This document discusses the representation of architecture and urban planning in games and toys. It begins with an introduction on 3D viewing toys and board games that model construction management. It then reviews different types of games that feature architecture and urban planning, including playcards, toys, puzzle games, board games, role-playing games at the city scale, and computer games. Examples are provided for many of these categories. The document concludes by noting how games can be used for educational purposes and involve societal participation in urban planning decisions.