Work Flow


                                      Survey
Introduction   Objective   Mind map             Conclusion
                                      results
The Introduction of Mobile
Apps
 A mobile application (or mobile app) is a software
 application designed to run on smartphones, tablet
 computers and other mobile devices.
 They are available through application distribution
 platforms, which are typically operated by the owner
 of the mobile operating system, such as the Apple
 App Store, Google Play, Windows Phone Store and
 BlackBerry App World.
 Some apps are free, while others have a price.
The Introduction of Mobile
  Apps

The popularity of mobile
applications has continued to
rise, as their usage has become
increasingly prevalent across
mobile phone users.
The Introduction of Mobile
Apps Various types of mobile apps
         - informative/entertaining/communication
        etc…
        Mobile Apps is changing our human lifestyle
         - Many people like using apps
         - 11 billions apps have been downloaded
         - People spent 2.7 hours on mobile phone
        everyday
         - A mobile purchase is made every second
        on eBay
Video
http://www.youtube.com/watch?v=_yqHj1WXIHk
Objective
∵The prevalence of mobile apps

to figure out the influences of mobile apps
 towards human

to explore mobile apps’ benefits and costs

to see if there is any room of improvements for
 mobile apps
The original format:
http://www.mindmeist
er.com/205438575/my-
new-mind-map
Survey results

  Among 71 respondents in our
  questionnaire, 6 of them are
  incomplete. Hence, we are
  now going to utilize 65
  interviewees’ result for
  analysis.
the use of mobile apps
  become more prevalent

Q1.do you have a habit of using      Q2.how often do you use
        mobile apps?                  mobile apps everyday?
                                                                        37%
         17%
                                                              24%
                                            19%       20%
                            yes
                            no
                83%                0%

                                  none   1-5 times    6-10   11-20   >20 times
                                                     times   times
the significance of mobile
 apps has risen recently (62%=
 with implication)
                                            Q4.To what extent do you think mobile apps affect your
 Q3.When you are incapable of using
                                                 life? (1 = least affected , 5 = most affected)
mobile apps , will you have the following
                              33%
              conditions?             32%
                                                                      7%
  11%    11%                                                                     13%
                8%     6%                        33%
                                                                                                     1
                                                                                                     2
                                                                                         20%         3
                                                                                                     4
                                                                                                     5
                                                             27%
Communication
     as compared with texting or

     calling, communication apps can provide a free-of-

     charge opportunity for people to integrate with the

     others
 Q5.Have you ever used the apps that can            Q6.Hence, what are the reasons for
 link up with or connect with people? (e.g.          using the apps mentioned above
       Whatsapp, Facebook,Twitter)
                                                       38%      question?
                                                             21%
                                                                   13%   13%   13%
                7%
                                                                                         2%
                                              Yes
                                              no
                     93%
with progression of communication skills (owing to the

   widely usage of the mobile apps), social network has been

   improved as well.


 Q7.Regarding to previous question, to what        Q8.Do the above apps cause any
extent do you think the apps mentioned in Q5
 help you to widen your social network? (1=        influence to your communication
        lowest mark, 5= highest mark)                            skills?
                       7%
                                               1                                   62%
           33%              13%
                                               2         28%
                                  20%
                                               3                       10%
                 27%                           4
                                               5       With         With      No change
                                                   improvement   regression
Information apps


    Q9.Have you ever used                    Q10.Which of the following are the
                                         rationals for you to use information apps?
          informative                    (e.g. Dictionary, Wikipedia, News, E-book)
apps?(e.g.Dictionary , News , E-             45%

             book)                                     16%
                                                                         24%
                                                                15%
     11%

                                   yes
              89%                  no
Informative apps provide with a number of references

       yet, they may not worth referencing due to the inaccuracy

       of data

                                         Q12.Through using informative apps, do
        Q11.Have you ever received
                                           you think you can receive multiple
      inaccurate data from informative                information?
                   apps?
70%
60%                                                  13%
             63%
50%
40%                                                                               yes
30%                             37%                                               no
20%
10%                                                        87%
 0%
             yes                no
In spite of the convenience of E books, Books still cannot be

replaced due to people’s habits.



 Q13.Which one do you
prefer, E-books or books?

                72%

                                   Q15.What are the reasons for
    28%
                                        choosing Books?
                                            2%
                                                       Habits
 E-books      Books                 28%          38%
                                                       Increase reading and
                                                       learning motivation
                                                       Less harm towards
                                          32%          eyes
                                                       Others:
Entertainment



    Q16.Have you ever used
  entertaining apps?(e.g.Angry
              birds)

          13%


                                 yes

                87%              no


                                       Q17.Hence , what are the reasons
                                         for using entertaining apps?
                                                              Relax
                                               5%

                                                              Peer influence(e.g.
                                         40%        48%       herd mentality)

                                                              Kill time
                                               7%
Q18.Do entertaining apps bring
 you any negative implication?
                   60%

    40%



                                  Q19.What are the negative effects?
                                  39%
    yes            no


                                                     26%
                                                                                         19%
                                                                          16%




                            Decrease time to    Decrease time to    Decrease time to   Addiction
                                 study         communicate with         interact
                                               family and friends
Overall

