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© 2008-2010 Leffingwell, LLC.
Scaling Software Agility:
Agile Software Requirements
A Big Story in Four Parts
By Dean Leffingwell
For Agile Denver
August 23, 2010
© 2008-2010 Leffingwell, LLC.
About Dean Leffingwell
2
© 2008-2010 Leffingwell, LLC.
More from Dean Leffingwell
3
The	
  Big	
  Picture	
  
H	
  
H	
  H	
  
H	
  
	
  
	
  
©2009 Leffingwell, LLC.
	
  
© 2008-2010 Leffingwell, LLC.
A Story in Four Parts
1.  Lean and Scalable Requirements Model
Applying the model
2.  The Agile Release Train
3.  Rearchitecting with Flow
4.  Agile Portfolio Management
5
© 2008-2010 Leffingwell, LLC.
#1 – A LEAN AND SCALABLE
REQUIREMENTS MODEL
The	
  Agile	
  Team	
  in	
  The	
  Enterprise	
  
H	
  
H	
  H	
  
H	
  
	
  
There can be a large number of
teams in the enterprise
“pods” of 5-10 teams building a
feature, component, or subsystem
is not unusual
Some product lines require
30-40-50 teams to build
However, the structure of each
team is largely the same
© 2008-2010 Leffingwell, LLC.
Their work is based on the user story
User
Story
As a <role>
I can <activity>
So that <business value>
“As a Gmail user, I can select and highlight
a conversation for further action”
© 2008-2010 Leffingwell, LLC.
“Stories” drive iterations
Story A
Story B
Story C
Story D
Story E
Story F
Story …
Plan
FixedResources
Fixed Time (Iteration)
9
© 2008-2010 Leffingwell, LLC.
Implemented by
Story
Is one of
Backlog Item
Task1 1..*
Stories are maintained in the teams
backlog
There is only one backlog
for the team
All work comes from the
backlog
If isn't a user story (defect,
etc) it still goes in the
backlog
“If there isn’t a story in the
backlog, it ain’t gonna
happen”
© 2008-2010 Leffingwell, LLC.
Implemented by
Story
Is one of
Backlog Item
Task1 1..*
Acceptance Test
Done when
passes
1..*
1
A test and quality-centric approach
Teams perform unit testing
and functional testing for
every story
The details of the story go
into the functional test,
where they are the
persistent representation
of system behavior
Stories are temporal (not
maintained after
implementation)
Unit Test Functional Test
Consists of
1
1..* 1..*
© 2008-2010 Leffingwell, LLC.
Scaling requires rethinking
  Assume a program requires
–  200 practitioners, (25 agile teams) to deliver a product
–  The enterprise delivers software every 90 days in five, two
week iterations.
–  Each team averages 15 stories per iteration.
–  Number of stories that must be elaborated and delivered to
achieve the release objective = 25*5*15= 1,875!
  How is an enterprise supposed to reason about things?
–  What is this new product going to actually do for our users?
–  If we have 900 stories complete, 50% done, what do we
actually have working? How would we describe 900 things?
–  How will we plan a release than contains 1,875 things?
  And, what if it took 500 people?
12
© 2008-2010 Leffingwell, LLC.
And further
  And, even if I know 100 things that “as a <role> I
can <activity> so that <business value>”, can do
what Features does the system offer to its user
and what benefits does it provide?
13
Feature Benefit
Stars for conversations Highlight conversations of
special interests
Colored label categorization Easy eye discrimination of
different types of stories
(folder like metaphor)
Smart phone client
application
Faster and more facile use
for phone users – ease
adoption
© 2008-2010 Leffingwell, LLC.
So we need an additional level of planning
Iteration Cycle
Drives
Feedback
- Adjust
Product & Release Cycle
Release
Vision
Release Planning
Release Scope
and Boundaries
14
Iteration Planning
Develop &
TestReview &
Adapt
Features
Stories
© 2008-2010 Leffingwell, LLC.
Which creates an iteration and release
pattern
Stories
Release timebox
15
© 2008-2010 Leffingwell, LLC.
Implemented by
StoryFeature
Realized by
0,1 1..*
Is one of
Backlog Item
Task1 1..*
So we need to extend the information
model
Features are
another kind of
Backlog Item
Introduce Gmail “Labels” as a “folder-like” conversation-
organizing metaphor.
Or:
As a modestly skilled user, I can assign more than one
colored label to a conversation so that I can see a
conversation from multiple perspectives
© 2008-2010 Leffingwell, LLC.
Implemented by
StoryFeature
Realized by
Is one of
Backlog Item
Task1 1..*
Features also require testing
0,1 1..*
Acceptance Test
Done when
passes
1..*
1 1
And maybe a new team …..
Features typically span
many teams
Sometimes, a special team is dedicated for
the purpose of testing system level
features
© 2008-2010 Leffingwell, LLC.
What about non-functional requirements?
  Features and user stories express functional
requirements
  But other requirements (NFRs) determine
system quality as well:
–  Performance, reliability and security requirements
–  Industry and Regulatory Standards
–  Design constraints, such as those that provide common
behavior across like components
  Typically, these system level qualities
–  Span multiple components/products/applications/
services/subsystems
–  Can often only be tested at the system level
18
© 2008-2010 Leffingwell, LLC.
Implemented by
StoryFeature
Realized by
0,1 1..*
Is one of
Backlog Item
Non-functional
Requirement
Constrained by
Task1 1..*
Acceptance Test
Done when
passes
1..*
1 1
0..* 0..*
NFRs can be considered as constraints
on new development
“When we add labels
to conversations, we
still have to meet the
accessibility
standards.”
© 2008-2010 Leffingwell, LLC.
Implemented by
StoryFeature
Realized by
0,1 1..*
Is one of
Backlog Item
Non-functional
Requirement
Constrained by
Task1 1..*
Acceptance Test
Done when
passes
1..*
1 1
1..*
0..*
System Validation Test
Compliant when
passes
0..* 0..*
Which must also be tested
Often requires
specialty skills
and tools
May also be
province of
system team
1
© 2008-2010 Leffingwell, LLC.
At the enterprise portfolio level, even
system features are too fine grained
  There may be dozens of concurrent programs
  Each delivering dozens of features to market
  How do portfolio managers and system
architects communicate the sweeping, larger
scale initiatives that drive those programs?
  We use the word “Epic” to describe this content
type
21
© 2008-2010 Leffingwell, LLC.
Implemented by
StoryEpic Feature
Realized by Realized by
0,1 1..* 0,1 1..*
Is one of
Backlog Item
Non-functional
Requirement
Constrained by
Task1 1..*
Acceptance Test
Done when
passes
1..*
1 1
1..*
0..*
System Validation Test
Compliant
when
passes
0.. 0..*
Business and arch epics drive Programs
Epics are key value
propositions that create
competitive advantage
Epic may be implemented
over long periods, even
years
Epics may be user, or
technology based
Big, abstract, high level,
visionary
ArchBusiness
© 2008-2010 Leffingwell, LLC.
Architectural Epics
  Architectural epics are large, cross-cutting,
technology development initiatives that cause
teams to redesign, refactor, or extend their part
of the solution.
  Examples:
–  Implement a UI framework for porting all existing
applications to the new mobile platform
–  use a common installer for all products
–  Support 64 bit servers
–  Implement new UI and branding
–  replace a search engines underlying data base to
support increasing user loads
23
© 2008-2010 Leffingwell, LLC.
#2 – THE AGILE RELEASE TRAIN
© 2008-2010 Leffingwell, LLC.
Flow Principles Drive the Agile Release
Train
1.  Take an economic view
2.  Actively manage queues
3.  Understand and exploit variability
4.  Reduce batch sizes
5.  Apply WIP constraints
6.  Control flow under uncertainty - cadence and
synchronization
7.  Get feedback as fast as possible
