Web 2.0 is characterized by user participation, openness, and network effects. It leverages user data and collective intelligence by allowing people to remix and transform data and participate on platforms that improve as more people use them. Examples include social networks that get more valuable as more connections are made, as well as user-generated content sites where people share content that others can build on.
First in a series of presentations given to BCM staff about interactive and direct marketing. This presentation is a general overview of Web 2.0 and what it might be like to surf the net in the imminent and distant future.
This document discusses life in cyberspace and the impact of technology and the internet. It begins by providing context about the first industrial revolution and the development of the internet over time. It then defines cyberspace as being broader than just the internet, allowing users to share information and interact online. While cyberspace provides many conveniences, it also enables fraud, cyberattacks, and the potential for AI systems to behave in uncontrolled ways. The document also notes that increased access to information online has not necessarily made society more open or harmonious. In conclusion, while cyberspace is impressive, its sustainability depends on addressing issues like privacy and security.
The document provides a history and timeline of the development of the Internet from the 1960s to present day. It began with J.C.R. Licklider's vision in 1962 of a "Galactic Network" that would allow anyone to access information. In 1969, the first message was sent between two computers marking the beginning of connecting computers globally. Ray Tomlinson then developed the first email program in 1972 using the @ symbol to denote different computer sites. Over time, browsers, social networks, and other technologies were developed, allowing more ways for people and information to connect online.
The document discusses the history and future of the Internet of Things (IoT). It traces the origins of the term IoT back to 1999 when it was coined by Kevin Ashton to describe connecting physical devices to the internet. Examples of current IoT devices are given like the Nest thermostat, Proteus digital health sensor, and smart trash can. A timeline outlines major developments from the 1800s to present that led to the rise of connected devices. The document predicts that the number of connected devices will grow exponentially to over 50 billion by 2020, bringing about a fully connected world.
This document discusses how better access to information can provide a competitive advantage, even when it's not related to life or death issues. It outlines the evolution of technology over the past several decades and how access to information has increased dramatically. The key points are that how information is experienced, its quality, how it's processed, and what actions are taken based on it are important factors. The document also discusses strategies for improving information flow and reducing distractions in the workplace.
Web 2.0 is characterized by user participation, openness, and network effects. It leverages user data and collective intelligence by allowing people to remix and transform data and participate on platforms that improve as more people use them. Examples include social networks that get more valuable as more connections are made, as well as user-generated content sites where people share content that others can build on.
First in a series of presentations given to BCM staff about interactive and direct marketing. This presentation is a general overview of Web 2.0 and what it might be like to surf the net in the imminent and distant future.
This document discusses life in cyberspace and the impact of technology and the internet. It begins by providing context about the first industrial revolution and the development of the internet over time. It then defines cyberspace as being broader than just the internet, allowing users to share information and interact online. While cyberspace provides many conveniences, it also enables fraud, cyberattacks, and the potential for AI systems to behave in uncontrolled ways. The document also notes that increased access to information online has not necessarily made society more open or harmonious. In conclusion, while cyberspace is impressive, its sustainability depends on addressing issues like privacy and security.
The document provides a history and timeline of the development of the Internet from the 1960s to present day. It began with J.C.R. Licklider's vision in 1962 of a "Galactic Network" that would allow anyone to access information. In 1969, the first message was sent between two computers marking the beginning of connecting computers globally. Ray Tomlinson then developed the first email program in 1972 using the @ symbol to denote different computer sites. Over time, browsers, social networks, and other technologies were developed, allowing more ways for people and information to connect online.
The document discusses the history and future of the Internet of Things (IoT). It traces the origins of the term IoT back to 1999 when it was coined by Kevin Ashton to describe connecting physical devices to the internet. Examples of current IoT devices are given like the Nest thermostat, Proteus digital health sensor, and smart trash can. A timeline outlines major developments from the 1800s to present that led to the rise of connected devices. The document predicts that the number of connected devices will grow exponentially to over 50 billion by 2020, bringing about a fully connected world.
This document discusses how better access to information can provide a competitive advantage, even when it's not related to life or death issues. It outlines the evolution of technology over the past several decades and how access to information has increased dramatically. The key points are that how information is experienced, its quality, how it's processed, and what actions are taken based on it are important factors. The document also discusses strategies for improving information flow and reducing distractions in the workplace.
