Italian Chef Seize Delay Release
4. Resource 3 Cash Counter Person Seize Delay Release
5. Queue 1 Cash Counter FIFO
6. Queue 2 Mexican Dish Preparation FIFO
7. Queue 3 Italian Dish Preparation FIFO
8. Queue 4 Combo Dish Preparation FIFO
9. Queue 5 Pickup Counter FIFO
Here is a snapshot of the Arena Model that was prepared –
8. To explain the model parameters, we will go through each step mentioned earlier looking
closely into the modules and logic used to prepare the model.
1. Customer enters the restaurant –
The customers enter the restaurant by a create module named ‘Incoming Customers’
An assign module named ‘Assign Customer Picture’ is used after the create module to show
animation in the model. Here is the snapshot of the dialog box –
2. Customer waits in queue to place the order –
The Customer joins the queue if there is any, to place their order. This queue is shown just
above the ‘order counter’ module. During rush hours, there is a long queue so mostly people
must wait in queue to place order.
3. Customer places the order –
There are 2 order counters but they have a single queue. Customer in the queue can go to
either order counter wherever the order counter resource is free. Once the customer goes to
the order counter, he/ she seizes the order counter resource and orders the dish. Order
9. counter proceeds with the payment transaction with the customer and finally order counter
resource passes this order to the cook in the kitchen. Type of ordered dish is either Italian,
Mexican or combination of both.
In the following dialog box, we can see the Seize-Delay-Release Process dialog box and
the resource used is the resource at order counter. The expression for the order counter
resource is obtained from the input analyser.
3. Decide
After this, a decision module is placed called ‘Decision for product availability’ which
decides whether the order is for Mexican dish or Italian dish or a combination of both. As
per the collected data, 75% of the orders are of Mexican dishes, 15% of Italian dishes and
the rest 10% for Combos.
10. 4. Dish Preparation
A. For Mexican Dish
The order for Mexican dish joins the queue for food preparation to seize-delay-release a
Mexican cook (out of the 2 available) who works on preparing dish as per the order queue and
this is shown in the dialog box below. In this dialog box, the resource is seized delayed and
released once he/she finishes preparing the order. The expression is Mexican Prep time which
is obtained through the Input Analyzer and this expression is defined in Expression.
11. B. For Italian Dish
Italian cook starts working on preparing Italian dishes as per the order queue. This is shown in
the dialog box below. In this dialog box, the resource is seized, delayed and released once
he/she finishes preparing the dish for an order. The expression is Italian Prep time which is
obtained through the Input Analyzer and this expression is defined in Expression box.
Italian dishes require additional 5 minutes of baking time per dish for its preparation and this
is shown in the delay module dialog box below.
C. Combination of Italian and Mexican dishes in a Single Order
In 10% of the cases, as mentioned before, orders consist of both Mexican and Italian dishes. In
such cases, Mexican part of the order goes in the queue for Mexican chef and Italian part of
the order goes in the queue for Italian chef and these dishes after preparation are combined to
form a single order. This is shown in Arena using Separate and Batch modules which are
displayed below –
12. In the above image, it is shown that the combo order has been separated into 2 different orders
(by making a duplicate copy) and then the orders are prepared normally as any other Mexican
or Italian order. After both parts have been prepared, they are joined together using Batch
module according to the serial numbers of each order.
5. Pickup Order Counter
After the orders are prepared, it takes 2 minutes on an average for each order to be packed or
served in a plate by the resource at pickup counter and then handing it over to the customer.
The queue here is of the order prepared, and customers receive their orders as and when their
order gets prepared.
13. In the above dialogue box, we are seizing one cashier for 2 minutes per order for packaging
order and handing it over.
6. Exit
Customers exit the system after receiving their respective order and leave the system. After
leaving our system, they may choose to eat their food in the restaurant or they may leave the
restaurant.
This has been shown using Dispose module.
Apart from these steps, another important feature of this model are the Resources and the
Queues as mentioned earlier.
Resources:
As explained before, there are 6 resources in the model. Each resource has its own service time
which was fitted by the distributions. Here is a table of the resources:
Arena has a display of all the resources in the resource module where all the information about
the resources is displayed. Here is a snapshot of the resource information –
14. Queues –
There are 7 queues in the model where only 2 are for the customers, rest are for order
preparation.
Below is the snapshot of the queues
3.2 Simulating the Model
The Arena Software has an option of Run window where we must mention the Run information
like replication length, number of replications etc. The model prepared here was run for 2 hours
and 30 replications were made to consider variabilities. Here is a snapshot of the Run dialog
box –
15. CHAPTER 04
RESULTS AND INTERPRETATIONS
4.1 Results
The Arena Software produces a detailed and structured result window which allows the user to
view results by Entity, Queue, Resource and anything that is specified in the model. For
Habanero model, which was run for a replication length of 2 hours, the average Number Out
value is 40, for 30 replications.
