Online tools for chemical education are widely used in the last decade. Several state of the art homework and test systems are available for chemistry online learning. Most of these applications are based on chemistry textbooks and uses well-curated questions created by professionals to help students to master a certain division of chemistry.
Our ultimate goal is to support online learning and help students practice and master chemistry and biochemistry. ChemAxon’s learning platform has a friendly and intuitive interface to easily create and share online learning materials. Tools like Marvin JS, BioEddie and JChemBase are used to automatically evaluate and grade student’s assignments.
ChemAxon provides an open cloud-based learning hub to enhance classroom collaboration and increase the effectiveness of learning. This online learning platform is a powerful tool to help teachers in coaching students based on progress tracking.
Cosmeo is an educational service portal that provides students, parents, and teachers with reliable materials to assist with learning. It incorporates multimedia tools from Discovery Education, powered by the Discovery Channel, including video content from Discovery Channel, Animal Planet, and Discovery Kids. Cosmeo organizes video, games, reference materials, and tutorials to engage students in learning and help with homework. While organized and navigable, Cosmeo requires payment after an initial free 30 day trial, and pre-recorded teacher explanations may not fully address a student's specific question. It could be a good resource for homeschooled or struggling students, but the payment requirements may limit signups.
The document discusses key influences on teaching and learning, including classroom strategies, tools used, attitudes towards online learning platforms, and parental involvement. It addresses how teachers have traditionally been in control of learning but that things are changing to give students more control over their learning. A variety of tools and platforms that students use for learning both in and out of the classroom are also mentioned.
8 Techniques and Tons of Tools for Creating Excellent Engaging LessonsKelly Walsh
This document discusses 8 engaging ways to use technology in the classroom to create lessons that are not boring. It provides examples of tools for each technique: 1) Incorporate student input and gather feedback using tools like Socrative, Plickers, and Twitter. 2) Gamify lessons using techniques like gamifying grading, awarding badges, integrating educational games, and competition. 3) Let students create using tools like Canva, ThingLink, and Blendspace. 4) Get interactive using online whiteboards and Bounceapp. 5) Have students collaborate using Google Drive, MindMeister, and collaborative research. 6) Use project-based learning with resources from TeachThought. 7) Use simulations in subjects like
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“Making the Most of Course Materials” will examine the notion and sources of content, and how transparency, economics, relevancy, collaboration, and technology impact content strategies. We will also discuss advantages and challenges to integrating multiple content channels, best practices and factors to consider in adopting new content strategies.
Briarwood Christian Workshop Best Practicesjosteen
The document provides information about best practices for teaching including:
- More active, experiential, hands-on learning for students.
- Deeper study of fewer topics so students internalize key concepts and principles.
- More choice, cooperative learning, and authentic assessment for students.
- Suggestions for using online resources like Google Docs, wikis, blogs, and portfolios to enhance learning.
- Examples of science lab activities that engage students in experiments and hands-on learning.
The document provides information about best practices for teaching including:
- More active, experiential, hands-on learning for students.
- Deeper study of fewer topics so students internalize key concepts and principles.
- More choice, cooperative learning, and authentic assessment for students.
- Suggestions for using online resources like Google Docs, wikis, blogs, and portfolios to enhance learning.
- Examples of science lab activities that engage students in experiments and hands-on learning.
An attempt to pull together some of the different influences on Teachning and Learning. Starting from the point of the heavy investment in schools. The fundamental question raised is that of whether teachers have been trained enough to meet the modern challenges that face Education.
2011ALSB: Matching the Message to the MediumIda Jones
The document discusses different technologies that can be used to match teaching messages or goals with appropriate mediums. It describes Animoto, a website that allows users to create short videos by uploading pictures and adding text and music. This medium could introduce new concepts, engage students, and initiate critical thinking. It also describes Poll Everywhere, a response system that allows testing students' preparation, engaging students, and providing immediate feedback through polls on websites or via text. Finally, it discusses Flatworld Knowledge, an open textbook platform that aims to lower costs and increase access and format choices for students through digital and print textbooks and study aids.