The Internet of Things - Taking the Web to the EverydayMartin Spindler
The document discusses the emerging concept of the Internet of Things, where everyday objects are connected to the internet and able to send and receive data. It notes that the number of internet-connected devices is growing rapidly and will exceed 40 billion by 2020. Examples discussed include smart home devices, sensors that monitor energy usage, and health monitors worn on the body. The document argues that this proliferation of connected devices will weave the internet into the very fabric of daily life.
This document discusses Second Life, a 3D virtual world, and provides information about its features and popularity. It notes that Second Life has over 10 million total users with 25,000-50,000 active users daily. Billions of dollars are spent in the virtual economy. The document also outlines several other popular virtual worlds and notes there are over 80 million total users across 55 virtual world platforms. It concludes by stating investment and adoption of virtual worlds continues to grow as the technology matures and offers more value to both consumers and businesses.
The Future of the Internet: the key trends (Futurist Speaker Gerd Leonhard)Gerd Leonhard
This is an edited version of a presentation I gave at ITUWorld 2013 in Bangkok, Nov 21, 2013, see more details at http://www.futuristgerd.com/2013/11/21/here-is-the-pdf-with-my-slides-from-the-ituworld-event-in-bkk-today/ Topics: US domination of the Internet and cloud computing, big data futures, privacy failure and the global digital rights bill, the importance of trust, key issues for cloud computing, and much more. Check www.gerdtube.com for a video version (should be available soon)
If you enjoy my slideshares please take a look at my new book “Technology vs Humanity” http://www.techvshuman.com or buy it via Amazon http://gerd.fm/globalTVHamazon
More at http://www.futuristgerd.com or www.gerdleonhard.de
Download all of my videos and PDFs at http://www.gerdcloud.net
About my new book: are you ready for the greatest changes in recent human history? Futurism meets humanism in Gerd Leonhard’s ground-breaking new work of critical observation, discussing the multiple Megashifts that will radically alter not just our society and economy but our values and our biology. Wherever you stand on the scale between technomania and nostalgia for a lost world, this is a book to challenge, provoke, warn and inspire.
Social networks and technology have significantly changed how we communicate and interact with others. We now spend 20 minutes to 5 hours per day on social media and communicate less in person, resulting in fewer true emotions. As technology advances, virtual communication may become as realistic as in-person interactions through holograms and 3D experiences, but privacy will disappear as all data about our actions will be collected and analyzed constantly. While technology makes communication easier and more convenient, real human interaction offline cannot be replaced.
The document discusses the rise of new technologies and platforms that are transforming society and the economy. Key points:
- Technology is growing exponentially and causing widespread social transformations through the internet, social web, collaborative economy, and autonomous systems.
- New types of jobs that did not exist 10 years ago are emerging in many sectors like government, housing, education, and healthcare.
- Platforms are enabling new models of sharing economy and collaborative value creation in areas like coworking, transportation, and home sharing.
- Artificial intelligence is being used in applications such as medical diagnosis, legal advice, and resume evaluation.
ALEX HOWARD: "The future is here. It's just not evenly distributed yet."IGNITE NYC
William Gibson stopped writing about the future because he says it's already here - this talk illustrates that.
@digiphile http://radar.oreilly.com/alexh
The document discusses the "Open Internet of Things" which refers to a new category of physical objects that are aware of their surroundings through capabilities like GPS positioning, memory, communication, and sensing. These "spimes" will number over 1 billion and will evolve the internet by adding sensor data and interactions with the physical world. The document outlines initial action plans and examples to spread the idea and involve people, with the goal of realizing this vision of an Internet of physical things within the next 1 to 100 years.
Locative Media And Responsive EnvironmentsJeff Watson
The document discusses the emergence of ubiquitous and pervasive computing environments enabled by developments in molecular electronics, distributed computing, and standards. It describes a future where billions of tiny computational devices are embedded everywhere in the environment like pigment in paint, making computer networks the basic fabric of daily life.
"Insanity is doing the same thing over and over again and expecting different results" - Albert Einstein
As you may agree, internet has increasingly become a destination for us rather than a useful tool. We refer to internet through commercial brands (Facebook, Google, Twitter etc.). Is this where we want to be after 20 years of internet?
There is more to internet than liking, posting, searching, following and linking. In this talk I take a look back to 70's where most of today's technological IT innovations were initiated. We discuss the internet ideals and why crowd-based innovations survive while larger companies find it difficult to deal with the real world. There is a reason for 75% of all websites worldwide to be running on an open source software (Apache). And there is a reason for ground breaking innovations in medicine to be coming from regular people and groups of amateurs and not pharmaceutical companies.
