Android is an open-source software platform and operating system for mobile devices based on the Linux kernel. It allows developers to write managed code in Java and offers a unified approach to application development so an app can run on numerous devices. The architecture of Android includes four main layers - the Linux kernel, libraries, Android runtime, and applications framework.
The document introduces Android programming and provides an overview of key concepts including:
- Android applications are developed using Java and compiled into APK files to run on the Android operating system which uses a Linux kernel and Dalvik virtual machine.
- The AndroidManifest.xml file contains app metadata and declares app components like activities, services, and permissions.
- UI resources like layouts, drawables, and strings are organized by screen density in folders like res/layout-hdpi. Common layouts include LinearLayout and RelativeLayout.
- Activities display app screens and follow a back stack model. Fragments allow modular reuse of UI.
- Services run in the background, AsyncTask simpl
The document discusses the fundamentals of Android applications, including project structure, the Android manifest file, resources, activities and the activity lifecycle. It explains that the project structure includes folders for code, resources, Gradle files and libraries. The manifest declares application components and properties. Resources include files for images, strings, layouts and more. Activities represent screens with user interfaces and have a lifecycle that involves starting, resuming, pausing and stopping.
Android is an open source software platform that includes an operating system, middleware and key applications. It is based on Linux and developed by Google. Developers write managed code using Java-like language and Google libraries. The architecture includes application, framework, and Android runtime layers. Key framework components include activity manager, resource manager and location manager. Developing Android apps requires knowledge of Java, XML, Android SDK and Eclipse IDE. Important tools include aapt, adb and dx. Application fundamentals include activities, services, broadcast receivers, content providers and intents. Activities present a visual UI, services run in the background, and broadcast receivers receive system broadcasts. The activity lifecycle includes active, paused and stopped states.
Android is a software platform and operating system for mobile devices based on the Linux kernel. It was developed by Android Inc which was bought by Google in 2005. The goal was to create smarter mobile devices that are more aware of the owner's location and preferences. The first Android phone was released in 2008. Android uses libraries written in C/C++ and core Java libraries. Applications run in a sandboxed environment using the Dalvik virtual machine. The architecture includes components like activities, services, content providers and broadcasts that allow applications to work together in an integrated way.
This document provides an overview of the Android platform, including:
- What Android is, its open source nature, and the players involved in its development like Google and the Open Handset Alliance.
- The different "flavors" or versions of the Android OS over time from 1.1 to 4.0 and beyond.
- How Android uses the Linux kernel and integrates key technologies like its Dalvik virtual machine, SQLite database, and support for media formats.
- The overall Android architecture with layers for the Linux kernel, libraries, application framework, and applications themselves which are written in Java.
- How the Android SDK helps developers build apps that get compiled to run on the Dalvik virtual
The document provides an overview of Android application development. It discusses:
- What Android is and its main software stack components including the operating system, middleware, application framework, and applications.
- The Android architecture including its application components like activities, services, content providers, intents, and broadcast receivers.
- How to get started with Android development by installing the necessary tools and SDK.
- Key aspects of developing Android apps like user interfaces, resources, and the manifest file.
- A simple "Hello World" Android app as an example to demonstrate activities, layouts, strings, and the manifest.
The document discusses the history and development of the Android operating system, describing how it was created by Android Inc. and later acquired by Google, and outlines some of the key aspects of the Android platform including its open source nature, hardware requirements, software architecture using Linux and Java, and security features. It also provides an overview of the software development process for Android including required tools and common application components.
Android is an open-source software platform and operating system for mobile devices based on the Linux kernel. It allows developers to write managed code in Java and offers a unified approach to application development so an app can run on numerous devices. The architecture of Android includes four main layers - the Linux kernel, libraries, Android runtime, and applications framework.
The document introduces Android programming and provides an overview of key concepts including:
- Android applications are developed using Java and compiled into APK files to run on the Android operating system which uses a Linux kernel and Dalvik virtual machine.
- The AndroidManifest.xml file contains app metadata and declares app components like activities, services, and permissions.
- UI resources like layouts, drawables, and strings are organized by screen density in folders like res/layout-hdpi. Common layouts include LinearLayout and RelativeLayout.
- Activities display app screens and follow a back stack model. Fragments allow modular reuse of UI.
- Services run in the background, AsyncTask simpl
The document discusses the fundamentals of Android applications, including project structure, the Android manifest file, resources, activities and the activity lifecycle. It explains that the project structure includes folders for code, resources, Gradle files and libraries. The manifest declares application components and properties. Resources include files for images, strings, layouts and more. Activities represent screens with user interfaces and have a lifecycle that involves starting, resuming, pausing and stopping.
Android is an open source software platform that includes an operating system, middleware and key applications. It is based on Linux and developed by Google. Developers write managed code using Java-like language and Google libraries. The architecture includes application, framework, and Android runtime layers. Key framework components include activity manager, resource manager and location manager. Developing Android apps requires knowledge of Java, XML, Android SDK and Eclipse IDE. Important tools include aapt, adb and dx. Application fundamentals include activities, services, broadcast receivers, content providers and intents. Activities present a visual UI, services run in the background, and broadcast receivers receive system broadcasts. The activity lifecycle includes active, paused and stopped states.
