The document discusses a survey about mobile app usage. It shows that most respondents were medium users who use apps for communication, games, and social media. Both medium and advanced users prefer apps in these categories and value their data security. While medium users find Google Play easy to use, advanced users find it difficult to locate apps. Both groups would pay up to 3 euros for an app package and be interested in tourism, communication, and educational apps. Respondents want to purchase app packages in malls, kiosks, and phone shops.
PlayFirst Study: Tablet And Smartphone Gaming TrendsPlayFirst
Results of a study that PlayFirst and Frank N. Magid Associates conducted that shows how tablet is emerging as a premium gaming platform. Visit PlayFirst's site at http://www.playfirst.com
Multiscreen Email Design: Lessons from the ProsLitmus
Recently it seems as if mobile email has become the new hot topic among digital marketers. Much of this conversation centers around the on-screen experience: What's the best way to design an email so it renders well and drives opens, clicks and most importantly conversions and other desired goals on the tiny screen of a smartphone, mid-sized tablet and larger monitor on a laptop or desktop PC? While certainly important questions to ask, this is only one aspect of an effective mobile and multiscreen email marketing strategy. Before you make over the email message itself, you must first work out many other aspects of your multiscreen strategy.
In this Webinar, Loren McDonald will assemble a team of some of the smartest thinkers in the mobile/multiscreen email marketing design arena. Together they will tackle some of the toughest questions and offer real-life advice for getting multiscreen email right.
Among the specific topics will include the following:
Learning the implications of each major screen size and device
Determining what devices your subscriber base is using and how and where they are converting
Discussing the different types of design approaches, such as responsive and scalable, and which is the best fit based on your resources and expertise
Creating a consistent user experience across email and Web/landing pages
Examples and key best practices
Communicating with your designer and programmer
Testing, learning, optimization and measurement/analysis
Future trends and predictions - where is it all going
Multiscreen mobile email design strategy silverpopSilverpop
Webinar held on February 26, 2013 discussing the challenges of designing emails in a mobile and multiscreen world; outlines the different design approaches; shares tips/best practices. Webinar features Justine Jordan of Litmus; Brian Sisolak of Trilogy Interactive and Loren McDonald, Silverpop
The challenges of email design approaches continues to grow dramatically as the number of mobile platforms increases. In this session from Silverpop's 2011 client summit you'll learn from email design experts Justine Jordan, Litmus and Jay Jhun, Engauge, the critical best practices and emerging approaches to designing emails that render well across all platforms – mobile, Web and desktop.
PlayFirst Study: Tablet And Smartphone Gaming TrendsPlayFirst
Results of a study that PlayFirst and Frank N. Magid Associates conducted that shows how tablet is emerging as a premium gaming platform. Visit PlayFirst's site at http://www.playfirst.com
Multiscreen Email Design: Lessons from the ProsLitmus
Recently it seems as if mobile email has become the new hot topic among digital marketers. Much of this conversation centers around the on-screen experience: What's the best way to design an email so it renders well and drives opens, clicks and most importantly conversions and other desired goals on the tiny screen of a smartphone, mid-sized tablet and larger monitor on a laptop or desktop PC? While certainly important questions to ask, this is only one aspect of an effective mobile and multiscreen email marketing strategy. Before you make over the email message itself, you must first work out many other aspects of your multiscreen strategy.
In this Webinar, Loren McDonald will assemble a team of some of the smartest thinkers in the mobile/multiscreen email marketing design arena. Together they will tackle some of the toughest questions and offer real-life advice for getting multiscreen email right.
Among the specific topics will include the following:
Learning the implications of each major screen size and device
Determining what devices your subscriber base is using and how and where they are converting
Discussing the different types of design approaches, such as responsive and scalable, and which is the best fit based on your resources and expertise
Creating a consistent user experience across email and Web/landing pages
Examples and key best practices
Communicating with your designer and programmer
Testing, learning, optimization and measurement/analysis
Future trends and predictions - where is it all going
Multiscreen mobile email design strategy silverpopSilverpop
Webinar held on February 26, 2013 discussing the challenges of designing emails in a mobile and multiscreen world; outlines the different design approaches; shares tips/best practices. Webinar features Justine Jordan of Litmus; Brian Sisolak of Trilogy Interactive and Loren McDonald, Silverpop
The challenges of email design approaches continues to grow dramatically as the number of mobile platforms increases. In this session from Silverpop's 2011 client summit you'll learn from email design experts Justine Jordan, Litmus and Jay Jhun, Engauge, the critical best practices and emerging approaches to designing emails that render well across all platforms – mobile, Web and desktop.