We always have a choice when it comes to using internet. We can only enable change if we make different choices. That is why it is time to reboot the way we experience internet and this time around, make a difference!
Government 2.0: architecting for collaborationTara Hunt
Unfortunately, the video won't embed this way. :( And it makes it soooo awesome. So, here is where to find them:
1. The Day of the Longtail By Michael Markman, Peter Hirshberg, Bob Kalsey; Produced for The Computer History Museum
http://www.youtube.com/watch?v=7xAA71Ssids
2. What the Heck is BarCamp? by Ryanne Hodson & Jay Dedman
http://ryanedit.blogspot.com/2006/06/barcampsf.html
3. Transit Camp on CityTV
http://www.youtube.com/watch?v=PDkEPvIwarI
The Next Web Keynote by Adam Richardson, frog designfrog
Presentation at The Next Web conference in Amsterdam, April 28, by Adam Richardson, Creative Director at frog design. Looks at the collision of the web and the physical objects, and what the future may hold for "webjects".
The document traces the history and development of the internet from its early beginnings in the late 1950s through to the 1980s. It discusses how the internet evolved from isolated computer networks used for military, commercial, and scientific purposes to a common language allowing all computers to communicate globally. The rise of commercial internet companies in the 1980s is also mentioned, though many failed initially as adoption was more gradual than predicted.
The document discusses how the Internet of Things is changing everything again by connecting billions of devices together through the internet. It notes that by 2020 there will be over 50 billion internet connected devices and over 6 internet connected devices per person on average. These internet connected devices, powered by advances like Moore's Law, will transform homes and everyday objects into "smart" devices that are part of a global network.
This document discusses the promise and potential of blockchain technology. It begins with an overview of blockchain components like distributed databases, peer-to-peer networks, and cryptographic hashing. It then discusses how blockchain could transform transactions by embedding smart contracts in digital code stored transparently on shared databases. Blockchain may affect any type of transaction between individuals, organizations, and algorithms. The document compares blockchain to TCP/IP and how it drove innovation on the internet over decades. It outlines potential applications and provides examples of companies already experimenting in areas like asset tracking, identity, and IoT.
The document discusses Mark Weiser's quote about technologies that are seamlessly integrated into everyday life. It then provides an overview of the Internet of Things (IoT), including how things can adapt to people through sensors, enablers, the internet, and integrating people and processes. Key points are made that IoT has been developing since the 1990s but is now trending significantly. Opportunities and concerns around IoT are also addressed.
The document discusses how technology trends are revolutionizing business and encourages embracing change. It highlights how the internet has empowered people as content creators and participants, and how social media has changed crisis communications and given everyone a voice. New forms of user-generated content like Wikipedia and YouTube are discussed. The document envisions a future where video communication is prevalent and allows people to have immersive experiences together across distances as if they were together in person.
This document discusses the history and evolution of the internet and web technologies. It covers the development of early search engines like Google, the rise of user-generated content and social media through Web 2.0, and emerging technologies like mobile applications and cloud computing. The key themes are the central role of users in driving innovation, the emphasis on open standards and sharing, and the ongoing shift to more collaborative and mobile experiences online.
This document summarizes the first full-length film produced entirely on desktop computers. The film, called Planetary Traveler, is a 40-minute sci-fi film set to music. It was created using the 3D graphics program Bryce and coordination over AOL chat rooms by a team of artists in different states. While on a smaller budget than typical films, the desktop production allowed for collaboration over long distances at a lower cost than traditional filmmaking methods. The techniques used show that desktop filmmaking is now possible instead of just being hypothetical for the future.
How I got 2.5 Million views on Slideshare (by @nickdemey - Board of Innovation)Board of Innovation
This document provides tips for creating engaging slide decks on SlideShare that garner many views. It recommends focusing on quality over quantity when creating each slide, using compelling images and headlines, and including calls to action throughout. It also suggests experimenting with sharing techniques and doing so in waves to build momentum. The goal is to create decks that are optimized for sharing and spread across multiple channels over time.
The Internet of Things - Taking the Web to the EverydayMartin Spindler
The document discusses the emerging concept of the Internet of Things, where everyday objects are connected to the internet and able to send and receive data. It notes that the number of internet-connected devices is growing rapidly and will exceed 40 billion by 2020. Examples discussed include smart home devices, sensors that monitor energy usage, and health monitors worn on the body. The document argues that this proliferation of connected devices will weave the internet into the very fabric of daily life.