Cosmeo is an educational service portal that provides students, parents, and teachers with reliable materials to assist with learning. It incorporates multimedia tools from Discovery Education, powered by the Discovery Channel, including video content from Discovery Channel, Animal Planet, and Discovery Kids. Cosmeo organizes video, games, reference materials, and tutorials to engage students in learning and help with homework. While organized and navigable, Cosmeo requires payment after an initial free 30 day trial, and pre-recorded teacher explanations may not fully address a student's specific question. It could be a good resource for homeschooled or struggling students, but the payment requirements may limit signups.
The document discusses key influences on teaching and learning, including classroom strategies, tools used, attitudes towards online learning platforms, and parental involvement. It addresses how teachers have traditionally been in control of learning but that things are changing to give students more control over their learning. A variety of tools and platforms that students use for learning both in and out of the classroom are also mentioned.
8 Techniques and Tons of Tools for Creating Excellent Engaging LessonsKelly Walsh
This document discusses 8 engaging ways to use technology in the classroom to create lessons that are not boring. It provides examples of tools for each technique: 1) Incorporate student input and gather feedback using tools like Socrative, Plickers, and Twitter. 2) Gamify lessons using techniques like gamifying grading, awarding badges, integrating educational games, and competition. 3) Let students create using tools like Canva, ThingLink, and Blendspace. 4) Get interactive using online whiteboards and Bounceapp. 5) Have students collaborate using Google Drive, MindMeister, and collaborative research. 6) Use project-based learning with resources from TeachThought. 7) Use simulations in subjects like
Understanding Millennials and Neo-Millennials: Making the Most of Course Mate...ED MAP
“Making the Most of Course Materials” will examine the notion and sources of content, and how transparency, economics, relevancy, collaboration, and technology impact content strategies. We will also discuss advantages and challenges to integrating multiple content channels, best practices and factors to consider in adopting new content strategies.
Briarwood Christian Workshop Best Practicesjosteen
The document provides information about best practices for teaching including:
- More active, experiential, hands-on learning for students.
- Deeper study of fewer topics so students internalize key concepts and principles.
- More choice, cooperative learning, and authentic assessment for students.
- Suggestions for using online resources like Google Docs, wikis, blogs, and portfolios to enhance learning.
- Examples of science lab activities that engage students in experiments and hands-on learning.
The document provides information about best practices for teaching including:
- More active, experiential, hands-on learning for students.
- Deeper study of fewer topics so students internalize key concepts and principles.
- More choice, cooperative learning, and authentic assessment for students.
- Suggestions for using online resources like Google Docs, wikis, blogs, and portfolios to enhance learning.
- Examples of science lab activities that engage students in experiments and hands-on learning.
An attempt to pull together some of the different influences on Teachning and Learning. Starting from the point of the heavy investment in schools. The fundamental question raised is that of whether teachers have been trained enough to meet the modern challenges that face Education.
2011ALSB: Matching the Message to the MediumIda Jones
The document discusses different technologies that can be used to match teaching messages or goals with appropriate mediums. It describes Animoto, a website that allows users to create short videos by uploading pictures and adding text and music. This medium could introduce new concepts, engage students, and initiate critical thinking. It also describes Poll Everywhere, a response system that allows testing students' preparation, engaging students, and providing immediate feedback through polls on websites or via text. Finally, it discusses Flatworld Knowledge, an open textbook platform that aims to lower costs and increase access and format choices for students through digital and print textbooks and study aids.
This document provides information and guidance for developing an online unit from W.R. McCammon, an educator with experience teaching online courses. It includes details about McCammon's background and qualifications, the importance of technology in education, types of assignments and assessments, examples of direct instruction methods, and recommendations for online resources.
This document discusses using interactive web tools and case studies to integrate practical business examples into teaching Business English. It proposes using a class blog to connect students to online resources and encourage collaboration. Students would develop case studies on real companies and entrepreneurs to apply concepts from class in a meaningful way. The blog allows students to comment on each other's work, developing writing skills while learning from peers. Case studies help students improve presentation, problem-solving, and data analysis skills when shared via tools like PowerPoint or reports. Overall, the document advocates using practical, collaborative projects on the blog to motivate students and help theory connect to real-world business practice.
The document discusses transactional learning through simulations and its effects on curriculum design and plagiarism. It notes that simulations provide authentic learning experiences while being safe, enable skills practice and various assessments, and encourage collaboration. Transactional learning involves active, reflective, and collaborative learning through authentic tasks. While simulations may reduce plagiarism by fostering ownership, their increased use also brings challenges around curriculum redesign, teaching practices, and institutional support.
