SlideShare a Scribd company logo
Big Games and Hipsters
Cool Capital in Pervasive Gaming Festivals
who am i

_ Dan Dixon
senior lecturer - university of the west of england
resident at pervasive media studio
member of digital cultures research centre

_ PhD - Playing with Reality
an aesthetic framework for pervasive games
ethnography based
critical, cultural, practice
what are pervasive games?
contested term

Alternate reality games        Transmedial games
Augmented reality games        Urban games
Mixed-reality games            Street games
Ubiquitous computing games     Smart street sports
Ubicomp games                  New sports
Locative games                 Big games
GPS games                      City-wide games
Mobile games                   Interesting games
Massively multiplayer mobile
 games
my project
street/urban gaming festivals
gentrification: the game
hipsters
hipsters and habitus
hipster aesthetic


_ referential symbolism, intentionally ironic

_ authenticity and difference

_ inversions of childhood and adult

_ cool as cultural capital
digital hipsters
(digital) hipster aesthetic


_ highly referential (but not ironic)

_ lo-fi and hand-made aesthetic

_ childhood games with adult complexity

_ cool gaming as cultural capital
gentrification and irony
thanks for listening

More Related Content

Similar to Big Games and Hipsters: Cool Capital in Pervasive Gaming Festivals

Learning in the city through pervasive gaming
Learning in the city through pervasive gaming Learning in the city through pervasive gaming
Learning in the city through pervasive gaming
Nikolaos Avouris
 
From Mobile Games to Playful Communication: Play in Everyday Life
From Mobile Games to Playful Communication: Play in Everyday LifeFrom Mobile Games to Playful Communication: Play in Everyday Life
From Mobile Games to Playful Communication: Play in Everyday Life
Frans Mäyrä
 
The labor of colonization
The labor of colonizationThe labor of colonization
The labor of colonization
Alesha Serada
 
Games for art 2
Games for art 2Games for art 2
Games for art 2
Anton Hecht
 
Converse: Product Development Strategy
Converse: Product Development StrategyConverse: Product Development Strategy
Converse: Product Development Strategy
Chappy_02
 
Manifesto for a ludic century
Manifesto for a ludic centuryManifesto for a ludic century
Manifesto for a ludic century
Omar Vite
 
Introduction pervasive game
Introduction pervasive gameIntroduction pervasive game
Introduction pervasive game
Martin Ortner
 
Following The Green Light - Future of Game Distribution (Different Games)
Following The Green Light - Future of Game Distribution (Different Games)Following The Green Light - Future of Game Distribution (Different Games)
Following The Green Light - Future of Game Distribution (Different Games)
Andrea S. Morales
 
Pokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of CulturePokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of Culture
Frans Mäyrä
 
Games and Serious Games in Urban Planning: Study Cases
Games and Serious Games in Urban Planning: Study CasesGames and Serious Games in Urban Planning: Study Cases
Games and Serious Games in Urban Planning: Study Cases
Beniamino Murgante
 
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic KeynoteFrans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Mindtrek
 
Designing Pervasive Larps
Designing Pervasive LarpsDesigning Pervasive Larps
Designing Pervasive Larps
kiviruusu
 
Games across Media
Games across MediaGames across Media
Games across Media
drew davidson
 
Ethnographic Video Games
Ethnographic Video GamesEthnographic Video Games
Ethnographic Video Games
Lorina Navarro
 
User Generated AI for Interactive Digital Entertainment 2011
User Generated AI for Interactive Digital Entertainment 2011User Generated AI for Interactive Digital Entertainment 2011
User Generated AI for Interactive Digital Entertainment 2011
Ashwin Ram
 
Social Media & Social Game - How They Works Mutually
Social Media & Social Game - How They Works MutuallySocial Media & Social Game - How They Works Mutually
Social Media & Social Game - How They Works Mutually
Abang Edwin Syarif Agustin
 

Similar to Big Games and Hipsters: Cool Capital in Pervasive Gaming Festivals (16)

Learning in the city through pervasive gaming
Learning in the city through pervasive gaming Learning in the city through pervasive gaming
Learning in the city through pervasive gaming
 
From Mobile Games to Playful Communication: Play in Everyday Life
From Mobile Games to Playful Communication: Play in Everyday LifeFrom Mobile Games to Playful Communication: Play in Everyday Life
From Mobile Games to Playful Communication: Play in Everyday Life
 
The labor of colonization
The labor of colonizationThe labor of colonization
The labor of colonization
 
Games for art 2
Games for art 2Games for art 2
Games for art 2
 
Converse: Product Development Strategy
Converse: Product Development StrategyConverse: Product Development Strategy
Converse: Product Development Strategy
 