This document discusses Second Life, a 3D virtual world, and provides information about its features and popularity. It notes that Second Life has over 10 million total users with 25,000-50,000 active users daily. Billions of dollars are spent in the virtual economy. The document also outlines several other popular virtual worlds and notes there are over 80 million total users across 55 virtual world platforms. It concludes by stating investment and adoption of virtual worlds continues to grow as the technology matures and offers more value to both consumers and businesses.
The Future of the Internet: the key trends (Futurist Speaker Gerd Leonhard)Gerd Leonhard
This is an edited version of a presentation I gave at ITUWorld 2013 in Bangkok, Nov 21, 2013, see more details at http://www.futuristgerd.com/2013/11/21/here-is-the-pdf-with-my-slides-from-the-ituworld-event-in-bkk-today/ Topics: US domination of the Internet and cloud computing, big data futures, privacy failure and the global digital rights bill, the importance of trust, key issues for cloud computing, and much more. Check www.gerdtube.com for a video version (should be available soon)
If you enjoy my slideshares please take a look at my new book “Technology vs Humanity” http://www.techvshuman.com or buy it via Amazon http://gerd.fm/globalTVHamazon
More at http://www.futuristgerd.com or www.gerdleonhard.de
Download all of my videos and PDFs at http://www.gerdcloud.net
About my new book: are you ready for the greatest changes in recent human history? Futurism meets humanism in Gerd Leonhard’s ground-breaking new work of critical observation, discussing the multiple Megashifts that will radically alter not just our society and economy but our values and our biology. Wherever you stand on the scale between technomania and nostalgia for a lost world, this is a book to challenge, provoke, warn and inspire.
Social networks and technology have significantly changed how we communicate and interact with others. We now spend 20 minutes to 5 hours per day on social media and communicate less in person, resulting in fewer true emotions. As technology advances, virtual communication may become as realistic as in-person interactions through holograms and 3D experiences, but privacy will disappear as all data about our actions will be collected and analyzed constantly. While technology makes communication easier and more convenient, real human interaction offline cannot be replaced.
The document discusses the rise of new technologies and platforms that are transforming society and the economy. Key points:
- Technology is growing exponentially and causing widespread social transformations through the internet, social web, collaborative economy, and autonomous systems.
- New types of jobs that did not exist 10 years ago are emerging in many sectors like government, housing, education, and healthcare.
- Platforms are enabling new models of sharing economy and collaborative value creation in areas like coworking, transportation, and home sharing.
- Artificial intelligence is being used in applications such as medical diagnosis, legal advice, and resume evaluation.
ALEX HOWARD: "The future is here. It's just not evenly distributed yet."IGNITE NYC
William Gibson stopped writing about the future because he says it's already here - this talk illustrates that.
@digiphile http://radar.oreilly.com/alexh
The document discusses the "Open Internet of Things" which refers to a new category of physical objects that are aware of their surroundings through capabilities like GPS positioning, memory, communication, and sensing. These "spimes" will number over 1 billion and will evolve the internet by adding sensor data and interactions with the physical world. The document outlines initial action plans and examples to spread the idea and involve people, with the goal of realizing this vision of an Internet of physical things within the next 1 to 100 years.
Locative Media And Responsive EnvironmentsJeff Watson
The document discusses the emergence of ubiquitous and pervasive computing environments enabled by developments in molecular electronics, distributed computing, and standards. It describes a future where billions of tiny computational devices are embedded everywhere in the environment like pigment in paint, making computer networks the basic fabric of daily life.
"Insanity is doing the same thing over and over again and expecting different results" - Albert Einstein
As you may agree, internet has increasingly become a destination for us rather than a useful tool. We refer to internet through commercial brands (Facebook, Google, Twitter etc.). Is this where we want to be after 20 years of internet?
There is more to internet than liking, posting, searching, following and linking. In this talk I take a look back to 70's where most of today's technological IT innovations were initiated. We discuss the internet ideals and why crowd-based innovations survive while larger companies find it difficult to deal with the real world. There is a reason for 75% of all websites worldwide to be running on an open source software (Apache). And there is a reason for ground breaking innovations in medicine to be coming from regular people and groups of amateurs and not pharmaceutical companies.
We always have a choice when it comes to using internet. We can only enable change if we make different choices. That is why it is time to reboot the way we experience internet and this time around, make a difference!