Q21.Do you think there is any room   Q22.Hence , if yes , what are the
of improvement for current mobile              reasons?
              apps?
                                                              Quicker loading
                                                              speed
      83%                               24%
                                                33%
                                                              Better
                                                              quality(e.g.without
                    17%                                       bugs)

                                         43%                  Increase the number
                                                              of free-of-charge
                                                              apps
      yes           no
Job division
                          Sarah   Joyce   Wendy
1-Mind map                               
2-Questionaire                           
3-Data research                          
4-Graphic                                  
interpretation
5-Questionaire analysis    
6-Powerpoint                       
7-Speech                                 
References
 http://hk.image.search.yahoo.com/images

 http://www.youtube.com/watch?v=_yqHj1WXIHk

 http://en.wikipedia.org/wiki/Mobile_apps
-END

Integration present

  • 2.
    Work Flow Survey Introduction Objective Mind map Conclusion results
  • 3.
    The Introduction ofMobile Apps A mobile application (or mobile app) is a software application designed to run on smartphones, tablet computers and other mobile devices. They are available through application distribution platforms, which are typically operated by the owner of the mobile operating system, such as the Apple App Store, Google Play, Windows Phone Store and BlackBerry App World. Some apps are free, while others have a price.
  • 4.
    The Introduction ofMobile Apps The popularity of mobile applications has continued to rise, as their usage has become increasingly prevalent across mobile phone users.
  • 5.
    The Introduction ofMobile Apps Various types of mobile apps - informative/entertaining/communication etc… Mobile Apps is changing our human lifestyle - Many people like using apps - 11 billions apps have been downloaded - People spent 2.7 hours on mobile phone everyday - A mobile purchase is made every second on eBay
  • 6.
  • 7.
    Objective ∵The prevalence ofmobile apps to figure out the influences of mobile apps towards human to explore mobile apps’ benefits and costs to see if there is any room of improvements for mobile apps
  • 8.
  • 9.
    Survey results Among 71 respondents in our questionnaire, 6 of them are incomplete. Hence, we are now going to utilize 65 interviewees’ result for analysis.
  • 10.
    the use ofmobile apps become more prevalent Q1.do you have a habit of using Q2.how often do you use mobile apps? mobile apps everyday? 37% 17% 24% 19% 20% yes no 83% 0% none 1-5 times 6-10 11-20 >20 times times times
  • 11.
    the significance ofmobile apps has risen recently (62%= with implication) Q4.To what extent do you think mobile apps affect your Q3.When you are incapable of using life? (1 = least affected , 5 = most affected) mobile apps , will you have the following 33% conditions? 32% 7% 11% 11% 13% 8% 6% 33% 1 2 20% 3 4 5 27%
  • 12.
    Communication as compared with texting or calling, communication apps can provide a free-of- charge opportunity for people to integrate with the others Q5.Have you ever used the apps that can Q6.Hence, what are the reasons for link up with or connect with people? (e.g. using the apps mentioned above Whatsapp, Facebook,Twitter) 38% question? 21% 13% 13% 13% 7% 2% Yes no 93%
  • 13.
    with progression ofcommunication skills (owing to the widely usage of the mobile apps), social network has been improved as well. Q7.Regarding to previous question, to what Q8.Do the above apps cause any extent do you think the apps mentioned in Q5 help you to widen your social network? (1= influence to your communication lowest mark, 5= highest mark) skills? 7% 1 62% 33% 13% 2 28% 20% 3 10% 27% 4 5 With With No change improvement regression
  • 14.
    Information apps Q9.Have you ever used Q10.Which of the following are the rationals for you to use information apps? informative (e.g. Dictionary, Wikipedia, News, E-book) apps?(e.g.Dictionary , News , E- 45% book) 16% 24% 15% 11% yes 89% no
  • 15.
    Informative apps providewith a number of references yet, they may not worth referencing due to the inaccuracy of data Q12.Through using informative apps, do Q11.Have you ever received you think you can receive multiple inaccurate data from informative information? apps? 70% 60% 13% 63% 50% 40% yes 30% 37% no 20% 10% 87% 0% yes no
  • 16.
    In spite ofthe convenience of E books, Books still cannot be replaced due to people’s habits. Q13.Which one do you prefer, E-books or books? 72% Q15.What are the reasons for 28% choosing Books? 2% Habits E-books Books 28% 38% Increase reading and learning motivation Less harm towards 32% eyes Others:
  • 17.
    Entertainment Q16.Have you ever used entertaining apps?(e.g.Angry birds) 13% yes 87% no Q17.Hence , what are the reasons for using entertaining apps? Relax 5% Peer influence(e.g. 40% 48% herd mentality) Kill time 7%
  • 18.
    Q18.Do entertaining appsbring you any negative implication? 60% 40% Q19.What are the negative effects? 39% yes no 26% 19% 16% Decrease time to Decrease time to Decrease time to Addiction study communicate with interact family and friends
  • 19.
    Overall Q21.Do you thinkthere is any room Q22.Hence , if yes , what are the of improvement for current mobile reasons? apps? Quicker loading speed 83% 24% 33% Better quality(e.g.without 17% bugs) 43% Increase the number of free-of-charge apps yes no
  • 20.
    Job division Sarah Joyce Wendy 1-Mind map    2-Questionaire    3-Data research    4-Graphic  interpretation 5-Questionaire analysis  6-Powerpoint  7-Speech   
  • 21.
  • 22.