The document discusses the use of pattern recognition and machine learning in computer games. It provides examples of how pattern recognition has been used in games like Black & White, Command & Conquer: Renegade, and Re-Volt. It also discusses limitations of machine learning, including the cost of acquiring, storing, and using knowledge as well as overfitting issues. The document categorizes problems by their level of decision making (strategic, tactical, operational) and examines which machine learning algorithms like genetic algorithms, particle swarm optimization, and hidden Markov models are best suited for different levels.