Government 2.0: architecting for collaborationTara Hunt
Unfortunately, the video won't embed this way. :( And it makes it soooo awesome. So, here is where to find them:
1. The Day of the Longtail By Michael Markman, Peter Hirshberg, Bob Kalsey; Produced for The Computer History Museum
http://www.youtube.com/watch?v=7xAA71Ssids
2. What the Heck is BarCamp? by Ryanne Hodson & Jay Dedman
http://ryanedit.blogspot.com/2006/06/barcampsf.html
3. Transit Camp on CityTV
http://www.youtube.com/watch?v=PDkEPvIwarI
The Next Web Keynote by Adam Richardson, frog designfrog
Presentation at The Next Web conference in Amsterdam, April 28, by Adam Richardson, Creative Director at frog design. Looks at the collision of the web and the physical objects, and what the future may hold for "webjects".
The document traces the history and development of the internet from its early beginnings in the late 1950s through to the 1980s. It discusses how the internet evolved from isolated computer networks used for military, commercial, and scientific purposes to a common language allowing all computers to communicate globally. The rise of commercial internet companies in the 1980s is also mentioned, though many failed initially as adoption was more gradual than predicted.
The document discusses how the Internet of Things is changing everything again by connecting billions of devices together through the internet. It notes that by 2020 there will be over 50 billion internet connected devices and over 6 internet connected devices per person on average. These internet connected devices, powered by advances like Moore's Law, will transform homes and everyday objects into "smart" devices that are part of a global network.
This document discusses the promise and potential of blockchain technology. It begins with an overview of blockchain components like distributed databases, peer-to-peer networks, and cryptographic hashing. It then discusses how blockchain could transform transactions by embedding smart contracts in digital code stored transparently on shared databases. Blockchain may affect any type of transaction between individuals, organizations, and algorithms. The document compares blockchain to TCP/IP and how it drove innovation on the internet over decades. It outlines potential applications and provides examples of companies already experimenting in areas like asset tracking, identity, and IoT.
The document discusses Mark Weiser's quote about technologies that are seamlessly integrated into everyday life. It then provides an overview of the Internet of Things (IoT), including how things can adapt to people through sensors, enablers, the internet, and integrating people and processes. Key points are made that IoT has been developing since the 1990s but is now trending significantly. Opportunities and concerns around IoT are also addressed.
The document discusses how technology trends are revolutionizing business and encourages embracing change. It highlights how the internet has empowered people as content creators and participants, and how social media has changed crisis communications and given everyone a voice. New forms of user-generated content like Wikipedia and YouTube are discussed. The document envisions a future where video communication is prevalent and allows people to have immersive experiences together across distances as if they were together in person.
This document discusses the history and evolution of the internet and web technologies. It covers the development of early search engines like Google, the rise of user-generated content and social media through Web 2.0, and emerging technologies like mobile applications and cloud computing. The key themes are the central role of users in driving innovation, the emphasis on open standards and sharing, and the ongoing shift to more collaborative and mobile experiences online.
This document summarizes the first full-length film produced entirely on desktop computers. The film, called Planetary Traveler, is a 40-minute sci-fi film set to music. It was created using the 3D graphics program Bryce and coordination over AOL chat rooms by a team of artists in different states. While on a smaller budget than typical films, the desktop production allowed for collaboration over long distances at a lower cost than traditional filmmaking methods. The techniques used show that desktop filmmaking is now possible instead of just being hypothetical for the future.
How I got 2.5 Million views on Slideshare (by @nickdemey - Board of Innovation)Board of Innovation
This document provides tips for creating engaging slide decks on SlideShare that garner many views. It recommends focusing on quality over quantity when creating each slide, using compelling images and headlines, and including calls to action throughout. It also suggests experimenting with sharing techniques and doing so in waves to build momentum. The goal is to create decks that are optimized for sharing and spread across multiple channels over time.
An impactful approach to the Seven Deadly Sins you and your Brand should avoid on Social Media! From a humoristic approach to a modern-life analogy for Social Media and including everything in between, this deck is a compelling resource that will provide you with more than a few take-aways for your Brand!
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like depression and anxiety.
How People Really Hold and Touch (their Phones)Steven Hoober
The document discusses design guidelines for touchscreen interfaces based on research into how people actually hold and interact with mobile devices. It provides data on finger sizes, common grips, touch targets, and notes that touch interaction is not just about finger size and pinpoint accuracy. The guidelines include making targets visible and tappable, designing for different screen sizes, leaving space for scrolling, and testing interfaces at scale.