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LTI Active learning guide September 2015LTI_Support
Active learning involves students taking responsibility for their own learning through engaging activities like problem-solving, discussions, and group work, rather than just listening to lectures. It promotes independent, critical, and creative thinking; encourages collaboration; and increases student motivation and performance compared to traditional lectures. The document provides examples of using technologies like flipped classrooms, response systems, social media, and student-created videos to incorporate active learning and make lectures more interactive.
Effective Web Tools for Visual, Auditory and Kinesthetic (VAK) LearnersAmany AlKhayat
This presentation was given in the Global Education Conference, 2010, on integrating web 2.0 tools in the classroom to cater for the different learning styles and needs.
Once educators become experts in their content area they are free to make that content accessible at all levels to all students . . . technology can help.
We are working for Science education since last 15 fruitful years. During this decade we have reached thousands of students through hundreds of workshops, slide shows, sky observations, experts talk, teacher’;s training and what not.
At Box of Science, we believe that education has power to transform any nation and all earthlings. But the way of educating little curious sparkles needs to be revamped. Current system lacks in many ways.
One of that is experiential approach. Hence we have dedicated our efforts to transform it.
Devoted activists from our team have designed diverse activities to nurture curious minds. Providing Hands on Experience to students is a verified method for their growth, analytical skills and logical thinking. It is accepted as a proper education method in many developed countries. Activity based learning helps in boosting creativity and confidence. School child is fascinated with pool of thoughts, high energy. We don’t want them to lose it over violent video games or Television. Science learning through activities will help in channelizing their energy.
We believe that every child is special and if nurtured with excellent hands they will be the best citizens of India and perhaps the world.Our team is committed to produce every aspect of education with Excellency. We will continue to inspire young generations through our efforts and experiential culture.
Flipped Classroom Best Practices for Higher Ed (UB Tech 2014 Presentation)Kelly Walsh
This is the slide deck I used for my presentation "Flipped Classroom Success Stories (and How to Make Yours Happen!)" at UB Tech 2014. The final 15 or so slides offer resources for learning about the specific Best Practices culled from the literature resources examined.
Gamification in the traditional education environmentEADTU
This document discusses using gamification in education. It proposes including creativity in university self-regulations and assessment systems to encourage innovative teaching methods using games. Specifically, it promotes expanding the "Legal Games" project, which uses traditional games to teach law in a fun way. Results for students include increased learning, self-assessment, and contact with course material. However, adopting this methodology fully requires overcoming professors' unfamiliarity with it and securing resources. The proposal is to update self-regulations and codes of conduct to value blended learning models and ludic teaching methods, incentivizing professors to innovate and attracting sponsor support.
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Create space or room in schools to have students think deeply, play, problem solve, share, receive feedback, revise grounded in a task that is inherently meaningful
The document discusses blended learning, which combines face-to-face instruction with technology-based learning. It provides three models of blended learning and encourages using existing open educational resources. The document promotes engaging and meaningful learning by flipping the classroom, using learning management systems, and having students collaborate online. Educators are challenged to leverage all available resources to best facilitate learning.
The document outlines an instructional design plan for a workshop to teach senior citizens how to use Picasa photo editing software to create online image albums. The target audience is seniors over 55 years old in Idaho. The goal is for learners to be able to create an online image album using Picasa. A supplantive instructional strategy is proposed, with step-by-step procedures to account for common limitations in aging populations such as vision issues. Formative evaluation methods like expert review and usability testing will be used during development.
This document lists and provides brief descriptions of several online educational resources for teachers and students. Some of the resources mentioned include Atomic Learning for software tutorials, Learning.com for multi-sensory learning experiences, the AISD Cyber Safety Initiative for promoting online safety, Epsilen for an integrated collaboration and eLearning environment, BrainPOP for animated curriculum-based content, Discovery Streaming for engaging digital resources, and TumbleBooks for animated talking picture books. Contact information is provided for questions.
Slides from the presentation by Karen Counsell (University of Glamorgan) at the joint conference Open Educational Resources in the disciplines in October 2010.