Android is a software platform and operating system for mobile devices based on the Linux kernel. It was developed by Android Inc which was bought by Google in 2005. The goal was to create smarter mobile devices that are more aware of the owner's location and preferences. The first Android phone was released in 2008. Android uses libraries written in C/C++ and core Java libraries. Applications run in a sandboxed environment using the Dalvik virtual machine. The architecture includes components like activities, services, content providers and broadcasts that allow applications to work together in an integrated way.
This document provides an overview of the Android platform, including:
- What Android is, its open source nature, and the players involved in its development like Google and the Open Handset Alliance.
- The different "flavors" or versions of the Android OS over time from 1.1 to 4.0 and beyond.
- How Android uses the Linux kernel and integrates key technologies like its Dalvik virtual machine, SQLite database, and support for media formats.
- The overall Android architecture with layers for the Linux kernel, libraries, application framework, and applications themselves which are written in Java.
- How the Android SDK helps developers build apps that get compiled to run on the Dalvik virtual
The document provides an overview of Android application development. It discusses:
- What Android is and its main software stack components including the operating system, middleware, application framework, and applications.
- The Android architecture including its application components like activities, services, content providers, intents, and broadcast receivers.
- How to get started with Android development by installing the necessary tools and SDK.
- Key aspects of developing Android apps like user interfaces, resources, and the manifest file.
- A simple "Hello World" Android app as an example to demonstrate activities, layouts, strings, and the manifest.
The document discusses the history and development of the Android operating system, describing how it was created by Android Inc. and later acquired by Google, and outlines some of the key aspects of the Android platform including its open source nature, hardware requirements, software architecture using Linux and Java, and security features. It also provides an overview of the software development process for Android including required tools and common application components.
The document discusses the architecture and components of the Android mobile operating system. It describes Android's layered architecture including the Linux kernel, libraries, runtime, application framework, and applications. It explains the four main application components - activities, services, broadcast receivers, and content providers. It also covers the Android development environment and tools.
The Android architecture consists of 5 layers: the Linux kernel, native libraries, the Android runtime, application framework, and applications. The Linux kernel handles low-level system functionality like drivers. Native libraries provide common functions like media playback. The Android runtime includes the Dalvik VM and core Java libraries. It allows each app to run in its own process. The application framework offers higher-level services to apps like activity management and notifications. Finally, applications are built on top of the framework and distributed to users.
The document discusses the development of the Android operating system. It describes how the Open Handset Alliance was formed in 2007 by Google and other companies to develop Android. Android is an open source software stack that includes an operating system, middleware and key apps. It uses the Java programming language and a custom virtual machine called Dalvik. The Android architecture includes frameworks for applications, libraries, the Android runtime and the Linux kernel. It also discusses the lifecycles of Android services and applications.
This document provides an overview of the basics of Android, including:
1. It describes the different versions of the Android OS from 1.0 to 4.0 and the key components of the Android application framework including activities, services, content providers, and broadcast receivers.
2. It discusses setting up the Android development environment and creating a "Hello World" Android application to demonstrate the basic folder structure and manifest file.
3. It explains that the Android manifest file names the application package, describes application components, and declares permissions and libraries required.
Android is a software stack for mobile devices that includes an operating system, middleware and key applications. It allows developers to write managed code in Java for the Dalvik virtual machine. The Android SDK provides tools and APIs to develop applications that use features like its application framework, SQLite database, media support and hardware integration. Developers can create Android applications by defining activities, services and content providers and connecting them with intents in the AndroidManifest file.
The document provides an overview of the key components and architecture of the Android software stack. It describes Android's core architecture including the Linux kernel, Dalvik virtual machine, core libraries and application framework. It explains concepts such as activities, intents, content providers and the application lifecycle. The document also summarizes Android's core applications, development tools and SDK components for building Android applications.
Android is an open-source operating system used for smartphones and tablets. It was developed by Android Inc., which was acquired by Google in 2005. The Android architecture includes the Linux kernel, native libraries, Android runtime including Dalvik virtual machine and core Java libraries, application framework, and applications. Key components of the application framework include activities, services, broadcast receivers, and content providers. Android features include a beautiful UI, connectivity, storage, media support, messaging, web browsing, multi-touch, multi-tasking, and resizable widgets. Major Android versions include Cupcake, Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, Jelly Bean, KitKat, and
The document summarizes the key files and folders that make up an Android application project in Eclipse. It describes the purpose and contents of the main folders like src, gen, android 6.0 libraries, assets, bin, and res. It also explains the AndroidManifest.xml file, which describes global values for the application package and specifies permissions and IntentFilters. Key files include MainActivity.java in the src folder, the R.java file generated in gen, android.jar in android 6.0 libraries, and various resource files like images and layouts in the res folder. Upon building, the bin folder contains the compiled .apk and .dex files for distribution.