You are dumb at the internet. You don't know what will go viral. We don't either. But we are slighter less dumber. So here's a bunch of stuff we learned that will help you be less dumb too.
What 33 Successful Entrepreneurs Learned From FailureReferralCandy
Entrepreneurs encounter failure often. Successful entrepreneurs overcome failure and emerge wiser. We've taken 33 lessons about failure from Brian Honigman's article "33 Entrepreneurs Share Their Biggest Lessons Learned from Failure", illustrated them with statistics and a little story about entrepreneurship... in space!
Rand Fishkin discusses why content marketing often fails and provides 5 key reasons: 1) Unrealistic expectations of how content marketing works, 2) Creating content without a community to amplify it, 3) Focusing on content creation but not amplification, 4) Ignoring search engine optimization, and 5) Giving up too soon and not allowing time for content to gain traction. He emphasizes that content marketing is a long-term process of building relationships and that most successful content took years of iteration before gaining significant reach.
SEO has changed a lot over the last two decades. We all know about Google Panda & Penguin, but did you know there was a time when search engine results were returned by humans? Crazy right? We take a trip down memory lane to chart some of the biggest events in SEO that have helped shape the industry today.
Inside this guide, you'll learn an insiders tips and techniques to getting into the marketing industry - no job applications necessary.
You'll learn what marketing really is, why you'll find a job easily, what entry level marketing jobs look like and four actionable things you can try right now to help get you into the marketing industry.
Visit Inbound.org and the Inbound.org/jobs community jobs board to find opportunities and connect with professional marketers from all over.
The What If Technique presented by Motivate DesignMotivate Design
Why "What If"...?
The What If Technique tackles the challenge of engaging a creative, disruptive mindset when it comes to design thinking and crafting innovative user experiences.
Thinking disruptively is a disruptive thing to do, which means it's a very hard thing to do, especially when you add in risk-averse business leaders and company cultures, who hold on tight to psychological blocks, corporate lore, and excuse personas that stifle creativity and possibilities (see www.motivatedesign.com/what-if for more details).
The What If Technique offers key steps, tools and examples to help you achieve incremental changes that promote disruptive thinking, overcome barriers to creativity, and lead to big, innovative differences for business leaders, companies, and ultimately user experiences and products.
Let's find out what's what together! Explore your "What Ifs" with us. See www.motivatedesign.com/what-if for details about the What If Technique, studio workshops, the book, case studies and more downloads--including a the sample chapter "Corporate Lore and Blocks to Creativity"
Connect with us @Motivate_Design
The document provides principles for presenting data in the clearest way possible: tell the truth and ensure credibility with data; get to the main point by drawing meaning from the data; pick the right tool like pie, bar, or line graphs depending on the data; highlight what's important by keeping slides focused on conclusions, not all data; and keep visuals simple to avoid distractions.
What Would Steve Do? 10 Lessons from the World's Most Captivating PresentersHubSpot
The document provides 10 tips for creating captivating presentations based on lessons from famous presenters like Steve Jobs, Scott Harrison, and Gary Vaynerchuk. The tips include crafting an emotional story with a beginning, middle, and end; creating slides that answer why the audience should care, how it will improve their lives, and what they must do; using simple language without jargon; using metaphors; ditching bullet points; showing rather than just telling through images; rehearsing extensively; and that excellence requires hard work with no shortcuts.
This document provides an overview and introduction to digital strategy from Bud Caddell, SVP and Director of Digital Strategy at Deutsch LA. It defines key terms like digital strategy, digital strategist, and core concepts. It explores what a digital strategy and strategist are, essential concepts like insights, cultural tensions and category conventions, and what deliverables a digital strategist produces. The document is intended to educate young practitioners entering the field of digital strategy.
Today we all live and work in the Internet Century, where technology is roiling the business landscape, and the pace of change is only accelerating.
In their new book How Google Works, Google Executive Chairman and ex-CEO Eric Schmidt and former SVP of Products Jonathan Rosenberg share the lessons they learned over the course of a decade running Google.
Covering topics including corporate culture, strategy, talent, decision-making, communication, innovation, and dealing with disruption, the authors illustrate management maxims with numerous insider anecdotes from Google’s history.
In an era when everything is speeding up, the best way for businesses to succeed is to attract smart-creative people and give them an environment where they can thrive at scale. How Google Works is a new book that explains how to do just that.