8.  Decentralize control
25
Reinertsen, Principles of Product Development
Flow, 2009.
© 2008-2010 Leffingwell, LLC.
Agile Principles Drive the Agile release
Train
  Fixed vs. variable parameters.
  Smaller and more frequent releases (smaller batch sizes)
  Two levels of planning and tracking
–  Central (global) and decentralized (local)
  Set based engineering
26
© 2008-2010 Leffingwell, LLC.
Fixed: Cost, Quality, Schedule
27
Variable: Scope
© 2008-2010 Leffingwell, LLC.
Two Level Planning and Tracking
Iteration Cycle
Drives
Feedback
- Adjust
Product & Release Cycle
Release
Vision
Release Planning
Release Scope
and Boundaries
28
Iteration Planning
Develop &
TestReview &
Adapt
© 2008-2010 Leffingwell, LLC.
Two Levels of Planning
  Plan Releases at the System Level
–  Global alignment and prioritization
–  Three to six months planning horizon
–  Release theme sets overall objective
–  Prioritized feature sets define proposed/estimated content
–  High visibility and confidence near term (Release “next” and “next
+1”). Lower visibility longer term
  Plan Iterations at the feature/component Level
–  Local alignment and prioritization
–  Four to six weeks planning horizon
–  Teams identify user stories for iterations
–  Adapt and adjust at each iteration
29
© 2008-2010 Leffingwell, LLC.
Iteration Pattern
Story A
Story B
Story C
Story D
Story E
Story F
Story …
Plan
FixedResources
Fixed Time (Iteration)
30
• Fixed cadence with fast feedback
• Actively manage queues. Small, local batch
sizes. Limit work in process.
• Forced local synchronization
• Low transaction and experimentation costs
© 2008-2010 Leffingwell, LLC.
Release Pattern
Stories
Release timebox
31
• Fixed cadence with fast feedback
• Actively manage release queues.
• Small, global batch sizes. Limit global work in process.
• Forced global synchronization
• Low global transaction and experimentation costs
© 2008-2010 Leffingwell, LLC.
Regular Cadence - Smaller, More
Frequent Releases
 Faster value delivery
and faster feedback
–  60-120 days
  Less Work in Process
 Predictable delivery
–  Date, theme, planned
feature set, quality
 Scope is the variable
–  Release date and
quality are fixed
32
We have to figure out a way to deliver software so fast that our customers
won’t have time to change their minds. ─Poppendiecks - Implementing Lean
Software Development
© 2008-2010 Leffingwell, LLC.
Benefits
  Rapid customer feedback reduces waste
  Earlier value delivery against customer’s highest needs
  Frequent, forced system integration
improves quality and lowers risk
  Low cost to change
–  Accepts new, important customer features
  Reprioritize backlog at every iteration & release
–  Reduced patching headaches
  “It’s only X days the next release, that feature can wait”
  Or easy, high-confidence patching
  Smaller batches for higher productivity
–  Leaner flow through the entire organization to customer
33
© 2008-2010 Leffingwell, LLC.
Achieving Cadence: Fix Dates & Quality -
Float the Features
  Teams learn that dates MATTER
  Product owners learn that priorities MATTER
  Agile teams MEET their commitments
  Floating features provides the capacity reserve to meet deadlines
10/1/2009 11/1/2009 12/1/2009 1/1/2010 2/1/2010 3/1/2010
3/25/20109/24/2009
34
© 2008-2010 Leffingwell, LLC.
Managing Large-Scale Development
Requires Intense, Systemic Cooperation
  Scaling agile requires managing
interdependencies amongst distributed agile
teams
  Align all teams to the enterprise mission mission
  This requires coordinated planning and
synchronized development activities
  Teams themselves must understand and manage
their dependencies
  This is facilitated by an “agile release train”
delivery model
35
© 2008-2010 Leffingwell, LLC.
Principles of the Agile Release Train
  Release dates for the solution are fixed
  Intermediate, global integration milestones are established and
enforced
  Therefore, component functionality must flex
  Teams evolve to a flexible model:
–  Design spectrum for new
functionality
–  Backup plan to ship
existing assets if necessary
36
Lease
Imaginable
Minimum
Credible
Moderate Best
“Time pressures will drive extreme use of simultaneous engineering”
-- The New, New Product Development Game
Harvard Business Review, 1986
© 2008-2010 Leffingwell, LLC.
Hardening Iterations Increase Reliability
  The iteration goal is to have tested and accepted
software at the end of every iteration
–  But automation of testing may lag by one or more iterations
  Over time:
–  the set of accumulated functional test cases
–  + system level and performance test cases serve as full
regression tests for iteration and release
  The release goal is to execute a full suite of release
level acceptance testing, full regression and system
and performance testing in less than one iteration
  Often, a typical release pattern develops
37
© 2008-2010 Leffingwell, LLC.
Everybody Must Be on the Train
38
What do we
integrate here??
© 2008-2010 Leffingwell, LLC.
Cadence Alone is not Enough
39
Time when you discover you are not
…....time spent thinking you are on track…….
The slowest component drags the train
© 2008-2010 Leffingwell, LLC.
Synchronize to Assure Delivery
40
SHIP!
Regular, system wide
integration provides higher
fidelity tests and objective
assessment
Synch
events
facilitate
cross
functional
tradeoffs
Assured Potentially
Shippable Increment
© 2008-2010 Leffingwell, LLC.
Separate Development Concerns from
Release Concerns
© 2008-2010 Leffingwell, LLC.
Release Train Systems Engineering
Benefits
  Continuous, Objective Status
–  Status (working code) and quality measures at
iteration and release boundaries
  Availability
–  Forces availability of Potentially Shippable Increment
at least at (internal) release cadence
  Quality
–  Continuous integration at each iteration boundary
–  Platform for concurrent system level feature/epic
testing
–  Forces holistic, feature maturity at release boundaries
–  Hardening iterations provide “guard band” for full
validation and reduction of technical debt
42
© 2008-2010 Leffingwell, LLC.
Release Planning – The Pacemaker
  A full day or two for every release (every 90 days typical)
  Decentralized planning: the plan is owned by the teams
  Co-location - most everyone attends in person
  Product/Solution Managers own feature priorities
  The team builds the plan from the vision
  Development team owns
planning and high-level estimates
  Adequate logistics and
facilitation
  Architects work as intermediaries
for technical governance,
interfaces and dependencies
43
Global alignment. Local prioritization.
© 2008-2010 Leffingwell, LLC.
#3 – AN ARCHITECTURAL EPIC
KANBAN SYSTEM
© 2008-2010 Leffingwell, LLC.
Motivation
  Drive agile, incrementalism in architectural
refactoring
  Make architectural work in process (AWIP)
visible
  Establish AWIP limits to control queue sizes, limit
global WIP and help assure product
development flow
  Drive an effective collaboration with the
development teams
45
© 2008-2010 Leffingwell, LLC.
Principles of Agile System Architecture
  Principle # 1 ─ The teams that code the system
design the system.
  Principle # 2 ─ Build the simplest architecture that
can possibly work.
  Principle # 3 ─ When in doubt, code it out.
  Principle # 4 ─ They build it, they test it.
  Principle # 5 ─ The bigger the system, the longer the
runway.
  Principle # 6 ─ System architecture is a role
collaboration.
  Principle # 7 ─ There is no monopoly on innovation.
  Principle # 8 ─ Implement architectural flow
46
© 2008-2010 Leffingwell, LLC.
4.	
  Implementa9on	
  