Android is an open source operating system developed by Google and the Open Handset Alliance. It is based on the Linux kernel and uses Java for application development. Some key facts about Android include that it was developed to power smartphones and tablets, has seen continuous updates and version releases since 2007, and has grown tremendously in market share to power over 75% of global smartphones as of 2022. The document provides an overview of Android's history and development, technical components and architecture, programming tools and languages supported, and statistics on its rapid market growth over the past decade.
Android uses a specialized Linux kernel with additions like wakelocks and binder IPC. It has libraries, the Dalvik VM, and an application framework. The application framework uses binder IPC to interact with system services for hardware access through HAL and to manage activities. During startup, the bootloader loads the kernel, then init starts zygote, system server and launcher.
Android is an open source software stack and operating system developed by Google and the Open Handset Alliance. It uses a Linux kernel with middleware, libraries and APIs written in C/C++ and application software running on an application framework and virtual machine. The Android architecture includes secure data storage using SQLite databases and files, as well as an application execution environment using the Dalvik virtual machine to run dex-format files efficiently across multiple processes with an activity-based lifecycle.
The document provides an overview of the Android mobile platform. It discusses the Android ecosystem and architecture, including the operating system, middleware, key applications, and development tools. The document outlines Android's open source nature, features like the Dalvik VM and app building blocks. It also provides references and contact information for the presenter.
This document provides an overview of Android architecture and components. It describes that Android is an open source software stack that includes an operating system, middleware and key applications built around the Linux kernel. The Android software architecture consists of applications, an application framework, libraries and services, and the operating system. It explains the main components of an Android application - activities, services, broadcast receivers and content providers.
The document provides an introduction to the Android operating system. It discusses Android's open source nature and the companies involved in its development. It describes Android's architecture including its use of Linux, the Dalvik virtual machine, and core libraries. It also covers developing applications for Android using Java and the Android SDK tools like Eclipse and the emulator. Key benefits of Android include its openness, robust libraries, and ease of development.
This document provides an overview of the Android framework and development tools for Java developers. It summarizes the key components of the Android framework including the Linux kernel, Dalvik VM, core libraries, and application framework. It also describes the basic structure of an Android app, common elements like activities, intents, and layouts. Finally, it recommends resources for learning more about Android development.
Android is an open source software stack that includes an operating system, middleware, and key applications for mobile devices. It was developed by the Open Handset Alliance led by Google. The Android architecture includes an application framework, libraries, Android runtime, and Linux kernel. It allows developers to create mobile apps using Java and provides tools for app development. Android has advantages like allowing multiple apps to run simultaneously and having a large app market. Some disadvantages are limited customization options and storage of apps on the device.
1. Android is an open source operating system based on Linux that is used in mobile devices. It includes features like an application framework, integrated browser, SQLite database, and support for common media formats.
2. The Android architecture consists of Linux kernel, native libraries like surface manager and media libraries, Android runtime including core Java libraries, and application framework.
3. Application development involves using the Android SDK with Eclipse IDE to define application components like activities and services in the manifest file and build the application package. The emulator and DDMS tool are used for debugging.
The document provides an overview of what is required to develop Android applications, including the latest Java Development Kit (JDK), Android Software Development Kit (SDK), an integrated development environment (IDE) like Eclipse, and the Android Development Tools (ADT) plugin for Eclipse. It describes downloading and installing each component, and explains their basic functions. The JDK is needed to compile Java code, the SDK contains libraries and tools, the IDE provides an interface for writing code, and the ADT plugin integrates Android development capabilities into Eclipse. It also outlines the typical project folder structure and key files like the AndroidManifest.xml.
Android is an operating system for mobile devices that is developed by the Open Handset Alliance led by Google. It uses a Linux kernel with middleware, libraries and APIs written in C/C++. The Android runtime uses the Dalvik virtual machine and Java core libraries. Applications are developed using the Android SDK and written in Java. The document provides details on the architecture including system components like activities, services, content providers and intents. It also covers topics like sensors, media recording, and the Android development environment.
The document provides an overview of setting up an Android development environment and creating basic Android applications. It discusses installing the Android SDK and Eclipse IDE, creating Android Virtual Devices, using the Android emulator, and understanding key Android application components like activities, services, and intents. The document also covers building user interfaces with XML layouts, handling user input, and moving between activities.
The document discusses the architecture and components of the Android mobile operating system. It describes Android's layered architecture including the Linux kernel, libraries, runtime, application framework, and applications. It explains the four main application components - activities, services, broadcast receivers, and content providers. It also covers the Android development environment and tools.
The Android architecture consists of 5 layers: the Linux kernel, native libraries, the Android runtime, application framework, and applications. The Linux kernel handles low-level system functionality like drivers. Native libraries provide common functions like media playback. The Android runtime includes the Dalvik VM and core Java libraries. It allows each app to run in its own process. The application framework offers higher-level services to apps like activity management and notifications. Finally, applications are built on top of the framework and distributed to users.
The document discusses the development of the Android operating system. It describes how the Open Handset Alliance was formed in 2007 by Google and other companies to develop Android. Android is an open source software stack that includes an operating system, middleware and key apps. It uses the Java programming language and a custom virtual machine called Dalvik. The Android architecture includes frameworks for applications, libraries, the Android runtime and the Linux kernel. It also discusses the lifecycles of Android services and applications.