This is a visual preview of How Google Works. You can pick up a copy of the book at www.howgoogleworks.net
The document discusses the history and evolution of the web, web 2.0, and virtual worlds. It outlines key developments like the first web server in 1990, the rise of blogs and wikis as examples of web 2.0, and early virtual worlds from the 1970s like MUDs and MOOs. It also provides statistics on usage of virtual worlds like Second Life, noting over 4 million user accounts and typical concurrent users of over 20,000.
Virtual Worlds: An Overview and Larger TrendsJoshua Nair
1. Virtual worlds refer to simulated 3D online environments that users can interact with and where they can socialize, play games, or engage in other activities.
2. There are closed virtual worlds like Second Life that are self-contained, and open virtual worlds on the emerging 3D internet that allow user-generated content.
3. Virtual worlds have potential applications for entertainment, social networking, and even business, but the technology is still developing and how they will ultimately be used is still uncertain.
The Origin and Evolution of the Internet and the www.Anvith KS
What is the Internet? (Origin, Important Milestones, Then and Now of Internet )
What is the WWW? (Origin , Differentiate Internet and Web, Important Milestones, Evolution of the Web: 1.0, 2.0, 3.0, Then and Now of the Web )
Convergence (Emergence of the smartphone, iPhone and then Android, Moving from the Web to the Smartphone (Android), Android Origin , Android Evolution, Android, Current Status)
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...Bruce Damer
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar 2003), title: Virtual worlds as a public commons and the code of this commons.
The New Internet: When Everything Becomes SmartJeeni
The document discusses the evolution and future of the internet and the concept of an "internet of things". It describes how in the future, nearly every device will be connected to the internet and able to communicate with each other, providing examples of a smart watch communicating with a smart refrigerator. It also discusses how this level of connectivity could fundamentally change economies and societies by enabling new models of collaboration, productivity, and sharing. Overall, the document presents an optimistic vision of how a fully connected "internet of things" may help build a stronger sense of community and more efficient and shared society.
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!Tish Shute
The document discusses the potential for augmented reality and mobile social interaction using emerging technologies like Google Wave. It envisions an "outernet" enabled by ubiquitous computing, augmented reality, and real-time communication streams. Key ideas discussed include using Wave as an open framework to build distributed social augmented reality experiences and applications across devices through layers, channels, and attention streams. Concerns about control and standardization are also raised.
The document summarizes the history and challenges of virtual worlds from the 1980s to present day. It discusses how early promise of virtual worlds failed to materialize as tools like Facebook and Skype met collaboration needs with less friction. Virtual worlds struggled to pass the "Mom test" of usability. Recent trends like Minecraft show more potential by focusing on casual experiences. Developing virtual worlds now requires a web-first approach with minimal plugins or desktop apps.
The Next Wave of AR: Mobile Social Interaction Right Here, Right Now!Tish Shute
I began by asking the question: Can we create an open framework for distributed augmented reality using "off the shelf" standards, e.g., the Google Wave Federation Protocol?
But the implications of this proposal go well beyond augmented reality and towards an open framework for in context mobile social communication.
Also see video here http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/
Web 2.0 is characterized by user participation, openness, and network effects. It leverages user data and collective intelligence by allowing data remixing and transformation. As more people use Web 2.0 applications and services, they become better through participation and harnessing the intelligence of many users. Examples include social media platforms, user-generated content sites, and applications with open APIs that allow developers to build on the platform.
Web 2.0 is characterized by user participation, openness, and network effects. It harnesses collective intelligence by allowing users to remix and transform data, making services better as more people use them. Some early examples of Web 2.0 include Amazon in 1995, Yahoo in 1997 with hand-coded HTML pages, and Netscape 3.01 in 1997 which helped pave the way for more user-focused web applications.
The document summarizes key developments in the history of the internet and digital technology from 1969 to 2011. It describes the creation of ARPANET in 1969 which served as the basis for the modern internet. Other early developments included the invention of email in 1971 and the first commercial cell phone being released by Motorola in 1983. Major events and innovations discussed include the creation of the World Wide Web in 1989, the invention of MP3 technology in 1989, the founding of Google in 1998, the launch of Napster and file sharing in 2000, the creation of Wikipedia and Apple's iPod in 2001, the rise of social media platforms like MySpace, Facebook, YouTube and Twitter between 2003-2006, and the release of the iPhone in
The document discusses emerging trends toward interactivity, gaming, and social learning enabled by new mobile and networked technologies. It notes a transition from the passive consumption of knowledge to active participation and interaction with information in digital environments. Several examples are provided of new applications and platforms that allow people to extend themselves into networked spaces and hyperlink the physical world. Areas that may see further development include social and collaborative learning environments, augmented reality, location-based social media, and new forms of storytelling on mobile platforms.