Discovery Education and Read, Write, Think are free educational websites that provide various resources for teachers, students, and parents. Both sites offer lesson plans, interactive simulations, and worksheets. Discovery Education focuses on streaming videos and customized professional development, while Read, Write, Think emphasizes interactive tools like calendars and organizers that engage students in applying their knowledge. The document explores how features of both sites, such as simulations and group projects, incorporate different levels of Bloom's Taxonomy and can be used to enhance learning.
The document discusses the use of various technologies to support students with disabilities in the classroom. It describes technologies that reinforce research-based strategies like discrete trial training, social stories, video modeling, and applied behavioral analysis. Specific technologies mentioned include iPads, video modeling using student teachers, various educational apps, interactive whiteboards for social modeling, podcasting for announcements and lessons, and gaming systems for skills practice. Guidelines for appropriate use of video recording and permissions are provided.
Akos Tarcsay (ChemAxon): How fast is Chemaxon RDBMS Search?ChemAxon
Ákos' study aims to provide an overview of ChemAxon's different search engines and web services. A benchmark will be presented along with statistics on the performance of the different JChem engines.
Chemaxon EU UGM 2022 | Translating data to predictive modelsChemAxon
Biological, chemical, and physical properties of molecules are encoded in their molecular structure. The challenge lies in discovering the relationships between the structure of the molecular graphs and the measured activity. In this presentation, we introduce Chemaxon’s new product, the Trainer Engine. It is designed to streamline the workflow starting from input data containing measured activities until validated models are implemented for a wide audience.
In addition to summarizing our results obtained with various machine learning model training scenarios, our goal is to highlight the model inference aspects. Accordingly, we present an integration use case with Chemaxon’s Design Hub. Connecting these applications widens the range of information resources available for decision-making on compound series to enhance drug discovery pipelines.
More Related Content
Similar to An application of ChemAxon's platform for education
This document provides information and guidance for developing an online unit from W.R. McCammon, an educator with experience teaching online courses. It includes details about McCammon's background and qualifications, the importance of technology in education, types of assignments and assessments, examples of direct instruction methods, and recommendations for online resources.
This document discusses using interactive web tools and case studies to integrate practical business examples into teaching Business English. It proposes using a class blog to connect students to online resources and encourage collaboration. Students would develop case studies on real companies and entrepreneurs to apply concepts from class in a meaningful way. The blog allows students to comment on each other's work, developing writing skills while learning from peers. Case studies help students improve presentation, problem-solving, and data analysis skills when shared via tools like PowerPoint or reports. Overall, the document advocates using practical, collaborative projects on the blog to motivate students and help theory connect to real-world business practice.
The document discusses transactional learning through simulations and its effects on curriculum design and plagiarism. It notes that simulations provide authentic learning experiences while being safe, enable skills practice and various assessments, and encourage collaboration. Transactional learning involves active, reflective, and collaborative learning through authentic tasks. While simulations may reduce plagiarism by fostering ownership, their increased use also brings challenges around curriculum redesign, teaching practices, and institutional support.
United #7 aims to implement e-portfolios to empower students and develop lifelong skills. E-portfolios will allow students to take ownership of their learning through reflection, technology, and collaboration. This will help students achieve their goals. Stakeholders like students, teachers, and parents will be introduced to the vision and process. E-portfolios will have multiple levels, starting with collection of artifacts and moving to deeper reflection and selection for presentation. Tools like Google Apps, Evernote, and blogging will be used to capture evidence, reflect, and create showcases.
LTI Active learning guide September 2015LTI_Support
Active learning involves students taking responsibility for their own learning through engaging activities like problem-solving, discussions, and group work, rather than just listening to lectures. It promotes independent, critical, and creative thinking; encourages collaboration; and increases student motivation and performance compared to traditional lectures. The document provides examples of using technologies like flipped classrooms, response systems, social media, and student-created videos to incorporate active learning and make lectures more interactive.
Effective Web Tools for Visual, Auditory and Kinesthetic (VAK) LearnersAmany AlKhayat
This presentation was given in the Global Education Conference, 2010, on integrating web 2.0 tools in the classroom to cater for the different learning styles and needs.
Once educators become experts in their content area they are free to make that content accessible at all levels to all students . . . technology can help.
We are working for Science education since last 15 fruitful years. During this decade we have reached thousands of students through hundreds of workshops, slide shows, sky observations, experts talk, teacher’;s training and what not.
