7. 01 02 03 04 05
Boys and girls
Last year of high school
target
19
8. 01 02 03 04 05
Boys and girls
Last year of high school
Interested in architecture
target
19
9. 01 02 03 04 05
Boys and girls
Last year of high school
Interested in architecture
interested in the city of Milan
target
19
10. 01 02 03 04 05
collect and trade
game
03.1 type of game
11. 01 02 03 04 05
collect and trade
team game
game
03.1 type of game
12. 01 02 03 04 05
collect and trade
team game
game time
game
03.1 type of game
13. 01 02 03 04 05
In the game it is assumed that we
are in the far future and the city
of Milan was destroyed
in a horrific disaster.
Players are asked to reconstruct
Milan through small missions
they will need to accomplish.
game
03.2 story of the game
14. 01 02 03 04 05 game
03.3 teams
Ancient (reds)
They have the task of rebuilding
Milan, bringing it back to the state
it was before the disaster
Moderns (greens)
They have the task of rebuilding
a new futuristic Milan and highly
innovative with respect
to the city's past.
15. 01 02 03 04 05
Each batch is given a mission,
distinguished by the different
types of buildings
to be rebuilt.
Each mission contributes
to achieving the ultimate objective,
to rebuild the entire city
according to the ‘type’ of team.
game
03.4 missions
16. 01 02 03 04 05
Residential buildings
Offices
Commercial buildings
Hospitality buildings
Museum buildings
Religious buildings
Monuments
Stations
Government offices
game
03.4 missions
17. 01 02 03 04 05
Placeholder near buildings
game
03.5 dynamics of the game
18. 01 02 03 04 05
Placeholder near buildings
All sites are within walking
distance, in about two hours
game
03.5 dinamiche di gioco
2h
19. 01 02 03 04 05
Placeholder near buildings
All sites are within walking
distance, in about two hours
The placeholders are grouped
into three main areas, which allows
team members ‘to share them’.
game
03.5 dinamiche di gioco
2h
21. 01 02 03 04 05 game
03.5 storyboard
The user is aware of the game
by flyers, postcards,
and other various types
of communication artifacts
22. 01 02 03 04 05 game
03.5 storyboard
After becoming aware,
the user is informed
in more detail
through the site ‘Afterlife’
23. 01 02 03 04 05 game
03.5 storyboard
Word gets out
of the presence of the game
24. 01 02 03 04 05 game
03.5 storyboard
Players all get together
to start the game.
The meeting point is
Piazza Cordusio, which is the
center of the 3 game grounds.
25. 01 02 03 04 05 game
03.5 storyboard
Before the game can begin,
each player is given paper
documentations with
game instructions, a city map
and a small card with player
account , password and mission.
26. 01 02 03 04 05 game
03.5 storyboard
Each player needs to
choose a zone to play in
and than they start playing.
27. 01 02 03 04 05 game
03.6 types of task
Simple question
Multiple choice question
Question with help
Question move away
Question with audio
Question with chat
30. 01 02 03 04 05 game
Multiple response question
Some with limited time
Multiple question
31. 01 02 03 04 05 game
Multiple question
Multiple response question
Some with limited time
32. 01 02 03 04 05 game
Notes
Slide
Images
Audio
Question with help
33. 01 02 03 04 05 game
Notes
Slide
Images
Audio
Question with help
34. 01 02 03 04 05 game
Notes
Slide
Images
Audio
Question with help
35. 01 02 03 04 05 game
Question with move away
To answer the questions,
you need to go in
a different place
36. 01 02 03 04 05 game
Question with move away
To answer the questions,
you need to go in
a different place
37. 01 02 03 04 05 game
Question with chat
Need the help of a teammate
who is in another location?
They can communicate
through the game chat
38. 01 02 03 04 05 game
Question with chat
Need the help of a teammate
who is in another location?
They can communicate
through the game chat
39. 01 02 03 04 05 game
Question with chat
Need the help of a teammate
who is in another location?
They can communicate
through the game chat
40. 01 02 03 04 05 game
03.7 rewards
There are two types of rewards:
A ‘material’ type and a ‘skill’ one.
The skills are different for each team.
The Ancient team are looking for
old knowledge, because mission is to
rebuild Milan as it was.
The Modern team are looking for
inspiration, to build a brand new Milan.
47. 01 02 03 04 05 web site
Activity awareness
Leaderboard (winnings, win percentages)
Platform of contact between players
The final victory of the team that first manages
to reach 100% of the victories