The document discusses the emerging concept of the Internet of Everything (IoE), where everyday physical objects are connected to the internet and able to send and receive data. It describes how devices, networks, cloud computing and big data are enabling the IoE. Key points covered include definitions of the IoE, examples of connected devices and applications, networking protocols like IPv6 and MQTT, cloud services for storage and analytics, and how big data frameworks like Hadoop are helping manage the huge volumes of data generated.
This document discusses various virtual worlds and 3D online social networks. It provides descriptions and summaries of several virtual worlds including Second Life, Active Worlds, Kaneva, ScienceSim, and the Arts Metaverse. It also discusses why virtual worlds are used, particularly for simulations, training, and education when recreating real-world situations and environments is difficult or costly. The document reflects on the author's initial experiences exploring and learning in Second Life.
Présentation prospective sur l'avenir du poste de travail informatique et du PC à travers les tendances technologiques et sociétales présentes et à venir.
This document provides an introduction to emerging technologies. It discusses what emerging technologies are, provides examples like robotics and artificial intelligence, and explores the history and key milestones of technologies including chalkboards, film projectors, computers, and the internet. The document also examines how information storage and access has evolved from physical books to digital formats that can store thousands of books in small spaces and be instantly searchable.
Smart cities: how computers are changing our world for the betterRoberto Siagri
Introduction
The world is flat, hot and crowded, as Thomas Friedman says in his last book. Luckily, we can also say that it is getting more and more intelligent. Our world is increasingly interconnected and increasingly able to talk to us: people, systems and objects can communicate and interact with one another in completely new ways. Now we have the means to measure, hear and see instantaneously the state of all things. When all things, including processes and working methods, are intelligent, we will be able to respond to changing conditions with more speed and more focus, and make more precise forecasting which in turn will lead to optimization of future events. This ongoing transformation has given birth to the concept of Smart Cities, cities that are able to take action and improve the quality of life of their inhabitants, reconciling it with the needs of trades, factories, service industries and institutions by means of an innovative and pervasive use of digital technologies.
The document discusses how India values its culture of learning, with classrooms being treasured and knowledge being worshipped over ages as virtues that are ingrained in Indian society. It expresses gratitude to the author's parents for firmly instilling values of hard work and education through their own example of striving to provide the best education for their children despite coming from a rural background. The Indian Institutes of Technology are also highlighted as centers that bring together bright students and groom them to technological and overall excellence.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
Are Virtual Worlds Important?
1. Are Virtual Worlds Important? Brian White Author of Second Life: A Guide To Your Virtual World [email_address]
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4. A Brief History of Communication Technologies 1775 - US Postal Service established 1844 – First Paid For Telegraph Line 1969 – ARPANET 1914 – First Commercial Air Travel 1876 - Telephone 1971 – E-MAIL 1978 – Bulletin Boards, First MUD 1989 AOL 100,000 subscribers 1991 World Wide Web Protocols 1990s IP-based Video Conferencing 1995 Webex Founded 1997 AOL Instant Messenger 1998 AOL 14 million subscribers 1997 Ultima On-Line 1985 The WELL goes on-line
5. After 2000, The Pace Has Increased… Source: http://valleywag.com/tech/twitter/a-history-of-blogging-254828.php
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8. The Internet ARPANET was becoming a human communication medium with very important advantages over normal U.S. mail and over telephone calls. 1978
9. You can quote me… “ Virtual worlds are the next wave in human communication technology allowing us to work and play together while being geographically distant.” – Brian A. White
10. What Makes Virtual Worlds Different? 1. 3D Space vs. 2D Surface 2. Avatars (Immersion & Augmentation) 3. Multi-User Interaction 4. Economies 5. User Created Content
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12. http://www.wired.com/science/discoveries/news/2008/01/nasa_virtual_worlds Courtesy of NASA " We want to help our remote explorers 'phone home' in a way that lets them sit around a dinner table with their family, help their children with homework and analyze the latest findings with their Earth-bound peers," - Jeanne Holm, chief knowledge architect at NASA's Jet Propulsion Laboratory.