At Box of Science, we believe that education has power to transform any nation and all earthlings. But the way of educating little curious sparkles needs to be revamped. Current system lacks in many ways.
One of that is experiential approach. Hence we have dedicated our efforts to transform it.
Devoted activists from our team have designed diverse activities to nurture curious minds. Providing Hands on Experience to students is a verified method for their growth, analytical skills and logical thinking. It is accepted as a proper education method in many developed countries. Activity based learning helps in boosting creativity and confidence. School child is fascinated with pool of thoughts, high energy. We don’t want them to lose it over violent video games or Television. Science learning through activities will help in channelizing their energy.
We believe that every child is special and if nurtured with excellent hands they will be the best citizens of India and perhaps the world.Our team is committed to produce every aspect of education with Excellency. We will continue to inspire young generations through our efforts and experiential culture.
Flipped Classroom Best Practices for Higher Ed (UB Tech 2014 Presentation)Kelly Walsh
This is the slide deck I used for my presentation "Flipped Classroom Success Stories (and How to Make Yours Happen!)" at UB Tech 2014. The final 15 or so slides offer resources for learning about the specific Best Practices culled from the literature resources examined.
Gamification in the traditional education environmentEADTU
This document discusses using gamification in education. It proposes including creativity in university self-regulations and assessment systems to encourage innovative teaching methods using games. Specifically, it promotes expanding the "Legal Games" project, which uses traditional games to teach law in a fun way. Results for students include increased learning, self-assessment, and contact with course material. However, adopting this methodology fully requires overcoming professors' unfamiliarity with it and securing resources. The proposal is to update self-regulations and codes of conduct to value blended learning models and ludic teaching methods, incentivizing professors to innovate and attracting sponsor support.
Leveraging Student Motivation through Meaningful Goals and OpportunitiesAllison Zmuda
Create space or room in schools to have students think deeply, play, problem solve, share, receive feedback, revise grounded in a task that is inherently meaningful
The document discusses blended learning, which combines face-to-face instruction with technology-based learning. It provides three models of blended learning and encourages using existing open educational resources. The document promotes engaging and meaningful learning by flipping the classroom, using learning management systems, and having students collaborate online. Educators are challenged to leverage all available resources to best facilitate learning.
The document outlines an instructional design plan for a workshop to teach senior citizens how to use Picasa photo editing software to create online image albums. The target audience is seniors over 55 years old in Idaho. The goal is for learners to be able to create an online image album using Picasa. A supplantive instructional strategy is proposed, with step-by-step procedures to account for common limitations in aging populations such as vision issues. Formative evaluation methods like expert review and usability testing will be used during development.
This document lists and provides brief descriptions of several online educational resources for teachers and students. Some of the resources mentioned include Atomic Learning for software tutorials, Learning.com for multi-sensory learning experiences, the AISD Cyber Safety Initiative for promoting online safety, Epsilen for an integrated collaboration and eLearning environment, BrainPOP for animated curriculum-based content, Discovery Streaming for engaging digital resources, and TumbleBooks for animated talking picture books. Contact information is provided for questions.
Slides from the presentation by Karen Counsell (University of Glamorgan) at the joint conference Open Educational Resources in the disciplines in October 2010.
Discovery Education and Read, Write, Think are free educational websites that provide various resources for teachers, students, and parents. Both sites offer lesson plans, interactive simulations, and worksheets. Discovery Education focuses on streaming videos and customized professional development, while Read, Write, Think emphasizes interactive tools like calendars and organizers that engage students in applying their knowledge. The document explores how features of both sites, such as simulations and group projects, incorporate different levels of Bloom's Taxonomy and can be used to enhance learning.
The document discusses the use of various technologies to support students with disabilities in the classroom. It describes technologies that reinforce research-based strategies like discrete trial training, social stories, video modeling, and applied behavioral analysis. Specific technologies mentioned include iPads, video modeling using student teachers, various educational apps, interactive whiteboards for social modeling, podcasting for announcements and lessons, and gaming systems for skills practice. Guidelines for appropriate use of video recording and permissions are provided.
Similar to An application of ChemAxon's platform for education (20)
Akos Tarcsay (ChemAxon): How fast is Chemaxon RDBMS Search?ChemAxon
Ákos' study aims to provide an overview of ChemAxon's different search engines and web services. A benchmark will be presented along with statistics on the performance of the different JChem engines.