  Ownership	
  transi-ons	
  
  Teams	
  begin	
  implemen-ng	
  at	
  
release	
  planning	
  boundaries	
  
  Teams	
  break	
  epics	
  into	
  
features	
  
  Architect	
  support	
  	
  on	
  “pull”	
  
basis	
  
Problem/Solu-on	
  Needs	
  
Iden-fica-on	
  
Evalua-on	
  
Architecture	
  Team	
  Ownership	
  
Implementa-on	
  
Development	
  Team	
  Ownership	
  
Agile	
  Release	
  Trains	
  
WIP	
  
Limit	
  
Release	
  
planning	
  
boundary	
  
Innova9on	
  feedback	
  
Ac-vi-es:	
  	
  	
  
  Effort	
  size	
  
	
  (S,	
  M,	
  L,	
  XL,	
  XXL)	
  
  Value	
  es-mated	
  
  Investment	
  theme	
  
alignment	
  
Authority	
  
approves	
  epic	
  
  Meets	
  
threshold	
  
criteria	
  
Architect	
  Team	
  Pulls	
  
Epic	
  
  Lead	
  architect	
  	
  
assigned	
  
Product/	
  
Technology	
  	
  
Council	
  	
  
Approval	
  
1.	
  Funnel	
  
  Technology	
  roadmap	
  
  Disrup-ve	
  technology	
  
  Solu-on	
  problem:	
  compa-bility	
  
speed,	
  size,	
  security,	
  usability,	
  
  Common	
  infrastructure/
overinvestment	
  
2.	
  Backlog	
  
  Refined	
  es-mates	
  
of	
  value	
  and	
  
effort	
  
  Class	
  of	
  service	
  
defined	
  
  Rela-ve	
  ranking	
  
3.Analysis	
  
  Design	
  alterna-ves	
  
  Modeling	
  
  Development	
  	
  
collabora-on	
  
  Solu-on/product	
  management	
  
collabora-on	
  
  Business	
  case	
  
WIP	
  
Limit	
  
PSI	
  1	
   PSI	
  2	
   PSI	
  3	
   PSI	
  4	
  
WIP	
  
Limit	
  
PSI	
  1	
   PSI	
  2	
   PSI	
  3	
   PSI	
  4	
  
WIP	
  
Limit	
  
System
Architect Design
Spike
Tech
lead/
architect
(Rev11)
Architectural Epic Kanban System
© 2008-2010 Leffingwell, LLC.
State Diagram
2	
  	
  
Backlog	
  
3	
  
Analysis	
  
4	
  
Implementa9on	
  
Trash	
  
(Rev. 11)
1	
  
Funnel	
  
© 2008-2010 Leffingwell, LLC.
State Machine Table
© 2010 Leffingwell, LLC.
(Rev. 11)
State	
   Ac9vi9es	
  to	
  transi9on	
   Transi9on	
  criteria	
   Next	
  state	
   Authority	
  
1	
  Funnel	
    Es-mate	
  value;	
  
 Es-mate	
  effort	
  [S,M,L,XL]	
  