Manifesto for a ludic century
Manifesto for a ludic centuryManifesto for a ludic century
Manifesto for a ludic century
 
Introduction pervasive game
Introduction pervasive gameIntroduction pervasive game
Introduction pervasive game
 
Following The Green Light - Future of Game Distribution (Different Games)
Following The Green Light - Future of Game Distribution (Different Games)Following The Green Light - Future of Game Distribution (Different Games)
Following The Green Light - Future of Game Distribution (Different Games)
 
Pokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of CulturePokémon GO and the Ludification of Culture
Pokémon GO and the Ludification of Culture
 
Games and Serious Games in Urban Planning: Study Cases
Games and Serious Games in Urban Planning: Study CasesGames and Serious Games in Urban Planning: Study Cases
Games and Serious Games in Urban Planning: Study Cases
 
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic KeynoteFrans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
Frans Mäyrä - Pokemon GO - Mindtrek 2016 Academic Keynote
 
Designing Pervasive Larps
Designing Pervasive LarpsDesigning Pervasive Larps
Designing Pervasive Larps
 
Games across Media
Games across MediaGames across Media
Games across Media
 
Ethnographic Video Games
Ethnographic Video GamesEthnographic Video Games
Ethnographic Video Games
 
User Generated AI for Interactive Digital Entertainment 2011
User Generated AI for Interactive Digital Entertainment 2011User Generated AI for Interactive Digital Entertainment 2011
User Generated AI for Interactive Digital Entertainment 2011
 
Social Media & Social Game - How They Works Mutually
Social Media & Social Game - How They Works MutuallySocial Media & Social Game - How They Works Mutually
Social Media & Social Game - How They Works Mutually
 

More from Dan Dixon

UX Bristol Gameful Design
UX Bristol Gameful DesignUX Bristol Gameful Design
UX Bristol Gameful Design
Dan Dixon
 
Time management tips
Time management tipsTime management tips
Time management tips
Dan Dixon
 
Educating Creative Technologists
Educating Creative TechnologistsEducating Creative Technologists
Educating Creative Technologists
Dan Dixon
 
Pervasive game ethnography
Pervasive game ethnographyPervasive game ethnography
Pervasive game ethnography
Dan Dixon
 
Bodies, rhythms and digital games
Bodies, rhythms and digital gamesBodies, rhythms and digital games
Bodies, rhythms and digital games
Dan Dixon
 
A Ludic Aesthetic in Everyday life
A Ludic Aesthetic in Everyday lifeA Ludic Aesthetic in Everyday life
A Ludic Aesthetic in Everyday life
Dan Dixon
 
Apollo and Dionysus at Play
Apollo and Dionysus at PlayApollo and Dionysus at Play
Apollo and Dionysus at Play
Dan Dixon
 
Nietzsche Contra Caillois Presentation
Nietzsche Contra Caillois PresentationNietzsche Contra Caillois Presentation
Nietzsche Contra Caillois Presentation
Dan Dixon
 
What is a Game?
What is a Game?What is a Game?
What is a Game?
Dan Dixon
 
Elements Of Web Design
Elements Of Web DesignElements Of Web Design
Elements Of Web Design
Dan Dixon
 
Dramatic Elements
Dramatic ElementsDramatic Elements
Dramatic Elements
Dan Dixon
 
Games Matrix
Games MatrixGames Matrix
Games Matrix
Dan Dixon
 
Death; a minor annoyance or an invitation to play?
Death; a minor annoyance or an invitation to play?Death; a minor annoyance or an invitation to play?
Death; a minor annoyance or an invitation to play?
Dan Dixon
 

More from Dan Dixon (13)

UX Bristol Gameful Design
UX Bristol Gameful DesignUX Bristol Gameful Design
UX Bristol Gameful Design
 
Time management tips
Time management tipsTime management tips
Time management tips
 
Educating Creative Technologists
Educating Creative TechnologistsEducating Creative Technologists
Educating Creative Technologists
 
Pervasive game ethnography
Pervasive game ethnographyPervasive game ethnography
Pervasive game ethnography
 
Bodies, rhythms and digital games
Bodies, rhythms and digital gamesBodies, rhythms and digital games
Bodies, rhythms and digital games
 
A Ludic Aesthetic in Everyday life
A Ludic Aesthetic in Everyday lifeA Ludic Aesthetic in Everyday life
A Ludic Aesthetic in Everyday life
 
Apollo and Dionysus at Play
Apollo and Dionysus at PlayApollo and Dionysus at Play
Apollo and Dionysus at Play
 
Nietzsche Contra Caillois Presentation
Nietzsche Contra Caillois PresentationNietzsche Contra Caillois Presentation
Nietzsche Contra Caillois Presentation
 
What is a Game?
What is a Game?What is a Game?
What is a Game?
 
