App School
The Economics Of App Development
                     Feb 10, 2012

                Amarpreet Kalkat
The Growth Of App Economy
                                                                   2016

                                                                 $52 billion
                                          2012                  (Juniper Research)




                                        $17 billion
                    2008           (Chetan Sharma Consulting)




                Another Industry
    2007              Fad


 Unknown Term
App Usage
Why?
• Every app is one more reason to consider
  buying a phone
• Increases phone productivity by a few 100
  times
• Personalization - an opportunity to have
  your device just the way you like it
Relative Number Of Apps

        Platform        Number of Apps


          iOS             5,50,000+


        Android           4,00,000+


        Windows            50,000+


There s a lot of competition out there.
Free v/s Paid

           Platform       % of Free Apps


              iOS              37%


            Android            67%


           Windows             61%


Only 13% of downloads however are paid ones.
Current Shares (In US)
India v/s World
    Item                          India         World

    Total no. of internet users   121 million   ~2 billion

    Mobile Internet Users         60+ million   500+ million

    % of Mobile Internet users    50 -60%       ~25%


• India has the 3rd highest number of internet users
  in the world after US and China.
• Mobile usage expected to drive the internet in
  India.
A Few Specific Angles
The Windows Phone Angle
The Windows Phone Angle
• Big incentives being doled out
  – Free device for every 3 submissions
  – Free device for each submission by a female
    developer
• Promotions expected to continue
The Tablet Angle
• The growing popularity of tablet devices
  means a greater share of app revenue
• Expected to go up from 7% of the total
  global app revenue today to 25% by 2016
• iPad Kindle rivalry helping the cake become
  bigger
The Web App Angle
• App store model expected to come under
  threat with the emergence of HTML5
• Offers great opportunities for content
  publishers to offer content on-site rather
  than be reliant on storefront distribution
• Web apps great for standardization, native
  apps for leveraging phone capabilities
What To Develop?
Revenue Models
Paid Download
• Direct monetization, but marketing is difficult
• Works well with gaming, weather and utilities usually

Advertising
• Can drive more revenue than paid, but only if the user
  base becomes large enough
In-App Purchase
• Requires some repeat usage
• One of the faster growing models
Partnership/Sponsorship
• Used for niche apps
• Not a very common model
Deciding What To Develop
Which Platform To Start With
• Start with the technology you are
  comfortable with
• iOS development cost is a little higher than
  others
• Device is the bigger cost, go with what you
  have or can borrow from friends
What Idea Do I Start With
• A simple one is better than a complex one
• Something that scratches your own itch
• POC in a week, release in a month.
  Anything longer is not simple enough
• You don’t have to be the first one
• Idea has 0 value, unless you build it out
What Is In It For Me
• Would improve your programming skills
  more than anything else could
• Good companies LOVE people who have
  some code to show
• You never know what might take off
Thank you.

@amarpreetkalkat
kalkat@ciafo.com

Economic Primer on App Development

  • 1.
    App School The EconomicsOf App Development Feb 10, 2012 Amarpreet Kalkat
  • 2.
    The Growth OfApp Economy 2016 $52 billion 2012 (Juniper Research) $17 billion 2008 (Chetan Sharma Consulting) Another Industry 2007 Fad Unknown Term
  • 3.
  • 4.
    Why? • Every appis one more reason to consider buying a phone • Increases phone productivity by a few 100 times • Personalization - an opportunity to have your device just the way you like it
  • 5.
    Relative Number OfApps Platform Number of Apps iOS 5,50,000+ Android 4,00,000+ Windows 50,000+ There s a lot of competition out there.
  • 6.
    Free v/s Paid Platform % of Free Apps iOS 37% Android 67% Windows 61% Only 13% of downloads however are paid ones.
  • 7.
  • 8.
    India v/s World Item India World Total no. of internet users 121 million ~2 billion Mobile Internet Users 60+ million 500+ million % of Mobile Internet users 50 -60% ~25% • India has the 3rd highest number of internet users in the world after US and China. • Mobile usage expected to drive the internet in India.
  • 9.
  • 10.
  • 11.
    The Windows PhoneAngle • Big incentives being doled out – Free device for every 3 submissions – Free device for each submission by a female developer • Promotions expected to continue
  • 12.
    The Tablet Angle •The growing popularity of tablet devices means a greater share of app revenue • Expected to go up from 7% of the total global app revenue today to 25% by 2016 • iPad Kindle rivalry helping the cake become bigger
  • 13.
    The Web AppAngle • App store model expected to come under threat with the emergence of HTML5 • Offers great opportunities for content publishers to offer content on-site rather than be reliant on storefront distribution • Web apps great for standardization, native apps for leveraging phone capabilities
  • 14.
  • 15.
    Revenue Models Paid Download •Direct monetization, but marketing is difficult • Works well with gaming, weather and utilities usually Advertising • Can drive more revenue than paid, but only if the user base becomes large enough In-App Purchase • Requires some repeat usage • One of the faster growing models Partnership/Sponsorship • Used for niche apps • Not a very common model
  • 16.
  • 17.
    Which Platform ToStart With • Start with the technology you are comfortable with • iOS development cost is a little higher than others • Device is the bigger cost, go with what you have or can borrow from friends
  • 18.
    What Idea DoI Start With • A simple one is better than a complex one • Something that scratches your own itch • POC in a week, release in a month. Anything longer is not simple enough • You don’t have to be the first one • Idea has 0 value, unless you build it out
  • 19.
    What Is InIt For Me • Would improve your programming skills more than anything else could • Good companies LOVE people who have some code to show • You never know what might take off
  • 20.

Editor's Notes

  • #7 Ref: http://en.wikipedia.org/wiki/Android_Market
  • #12 Ref: http://www.itp.net/587878-mobile-apps-market-to-hit-52-billion-by-2016
  • #14 Ref: http://www.itp.net/587878-mobile-apps-market-to-hit-52-billion-by-2016
  • #18 Ref: http://www.itp.net/587878-mobile-apps-market-to-hit-52-billion-by-2016
  • #19 Ref: http://www.itp.net/587878-mobile-apps-market-to-hit-52-billion-by-2016
  • #20 Ref: http://www.itp.net/587878-mobile-apps-market-to-hit-52-billion-by-2016
  • #21 Ref: http://www.itp.net/587878-mobile-apps-market-to-hit-52-billion-by-2016