This document provides an overview of the basics of Android, including:
1. It describes the different versions of the Android OS from 1.0 to 4.0 and the key components of the Android application framework including activities, services, content providers, and broadcast receivers.
2. It discusses setting up the Android development environment and creating a "Hello World" Android application to demonstrate the basic folder structure and manifest file.
3. It explains that the Android manifest file names the application package, describes application components, and declares permissions and libraries required.
Android is a software stack for mobile devices that includes an operating system, middleware and key applications. It allows developers to write managed code in Java for the Dalvik virtual machine. The Android SDK provides tools and APIs to develop applications that use features like its application framework, SQLite database, media support and hardware integration. Developers can create Android applications by defining activities, services and content providers and connecting them with intents in the AndroidManifest file.
The document provides an overview of the key components and architecture of the Android software stack. It describes Android's core architecture including the Linux kernel, Dalvik virtual machine, core libraries and application framework. It explains concepts such as activities, intents, content providers and the application lifecycle. The document also summarizes Android's core applications, development tools and SDK components for building Android applications.
Android is an open-source operating system used for smartphones and tablets. It was developed by Android Inc., which was acquired by Google in 2005. The Android architecture includes the Linux kernel, native libraries, Android runtime including Dalvik virtual machine and core Java libraries, application framework, and applications. Key components of the application framework include activities, services, broadcast receivers, and content providers. Android features include a beautiful UI, connectivity, storage, media support, messaging, web browsing, multi-touch, multi-tasking, and resizable widgets. Major Android versions include Cupcake, Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, Jelly Bean, KitKat, and
The document summarizes the key files and folders that make up an Android application project in Eclipse. It describes the purpose and contents of the main folders like src, gen, android 6.0 libraries, assets, bin, and res. It also explains the AndroidManifest.xml file, which describes global values for the application package and specifies permissions and IntentFilters. Key files include MainActivity.java in the src folder, the R.java file generated in gen, android.jar in android 6.0 libraries, and various resource files like images and layouts in the res folder. Upon building, the bin folder contains the compiled .apk and .dex files for distribution.
Android is an open source operating system developed by Google and the Open Handset Alliance. It is based on the Linux kernel and uses Java for application development. Some key facts about Android include that it was developed to power smartphones and tablets, has seen continuous updates and version releases since 2007, and has grown tremendously in market share to power over 75% of global smartphones as of 2022. The document provides an overview of Android's history and development, technical components and architecture, programming tools and languages supported, and statistics on its rapid market growth over the past decade.
Android uses a specialized Linux kernel with additions like wakelocks and binder IPC. It has libraries, the Dalvik VM, and an application framework. The application framework uses binder IPC to interact with system services for hardware access through HAL and to manage activities. During startup, the bootloader loads the kernel, then init starts zygote, system server and launcher.
Android is an open source software stack and operating system developed by Google and the Open Handset Alliance. It uses a Linux kernel with middleware, libraries and APIs written in C/C++ and application software running on an application framework and virtual machine. The Android architecture includes secure data storage using SQLite databases and files, as well as an application execution environment using the Dalvik virtual machine to run dex-format files efficiently across multiple processes with an activity-based lifecycle.
The document provides an overview of the Android mobile platform. It discusses the Android ecosystem and architecture, including the operating system, middleware, key applications, and development tools. The document outlines Android's open source nature, features like the Dalvik VM and app building blocks. It also provides references and contact information for the presenter.
This document provides an overview of Android architecture and components. It describes that Android is an open source software stack that includes an operating system, middleware and key applications built around the Linux kernel. The Android software architecture consists of applications, an application framework, libraries and services, and the operating system. It explains the main components of an Android application - activities, services, broadcast receivers and content providers.
The document provides an introduction to the Android operating system. It discusses Android's open source nature and the companies involved in its development. It describes Android's architecture including its use of Linux, the Dalvik virtual machine, and core libraries. It also covers developing applications for Android using Java and the Android SDK tools like Eclipse and the emulator. Key benefits of Android include its openness, robust libraries, and ease of development.
This document provides an overview of the Android framework and development tools for Java developers. It summarizes the key components of the Android framework including the Linux kernel, Dalvik VM, core libraries, and application framework. It also describes the basic structure of an Android app, common elements like activities, intents, and layouts. Finally, it recommends resources for learning more about Android development.
Android is an open source software stack that includes an operating system, middleware, and key applications for mobile devices. It was developed by the Open Handset Alliance led by Google. The Android architecture includes an application framework, libraries, Android runtime, and Linux kernel. It allows developers to create mobile apps using Java and provides tools for app development. Android has advantages like allowing multiple apps to run simultaneously and having a large app market. Some disadvantages are limited customization options and storage of apps on the device.
1. Android is an open source operating system based on Linux that is used in mobile devices. It includes features like an application framework, integrated browser, SQLite database, and support for common media formats.
2. The Android architecture consists of Linux kernel, native libraries like surface manager and media libraries, Android runtime including core Java libraries, and application framework.