 Test	
  against	
  investment	
  themes	
  
1.  IF	
  est.	
  value/
effort>threshold	
  
2.  Aligned	
  with	
  investment	
  
theme	
  
3.  WHEN	
  Slot	
  available	
  	
  
4.  Fails	
  criteria	
  or	
  -me	
  
exceeded	
   →Trash	
  
Architectural	
  
Authority	
  
2	
  Backlog	
    Value	
  es-mate	
  refined	
  
 Effort	
  es-mate	
  refined	
  
 Assign	
  Cost	
  of	
  Delay	
  class	
  of	
  
service	
  
Ranked	
  rela-ve	
  to	
  other	
  items	
  
WHEN	
  architect	
  available	
  
THEN	
  highest	
  ranked	
  item	
  in	
  
class	
  pulled	
  
When	
  age	
  of	
  item>	
  limit	
   →Trash	
  
Pull	
  system	
  
	
  3	
  Analysis	
    Workshops,	
  modeling,	
  design	
  
alterna-ves	
  
 Development	
  collabora-on	
  and	
  
cost	
  es-mates	
  
 Dev	
  design	
  spikes	
  	
  
 Product/Solu-on	
  management	
  
review	
  
 Implementa-on	
  op-ons	
  	
  
 Market	
  valida-on	
  of	
  value	
  
 Business	
  case	
  
Business	
  case	
  with	
  GO/NO	
  GO	
  
recommenda-on	
  
GO	
  -­‐>	
  implementa-on	
  
NO	
  GO	
  1-­‐>	
  more	
  elabora-on	
  
needed	
  
No	
  GO	
  2	
  -­‐	
  reject	
   →Trash	
  
Product/
Technology	
  
council	
  
→2	
  
→3	
  
→4	
  
→3	
  
© 2008-2010 Leffingwell, LLC.
Splitting Epics for Implementation
50
Partition by subsystem, product or
service
Major/Minor effort
System qualities Simple/Complex
Incremental functionality Variations in data
Build scaffolding first Break out a spike
© 2008-2010 Leffingwell, LLC.
#4 – AGILE PORTFOLIO
MANAGEMENT
© 2008-2010 Leffingwell, LLC.
From Waterfall/WBS/PERT to Agile
Velocity Planning and Estimating
 Traditional project estimates tasks
at the lowest leaf
 Requiring all leafs be identified
before estimate is given
 Forces Big Up Front Analysis and
estimates based on false precision
 Force fits later activities into a
flawed WBS
 Agile teams develop and monitor “velocity” (capacity)
based on story points at iteration level
 Story points can be normalized across teams
 Standardized estimating by analogous model can also
be applied at the level of Epics and Features
 Epic estimating can be used for gross, portfolio-level
planning
 Feature estimates can be used for release (product)
level planning
 Story points used for iteration planning
© 2008-2010 Leffingwell, LLC.
Apply the Agile Requirements
Information Model
Epic
FeatureFeature:
story
story
story
story
Story:
Marketable experience
  Used for portfolio estimating
  May also describe large architectural
initiatives
Substantive user benefit
  Used for release planning
  Features sized to fit in release boundaries
  System-level, common and non-functional
requirements often carried here
User value
  Used for iteration planning
  Sized to fit in iteration boundaries
© 2008-2010 Leffingwell, LLC.
To: Simplified Business Case Proposals
 Detailed business case justifications
become project plans
 False precision – detailed requirements
over-constrain solution implementation
 May contain redundant schedule, budget,
ROI information
 Investment in the business case causes
resistant to changing the case and plan
 Too much overhead for quarterly update
 1-2 page business case form
 Not much detail
 Business cases that make the cut
get exploratory iterations funding
 Easily cancelled if progress not
acceptable
 Fast ROI if it is
 Updated quarterly – changes only
Ipsum lorem
© 2008-2010 Leffingwell, LLC.
To: Agile Portfolio Planning
  Establish sizing model for epics, features and
stories
  Prioritize epics at portfolio level
  Revised business cases quarterly
  Just prior to release planning boundaries
–  Break epics into features and size features
–  Prioritize features
  At Release Planning
–  Business case drives vision - which drives features
–  Resources adjusted to address constraints (velocity
bottlenecks)
© 2008-2010 Leffingwell, LLC.
From: “too many projects” to Continuous
Content Delivery
 Getting anything done (new feature or epic) requires
creation of a new project
 Projects have significant overhead, planning,
resourcing, execution, closure
 Once started, projects take on a life of their own.
They develop antibodies to change and closure.
 Many small projects cause people to multiplex
between projects
–  Each project switch takes 20% overhead
–  Working on three projects means people only deliver
value 40% of the time
–  While switching to agile, one company diagnosed the
failures of the first 5 teams first few iterations.
Conclusion: No one worked on the project long enough
to accomplish anything!
Project, portfolio mix:
Size, risk, reward
 Dedicated teams stop multiplexing –
no one works on more than one team
 Project overhead is replaced by
standard iteration and release
cadence
 New initiatives appear as new content
and are prioritized at each iteration/
release boundary
 Work in an iteration/release is fixed
 Team resources are adjusted only at
periodic release boundaries
Agile Release Train with
content management
© 2008-2010 Leffingwell, LLC.
4.	
  Implementa9on	
  
  Ownership	
  transi-ons	
  
  Teams	
  begin	
  implemen-ng	
  at	
  
release	
  planning	
  boundaries	
  
  Teams	
  break	
  epics	
  into	
  
features	
  
  Analyst	
  support	
  	
  on	
  “pull”	
  
basis	
  
Solu-on	
  Needs	
  Iden-fica-on	
   Evalua-on	
  
Business	
  Analyst	
  Team	
  Ownership	
  
Implementa-on	
  
Development	
  Team	
  Ownership	
  
Agile	
  Release	
  Trains	
  
WIP	
  
Limit	
  
Release	
  
planning	
  
boundary	
  
Innova9on	
  feedback	
  
Ac-vi-es:	
  	
  	
  
  Effort	
  size	
  es-mate	
  
  Value	