Elements Of Web Design
Elements Of Web DesignElements Of Web Design
Elements Of Web Design
 
Dramatic Elements
Dramatic ElementsDramatic Elements
Dramatic Elements
 
Games Matrix
Games MatrixGames Matrix
Games Matrix
 
Death; a minor annoyance or an invitation to play?
Death; a minor annoyance or an invitation to play?Death; a minor annoyance or an invitation to play?
Death; a minor annoyance or an invitation to play?
 

Recently uploaded

RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
IreneSebastianRueco1
 
S1-Introduction-Biopesticides in ICM.pptx
S1-Introduction-Biopesticides in ICM.pptxS1-Introduction-Biopesticides in ICM.pptx
S1-Introduction-Biopesticides in ICM.pptx
tarandeep35
 
How to Add Chatter in the odoo 17 ERP Module
How to Add Chatter in the odoo 17 ERP ModuleHow to Add Chatter in the odoo 17 ERP Module
How to Add Chatter in the odoo 17 ERP Module
Celine George
 
DRUGS AND ITS classification slide share
DRUGS AND ITS classification slide shareDRUGS AND ITS classification slide share
DRUGS AND ITS classification slide share
taiba qazi
 
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective UpskillingYour Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Excellence Foundation for South Sudan
 
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
RitikBhardwaj56
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
Jean Carlos Nunes Paixão
 
Digital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental DesignDigital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental Design
amberjdewit93
 
The basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptxThe basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptx
heathfieldcps1
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
Academy of Science of South Africa
 
How to Fix the Import Error in the Odoo 17
How to Fix the Import Error in the Odoo 17How to Fix the Import Error in the Odoo 17
How to Fix the Import Error in the Odoo 17
Celine George
 
A Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptxA Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptx
thanhdowork
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
camakaiclarkmusic
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
Peter Windle
 
Main Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docxMain Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docx
adhitya5119
 
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdfANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
Priyankaranawat4
 
A Independência da América Espanhola LAPBOOK.pdf
A Independência da América Espanhola LAPBOOK.pdfA Independência da América Espanhola LAPBOOK.pdf
A Independência da América Espanhola LAPBOOK.pdf
Jean Carlos Nunes Paixão
 
Life upper-Intermediate B2 Workbook for student
Life upper-Intermediate B2 Workbook for studentLife upper-Intermediate B2 Workbook for student
Life upper-Intermediate B2 Workbook for student
NgcHiNguyn25
 
clinical examination of hip joint (1).pdf
clinical examination of hip joint (1).pdfclinical examination of hip joint (1).pdf
clinical examination of hip joint (1).pdf
Priyankaranawat4
 
World environment day ppt For 5 June 2024
World environment day ppt For 5 June 2024World environment day ppt For 5 June 2024
World environment day ppt For 5 June 2024
ak6969907
 

Recently uploaded (20)

RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
RPMS TEMPLATE FOR SCHOOL YEAR 2023-2024 FOR TEACHER 1 TO TEACHER 3
 
S1-Introduction-Biopesticides in ICM.pptx
S1-Introduction-Biopesticides in ICM.pptxS1-Introduction-Biopesticides in ICM.pptx
S1-Introduction-Biopesticides in ICM.pptx
 
How to Add Chatter in the odoo 17 ERP Module
How to Add Chatter in the odoo 17 ERP ModuleHow to Add Chatter in the odoo 17 ERP Module
How to Add Chatter in the odoo 17 ERP Module
 
DRUGS AND ITS classification slide share
DRUGS AND ITS classification slide shareDRUGS AND ITS classification slide share
DRUGS AND ITS classification slide share
 
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective UpskillingYour Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective Upskilling
 
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
 
Digital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental DesignDigital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental Design
 
The basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptxThe basics of sentences session 6pptx.pptx
The basics of sentences session 6pptx.pptx
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
 
How to Fix the Import Error in the Odoo 17
How to Fix the Import Error in the Odoo 17How to Fix the Import Error in the Odoo 17
How to Fix the Import Error in the Odoo 17
 
A Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptxA Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptx
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
 
Main Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docxMain Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docx
 
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdfANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
 
A Independência da América Espanhola LAPBOOK.pdf
A Independência da América Espanhola LAPBOOK.pdfA Independência da América Espanhola LAPBOOK.pdf
A Independência da América Espanhola LAPBOOK.pdf
 
Life upper-Intermediate B2 Workbook for student
Life upper-Intermediate B2 Workbook for studentLife upper-Intermediate B2 Workbook for student
Life upper-Intermediate B2 Workbook for student
 
clinical examination of hip joint (1).pdf
clinical examination of hip joint (1).pdfclinical examination of hip joint (1).pdf
clinical examination of hip joint (1).pdf
 