3. Application development involves using the Android SDK with Eclipse IDE to define application components like activities and services in the manifest file and build the application package. The emulator and DDMS tool are used for debugging.
The document provides an overview of what is required to develop Android applications, including the latest Java Development Kit (JDK), Android Software Development Kit (SDK), an integrated development environment (IDE) like Eclipse, and the Android Development Tools (ADT) plugin for Eclipse. It describes downloading and installing each component, and explains their basic functions. The JDK is needed to compile Java code, the SDK contains libraries and tools, the IDE provides an interface for writing code, and the ADT plugin integrates Android development capabilities into Eclipse. It also outlines the typical project folder structure and key files like the AndroidManifest.xml.
Android is an operating system for mobile devices that is developed by the Open Handset Alliance led by Google. It uses a Linux kernel with middleware, libraries and APIs written in C/C++. The Android runtime uses the Dalvik virtual machine and Java core libraries. Applications are developed using the Android SDK and written in Java. The document provides details on the architecture including system components like activities, services, content providers and intents. It also covers topics like sensors, media recording, and the Android development environment.
The document provides an overview of setting up an Android development environment and creating basic Android applications. It discusses installing the Android SDK and Eclipse IDE, creating Android Virtual Devices, using the Android emulator, and understanding key Android application components like activities, services, and intents. The document also covers building user interfaces with XML layouts, handling user input, and moving between activities.
Introduction to Android and Android StudioSuyash Srijan
This is a presentation that I gave at Google Developer Group Oxford to introduce people to Android development and Android Studio IDE, which is used to build Android apps. This presentation gives a brief overview of the platform and fundamentals of the app and what developer tools are available.
PS: Some slides do not have any text accompanying it. That is either because it wasn't relevant or because the text would've been too long to put on the corresponding slide.
The document discusses the core components of the Android operating system architecture. It describes how Android relies on the Linux kernel for core system services and uses the Dalvik virtual machine to execute applications. It outlines the main OS components including activities, services, broadcast receivers, content providers, and libraries. It explains how applications are packaged and deployed, how components are activated via intents, and the role of the Android manifest file in declaring application building blocks.
The document discusses Android development tools and the Android architecture. It describes the key components of the Android software stack including the Linux kernel, native libraries, Android runtime, application framework, and applications. It explains the role of the Dalvik virtual machine and core Android libraries. It also discusses the Android development tools plugin (ADT), Android emulator, and various tools used for app development like DDMS, ADB, and AAPT. Finally, it covers the Android activity lifecycle and methods.
Android fundamentals and tutorial for beginnersBoom Shukla
Android is an open-source software stack that includes an operating system, middleware, and key applications for mobile devices. It uses the Java programming language and a custom virtual machine called Dalvik. The Android SDK provides tools for developing Android applications. Applications are built from components like activities, services, broadcast receivers and content providers that interact using intents. The manifest file identifies application components and permissions.
This document provides an introduction to Android development. It discusses what Android is, the benefits of developing for Android, Android architecture and core building blocks. Android is an open source software stack that includes an operating system, middleware and key applications for mobile devices. It is developed by the Open Handset Alliance led by Google. The document outlines Android's architecture including its use of Linux kernel, Dalvik virtual machine and Java programming language. It also describes important Android concepts like activities, views, resources, intents and AndroidManifest.xml.
This slide deck contains the requirement for Android Penetration testing using some open source tools and techniques. And it also cover OWASP TOP 10 Mobile, MSTG and MASVS guidelines for Mobile Application Penetration testing
Introduction to Android Development.pptxasmeerana605
Android development is the process of creating applications for devices that run on the Android operating system. With over 2.5 billion monthly active devices globally, Android offers a vast and diverse user base for developers to target. Learning Android development involves mastering the principles of Java or Kotlin programming languages, as well as understanding the Android SDK (Software Development Kit) and other relevant tools provided by Google.
Beginners in Android development typically start by learning the fundamentals of programming, such as variables, loops, conditionals, and functions. From there, they delve into more advanced topics specific to Android, such as activities, fragments, intents, layouts, and views, which are essential components for building user interfaces and navigating between screens.
As developers progress, they explore topics like handling user input, accessing device hardware features like the camera and sensors, working with databases to store and retrieve data, integrating APIs for services like maps, notifications, and authentication, and optimizing performance and battery efficiency of their apps.
The document provides an overview of the Android operating system across 4 sections:
1) Basics covering the history, architecture, and core components of Android.
2) Application concepts including the application structure, activities, intents, and the manifest file.
3) Beyond basics on telephony, storage, content providers, and network services.
4) Advanced domains focusing on services, audio/video, cameras, sensors, and future technologies.
This document provides an overview of application development for Android. It discusses what Android is, the software development tools including the SDK and Eclipse IDE, Android architecture including the Linux kernel, native libraries, Dalvik VM, and application framework. It also covers application building blocks like activities, intents, services, content providers and the manifest file. The document concludes with sections on the application structure, user interface including layouts and views, and loading XML resources and using listeners.
This document provides an overview of the Android framework, including its core components and architecture. It discusses the Linux kernel, libraries, Android runtime, application framework, and applications that make up the Android software stack. It also describes the Android SDK, Eclipse IDE, and mobile development process used for building Android applications.