  size	
  	
  es-mate	
  
  Investment	
  theme	
  
alignment	
  
Authority	
  
approves	
  epic	
  
  Meets	
  
threshold	
  
criteria	
  
Business	
  analyst	
  pulls	
  
Epic	
  
  Lead	
  analyst	
  
assigned	
  
Porcolio	
  
Management	
  
Team/Product	
  
Council	
  	
  
Approval	
  
1.	
  Funnel	
  
  Product	
  roadmap	
  
  New	
  business	
  opportunity	
  
  Cost	
  savings	
  
  Solu-on	
  problem	
  
2.	
  Backlog	
  
  Refine	
  
understanding	
  
  Est.	
  cost	
  of	
  delay	
  
  Refine	
  effort	
  est.	
  
  Rela-ve	
  ranking	
  
3.Analysis	
  
  Solu-on	
  alterna-ves	
  
  Collabora-on	
  
-­‐  Solu-on	
  management	
  
-­‐  Architects	
  
-­‐  Market/sales/business	
  
-­‐  Development	
  
  Weighted	
  rank	
  
  Business	
  case	
  
WIP	
  
Limit	
  
PSI	
  1	
   PSI	
  2	
   PSI	
  3	
   PSI	
  4	
  
WIP	
  
Limit	
  
PSI	
  1	
   PSI	
  2	
   PSI	
  3	
   PSI	
  4	
  
WIP	
  
Limit	
  
Business Epic Kanban System
© 2008-2010 Leffingwell, LLC.
From PMBOK to Agile Project
Management
Work Breakdown
Structure estimating
Gantt Charts
scheduling
Critical Path
analysis
Iteration planning
Actual velocity
based
estimating
Release
planning and
roadmap
Release/iteration
review/ retrospective
2 pts
4 pts
2 pts
Reporting
© 2008-2010 Leffingwell, LLC.
From Gantt to Asynchronous Sprints to Agile
Release Train
Issues:
 Irrelevant to agile teams
 Hard to maintain
 Always obsolete
 If a team isn’t on the plan, is it
a “bad” team or “bad” plan?
 Measure paper, not software
Issues:
 Most agile companies start here
 Little coordination amongst teams
 Non-harmonized schedules
 No visibility beyond the next
sprint
 Little or no system level visibility
 Coordinates sprints
 Multi- sprint visibility and
commitment
 Teams work out
interdependencies on the fly
 Full system visibility
 Requires set-based development
© 2008-2010 Leffingwell, LLC.
To: Enterprise Release Planning
Collaborative, face-to-face, multi-level, multi-iteration
Business
Context
Product Vision
Team Breakouts
Draft Release
Plan Review
Problem
Solving / Scope
Management
9-10
10-11
11-12
12-13
13-14
14-15
15-16
16-18
Eng mgrs
  State of the business
  Objectives for upcoming periods
  Objectives for release
  Prioritized feature set
  Each team presents plans to group
  Issues/impediments noted
  Issues/impediments assigned
  Release commitment vote?
  Teams plan stories for iterations
  Work out dependencies
  Architects and PMs, POs circulate
architects
Product managers/
Product Owners
PMs
Executives
|1 |2 |3 |4
|1 |2 |3 |4
© 2008-2010 Leffingwell, LLC.
To: Rolling Wave Plan-of-Intent Roadmap
  An updated, themed, and prioritized “plan of intent”
  Updated quarterly
  High confidence next release, lower confidence next+1
  “Owned” by teams. “Maintained” by PMO?
May 15, ‘08
Features
  Road Rage Ported
(part I)
  Brickyard port started
(stretch goal to
complete)
  Distributed platform
demo
  ALL GUIs for both
games demonstrable
  New features (see
prioritized list)
  Demo of Beemer game
May 22, ’08
Features
  Road Rage Completed
  (single user)
  Brickyard Ported (single
user)
  Road Rage multiuser
demonstrable
  First multiuser game
feature for Road Rage
  New features (see
prioritized list)
  Beemer game in Alpha
July ‘08
Features
  Multiuser Road Rage
first release
  Brickyard Ported
multiuser demo
  New features for both
games (see prioritized
list)
  Beemer game to E3
Tradeshow?
+ Plus:
A commitment from the team
to the next release
© 2008-2010 Leffingwell, LLC.
From Milestone-based to Knowledge-
based Governance.
 Teams report milestones with document -
based reviews
 Subjective, milestone reports do not correlate
to actual project status
 Teams “report to” project office (leader as
conductor/boss)
 Teams cannot proceed until and unless they
pass milestones (start-wait-start-wait waste
cycle)
 Scheduling delays and overhead
 Process changes dictated by “those who know
best”
 Milestones are iterations and incremental
releases of working code
 Status and quality are quantitative, not
subjective
 Project office “comes to teams” (enabling
leadership model)
 Teams default model is to proceed unless
stopped by business case (no process driven
delays/waste)
 No scheduling delays and overhead
 Process changes applied and harvested from
team’s retrospectives
© 2008-2010 Leffingwell, LLC.
To: PMO Drives Release Planning,
Reviews, Retrospectives
  Release planning is a routine, major enterprise “event”
  Requires: coordination, cooperation, logistics, facilitation, planning,
discipline, metrics
  Difficult for teams themselves to coordinate this across teams-of-
teams function.
  Resource adjustment (change management) happens at these
boundaries!
–  May be inappropriate for them to change their own resources
  Question: who has the skills and discipline necessary to
institutionalize this critical agile best practice?
  Answer: PMO?
© 2008-2010 Leffingwell, LLC.
From: Waterfall-based Milestones
To: Driving Incremental Delivery
  If (you must have them)
  Then (they must drive incremental delivery)
  Else (you don’t need them)
Commit to
Maintenance
Program
Approved
1.1 - 1.n
Potentially shippable Increments
2.1 - 2.n
Incremental releases
© 2008-2010 Leffingwell, LLC.
To: Standardized Iteration and Release
Metrics
Iteration Metrics
Stories achieved….
defects, unit tests, test
automation,
Release Evaluation
Did we achieve the release?
Demo and objective
evaluation
Release Metrics
Features completed vs. plan
Total velocity
Quality
© 2008-2010 Leffingwell, LLC.
END
Questions?
66