Mobile versus online: modality considerations for data qualityMerlien Institute
Mobile versus online: modality considerations for data quality
Elaine B. Coleman - Co-Founder & Chief Research Officer - Resolve Market Research
Dean Wiltse - Founder & President – Thumbspeak
Examining how technology-driven data applications have become viable options for ascertaining consumer feedback. Determining the implications for mobile applications for delivering data quality to brands. How to motivate consumers to respond quickly to branded information through channel novelty.
Differences in cultures and climate conditions affect the level of the respondents’ concerns on UV rays. More than 70% of Vietnamese concerned about the skin cancer. While 62.2% of Thais are most worried about freckles. Lastly, among Indonesians, sunburn protection is a priority for more than half of the respondents (59.4%).
Do you have a global, mobile strategy?
Are you involving your audience and brand through creativity?
Are you ready for mobile payment?
Do you have a multi-screen strategy?
You should. Because...
ONE YEAR AGO
A new age began to emerge. Mobile technology was freeing humanity from the ball and chain of the personal computer.
It was predicted that by the end of 2011 mobile technology would reach full adoption...
THAT DAY HAS COME
Users are reaching for mobile devices numerous times every day specifically to use mobile apps. The power and
freedom of connected mobile computing continues to raise expectations but users have little patience for problematic
apps. Mobile device users heavily rely on peer reviews and star ratings to help them choose their apps. Once a
mobile app is installed, that app is judged for its speed, responsiveness and stability which define the user experience
and overall satisfaction. Yet this study finds that users are experiencing app issues regularly. Critically, this report
reveals that apps that exhibit issues are quickly abandoned after just a couple of occurrences.
For a company who creates mobile apps, while good performance can lead to satisfied user and app downloads,
poor performance will result in quick app abandonment. The findings indicate that the key to loyal customers from
mobile apps is directly related to the mobile app performance, stability and resource consumption. Metrics defining
the mobile app user experience must be measured from the customer’s perspective and ensure it meets or exceeds
expectations at all times. The consequence of failing to meet user expectations is not only app abandonment – it also
leads to a tarnished brand with lost revenue opportunities from both current and future users.
This report presents the findings from Digital Schoolhouse & Ukie's research carried out in 2018. It analyses the results from 2304 responses from students aged 8 - 18 about their perceptions of online safety education at school and at home.
American kids and their gaming devices - from iPads to Gameboys Dubit
As part of a broader look into American children's online gaming habits, Dubit also investigated what devices they are using and to what extent they are used for gaming.
The Great Indian Smartphone Survey 2021 by 91mobiles91mobiles
Based on over 15,000 responses, here are the insights from our Great Indian Smartphone Survey 2021, providing details on aspects like the phone brands people use, the ones they would like to buy next, how satisfied they are with their current handset, and details on their purchase preferences.
Global Awareness of Cyberbullying Is Increasing, Though 1 in 4 Adults Haven't...Ipsos Public Affairs
One in three parents globally report knowing a child in their community that is the victim of cyberbullying; majorities in every country feel existing anti-bullying measures are insufficient when it comes to handling cyberbullying.
Cyberbullying - an Ipsos Global Advisor SurveyIpsos UK
One in three parents globally report knowing a child in their community that is the victim of cyberbullying, and there has been a significant rise in British parents reporting their child has been cyberbullied. Britain also has the highest prevalence of parents reporting cyberbullying by a classmate.
Ipsos’ recent Global Advisor study, carried out in 28 countries, finds that awareness of cyberbullying is increasing globally, up 9 percentage points from 2011. Though global awareness of cyberbullying is high (75%), one quarter of adults have still never heard of it. Awareness in Britain has decreased: in 2011, 8 in 10 adults (80%) were aware, which has decreased to 7 in 10 (71%) in 2018. There has also been a decrease in adults in Britain agreeing that cyberbullying needs special attention (72% agree in 2018 compared with 79% in 2016) rather than being handled through existing anti-bullying measures.
An overview of the state of the mobile industry as it pertains to the web. Content developed and driven based on the belief of the centrality of content to distributed content to mobile devices (http://www.domain7.com/mobile). Presentation content from a workshop session presented in Vancouver in September 2011 (http://domain7.com/blog/d7-workshops-designing-and-building-for-the-mobile-web/)
Dynamic, dedicated, proactive executive with outstanding success record in creating, launching and developing Novartis Medical Nutrition business across Arab countries.
Skillful in P&L management and function costs optimization. Playing muli-functional role and managing cross-functional activities. Flexible, like to learn and welling to reallocate.