The 6-week Android Development course is primarily designed for programming beginners and experienced programmers who want to learn how to create applications in Android. The step-by-step video lessons start from Java Essentials for Android and cover all that you need to develop professional Android Apps. There are chapter wise quizzes and coding assignments after each unit to help re-enforce your understanding.
This document provides an overview and summary of the Android deep dive presentation given by Marko Gargenta at Sprint Dev Con 2010. It discusses the Android stack including the Linux kernel, native libraries like WebKit and SQLite, the Dalvik VM, and the application framework. It also covers building a basic "Hello World" Android app, common app components like activities, services, content providers and broadcasts receivers. The document summarizes the Android user interface approach using XML layouts and views, and operating system features such as security, files system, and cloud integration.
The document provides an overview of the key concepts and components in the Android development environment, including:
- A 6 module course curriculum covering basics of Android through advanced concepts.
- Eclipse as the integrated development environment for writing Android applications in Java.
- Tools like DDMS and the Android Emulator for debugging apps and testing on emulated devices.
- Key aspects of the Android application lifecycle and manifest file configuration.
- Support for internationalization through localization of strings and resources.
- Handling different devices through layout configuration qualifiers and drawable assets.
The document provides an introduction to the Android operating system, describing that it is based on the Linux kernel and developed by Google. It explains the key components of Android including activities, services, intents, and the application manifest. The document also covers how to set up the development environment and build a basic "Hello World" Android application.
Matteo Gazzurelli - Introduction to Android Development - Have a break editionDuckMa
1) This document is an introduction to Android development presentation given by Matteo Gazzurelli, CEO of DUCKMA srl.
2) The presentation covers the basics of Android including its history and architecture, key concepts like activities, services, and content providers, and how to get started with Android development using tools like Eclipse and Android Studio.
3) It demonstrates how to create a simple Android project structure and code examples to build a basic user interface with widgets, layouts, and resources.
This document provides an overview of Android and mobile application development. It discusses the history and growth of Android, the Android architecture including activities, services, and content providers. It also covers the Android development process, tools, and best practices. The document demonstrates a simple "Hello World" Android app to introduce basic Android application building blocks.
SQA (Software Quality Assurance) involves planned and systematic activities to ensure quality of software products and processes. This includes establishing standards and procedures for development, continuous monitoring of products and processes, and conducting audits. Key SQA activities include product evaluation to ensure adherence to standards, process monitoring to ensure procedures are followed correctly, and product audits to thoroughly review products and processes. The SQA plan documents the quality assurance approach and controls quality throughout the project.
Presentation covers all aspects about Software Designing that are followed by Software Engineering Industries. Readers can do detailed study about the Software Design Concepts like (Abstraction, Architecture, Patterns, Modularity, Information Hiding, Refinement, Functional Dependence, Cohesion, Coupling & Refactoring) plus Design Process.
Later then Design Principles are there to understand with Architectural Design, Architectural Styles, Data Centered Architecture, Data Flow Architecture, Call & Return Architecture, Object Oriented Architecture, Layered Architecture with other architectures are named at end of it.
Later then, Component Level Design is discussed. Then after UI Design & Rules of it, UI Design Models, Web Application Design, WebApp Interface Design are discussed at the end.
Comment back if you have any query about it.
Learn about Agile Methodology of Software Engineering and study concepts like What is Agile, Why Agile is there, Agile Principles, Agile Manifesto with Pros & Cons of it.
Presentation also include Agile Testing Methodology like Scrum, Crystal Methodologies, DSDM, Feature Driven Development, Lean Software Development & Extreme Programming.
If you watch this one please rate it and do share this presentation to others so then can easily learn more about the Agile Methodology.
This document discusses software engineering and the need for it compared to traditional software programming. It notes that about $140 billion is wasted each year in the US due to projects being abandoned or requiring reworks due to a lack of following best practices and standards. Software engineering involves applying systematic and quantifiable processes to the development, operation, and maintenance of large, complex software systems developed by teams over long lifespans with many stakeholders. This is in contrast to traditional programming which focuses on small, short-lived "toy" applications by individual programmers. The document outlines the basic phases of the software development life cycle (SDLC) and notes benefits of software engineering like increased quality, reduced costs and schedule, and improved manageability.
Object Oriented Concepts required to know about the Android Application Programming are discussed over here. Get the most of the details about each and every concept of OO paradigm so you can use them very well in Android Application Programming.
Details introduction of the SQL Queries & basics of SQL queries like creating table, inserting values, updating values are discussed in this presentation.
The document discusses Apple's Bonjour technology, which allows devices to automatically discover services on a network without needing to manually configure settings. Bonjour uses mDNS and DNS-SD to enable naming, addressing, and service discovery across IP networks. It reduces overhead by caching responses, suppressing duplicates, and employing exponential backoff of announcements. The Bonjour API and mDNSResponder daemon provide an interface for applications to publish, discover, and resolve network services using only their service names.