World environment day ppt For 5 June 2024
World environment day ppt For 5 June 2024World environment day ppt For 5 June 2024
World environment day ppt For 5 June 2024
 

Big Games and Hipsters: Cool Capital in Pervasive Gaming Festivals

Editor's Notes

  1. \n
  2. \n
  3. Some people here have been making pervasive games for a decade\n\nSome people are completely new.\n
  4. \n
  5. 1. Aims\n• To carry out an appropriately critical exploration and discussion of the subject of pervasive and mixed reality games.\n• To carry out a research project that is firmly grounded in empirical, qualitative research.\n• To construct a framework for understanding pervasive gaming in relation to the specificities of culture, lived space and interaction with contemporary technology\n\n2. Research Questions\n• How is the practice of pervasive gaming culturally situated? \n• How does a network of actors, such as designers, players,\nfestivals and technologies, emerge, change and stabilise? \n• How is design enabled and constrained by this technical and\ncultural situation? \n• How does the techno-cultural situation contribute to the\naesthetics of pervasive gaming? \n• What is the common aesthetic experience of pervasive games?\n• What is different from other experiences? \n• What is the core experience of these activities? \n• What does technology contribute to these experiences?\n
  6. Come Out and Play 06, 07 (amsterdam), 08, 09, 10\nHide and Seek 08, 09, 10\nigfest 08, 09, 10\n
  7. Come Out and Play 06, 07 (amsterdam), 08, 09, 10\nHide and Seek 08, 09, 10\nigfest 08, 09, 10\n
  8. Who is playing these games? What does this mean to people not playing them?\n
  9. Defining hipsters is difficult \n\nTerm from 1940s\n\nCurrent hipsters grew out of indie music scene\n\n\nHipsters\n_ anti-political, consumerist\n_ owning an aesthetic around the tensions between knowingness and naivete, adult and child\n_ have a logic of cool (cultural capital)\n\ndigital or game hipsters\n\n\n
  10. Story of lady and her comments about hipsters. Discussion with organisers. Irony with respect to the game of gentrification.\n\nStreet game players are like hipsters but they are not hipsters\n\nBourdieu - Habitus - Set of dispositions, tastes, cultures, language, sensibilities, education\nBut not demographics\nUnconscious\nThe habits that we inhabit. Structuring structures.\n\nHipsters\n_ anti-political, consumerist\n_ owning an aesthetic around the tensions between knowingness and naivete, adult and child\n_ have a logic of cool (cultural capital)\n\ndigital or game hipsters\n\nSlightly different types of people in NYC, London and Bristol.\n\n25 - 35, white, maybe slightly more male, but fairly even. All have degrees and a lot have post graduate qualifications. In NYC massive game contingent (some people attracted to the freeness). In London media/ICT crowd. \n\nSome families at both, but surprisingly large number not actually playing. Games/festivals are not really designed for kids.\n
  11. \nIngrid Tolstadt “Hey Hipster! You’re a Hispter” examines the functioning of hipster aesthetics and cool cultural capital.\n
  12. \nStructural similarities between hipsters and street gamers\n\nShare similar upbringings, \nsimilar educational levels (higher in street gamers I believe)\nsimilar work - hipsters work in media, digital media, advertising, and specialists service and specialist retail\n\ndigital hipsters work in the areas where there is creative use of digital technology. media fields, programmers, designers.\n
  13. what are the similarities between hipster culture and big game culture\n\nHipster referencing is intended to be highly ironic. Big games are celebratory\n\nHand made, the makings are visible. The game designers are there. Evokes a feeling of authenticity. This is similar to the crafting movement. Which also has a lot of crossover with hipster culture.\n\nCool as a necessary condition of these games and festivals functioning. Relates to the marketing. Control and management of this cultural capital can bring financial success.\n
  14. \nDigital hipsters get street gaming at a deeper level than casual players. \n\nThe getting it types and the not\n\nThey have a feel for the game in the Bourdian sense of habitus.\n
  15. \nMultiple layers of symbolisms, works on many levels for those that have the cultural capital to appreciate.\n\n(Arguably) children’s Monopoly scaled up as a means to tackle the adult issue of gentrification\n\nPlayed in gentrified areas (park slope, Southwick, Mehringplatz)\n\nBut the ultimate an unintended irony is that these digital hipsters are playing at gentrification when the actual forces of gentrification are hipsters, themselves included, who lead the armies of developers and chain stores to suddenly new, hip areas.\n\nUsing debord and lefebvre as examples, play can be used/deployed as powerful dialectics of space and society, but it needs to be careful otherwise the designers and players are continuing to create the same inequalities and field dynamics as always existed.\n
  16. \n