Mobile versus online: modality considerations for data qualityMerlien Institute
Mobile versus online: modality considerations for data quality
Elaine B. Coleman - Co-Founder & Chief Research Officer - Resolve Market Research
Dean Wiltse - Founder & President – Thumbspeak
Examining how technology-driven data applications have become viable options for ascertaining consumer feedback. Determining the implications for mobile applications for delivering data quality to brands. How to motivate consumers to respond quickly to branded information through channel novelty.
Differences in cultures and climate conditions affect the level of the respondents’ concerns on UV rays. More than 70% of Vietnamese concerned about the skin cancer. While 62.2% of Thais are most worried about freckles. Lastly, among Indonesians, sunburn protection is a priority for more than half of the respondents (59.4%).
Do you have a global, mobile strategy?
Are you involving your audience and brand through creativity?
Are you ready for mobile payment?
Do you have a multi-screen strategy?
You should. Because...
ONE YEAR AGO
A new age began to emerge. Mobile technology was freeing humanity from the ball and chain of the personal computer.
It was predicted that by the end of 2011 mobile technology would reach full adoption...
THAT DAY HAS COME
Users are reaching for mobile devices numerous times every day specifically to use mobile apps. The power and
freedom of connected mobile computing continues to raise expectations but users have little patience for problematic
apps. Mobile device users heavily rely on peer reviews and star ratings to help them choose their apps. Once a
mobile app is installed, that app is judged for its speed, responsiveness and stability which define the user experience
and overall satisfaction. Yet this study finds that users are experiencing app issues regularly. Critically, this report
reveals that apps that exhibit issues are quickly abandoned after just a couple of occurrences.
For a company who creates mobile apps, while good performance can lead to satisfied user and app downloads,
poor performance will result in quick app abandonment. The findings indicate that the key to loyal customers from
mobile apps is directly related to the mobile app performance, stability and resource consumption. Metrics defining
the mobile app user experience must be measured from the customer’s perspective and ensure it meets or exceeds
expectations at all times. The consequence of failing to meet user expectations is not only app abandonment – it also
leads to a tarnished brand with lost revenue opportunities from both current and future users.
This report presents the findings from Digital Schoolhouse & Ukie's research carried out in 2018. It analyses the results from 2304 responses from students aged 8 - 18 about their perceptions of online safety education at school and at home.
American kids and their gaming devices - from iPads to Gameboys Dubit
As part of a broader look into American children's online gaming habits, Dubit also investigated what devices they are using and to what extent they are used for gaming.
The Great Indian Smartphone Survey 2021 by 91mobiles91mobiles
Based on over 15,000 responses, here are the insights from our Great Indian Smartphone Survey 2021, providing details on aspects like the phone brands people use, the ones they would like to buy next, how satisfied they are with their current handset, and details on their purchase preferences.
Global Awareness of Cyberbullying Is Increasing, Though 1 in 4 Adults Haven't...Ipsos Public Affairs
One in three parents globally report knowing a child in their community that is the victim of cyberbullying; majorities in every country feel existing anti-bullying measures are insufficient when it comes to handling cyberbullying.
Cyberbullying - an Ipsos Global Advisor SurveyIpsos UK
One in three parents globally report knowing a child in their community that is the victim of cyberbullying, and there has been a significant rise in British parents reporting their child has been cyberbullied. Britain also has the highest prevalence of parents reporting cyberbullying by a classmate.
Ipsos’ recent Global Advisor study, carried out in 28 countries, finds that awareness of cyberbullying is increasing globally, up 9 percentage points from 2011. Though global awareness of cyberbullying is high (75%), one quarter of adults have still never heard of it. Awareness in Britain has decreased: in 2011, 8 in 10 adults (80%) were aware, which has decreased to 7 in 10 (71%) in 2018. There has also been a decrease in adults in Britain agreeing that cyberbullying needs special attention (72% agree in 2018 compared with 79% in 2016) rather than being handled through existing anti-bullying measures.
An overview of the state of the mobile industry as it pertains to the web. Content developed and driven based on the belief of the centrality of content to distributed content to mobile devices (http://www.domain7.com/mobile). Presentation content from a workshop session presented in Vancouver in September 2011 (http://domain7.com/blog/d7-workshops-designing-and-building-for-the-mobile-web/)
Dynamic, dedicated, proactive executive with outstanding success record in creating, launching and developing Novartis Medical Nutrition business across Arab countries.
Skillful in P&L management and function costs optimization. Playing muli-functional role and managing cross-functional activities. Flexible, like to learn and welling to reallocate.