The file system in iOS is designed for apps to run independently, without direct access to the file system by users. Each app functions as its own "island". Exceptions include contacts, calendars and photos which apps can access with user approval. Standard app directories include the app bundle, Documents for critical user files, tmp for temporary files, and Library for non-user files. Apps should store large user files in Documents to prevent slowdowns during backups. The iOS sandbox limits damage from compromised apps by restricting access between apps and the system, while not preventing attacks within an app.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
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For more information about PECB:
Website: https://pecb.com/
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Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
2. Outline
Era of Mobile OS
Android
• What it is..!
• Software stack
• Components
• App fundamentals
Development Environments
• Tools/Setups
Application Structure
Layouts and View
Activity
Fragments
Services
4. Symbian
• low-end phones
Android
• Sep 20th, 2008 (Astro)
Apple iOS
• June 29th, 2007
BlackBerry
• property of Research in Motion (RIM) found in1999
Windows
• Started by Nokia to take his reputation back to forth
BADA
• owns by Samsung
6. What it is..!!
Free – open source OS (platform for app creation)
Linux kernel based OS
Developed by Google and later the Open Handset Alliance (OHA)
Allow to write/manage code in the Java
Core and third party app are equal
Easy and fast app development
Era of Android starts since 5 November 2007
7. OHA
Open Handset Alliance
Group of technology and mobile companies
First free provided mobile platform is – Android
Providing richer experience (with open standards) main Goal
Handset manufactures are free to pay licencing fees to load
Android
10. Native Android Applications
Home Screen
Music Player, Picture Gallery
SMS, E-mail
Camera Apps
Full PIM (Calendar, Contacts)
Web Browsers
Play Store
Sensors
Google Maps
Google Talk
Google Mail Client
YouTube
Data Stores
Much more . . .
12. • Contain all the Low level drivers for various hardware components of
Android
• Relaying on Linux Kernel for core system services like
• Memory and process management
• Network stack
• Driver model
• Security
• Provide Abstraction between hardware and rest of the software stack
Linux Kernel
13. • Set of Core libraries – enable developers to write Android Apps using
Java Programming
• DVM – Dalvik Virtual Machine
Android Runtime
14. Dalvik Virtual Machine
Provides environment to let us execute Android application
Each Android application runs in its own process
• Have it’s own instance of the Dalvik VM
Dalvik has been written such that a device can run multiple VMs
efficiently.
Register-based virtual machine
• Executing the Dalvik Executable (.dex) format
• .dex format is optimized for minimal memory footprint.
Compilation
• Relying on the Linux Kernel for: Threading & other Low-level
memory management
15. Exposed to developers through the Android application framework
Including a set of C/C++ libraries used by components of the Android system
Code for main features
• SQLite library- data storage
• WebKit library – functions for web browsing and much more..
Libraries
16. Expose various capabilities of Android – developers use them in their
Apps
Enabling and simplifying the reuse of components
• Developers have full access to the same framework APIs used by
the core applications
• Users are allowed to replace components
Application Framework
18. Apps that download and install from Android Market
Android provides a set of core applications:
• Email Client
• SMS Program
• Calendar
• Maps
• Browser
• Contacts etc…
Applications
19. Android Components
Activities
• Single UI that handle the user interaction, app contains one or more activities
Services
• handle background processing for applications, doesn‟t have UI
Broadcast Receivers
• handle communication between Android OS and applications
Content Providers
• handle data and database management issues
Views
• UI elements like Buttons, Textviews and many more…
20. Android Application Fundamental
Individual app lives in its own world
• Each application has its own process
• Identify with unique Linux user ID
• File alteration only permitted – ID and apps (through permission)
Applications in between can – process elements of each other
22. System requirements
OS
• Xp (32) , Vista (32 - 64), 7 (32 - 64)
• Mac OS (10.5.8 or later)
• Linux
Eclipse IDE (3.6.2 or later)
Android SDK
ADT Plug In
JDK 6 (or later)
23. Continue . .
Remember to get download of right version of java
Unpack ZIP of SDK at appropriate location
Install additional version of Android as well as other packages
Configure Android Development Environment on Eclipse
• Add New Software to Eclipse
• ADT Plug In configuration
34. Codes & Resources resides in Different Folders
Can be added as needed
• src : all source codes
• gen : java files generated by ADT
• assets : store raw assests files
• bin : output directory
• res : resources of our application
• res/drawable : image/image-descriptor files
• res/layouts : layouts of application
• res/menus : application menus
• res/values : other resources of application like
• Strings, Styles, Colors and so on… (xml based)
36. Benefits
• Good to keep code away from all other things
• Easy to maintain – update – manage
• Support different devices and localization
• Resource selection dynamically at runtime
System resources defined under System.R
40. Different language and hardware
Dynamic resource collection mechanism
• Done with dynamic directory structure
• Specific language, location, hardware
• Alternatives described with – mark
Like.