4.1.1 By Entity –
The most important attribute attached with the entity is ‘time’. Arena gives a detailed output
with Average value, Minimum, Maximum, half width etc. for various times that are observed
by the entity during its stay in the system. In Habanero model, the main output is the Total time
in the system, the wait time and service time. It also gives the number of entities in and out of
the system. Here is the output from Arena –
16. The average waiting time for customer is 17.17 minutes and the average service time for the
customer is 14.76 minutes. This makes the average total time spent by a customer in the system
to be 31.57 minutes. We want to reduce this to increase the efficiency of the Habanero system.
4.1.2 By Queue -
Arena gives the Waiting time and Number of entities waiting for each queue in the model. We
will observe the results for the maximum waiting time and this is where we need to bring some
changes to reduce the waiting time of that queue. Here is the output for the queue –
17. The waiting time is maximum, 11.19 minutes for Mexican part preparation in the combo
counter queue followed by the queue for Mexican food preparation. We want to reduce this
quantity to increase the efficiency of the Habanero system.
4.1.3 By Resource –
Arena gives a myriad of output for Resource Usage but the most important here is the
Scheduled Utilization of the resources. This gives the utilization of all the resources in the
Model. Here is the output –
18. It can be observed that the Mexican cook is used up for a maximum time while the utilization
of other two types of resources is less comparatively.
4.2 Interpretations —
It is observed that the Mexican cook resource has —
a. High utilization
b. High Waiting time in queues
The efficiency of the Habanero Restaurant would increase when the average total time spent
by a customer would decrease. According to the above interpretations, it can be concluded that
some improvements in the above two resources are needed to reduce the average time in the
system.
19. CHAPTER 05
IMPROVING THE SYSTEM
5.1 Suggestions -
As mentioned in the interpretations, the Mexican Chef has the maximum utilization and longest
queues on an average. Our aim is to reduce the wait time in queue without economically
changing the model.
Suggestion to achieve the above objective is to cross train the resources. In the base model,
Cooks specialize in preparing only one type of dish i.e. either Mexican or Italian. We want to
cross train the resource in such a way that a cook can prepare both Italian and Mexican dishes.
To achieve the above cross training scenario
o We add a resource name Cross Trained Chef who can cook both Mexican as well as
Italian dishes
o We prepare a Set of names Mexican and Italian
o Mexican set will have Mexican Cook and Cross Trained Chef in such a way that
Mexican cook will be first preference and Cross Trained Chef will be second preference
o Italian set will have Italian Cook and Cross Trained Chef in such a way that Italian cook
will be first preference and Cross Trained Chef will be second preference
Now in Mexican dish preparation, Italian dish preparation, Combo dish preparation we use
specific set rather than individual resources.
20. Using Process Analyzer [PAN]
To get the best-case scenario where we have minimum customer wait time, we create different
situations in process analyser tool, which is an Arena extension tool that helps us find best case
scenario out of multiple situations for given responses.
Below is the PAN view of the scenarios and the response variables:
5.2. Comparing the results —
Process Analyzer was used to compare 5 different scenarios
1. Base – where we have 2 specialised chefs for each Italian and Mexican dish
2. With 1 Cross Trained and 1 Italian Chef – where we keep the 2 Mexican chefs but
replace one Italian chef with one cross trained chef
3. With 2 cross trained and none Italian chefs – where we replace both Italian chefs with
cross trained chefs but keep both the Mexican chefs
4. With 2 cross trained and 1 each Italian and Mexican chef – where we keep 1 specialised
chefs for each Italian and Mexican dish and keep 2 cross trained chefs
5. With 3 cross trained and 1 Mexican Chef – where we replace both Italian chefs with
cross trained chefs and replace one Mexican chef with cross trained chef
From the analysis, we see that average Customer Total Time in the system is minimum (19.86
minutes) when we have 3 cross-trained chefs and 1 Mexican chef. We say that with this
scenario in place, our resources would have the best possible outcome.
21. CHAPTER 6
CONCLUSION
The Habanero Restaurant at Ludlow Avenue, Cincinnati was modelled in Arena Simulation
Software and the results about the relevant parameters were generated. A deep analysis was
done on the output results of Arena and it was observed that the average customer time in the
system during rush hours was large enough for Habanero to lose potential customers and
downgrade the business. By probing into the flow of food order, it was observed that the
waiting time in the queue for preparation of Mexican dishes was significantly large. So, taking
into consideration the resources available at Habanero restaurant, a suggestion was made to
cross train its chefs for both Mexican and Italian cuisines. To increase the efficiency
economically, it was suggested that Habanero should not increase the staff but replace the staff
with cross trained chefs or train the current staff in both cuisines. Keeping 3 cross trained chefs
and 1 Mexican chef gives us the best-case scenario. Hence, with certain changes in the hiring
and training of chefs at Habanero, they can reduce the customers lost due to longer wait time.
Again, there can be ample suggestions and modifications in the model to optimize the output
both economically and commercially; but we have discussed only one of them.
REFERENCES –
1. Content –
Simulation with Arena 6/e- W. David Kelton – University of Cincinnati, Randall P.
Sadowski, Nancy B. Zupick, Rockwell Automation
2. Data –
Habaero Restaurant, Ludlow Avenue, Cincinnati, Ohio
3. Image –
https://www.linkedin.com/company/habanero-mexican-grill