Excerpt from Mitch\'s new book "Healthcare Babylon: A Decade of Commentary & Opinion from The Chronicle of Healthcare Marketing" More at http://www.healthcarebabylon.biz
This is a funny presentation that I gave to a massive audience at Ignite: Helsinki evening. The rule was simple: 20 slides in 5 minutes. I made them all laugh but honestly, modern car tuning is for geeks.
In case you didn't notice, the presentation is in Finnish.
There are more searches on Apps on mobile devices than on the mobile versions of the Search Engines. This session will focus on local search as it relates to mobile application optimization.
Mob4Hire releases Mobile Apps report from "Global Wireless Satisfaction Surve...Stephen King
In collaboration with Dr. Bob E. Hayes, PhD of Business Over Broadway, Mob4Hire’s 111-country ‘Global Wireless Satisfaction Survey’ reveals the importance of Mobile Apps on the wider ecosystem; especially network operators.
The AppStore Business Model: A Survey With Case StudiesiStartApp
This presentation is delivered by iStartApp in collaboration with the University of Florence. It provides a summary of Niccolò Feroci’s Bachelor Thesis Work on "Mobile AppMarketing: Actors and Products".
This content is made available for the general public. We hope it can provide useful information for further studies on this vast and fast-moving market.
Please reference as:
Feroci N., Guercini S., "The AppStore Business Model: A Survey With Case Studies",Internship Final Presentation at iStartApp, Florence, Italy, 2012.
Contacts:
web: http://www.istartapp.com
email: info@istartapp.com
facebook: www.facebook.com/istartapp
twitter: iStartApp
Engage and retain users in the mobile worldCodemotion
"Engage and retain users in the mobile world" by Matteo Bonifazi
App stores are growing day by day and millions of apps have been downloaded by users every day. Crafting an awesome mobile app does not mean having a great success in the market. It becomes crucial for app success to make your app engaging so that users who have installed actually use it. With this talk, we are diving into several techniques, like App Indexing and App Invites, that help make the mobile app a more useful and embedded part of the user's experience.
AdMob Mobile Metrics Report - January 2010AdMob Inc
AdMob stores and analyzes data from each ad request to serve the most relevant ad possible. AdMob Mobile Metrics offers a snapshot of this data to provide insight into trends in the mobile ecosystem.
Our January 2010 report features the results of a survey of consumer usage and attitudes across the Android, iPhone and webOS application platforms
About AdMob Mobile Metrics
AdMob stores and analyzes the data from every ad request, impression, and click and uses this to optimize ad serving. Every day, we see ad requests from more than 160 countries. We share some of this data for use by the AdMob community. Publishers want to better understand mobile data use by operator and by device to target their content and optimize their site performance. Advertisers want to understand demographics and device capabilities
Since smartphone is booming in Vietnam, mobile apps have playing an important role in their lifestyle. It also becomes a latest trend of information source. Let's discover mobile apps market in Vietnam with Q&Me.
SEO in the Age of Apps | Search Engine Strategies NYC 2013Rachel Pasqua
SEO in the Age of Apps
How has the evolution of the mobile apps changed search? Niche mobile search apps are supplying consumers with options to find what they're looking for faster and more efficiently than ever before and to make the most of this opportunity, marketers needs to rethink their approach and expand their efforts beyond the mobile browser.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
1.4 modern child centered education - mahatma gandhi-2.pptx
Appetite apps stats market
1.
2. APPS are the new information paradigm
for web 3.0
3. Last January, Larry Page, Google CEO, reported 250 million
Android were sold Worldwide.
50 million Android smartphones were sold in two
months, from November 2011 to January 2012.
Over 2011’s Christmas weekend 3.7 million of
Android devices were activated daily.
8 Android devices per second!!!
4. How smartphones and tablets
are used for in Europe?
82,9% sent text
message
35% used browsers
26,5% played games
25,9% listened to music
5. Only 34,5 % of
Android Users were
using apps on their
devices, differents
WHY?
from pre-instaled.
6. The Android Market remained (and remains) ahead of
Apple’s App Store in terms of additions of content.
7. Nearly a quarter of all apps downloaded on the Android
Market are games, as this has long been the largest and
fastest growing category on the app store.
8. SURVEY
Question 1: What kind of mobile phone user are you?
3%
Light (Only phone calling and SMS)
48%
49% Medium (Use of simple apps such as
whatsapp, facebook, etc.)
Advance (Many types of app
consumer)
Question 2: How man apps have you installed since
you bought your mobile phone?