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Agile software-requirements-agile-denver-pptx

  • 1. © 2008-2010 Leffingwell, LLC. Scaling Software Agility: Agile Software Requirements A Big Story in Four Parts By Dean Leffingwell For Agile Denver August 23, 2010 © 2008-2010 Leffingwell, LLC. About Dean Leffingwell 2
  • 2. © 2008-2010 Leffingwell, LLC. More from Dean Leffingwell 3 The  Big  Picture   H   H  H   H       ©2009 Leffingwell, LLC.  
  • 3. © 2008-2010 Leffingwell, LLC. A Story in Four Parts 1.  Lean and Scalable Requirements Model Applying the model 2.  The Agile Release Train 3.  Rearchitecting with Flow 4.  Agile Portfolio Management 5 © 2008-2010 Leffingwell, LLC. #1 – A LEAN AND SCALABLE REQUIREMENTS MODEL
  • 4. The  Agile  Team  in  The  Enterprise   H   H  H   H     There can be a large number of teams in the enterprise “pods” of 5-10 teams building a feature, component, or subsystem is not unusual Some product lines require 30-40-50 teams to build However, the structure of each team is largely the same © 2008-2010 Leffingwell, LLC. Their work is based on the user story User Story As a <role> I can <activity> So that <business value> “As a Gmail user, I can select and highlight a conversation for further action”
  • 5. © 2008-2010 Leffingwell, LLC. “Stories” drive iterations Story A Story B Story C Story D Story E Story F Story … Plan FixedResources Fixed Time (Iteration) 9 © 2008-2010 Leffingwell, LLC. Implemented by Story Is one of Backlog Item Task1 1..* Stories are maintained in the teams backlog There is only one backlog for the team All work comes from the backlog If isn't a user story (defect, etc) it still goes in the backlog “If there isn’t a story in the backlog, it ain’t gonna happen”
  • 6. © 2008-2010 Leffingwell, LLC. Implemented by Story Is one of Backlog Item Task1 1..* Acceptance Test Done when passes 1..* 1 A test and quality-centric approach Teams perform unit testing and functional testing for every story The details of the story go into the functional test, where they are the persistent representation of system behavior Stories are temporal (not maintained after implementation) Unit Test Functional Test Consists of 1 1..* 1..* © 2008-2010 Leffingwell, LLC. Scaling requires rethinking   Assume a program requires –  200 practitioners, (25 agile teams) to deliver a product –  The enterprise delivers software every 90 days in five, two week iterations. –  Each team averages 15 stories per iteration. –  Number of stories that must be elaborated and delivered to achieve the release objective = 25*5*15= 1,875!   How is an enterprise supposed to reason about things? –  What is this new product going to actually do for our users? –  If we have 900 stories complete, 50% done, what do we actually have working? How would we describe 900 things? –  How will we plan a release than contains 1,875 things?   And, what if it took 500 people? 12
  • 7. © 2008-2010 Leffingwell, LLC. And further   And, even if I know 100 things that “as a <role> I can <activity> so that <business value>”, can do what Features does the system offer to its user and what benefits does it provide? 13 Feature Benefit Stars for conversations Highlight conversations of special interests Colored label categorization Easy eye discrimination of different types of stories (folder like metaphor) Smart phone client application Faster and more facile use for phone users – ease adoption © 2008-2010 Leffingwell, LLC. So we need an additional level of planning Iteration Cycle Drives Feedback - Adjust Product & Release Cycle Release Vision Release Planning Release Scope and Boundaries 14 Iteration Planning Develop & TestReview & Adapt Features Stories
  • 8. © 2008-2010 Leffingwell, LLC. Which creates an iteration and release pattern Stories Release timebox 15 © 2008-2010 Leffingwell, LLC. Implemented by StoryFeature Realized by 0,1 1..* Is one of Backlog Item Task1 1..* So we need to extend the information model Features are another kind of Backlog Item Introduce Gmail “Labels” as a “folder-like” conversation- organizing metaphor. Or: As a modestly skilled user, I can assign more than one colored label to a conversation so that I can see a conversation from multiple perspectives
  • 9. © 2008-2010 Leffingwell, LLC. Implemented by StoryFeature Realized by Is one of Backlog Item Task1 1..* Features also require testing 0,1 1..* Acceptance Test Done when passes 1..* 1 1 And maybe a new team ….. Features typically span many teams Sometimes, a special team is dedicated for the purpose of testing system level features © 2008-2010 Leffingwell, LLC. What about non-functional requirements?   Features and user stories express functional requirements   But other requirements (NFRs) determine system quality as well: –  Performance, reliability and security requirements –  Industry and Regulatory Standards –  Design constraints, such as those that provide common behavior across like components   Typically, these system level qualities –  Span multiple components/products/applications/ services/subsystems –  Can often only be tested at the system level 18
  • 10. © 2008-2010 Leffingwell, LLC. Implemented by StoryFeature Realized by 0,1 1..* Is one of Backlog Item Non-functional Requirement Constrained by Task1 1..* Acceptance Test Done when passes 1..* 1 1 0..* 0..* NFRs can be considered as constraints on new development “When we add labels to conversations, we still have to meet the accessibility standards.” © 2008-2010 Leffingwell, LLC. Implemented by StoryFeature Realized by 0,1 1..* Is one of Backlog Item Non-functional Requirement Constrained by Task1 1..* Acceptance Test Done when passes 1..* 1 1 1..* 0..* System Validation Test Compliant when passes 0..* 0..* Which must also be tested Often requires specialty skills and tools May also be province of system team 1
  • 11. © 2008-2010 Leffingwell, LLC. At the enterprise portfolio level, even system features are too fine grained   There may be dozens of concurrent programs   Each delivering dozens of features to market   How do portfolio managers and system architects communicate the sweeping, larger scale initiatives that drive those programs?   We use the word “Epic” to describe this content type 21 © 2008-2010 Leffingwell, LLC. Implemented by StoryEpic Feature Realized by Realized by 0,1 1..* 0,1 1..* Is one of Backlog Item Non-functional Requirement Constrained by Task1 1..* Acceptance Test Done when passes 1..* 1 1 1..* 0..* System Validation Test Compliant when passes 0.. 0..* Business and arch epics drive Programs Epics are key value propositions that create competitive advantage Epic may be implemented over long periods, even years Epics may be user, or technology based Big, abstract, high level, visionary ArchBusiness
  • 12. © 2008-2010 Leffingwell, LLC. Architectural Epics   Architectural epics are large, cross-cutting, technology development initiatives that cause teams to redesign, refactor, or extend their part of the solution.   Examples: –  Implement a UI framework for porting all existing applications to the new mobile platform –  use a common installer for all products –  Support 64 bit servers –  Implement new UI and branding –  replace a search engines underlying data base to support increasing user loads 23 © 2008-2010 Leffingwell, LLC. #2 – THE AGILE RELEASE TRAIN
  • 13. © 2008-2010 Leffingwell, LLC. Flow Principles Drive the Agile Release Train 1.  Take an economic view 2.  Actively manage queues 3.  Understand and exploit variability 4.  Reduce batch sizes 5.  Apply WIP constraints 6.  Control flow under uncertainty - cadence and synchronization 7.  Get feedback as fast as possible 8.  Decentralize control 25 Reinertsen, Principles of Product Development Flow, 2009. © 2008-2010 Leffingwell, LLC. Agile Principles Drive the Agile release Train   Fixed vs. variable parameters.   Smaller and more frequent releases (smaller batch sizes)   Two levels of planning and tracking –  Central (global) and decentralized (local)   Set based engineering 26
  • 14. © 2008-2010 Leffingwell, LLC. Fixed: Cost, Quality, Schedule 27 Variable: Scope © 2008-2010 Leffingwell, LLC. Two Level Planning and Tracking Iteration Cycle Drives Feedback - Adjust Product & Release Cycle Release Vision Release Planning Release Scope and Boundaries 28 Iteration Planning Develop & TestReview & Adapt
  • 15. © 2008-2010 Leffingwell, LLC. Two Levels of Planning   Plan Releases at the System Level –  Global alignment and prioritization –  Three to six months planning horizon –  Release theme sets overall objective –  Prioritized feature sets define proposed/estimated content –  High visibility and confidence near term (Release “next” and “next +1”). Lower visibility longer term   Plan Iterations at the feature/component Level –  Local alignment and prioritization –  Four to six weeks planning horizon –  Teams identify user stories for iterations –  Adapt and adjust at each iteration 29 © 2008-2010 Leffingwell, LLC. Iteration Pattern Story A Story B Story C Story D Story E Story F Story … Plan FixedResources Fixed Time (Iteration) 30 • Fixed cadence with fast feedback • Actively manage queues. Small, local batch sizes. Limit work in process. • Forced local synchronization • Low transaction and experimentation costs