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Biological, chemical, and physical properties of molecules are encoded in their molecular structure. The challenge lies in discovering the relationships between the structure of the molecular graphs and the measured activity. In this presentation, we introduce Chemaxon’s new product, the Trainer Engine. It is designed to streamline the workflow starting from input data containing measured activities until validated models are implemented for a wide audience.
In addition to summarizing our results obtained with various machine learning model training scenarios, our goal is to highlight the model inference aspects. Accordingly, we present an integration use case with Chemaxon’s Design Hub. Connecting these applications widens the range of information resources available for decision-making on compound series to enhance drug discovery pipelines.
Biological, chemical and physical properties of molecules are encoded in their molecular structure. The challenge lies in discovering the relationships between the molecular graphs and the measured activity. Where data is measured, collected and curated for a series of compounds there is an opportunity to find the hidden relationships.
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(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
An application of ChemAxon's platform for education
1. An application of ChemAxon’s
platform for online education
Presenter: Erika Biró
2. ● Marvin tools for chemical
structure drawing
● Comparing chemical
structures
● Structure-based property
predictions for molecules
● Biomolecule drawing and
handling
ChemAxon tools in online education
Cheminformatics Software
Solution Provider for 20 years
3. Introducing Zosimos
The name, Zosimos refers to an ancient Egyptian chemist born in Panopolis, in the south of
Roman Egypt. He is known of writing the oldest known books on alchemy in Greek.
6. How to get more experienced with
drawing and naming “alcohols”? Crowdsourcing
The idea behind Zosimos learning
hub is content sharing.
HOW?
Let’s take a student just finishing her first
chemistry course on university. She’s keen
to learn more about drawing & naming
alcohols. She googles for more study.
She finds a study uploaded to
Zosimos - rated by 1000s of
students - and even teachers.
8. Today we learned about
stereochemistry. Please
complete the homework I
assigned to you by next
Monday!
Crowdsourcing
In an other example let’s take a
teacher, who teaches stereo-
chemistry for his students. He wants
to assign a homework for them - and
within 20 minutes on Zosimos he would
be able to find a study set, rated high by
other instructors.
He saved time by relying on
Zosimos’ resources.
10. Create your own study set!
www.zosimos.io
Save
Time
Hot!
Try it out!
11. Hot!
Try it out!
www.zosimos.io
Evaluate tests & homeworks
Automated evaluation saves time -
and what’s more, statistics on the
progress of students is collected and
visualized to the instructor. This helps
to prepare for the next lesson!
No more manual evaluationSave
Time
12. Equal
opportunities
Business model
-Either use it as a service, and leave
the IT problems to ChemAxon.
-Or governmental/educational bodies
can buy it to build their controlled
environment.
-We support any connection needed
(like D2L, Blackboard or Canvas).
Affordable solution
13. We provide a framework
Note! We do not provide the content -
that is coming from teachers and
students. Creators support equal
opportunities to give access to
knowledge regardless the
background.
Equal
opportunities Content publishing
14. Gamification
Emotion based
learning
Personalised
learning
Zosimos will tailor students’ practicing and learning based on
statistics and activity.
Will increase the involvement and motivation of a student
during the learning phase with playful solutions like the
onboarding with a tutorial, challenges or adding narrative.
During the evaluation phase students will get help to
receive proper feedback.
Our tools are already used in online education all around the world behind the scenes.
You can see here some of our tools which are already used in education, for example
Marvin JS to draw chemical structures.
JChem Base search engine to automatically evaluate student’s assignments.
We have tools like BioEddie and Biomolecule toolkit for handling macromolecules.
And now we have just started to develop a new initiative: a web application for online education called Zosimos
We named the new online learning framework about Zosimos. He was an Egyptian chemist who lived around the 4th century AD.
Zosimos was born in Panopolis, in the south of Roman Egypt. He is famous of writing the oldest known books on alchemy (in Greek language).
We would like to do this existing experiment not alone but with enthusiastic peers who enjoy experimenting with educational methods.
We encourage you to join our experiment as an Early Adopter!
The six building blocks of our educational vision with you:
Crowdsourcing and supporting Equal opportunities are the two most important goals.
Another key objective is to save time for both teachers and students with automated evaluation of homeworks and tests.