5% 6%
I've never installed an APP
39%
23% From 1 to 3
From 4 to 10
From 11 to 25
27%
More than 25
9. SURVEY
Question 3: How much have you
spent, approximately, in purchasable apps since you
have your mobile phone?
Question 4: What kind of apps do you download?
1% 2%
2% 1% 1%
None
26% Interpersonal communication
20% (Skype, Whatsapp, Gmail, etc.)
Joke apps
Games
12%
Photography
2%
18%
Touristic info
15%
Social network
Personal organitzation
10. SURVEY
Question 5: Select from the following the 3 nearest
sentences to you according to your app experience
It's easy to find what I'm looking for at
Google Play
17% 15% It's easy to buy an app from Google Play
5%
I'm confortable giving my credit card info
8% to buy apps
22% I trust that the apps that I installed don't
have any suspicious behaviour
Sometimes, I get angry searching the right
21% app at Google Play
6%
6% Sometimes, procedures to buy apps may
result annoying
I don't like to give my credit card info
Question 6: From the following values of our
product, which 3 of them are more important to
My credit card data are not compromised
you? I don't buy a single app, I buy an app package related
8.9%
23.2% with my interest
20.0% I may buy a card gift an app package to somebody (for
example, gift educational games to a kid)
6.8%
The apps are tested and updated. We select only the
8.4% most popular apps of the market.
12.6%
If you uninstall the google play store, you can execute a
20.0% parental control over the installed apps on your
kid/teen mobile phone
Avoid searching app time and allow quick installations
Allows cloning app configuration in several mobile
phones
11. SURVEY
Question 7: How much would you consider paying
for this product? 8.1% 1.6% 1.6%
19.4% I wouldn't buy it
16.1% 1€
17.7% upt to 3€
up to 5€
35.5% up to 10€
Less for unit, more for the total
It depends of the apps package
Question 8: What kind of app packages would you
be interested in? Touristic information (Madrid, New
York, Rome)
0.5% 0.5% Photography
19.0% 20.0% Social networks
11.0% 10.0% Interpersonal Communication
11.5% 11.0% Games
16.5%
Educational games
Professional apps
Memory
12. SURVEY
Question 9: Where would you like to find our
product?
1.3%
0.6%
2.5% 0.6%
0.6% 0.6%
10.7%
8.8% Petrol stations
Shopping malls
Groceries
17.6% 24.5% Airport shops
Mobile phone shops
Game shops (Computer and game consoles)
Online
10.7% mobile phone shop
21.4% app store
Supermarket
newsstand
Low cost travel webs (Like they offer car rental)
13. SURVEY
Comparison of medium vs. advance user:
What kind of apps do you download?
100
90
80
70
60
50
40
Medium
30
Advance
20
10
0
14. SURVEY
Comparison of medium vs. advance user:
Select from the following the 3 nearest sentences to
you according to your app experience
80
70
60
50
40
30
20
10
0 Medium
Advance
15. SURVEY
Comparison of medium vs. advance user:
Which 3 of them are more important to you?
80
70
60
50
40
30
20
10
0 Medium
Advance
16. SURVEY
Comparison of medium vs. advance user:
How much would you consider paying for this product?
45
40
35
30
25
Medium
20
Advance
15
10
5
0
I wouldn´t 1€ Up to 3€ Up to 5€ Up to 10€ Other
buy
17. SURVEY
Comparison of medium vs. advance user:
What kind of app packages would you be interested in?
80
70
60
50
40
30
Medium
20
Advance
10
0
18. SURVEY
Comparison of medium vs. advance user:
Where would you like to find our product?
70
60
50
40
Medium
30 Advance
20
10
0
Petrol Shopping Groceries Airport Cellphone Game shops
station malls shops shops
19. CONCLUSIONS
No major differences between medium
users (55% of survey) and advanced (45%).
Both groups (medium and advanced)
have preference
by communications, games, social networking
and photo apps.
It seems that medium users find it’s easy to
find applications, basically, because they are
more used to free apps; they dislike paying for
it.
Advanced users use to have difficult looking for
what they need; they have no problem paying
with credit card but the payment procedure is
complicated.
All users feel confident about that their data
is well kept.
20. CONCLUSIONS
Normally, instead of the applications
are tested, users would prefer that they could be
installed in a simpler way.
Referring to terminal cloning, advanced users who
have many apps are the ones who show more
interested in.
Advanced users also show interested about the
possibility to give it as a present.
The price of the Appetite card would be about 3€.
Tourism and job apps are the most popular; in the
second place, we find the communication apps.
Users would like to find appetite cards both in
mallrats and kiosks; in the second place we find
phone shops.