  • 16. © 2008-2010 Leffingwell, LLC. Release Pattern Stories Release timebox 31 • Fixed cadence with fast feedback • Actively manage release queues. • Small, global batch sizes. Limit global work in process. • Forced global synchronization • Low global transaction and experimentation costs © 2008-2010 Leffingwell, LLC. Regular Cadence - Smaller, More Frequent Releases  Faster value delivery and faster feedback –  60-120 days   Less Work in Process  Predictable delivery –  Date, theme, planned feature set, quality  Scope is the variable –  Release date and quality are fixed 32 We have to figure out a way to deliver software so fast that our customers won’t have time to change their minds. ─Poppendiecks - Implementing Lean Software Development
  • 17. © 2008-2010 Leffingwell, LLC. Benefits   Rapid customer feedback reduces waste   Earlier value delivery against customer’s highest needs   Frequent, forced system integration improves quality and lowers risk   Low cost to change –  Accepts new, important customer features   Reprioritize backlog at every iteration & release –  Reduced patching headaches   “It’s only X days the next release, that feature can wait”   Or easy, high-confidence patching   Smaller batches for higher productivity –  Leaner flow through the entire organization to customer 33 © 2008-2010 Leffingwell, LLC. Achieving Cadence: Fix Dates & Quality - Float the Features   Teams learn that dates MATTER   Product owners learn that priorities MATTER   Agile teams MEET their commitments   Floating features provides the capacity reserve to meet deadlines 10/1/2009 11/1/2009 12/1/2009 1/1/2010 2/1/2010 3/1/2010 3/25/20109/24/2009 34
  • 18. © 2008-2010 Leffingwell, LLC. Managing Large-Scale Development Requires Intense, Systemic Cooperation   Scaling agile requires managing interdependencies amongst distributed agile teams   Align all teams to the enterprise mission mission   This requires coordinated planning and synchronized development activities   Teams themselves must understand and manage their dependencies   This is facilitated by an “agile release train” delivery model 35 © 2008-2010 Leffingwell, LLC. Principles of the Agile Release Train   Release dates for the solution are fixed   Intermediate, global integration milestones are established and enforced   Therefore, component functionality must flex   Teams evolve to a flexible model: –  Design spectrum for new functionality –  Backup plan to ship existing assets if necessary 36 Lease Imaginable Minimum Credible Moderate Best “Time pressures will drive extreme use of simultaneous engineering” -- The New, New Product Development Game Harvard Business Review, 1986
  • 19. © 2008-2010 Leffingwell, LLC. Hardening Iterations Increase Reliability   The iteration goal is to have tested and accepted software at the end of every iteration –  But automation of testing may lag by one or more iterations   Over time: –  the set of accumulated functional test cases –  + system level and performance test cases serve as full regression tests for iteration and release   The release goal is to execute a full suite of release level acceptance testing, full regression and system and performance testing in less than one iteration   Often, a typical release pattern develops 37 © 2008-2010 Leffingwell, LLC. Everybody Must Be on the Train 38 What do we integrate here??
  • 20. © 2008-2010 Leffingwell, LLC. Cadence Alone is not Enough 39 Time when you discover you are not …....time spent thinking you are on track……. The slowest component drags the train © 2008-2010 Leffingwell, LLC. Synchronize to Assure Delivery 40 SHIP! Regular, system wide integration provides higher fidelity tests and objective assessment Synch events facilitate cross functional tradeoffs Assured Potentially Shippable Increment
  • 21. © 2008-2010 Leffingwell, LLC. Separate Development Concerns from Release Concerns © 2008-2010 Leffingwell, LLC. Release Train Systems Engineering Benefits   Continuous, Objective Status –  Status (working code) and quality measures at iteration and release boundaries   Availability –  Forces availability of Potentially Shippable Increment at least at (internal) release cadence   Quality –  Continuous integration at each iteration boundary –  Platform for concurrent system level feature/epic testing –  Forces holistic, feature maturity at release boundaries –  Hardening iterations provide “guard band” for full validation and reduction of technical debt 42
  • 22. © 2008-2010 Leffingwell, LLC. Release Planning – The Pacemaker   A full day or two for every release (every 90 days typical)   Decentralized planning: the plan is owned by the teams   Co-location - most everyone attends in person   Product/Solution Managers own feature priorities   The team builds the plan from the vision   Development team owns planning and high-level estimates   Adequate logistics and facilitation   Architects work as intermediaries for technical governance, interfaces and dependencies 43 Global alignment. Local prioritization. © 2008-2010 Leffingwell, LLC. #3 – AN ARCHITECTURAL EPIC KANBAN SYSTEM
  • 23. © 2008-2010 Leffingwell, LLC. Motivation   Drive agile, incrementalism in architectural refactoring   Make architectural work in process (AWIP) visible   Establish AWIP limits to control queue sizes, limit global WIP and help assure product development flow   Drive an effective collaboration with the development teams 45 © 2008-2010 Leffingwell, LLC. Principles of Agile System Architecture   Principle # 1 ─ The teams that code the system design the system.   Principle # 2 ─ Build the simplest architecture that can possibly work.   Principle # 3 ─ When in doubt, code it out.   Principle # 4 ─ They build it, they test it.   Principle # 5 ─ The bigger the system, the longer the runway.   Principle # 6 ─ System architecture is a role collaboration.   Principle # 7 ─ There is no monopoly on innovation.   Principle # 8 ─ Implement architectural flow 46
  • 24. © 2008-2010 Leffingwell, LLC. 4.  Implementa9on     Ownership  transi-ons     Teams  begin  implemen-ng  at   release  planning  boundaries     Teams  break  epics  into   features     Architect  support    on  “pull”   basis   Problem/Solu-on  Needs   Iden-fica-on   Evalua-on   Architecture  Team  Ownership   Implementa-on   Development  Team  Ownership   Agile  Release  Trains   WIP   Limit   Release   planning   boundary   Innova9on  feedback   Ac-vi-es:         Effort  size    (S,  M,  L,  XL,  XXL)     Value  es-mated     Investment  theme   alignment   Authority   approves  epic     Meets   threshold   criteria   Architect  Team  Pulls   Epic     Lead  architect     assigned   Product/   Technology     Council     Approval   1.  Funnel     Technology  roadmap     Disrup-ve  technology     Solu-on  problem:  compa-bility   speed,  size,  security,  usability,     Common  infrastructure/ overinvestment   2.  Backlog     Refined  es-mates   of  value  and   effort     Class  of  service   defined     Rela-ve  ranking   3.Analysis     Design  alterna-ves     Modeling     Development     collabora-on     Solu-on/product  management   collabora-on     Business  case   WIP   Limit   PSI  1   PSI  2   PSI  3   PSI  4   WIP   Limit   PSI  1   PSI  2   PSI  3   PSI  4   WIP   Limit   System Architect Design Spike Tech lead/ architect (Rev11) Architectural Epic Kanban System © 2008-2010 Leffingwell, LLC. State Diagram 2     Backlog   3   Analysis   4   Implementa9on   Trash   (Rev. 11) 1   Funnel  
  • 25. © 2008-2010 Leffingwell, LLC. State Machine Table © 2010 Leffingwell, LLC. (Rev. 11) State   Ac9vi9es  to  transi9on   Transi9on  criteria   Next  state   Authority   1  Funnel    Es-mate  value;    Es-mate  effort  [S,M,L,XL]    Test  against  investment  themes   1.  IF  est.  value/ effort>threshold   2.  Aligned  with  investment   theme   3.  WHEN  Slot  available     4.  Fails  criteria  or  -me   exceeded   →Trash   Architectural   Authority   2  Backlog    Value  es-mate  refined    Effort  es-mate  refined    Assign  Cost  of  Delay  class  of   service   Ranked  rela-ve  to  other  items   WHEN  architect  available   THEN  highest  ranked  item  in   class  pulled   When  age  of  item>  limit   →Trash   Pull  system    3  Analysis    Workshops,  modeling,  design   alterna-ves    Development  collabora-on  and   cost  es-mates    Dev  design  spikes      Product/Solu-on  management   review    Implementa-on  op-ons      Market  valida-on  of  value    Business  case   Business  case  with  GO/NO  GO   recommenda-on   GO  -­‐>  implementa-on   NO  GO  1-­‐>  more  elabora-on   needed   No  GO  2  -­‐  reject   →Trash   Product/ Technology   council   →2   →3   →4   →3   © 2008-2010 Leffingwell, LLC. Splitting Epics for Implementation 50 Partition by subsystem, product or service Major/Minor effort System qualities Simple/Complex Incremental functionality Variations in data Build scaffolding first Break out a spike