• res/layout/main.xml
• res/layout-land/main.xml
• res/values-fi/strings.xml
• res/values-en/strings/xml
41. Screen orientation support
Portrait and Landscape mode can be done easily by resources
• Portrait – automatically
• Landscape – specified in layout-land
• Phone switches layout automatically by when orientation changes
44. Android Application UI is built using Views and Viewgroups
Different “Widgets” like Button, Textview, which are the UI
objects are the subclass of the class “View”
“Layouts‟‟ are the subclass of Viewgroup
Different types of Layouts are available in this class
45. Various Layouts
• Arrange the views in Single Row or Single Column
Linear Layout
• Group views into rows and column
• <TableRow> - design a Row in the Table
Table Layout
• Enables you to set child position relative to each other
Relative Layout
• A blank space on the screen which can later be filled with a
single object
Frame Layout
46. Defining Layouts with xml
Most common way is to use XML for declaring Layout
Each element of XML is ether a View or a Viewgroup
The Name of the XML element is like the java class that
represents like <TextView> element creates a Textview in the UI
Android attach the view hierarchy tree to the screen
Activity call the setContentView() method and pass the reference
to the root node object
Then draw() method of the view is called to draw the widget on
screen
52. Common Input controls
Input controls are the interactive components of
the application‟s User Interface
Android provides wide variety of controls like
Buttons, Text fields, seekbars, checkboxes,
spinners, pickers and so on….
Use drag and drop the controls from palette to
set controls to layout or edit in XML file
directory
53. Handling UI Events
Many ways to intercept the events from a user‟s interaction
depends on the SDK version
The approach is to capture the events from the specific view
object that the user interacts with
Use different EventListeners with code or in XML
• onClick, onLongClick, onFocusChange, …….
56. basic
App Component (UI) – user interact to do something
One app – multiple activities
• Main activity – launch time presented activity
• Other – specified to particular tasks
Each activity can start another activity
Subclass of Activity class
callBack methods – system calls different states of app activity
Activities are set in the stacks – root activity (begin the Task of
Application)
57. Three main states: running, paused, stopped
• Pasued/stoppped : system can drop it from
memory
• UI, data sources and EventHandlers are
bind in onCreate()
• After onResume() : activity visible to user
• onPause() : save critical data at app data
store
58. android:name - specify class name of the Activity
Other attributes – specify additional information (label, icon,
theme..)
Intent filter – make your activity available to system or other
applications
60. basics
Most important and unique concepts
Like „message‟to someone
Can be used to
• Broadcast/Transfer data between application and app components
• Start Activities and Services
• Broadcast that event/action has occurred
61. Intent Object like bundle of information
Contains
• Component : explicit name of component class to use for intent
• Action : action to be perform
• Data : URI of data to be acted on
• Category : string that indicate kind of a component that should handle
the intent
• Type : indicate Type of intent data
• Extras : key-value pairs of information
• Flags : instruct how to launch activity and how to treat it
65. Intent object extras
Bundle of additional information
Provide extended information to the component
66. Intent resolution
Two groups
• Explicit : used for application-internal messages(b/w activities)
• Delivered to an instance of designated target class
• startActivity(intent)
• Starts new Activity (Data can be passed with intent)
• Parent does not notify when child activity completes
• startActivityForResult(intent, REQUEST_CODE)
• same but parent get notify when child activity completes by OnActivityCompletes()
• Implicit : used to activate components in other applications
• Resolved by intent filters by object‟s (Action – Data - Category)
• System must find best component to handle intent
67. Intent filter
Explicit – always deliver to target class
Activities, Services and Broadcast receivers can have one or more
intent filters
Filter describes the capability of a component
Defined in the manifest file
68. Passing data between activities
Intent can have addtional data extras
Key/value pair
Send data:
• intent.putExtra(“info”,value);
Get data:
• Bundle extra = getIntent().getExtras();
• int var = extra.getInt(“info”);
70. Custom Intents
• Customize name in the manifest to receive intent
Broadcast Intents
• No activity needed
• Listen broadcast intents
• Register in manifest file as Receiver
• Intent-filter used to match with listened intent actions
74. Fragment Basics
Fragment represents a behaviour or a portion of user interface in
an Activity
To build a multi-Pane UI, multiple fragments are combined in a
single activity
Fragment must be embedded in an activity
Fragment has its own lifecycle
It supports more dynamic and flexible UI designs on large screens
75. Example of Typical fragment:
• For Tablet: - list in left & content on right
• For Handset: - List & content on different Activity
77. basic
Components runs in background (without UI)
not a separate process or thread
Can be stand alone process or part of an application
Started, stopped, controlled by other application cpmponents
Started services have higher priority than inactive or invisible activities
Supports
• local services (not accessible outside of application)
• remote services (accessible outside of application)
78. Service creation
Create class that extends Service class
Override needed methods
• onCreate() : Launched on main application thread
• onStartCommand(Intent, int, int) : Create and run new thread
• onBind() : bind Activities to Service
• onDestroy() : do all clean up (stop threads,..)
79. Service lifcycle
Context.startService()
• onCreate() : create a Service
• onStart() : start it
• onStartCommand()
• Context.stopService()/stopSelf() : Stops it
Client.bindService()
• Create if it is not already running
• Doesn‟t call onStartCommand()
• onBind() : client will receive Ibinder object from
Service itself
• Remain running as long as connection is established
• Allows client to call back to Service