Furthermore, Gamification, Personalised learning and Emotion based learning are very challenging methods we would like to apply.
The idea behind Zosimos learning hub is the content sharing. So let’s see why and how we imagine to share the content?
Imagine that a student during the introductory general chemistry course of the first semester at a university is studying “alcohols” for the next lesson. She has just finished studying from her book but still not feeling confident enough about alcohols. She is googling for some exercise about drawing and naming “alcohols”.
She is getting a hit of a study set at Zosimos learning hub, uploaded by a teacher at a University of Tokyo, more than 1000 students already used it and rated it with five stars so she decides to use that study set to get more experienced with “alcohols”.
Another example: A teacher is giving a lecture to his students about introductory general chemistry in the first semester at a university. He is focusing on stereochemistry today. At the end of the lecture he is asking the students: We learnt about stereochemistry today, please do this homework I assigned to you by next Monday!
As a preparation the teacher spent 20 minutes on the day before the lesson to create a study set about stereochemistry and to assign the study set to his students.
Fortunately, he has found an impressive study set on the learning hub which was recommended and rated highly by other instructors.
He saved the time of creating a new study set, he reused a study set which was kindly published by another instructor.
Another advantage will be that by the next lecture he will have statistics about the progress of the students and will decide either to further investigate in studying Stereochemistry or to jump in a new topic.
We don’t think that reinventing the wheel is practical, instructors and students should rather share their learning or teaching material and good practices in a form of study set with the world. This way you can save a certain amount of time.
Sharing with the whole world: anyone can search, take a public study set as exercise and rate the shared study set based on the gained experience.
This is an evolution of content. Creating, sharing with the world, searching, trying out and rating. That’s what we call evolution in this case.
And of course
If you have creative ideas about how to learn or teach something,
If you have special requirements,
If you would like to create a secure test set,
you can create your own set!
As everyone, teachers are short of time so the basic requirement toward Zosimos is that it is able to evaluate tests and homeworks.
This feature is already developed so please have a look at our dedicated demo site ( www.zosimos.io ).
Furthermore, based on the automated evaluation the teacher can see the progress of the students and can focus on the improvement areas of the students.
Statistics is collected and will be visualised to the instructor so he can use this statistic when preparing for the next lesson.
Some detail about how we imagine to support “Equal opportunities”.
With our business model we keep the prices low, in some cases even free since we would like to support equal opportunities.
We will offer many possibilities for learning communities for example:
They either use it as a service which is operated by ChemAxon for a quick start and taking away the headache of software installation, updates, backups and operation.
Other option is that states, countries, universities might buy it as a web software. In this case the software can run within their controlled environment where any restrictions for educations can be applied and educational regulation can be fulfilled.
In both cases we will support the connection to existing systems to facilitate single sign-on and grade return to a third-party application (like IMS Global specific for Learning Tools Interoperability). For example we plan to implement an interface to connect to D2L, Blackboard, Canvas on demand.
We don’t give content, we just build a learning framework! The content will be provided by the teachers and students.
With this framework, every time when someone creates his own study set and decides to publish it, supports equal opportunities to made education easier available to more students.
When we say “Personalised Learning” we mean that the learner gets help from Zosimos. Zosimos tailors the practicing of the student based on the statistics of the student’s activity. Including gamification tools like onboarding with a tutorial, challenge and adding narrative will increase the student’s motivation during the learning phase, later during the evaluation phase Emotion based learning will help student to receive the proper feedback.
Imagine we have a virtual chemistry coach who is guiding the student based on the recent activity what to practice more.
The virtual chemistry coach is aware based on the student’s recent activity where he/she needs to improve and created a study set especially for him/her.
Here I would like to emphasize what is already implemented and what is still yet at vision level.
What you can already try out is:
creating study sets with exercises
publishing it if you would like and
you can do it as an exercise.
But don’t search for the virtual coach at our demo page, it was just a prototype, you won’t find him yet.
And if you liked it and would like to be peer in developing the remaining part please join us as Early Adopter!
I would like you to consider joining us as an Early Adopter if you like experimenting with educational methods.
Please find us at our demo site ( www.zosimos.io ) , or at Zosimos Learning on Facebook (https://www.facebook.com/groups/652842275078587/), LinkedIn (https://www.linkedin.com/groups/13614568) and Twitter (https://twitter.com/ZosimosLearning).