  • 26. © 2008-2010 Leffingwell, LLC. #4 – AGILE PORTFOLIO MANAGEMENT © 2008-2010 Leffingwell, LLC. From Waterfall/WBS/PERT to Agile Velocity Planning and Estimating  Traditional project estimates tasks at the lowest leaf  Requiring all leafs be identified before estimate is given  Forces Big Up Front Analysis and estimates based on false precision  Force fits later activities into a flawed WBS  Agile teams develop and monitor “velocity” (capacity) based on story points at iteration level  Story points can be normalized across teams  Standardized estimating by analogous model can also be applied at the level of Epics and Features  Epic estimating can be used for gross, portfolio-level planning  Feature estimates can be used for release (product) level planning  Story points used for iteration planning
  • 27. © 2008-2010 Leffingwell, LLC. Apply the Agile Requirements Information Model Epic FeatureFeature: story story story story Story: Marketable experience   Used for portfolio estimating   May also describe large architectural initiatives Substantive user benefit   Used for release planning   Features sized to fit in release boundaries   System-level, common and non-functional requirements often carried here User value   Used for iteration planning   Sized to fit in iteration boundaries © 2008-2010 Leffingwell, LLC. To: Simplified Business Case Proposals  Detailed business case justifications become project plans  False precision – detailed requirements over-constrain solution implementation  May contain redundant schedule, budget, ROI information  Investment in the business case causes resistant to changing the case and plan  Too much overhead for quarterly update  1-2 page business case form  Not much detail  Business cases that make the cut get exploratory iterations funding  Easily cancelled if progress not acceptable  Fast ROI if it is  Updated quarterly – changes only Ipsum lorem
  • 28. © 2008-2010 Leffingwell, LLC. To: Agile Portfolio Planning   Establish sizing model for epics, features and stories   Prioritize epics at portfolio level   Revised business cases quarterly   Just prior to release planning boundaries –  Break epics into features and size features –  Prioritize features   At Release Planning –  Business case drives vision - which drives features –  Resources adjusted to address constraints (velocity bottlenecks) © 2008-2010 Leffingwell, LLC. From: “too many projects” to Continuous Content Delivery  Getting anything done (new feature or epic) requires creation of a new project  Projects have significant overhead, planning, resourcing, execution, closure  Once started, projects take on a life of their own. They develop antibodies to change and closure.  Many small projects cause people to multiplex between projects –  Each project switch takes 20% overhead –  Working on three projects means people only deliver value 40% of the time –  While switching to agile, one company diagnosed the failures of the first 5 teams first few iterations. Conclusion: No one worked on the project long enough to accomplish anything! Project, portfolio mix: Size, risk, reward  Dedicated teams stop multiplexing – no one works on more than one team  Project overhead is replaced by standard iteration and release cadence  New initiatives appear as new content and are prioritized at each iteration/ release boundary  Work in an iteration/release is fixed  Team resources are adjusted only at periodic release boundaries Agile Release Train with content management
  • 29. © 2008-2010 Leffingwell, LLC. 4.  Implementa9on     Ownership  transi-ons     Teams  begin  implemen-ng  at   release  planning  boundaries     Teams  break  epics  into   features     Analyst  support    on  “pull”   basis   Solu-on  Needs  Iden-fica-on   Evalua-on   Business  Analyst  Team  Ownership   Implementa-on   Development  Team  Ownership   Agile  Release  Trains   WIP   Limit   Release   planning   boundary   Innova9on  feedback   Ac-vi-es:         Effort  size  es-mate     Value  size    es-mate     Investment  theme   alignment   Authority   approves  epic     Meets   threshold   criteria   Business  analyst  pulls   Epic     Lead  analyst   assigned   Porcolio   Management   Team/Product   Council     Approval   1.  Funnel     Product  roadmap     New  business  opportunity     Cost  savings     Solu-on  problem   2.  Backlog     Refine   understanding     Est.  cost  of  delay     Refine  effort  est.     Rela-ve  ranking   3.Analysis     Solu-on  alterna-ves     Collabora-on   -­‐  Solu-on  management   -­‐  Architects   -­‐  Market/sales/business   -­‐  Development     Weighted  rank     Business  case   WIP   Limit   PSI  1   PSI  2   PSI  3   PSI  4   WIP   Limit   PSI  1   PSI  2   PSI  3   PSI  4   WIP   Limit   Business Epic Kanban System © 2008-2010 Leffingwell, LLC. From PMBOK to Agile Project Management Work Breakdown Structure estimating Gantt Charts scheduling Critical Path analysis Iteration planning Actual velocity based estimating Release planning and roadmap Release/iteration review/ retrospective 2 pts 4 pts 2 pts Reporting
  • 30. © 2008-2010 Leffingwell, LLC. From Gantt to Asynchronous Sprints to Agile Release Train Issues:  Irrelevant to agile teams  Hard to maintain  Always obsolete  If a team isn’t on the plan, is it a “bad” team or “bad” plan?  Measure paper, not software Issues:  Most agile companies start here  Little coordination amongst teams  Non-harmonized schedules  No visibility beyond the next sprint  Little or no system level visibility  Coordinates sprints  Multi- sprint visibility and commitment  Teams work out interdependencies on the fly  Full system visibility  Requires set-based development © 2008-2010 Leffingwell, LLC. To: Enterprise Release Planning Collaborative, face-to-face, multi-level, multi-iteration Business Context Product Vision Team Breakouts Draft Release Plan Review Problem Solving / Scope Management 9-10 10-11 11-12 12-13 13-14 14-15 15-16 16-18 Eng mgrs   State of the business   Objectives for upcoming periods   Objectives for release   Prioritized feature set   Each team presents plans to group   Issues/impediments noted   Issues/impediments assigned   Release commitment vote?   Teams plan stories for iterations   Work out dependencies   Architects and PMs, POs circulate architects Product managers/ Product Owners PMs Executives |1 |2 |3 |4 |1 |2 |3 |4
  • 31. © 2008-2010 Leffingwell, LLC. To: Rolling Wave Plan-of-Intent Roadmap   An updated, themed, and prioritized “plan of intent”   Updated quarterly   High confidence next release, lower confidence next+1   “Owned” by teams. “Maintained” by PMO? May 15, ‘08 Features   Road Rage Ported (part I)   Brickyard port started (stretch goal to complete)   Distributed platform demo   ALL GUIs for both games demonstrable   New features (see prioritized list)   Demo of Beemer game May 22, ’08 Features   Road Rage Completed   (single user)   Brickyard Ported (single user)   Road Rage multiuser demonstrable   First multiuser game feature for Road Rage   New features (see prioritized list)   Beemer game in Alpha July ‘08 Features   Multiuser Road Rage first release   Brickyard Ported multiuser demo   New features for both games (see prioritized list)   Beemer game to E3 Tradeshow? + Plus: A commitment from the team to the next release © 2008-2010 Leffingwell, LLC. From Milestone-based to Knowledge- based Governance.  Teams report milestones with document - based reviews  Subjective, milestone reports do not correlate to actual project status  Teams “report to” project office (leader as conductor/boss)  Teams cannot proceed until and unless they pass milestones (start-wait-start-wait waste cycle)  Scheduling delays and overhead  Process changes dictated by “those who know best”  Milestones are iterations and incremental releases of working code  Status and quality are quantitative, not subjective  Project office “comes to teams” (enabling leadership model)  Teams default model is to proceed unless stopped by business case (no process driven delays/waste)  No scheduling delays and overhead  Process changes applied and harvested from team’s retrospectives
  • 32. © 2008-2010 Leffingwell, LLC. To: PMO Drives Release Planning, Reviews, Retrospectives   Release planning is a routine, major enterprise “event”   Requires: coordination, cooperation, logistics, facilitation, planning, discipline, metrics   Difficult for teams themselves to coordinate this across teams-of- teams function.   Resource adjustment (change management) happens at these boundaries! –  May be inappropriate for them to change their own resources   Question: who has the skills and discipline necessary to institutionalize this critical agile best practice?   Answer: PMO? © 2008-2010 Leffingwell, LLC. From: Waterfall-based Milestones To: Driving Incremental Delivery   If (you must have them)   Then (they must drive incremental delivery)   Else (you don’t need them) Commit to Maintenance Program Approved 1.1 - 1.n Potentially shippable Increments 2.1 - 2.n Incremental releases
  • 33. © 2008-2010 Leffingwell, LLC. To: Standardized Iteration and Release Metrics Iteration Metrics Stories achieved…. defects, unit tests, test automation, Release Evaluation Did we achieve the release? Demo and objective evaluation Release Metrics Features completed vs. plan Total velocity Quality © 2008-2010 Leffingwell, LLC. END Questions? 66